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Side by Side Diff: third_party/WebKit/Source/core/animation/animatable/AnimatableShadow.cpp

Issue 2750293003: Delete unused AnimatableValue code (Closed)
Patch Set: Fix unit tests Created 3 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "core/animation/animatable/AnimatableShadow.h" 31 #include "core/animation/animatable/AnimatableShadow.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 PassRefPtr<AnimatableValue> AnimatableShadow::interpolateTo(
36 const AnimatableValue* value,
37 double fraction) const {
38 if (usesDefaultInterpolationWith(value))
39 return defaultInterpolateTo(this, value, fraction);
40
41 const AnimatableShadow* shadowList = toAnimatableShadow(value);
42 return AnimatableShadow::create(
43 ShadowList::blend(m_shadowList.get(), shadowList->m_shadowList.get(),
44 fraction, m_currentColor),
45 m_currentColor);
46 }
47
48 bool AnimatableShadow::usesDefaultInterpolationWith(
49 const AnimatableValue* value) const {
50 const AnimatableShadow* target = toAnimatableShadow(value);
51 if (!m_shadowList || !target->m_shadowList)
52 return false;
53
54 size_t minLength = std::min(m_shadowList->shadows().size(),
55 target->m_shadowList->shadows().size());
56 for (size_t i = 0; i < minLength; ++i) {
57 ShadowStyle fromShadowStyle = m_shadowList->shadows()[i].style();
58 ShadowStyle toShadowStyle = target->m_shadowList->shadows()[i].style();
59
60 if (fromShadowStyle != toShadowStyle)
61 return true;
62 }
63
64 return false;
65 }
66
67 bool AnimatableShadow::equalTo(const AnimatableValue* value) const { 35 bool AnimatableShadow::equalTo(const AnimatableValue* value) const {
68 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get(); 36 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get();
69 return m_shadowList == shadowList || 37 return m_shadowList == shadowList ||
70 (m_shadowList && shadowList && *m_shadowList == *shadowList); 38 (m_shadowList && shadowList && *m_shadowList == *shadowList);
71 } 39 }
72 40
73 } // namespace blink 41 } // namespace blink
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