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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "core/animation/animatable/AnimatableShadow.h" | 31 #include "core/animation/animatable/AnimatableShadow.h" |
32 | 32 |
33 namespace blink { | 33 namespace blink { |
34 | 34 |
35 PassRefPtr<AnimatableValue> AnimatableShadow::interpolateTo( | |
36 const AnimatableValue* value, | |
37 double fraction) const { | |
38 if (usesDefaultInterpolationWith(value)) | |
39 return defaultInterpolateTo(this, value, fraction); | |
40 | |
41 const AnimatableShadow* shadowList = toAnimatableShadow(value); | |
42 return AnimatableShadow::create( | |
43 ShadowList::blend(m_shadowList.get(), shadowList->m_shadowList.get(), | |
44 fraction, m_currentColor), | |
45 m_currentColor); | |
46 } | |
47 | |
48 bool AnimatableShadow::usesDefaultInterpolationWith( | |
49 const AnimatableValue* value) const { | |
50 const AnimatableShadow* target = toAnimatableShadow(value); | |
51 if (!m_shadowList || !target->m_shadowList) | |
52 return false; | |
53 | |
54 size_t minLength = std::min(m_shadowList->shadows().size(), | |
55 target->m_shadowList->shadows().size()); | |
56 for (size_t i = 0; i < minLength; ++i) { | |
57 ShadowStyle fromShadowStyle = m_shadowList->shadows()[i].style(); | |
58 ShadowStyle toShadowStyle = target->m_shadowList->shadows()[i].style(); | |
59 | |
60 if (fromShadowStyle != toShadowStyle) | |
61 return true; | |
62 } | |
63 | |
64 return false; | |
65 } | |
66 | |
67 bool AnimatableShadow::equalTo(const AnimatableValue* value) const { | 35 bool AnimatableShadow::equalTo(const AnimatableValue* value) const { |
68 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get(); | 36 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get(); |
69 return m_shadowList == shadowList || | 37 return m_shadowList == shadowList || |
70 (m_shadowList && shadowList && *m_shadowList == *shadowList); | 38 (m_shadowList && shadowList && *m_shadowList == *shadowList); |
71 } | 39 } |
72 | 40 |
73 } // namespace blink | 41 } // namespace blink |
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