| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MultiColumnFragmentainerGroup_h | 5 #ifndef MultiColumnFragmentainerGroup_h |
| 6 #define MultiColumnFragmentainerGroup_h | 6 #define MultiColumnFragmentainerGroup_h |
| 7 | 7 |
| 8 #include "core/layout/LayoutMultiColumnFlowThread.h" | 8 #include "core/layout/LayoutMultiColumnFlowThread.h" |
| 9 #include "wtf/Allocator.h" | 9 #include "wtf/Allocator.h" |
| 10 | 10 |
| (...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 96 // that positionForPoint() depends on. | 96 // that positionForPoint() depends on. |
| 97 enum SnapToColumnPolicy { DontSnapToColumn, SnapToColumn }; | 97 enum SnapToColumnPolicy { DontSnapToColumn, SnapToColumn }; |
| 98 LayoutPoint visualPointToFlowThreadPoint( | 98 LayoutPoint visualPointToFlowThreadPoint( |
| 99 const LayoutPoint& visualPoint, | 99 const LayoutPoint& visualPoint, |
| 100 SnapToColumnPolicy = DontSnapToColumn) const; | 100 SnapToColumnPolicy = DontSnapToColumn) const; |
| 101 | 101 |
| 102 LayoutRect fragmentsBoundingBox( | 102 LayoutRect fragmentsBoundingBox( |
| 103 const LayoutRect& boundingBoxInFlowThread) const; | 103 const LayoutRect& boundingBoxInFlowThread) const; |
| 104 | 104 |
| 105 LayoutRect flowThreadPortionRectAt(unsigned columnIndex) const; | 105 LayoutRect flowThreadPortionRectAt(unsigned columnIndex) const; |
| 106 LayoutRect flowThreadPortionOverflowRectAt(unsigned columnIndex) const; | 106 |
| 107 enum ClipRectAxesSelector { |
| 108 // Only limit the clip rectangle in the block direction. Leave inline |
| 109 // position and length at infinity. Certain operations require this. Those |
| 110 // operations would typically ideally want no clipping at all, but in our |
| 111 // implementation we have to clip in the block direction, in order to slice |
| 112 // the flow thread properly into columns. |
| 113 BlockDirectionAxis, |
| 114 |
| 115 // Limit the clip rectangle along both axes. This is what to use for |
| 116 // painting and hit testing. |
| 117 BothAxes |
| 118 }; |
| 119 |
| 120 LayoutRect flowThreadPortionOverflowRectAt( |
| 121 unsigned columnIndex, |
| 122 ClipRectAxesSelector = BothAxes) const; |
| 107 | 123 |
| 108 // Get the first and the last column intersecting the specified block range. | 124 // Get the first and the last column intersecting the specified block range. |
| 109 // Note that |logicalBottomInFlowThread| is an exclusive endpoint. | 125 // Note that |logicalBottomInFlowThread| is an exclusive endpoint. |
| 110 void columnIntervalForBlockRangeInFlowThread( | 126 void columnIntervalForBlockRangeInFlowThread( |
| 111 LayoutUnit logicalTopInFlowThread, | 127 LayoutUnit logicalTopInFlowThread, |
| 112 LayoutUnit logicalBottomInFlowThread, | 128 LayoutUnit logicalBottomInFlowThread, |
| 113 unsigned& firstColumn, | 129 unsigned& firstColumn, |
| 114 unsigned& lastColumn) const; | 130 unsigned& lastColumn) const; |
| 115 | 131 |
| 116 // Get the first and the last column intersecting the specified visual | 132 // Get the first and the last column intersecting the specified visual |
| (...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 204 | 220 |
| 205 private: | 221 private: |
| 206 LayoutMultiColumnSet& m_columnSet; | 222 LayoutMultiColumnSet& m_columnSet; |
| 207 | 223 |
| 208 Vector<MultiColumnFragmentainerGroup, 1> m_groups; | 224 Vector<MultiColumnFragmentainerGroup, 1> m_groups; |
| 209 }; | 225 }; |
| 210 | 226 |
| 211 } // namespace blink | 227 } // namespace blink |
| 212 | 228 |
| 213 #endif // MultiColumnFragmentainerGroup_h | 229 #endif // MultiColumnFragmentainerGroup_h |
| OLD | NEW |