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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
7 | 7 |
8 #include <d3d11.h> | 8 #include <d3d11.h> |
9 #include <dcomp.h> | 9 #include <dcomp.h> |
10 #include <windows.h> | 10 #include <windows.h> |
11 | 11 |
12 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
13 #include "base/win/scoped_comptr.h" | 13 #include "base/win/scoped_comptr.h" |
14 #include "gpu/gpu_export.h" | 14 #include "gpu/gpu_export.h" |
15 #include "gpu/ipc/service/child_window_win.h" | 15 #include "gpu/ipc/service/child_window_win.h" |
16 #include "gpu/ipc/service/image_transport_surface_delegate.h" | 16 #include "gpu/ipc/service/image_transport_surface_delegate.h" |
17 #include "ui/gl/gl_image.h" | 17 #include "ui/gl/gl_image.h" |
18 #include "ui/gl/gl_surface_egl.h" | 18 #include "ui/gl/gl_surface_egl.h" |
19 | 19 |
20 namespace gpu { | 20 namespace gpu { |
21 | 21 |
| 22 class DCLayerTree; |
| 23 |
22 class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { | 24 class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
23 public: | 25 public: |
24 DirectCompositionSurfaceWin( | 26 DirectCompositionSurfaceWin( |
25 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, | 27 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, |
26 HWND parent_window); | 28 HWND parent_window); |
27 | 29 |
28 // Returns true if there's an output on the current adapter that can | 30 // Returns true if there's an output on the current adapter that can |
29 // use overlays. | 31 // use overlays. |
30 static bool AreOverlaysSupported(); | 32 static bool AreOverlaysSupported(); |
31 | 33 |
32 bool InitializeNativeWindow(); | 34 bool InitializeNativeWindow(); |
33 | 35 |
34 // GLSurfaceEGL implementation. | 36 // GLSurfaceEGL implementation. |
35 using GLSurfaceEGL::Initialize; | 37 using GLSurfaceEGL::Initialize; |
36 bool Initialize(gl::GLSurfaceFormat format) override; | 38 bool Initialize(gl::GLSurfaceFormat format) override; |
37 void Destroy() override; | 39 void Destroy() override; |
38 gfx::Size GetSize() override; | 40 gfx::Size GetSize() override; |
39 bool IsOffscreen() override; | 41 bool IsOffscreen() override; |
40 void* GetHandle() override; | 42 void* GetHandle() override; |
41 bool Resize(const gfx::Size& size, | 43 bool Resize(const gfx::Size& size, |
42 float scale_factor, | 44 float scale_factor, |
43 bool has_alpha) override; | 45 bool has_alpha) override; |
44 gfx::SwapResult SwapBuffers() override; | 46 gfx::SwapResult SwapBuffers() override; |
45 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; | 47 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; |
46 gfx::VSyncProvider* GetVSyncProvider() override; | 48 gfx::VSyncProvider* GetVSyncProvider() override; |
47 bool ScheduleOverlayPlane(int z_order, | |
48 gfx::OverlayTransform transform, | |
49 gl::GLImage* image, | |
50 const gfx::Rect& bounds_rect, | |
51 const gfx::RectF& crop_rect) override; | |
52 bool SetEnableDCLayers(bool enable) override; | 49 bool SetEnableDCLayers(bool enable) override; |
53 bool FlipsVertically() const override; | 50 bool FlipsVertically() const override; |
54 bool SupportsPostSubBuffer() override; | 51 bool SupportsPostSubBuffer() override; |
55 bool OnMakeCurrent(gl::GLContext* context) override; | 52 bool OnMakeCurrent(gl::GLContext* context) override; |
56 bool SupportsDCLayers() const override; | 53 bool SupportsDCLayers() const override; |
57 bool SetDrawRectangle(const gfx::Rect& rect) override; | 54 bool SetDrawRectangle(const gfx::Rect& rect) override; |
58 gfx::Vector2d GetDrawOffset() const override; | 55 gfx::Vector2d GetDrawOffset() const override; |
59 | 56 |
| 57 // This schedules an overlay plane to be displayed on the next SwapBuffers |
| 58 // or PostSubBuffer call. Overlay planes must be scheduled before every swap |
| 59 // to remain in the layer tree. This surface's backbuffer doesn't have to be |
| 60 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer |
| 61 // tree at z-order 0. |
| 62 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; |
| 63 |
60 bool Initialize(std::unique_ptr<gfx::VSyncProvider> vsync_provider); | 64 bool Initialize(std::unique_ptr<gfx::VSyncProvider> vsync_provider); |
61 | 65 |
| 66 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { |
| 67 return dcomp_surface_; |
| 68 } |
| 69 |
62 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); | 70 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); |
63 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain() const { | 71 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { |
64 return swap_chain_; | 72 return swap_chain_; |
65 } | 73 } |
66 | 74 |
67 protected: | 75 protected: |
68 ~DirectCompositionSurfaceWin() override; | 76 ~DirectCompositionSurfaceWin() override; |
69 | 77 |
70 private: | 78 private: |
71 struct Overlay { | |
72 Overlay(int z_order, | |
73 gfx::OverlayTransform transform, | |
74 scoped_refptr<gl::GLImage> image, | |
75 gfx::Rect bounds_rect, | |
76 gfx::RectF crop_rect); | |
77 Overlay(const Overlay& overlay); | |
78 | |
79 ~Overlay(); | |
80 | |
81 int z_order; | |
82 gfx::OverlayTransform transform; | |
83 scoped_refptr<gl::GLImage> image; | |
84 gfx::Rect bounds_rect; | |
85 gfx::RectF crop_rect; | |
86 }; | |
87 | |
88 bool CommitAndClearPendingOverlays(); | |
89 void ReleaseCurrentSurface(); | 79 void ReleaseCurrentSurface(); |
90 void InitializeSurface(); | 80 void InitializeSurface(); |
91 // Release the texture that's currently being drawn to. If will_discard is | 81 // Release the texture that's currently being drawn to. If will_discard is |
92 // true then the surface should be discarded without swapping any contents | 82 // true then the surface should be discarded without swapping any contents |
93 // to it. | 83 // to it. |
94 void ReleaseDrawTexture(bool will_discard); | 84 void ReleaseDrawTexture(bool will_discard); |
95 | 85 |
96 ChildWindowWin child_window_; | 86 ChildWindowWin child_window_; |
97 | 87 |
98 HWND window_ = nullptr; | 88 HWND window_ = nullptr; |
99 // This is a placeholder surface used when not rendering to the | 89 // This is a placeholder surface used when not rendering to the |
100 // DirectComposition surface. | 90 // DirectComposition surface. |
101 EGLSurface default_surface_ = 0; | 91 EGLSurface default_surface_ = 0; |
102 | 92 |
103 // This is the real surface representing the backbuffer. It may be null | 93 // This is the real surface representing the backbuffer. It may be null |
104 // outside of a BeginDraw/EndDraw pair. | 94 // outside of a BeginDraw/EndDraw pair. |
105 EGLSurface real_surface_ = 0; | 95 EGLSurface real_surface_ = 0; |
106 gfx::Size size_ = gfx::Size(1, 1); | 96 gfx::Size size_ = gfx::Size(1, 1); |
107 bool first_swap_ = true; | 97 bool first_swap_ = true; |
108 bool enable_dc_layers_ = false; | 98 bool enable_dc_layers_ = false; |
109 std::unique_ptr<gfx::VSyncProvider> vsync_provider_; | 99 std::unique_ptr<gfx::VSyncProvider> vsync_provider_; |
110 std::vector<Overlay> pending_overlays_; | |
111 gfx::Rect swap_rect_; | 100 gfx::Rect swap_rect_; |
112 | 101 std::unique_ptr<DCLayerTree> layer_tree_; |
113 gfx::Vector2d draw_offset_; | 102 gfx::Vector2d draw_offset_; |
114 | 103 |
115 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; | 104 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; |
116 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; | 105 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; |
117 base::win::ScopedComPtr<IDCompositionTarget> dcomp_target_; | |
118 base::win::ScopedComPtr<IDCompositionVisual2> visual_; | |
119 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; | 106 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; |
120 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; | 107 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; |
121 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; | 108 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; |
122 | 109 |
123 // Keep track of whether the texture has been rendered to, as the first draw | 110 // Keep track of whether the texture has been rendered to, as the first draw |
124 // to it must overwrite the entire thing. | 111 // to it must overwrite the entire thing. |
125 bool has_been_rendered_to_ = false; | 112 bool has_been_rendered_to_ = false; |
126 | 113 |
127 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); | 114 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); |
128 }; | 115 }; |
129 | 116 |
130 } // namespace gpu | 117 } // namespace gpu |
131 | 118 |
132 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 119 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
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