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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/ipc/service/direct_composition_surface_win.h" | 5 #include "gpu/ipc/service/direct_composition_surface_win.h" |
| 6 | 6 |
| 7 #include <d3d11_1.h> | |
| 8 #include <dcomptypes.h> | |
| 9 | |
| 10 #include "base/memory/ptr_util.h" | |
| 7 #include "base/optional.h" | 11 #include "base/optional.h" |
| 8 #include "base/synchronization/waitable_event.h" | 12 #include "base/synchronization/waitable_event.h" |
| 13 #include "base/trace_event/trace_event.h" | |
| 14 #include "base/win/scoped_handle.h" | |
| 9 #include "gpu/ipc/service/gpu_channel_manager.h" | 15 #include "gpu/ipc/service/gpu_channel_manager.h" |
| 10 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" | 16 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" |
| 11 #include "gpu/ipc/service/switches.h" | 17 #include "gpu/ipc/service/switches.h" |
| 18 #include "ui/gfx/geometry/size_conversions.h" | |
| 12 #include "ui/gfx/native_widget_types.h" | 19 #include "ui/gfx/native_widget_types.h" |
| 20 #include "ui/gfx/transform.h" | |
| 21 #include "ui/gl/dc_renderer_layer_params.h" | |
| 13 #include "ui/gl/egl_util.h" | 22 #include "ui/gl/egl_util.h" |
| 14 #include "ui/gl/gl_angle_util_win.h" | 23 #include "ui/gl/gl_angle_util_win.h" |
| 15 #include "ui/gl/gl_context.h" | 24 #include "ui/gl/gl_context.h" |
| 25 #include "ui/gl/gl_image_dxgi.h" | |
| 16 #include "ui/gl/gl_surface_egl.h" | 26 #include "ui/gl/gl_surface_egl.h" |
| 17 #include "ui/gl/scoped_make_current.h" | 27 #include "ui/gl/scoped_make_current.h" |
| 18 | 28 |
| 19 #ifndef EGL_ANGLE_flexible_surface_compatibility | 29 #ifndef EGL_ANGLE_flexible_surface_compatibility |
| 20 #define EGL_ANGLE_flexible_surface_compatibility 1 | 30 #define EGL_ANGLE_flexible_surface_compatibility 1 |
| 21 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 | 31 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 |
| 22 #endif /* EGL_ANGLE_flexible_surface_compatibility */ | 32 #endif /* EGL_ANGLE_flexible_surface_compatibility */ |
| 23 | 33 |
| 24 #ifndef EGL_ANGLE_d3d_texture_client_buffer | 34 #ifndef EGL_ANGLE_d3d_texture_client_buffer |
| 25 #define EGL_ANGLE_d3d_texture_client_buffer 1 | 35 #define EGL_ANGLE_d3d_texture_client_buffer 1 |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 40 if (was_current) { | 50 if (was_current) { |
| 41 make_current_.emplace(current_context, this_surface); | 51 make_current_.emplace(current_context, this_surface); |
| 42 current_context->ReleaseCurrent(this_surface); | 52 current_context->ReleaseCurrent(this_surface); |
| 43 } | 53 } |
| 44 } | 54 } |
| 45 | 55 |
| 46 private: | 56 private: |
| 47 base::Optional<ui::ScopedMakeCurrent> make_current_; | 57 base::Optional<ui::ScopedMakeCurrent> make_current_; |
| 48 }; | 58 }; |
| 49 | 59 |
| 60 bool SizeContains(const gfx::Size& a, const gfx::Size& b) { | |
| 61 return gfx::Rect(a).Contains(gfx::Rect(b)); | |
| 62 } | |
| 50 // Only one DirectComposition surface can be rendered into at a time. Track | 63 // Only one DirectComposition surface can be rendered into at a time. Track |
| 51 // here which IDCompositionSurface is being rendered into. If another context | 64 // here which IDCompositionSurface is being rendered into. If another context |
| 52 // is made current, then this surface will be suspended. | 65 // is made current, then this surface will be suspended. |
| 53 IDCompositionSurface* g_current_surface; | 66 IDCompositionSurface* g_current_surface; |
| 54 | 67 |
| 55 } // namespace | 68 } // namespace |
| 56 | 69 |
| 70 class DCLayerTree { | |
| 71 public: | |
| 72 DCLayerTree(DirectCompositionSurfaceWin* surface, | |
| 73 const base::win::ScopedComPtr<ID3D11Device>& d3d11_device, | |
| 74 const base::win::ScopedComPtr<IDCompositionDevice2>& dcomp_device) | |
| 75 : surface_(surface), | |
| 76 d3d11_device_(d3d11_device), | |
| 77 dcomp_device_(dcomp_device) {} | |
| 78 | |
| 79 bool Initialize(HWND window); | |
| 80 bool CommitAndClearPendingOverlays(); | |
| 81 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params); | |
| 82 void InitializeVideoProcessor(const gfx::Size& input_size, | |
| 83 const gfx::Size& output_size); | |
| 84 | |
| 85 base::win::ScopedComPtr<ID3D11VideoProcessor> video_processor() { | |
|
sunnyps
2017/03/28 00:42:23
nit: const method and const ref return here and be
| |
| 86 return video_processor_; | |
| 87 } | |
| 88 base::win::ScopedComPtr<ID3D11VideoProcessorEnumerator> | |
| 89 video_processor_enumerator() { | |
| 90 return video_processor_enumerator_; | |
| 91 } | |
| 92 | |
| 93 private: | |
| 94 class SwapChainPresenter; | |
| 95 | |
| 96 // This struct is used to cache information about what visuals are currently | |
| 97 // being presented so that properties that aren't changed aren't sent to | |
| 98 // DirectComposition. | |
| 99 struct VisualInfo { | |
| 100 base::win::ScopedComPtr<IDCompositionVisual2> visual; | |
|
sunnyps
2017/03/28 00:42:23
nit: content_visual?
| |
| 101 base::win::ScopedComPtr<IDCompositionVisual2> clip_visual; | |
| 102 | |
| 103 std::unique_ptr<SwapChainPresenter> swap_chain_presenter; | |
| 104 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain; | |
| 105 base::win::ScopedComPtr<IDCompositionSurface> surface; | |
| 106 | |
| 107 gfx::Rect bounds; | |
| 108 float swap_chain_scale_x = 0.0f; | |
| 109 float swap_chain_scale_y = 0.0f; | |
| 110 bool is_clipped = false; | |
| 111 gfx::Rect clip_rect; | |
| 112 gfx::Transform transform; | |
| 113 }; | |
| 114 | |
| 115 DirectCompositionSurfaceWin* surface_; | |
| 116 std::vector<std::unique_ptr<ui::DCRendererLayerParams>> pending_overlays_; | |
| 117 | |
| 118 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; | |
| 119 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; | |
| 120 base::win::ScopedComPtr<IDCompositionTarget> dcomp_target_; | |
| 121 base::win::ScopedComPtr<IDCompositionVisual2> root_visual_; | |
| 122 | |
| 123 // The video processor is cached so SwapChains don't have to recreate it | |
| 124 // whenever they're created. | |
| 125 base::win::ScopedComPtr<ID3D11VideoDevice> video_device_; | |
| 126 base::win::ScopedComPtr<ID3D11VideoContext> video_context_; | |
| 127 base::win::ScopedComPtr<ID3D11VideoProcessor> video_processor_; | |
| 128 base::win::ScopedComPtr<ID3D11VideoProcessorEnumerator> | |
| 129 video_processor_enumerator_; | |
| 130 gfx::Size video_input_size_; | |
| 131 gfx::Size video_output_size_; | |
| 132 | |
| 133 std::vector<VisualInfo> visual_info_; | |
| 134 | |
| 135 DISALLOW_COPY_AND_ASSIGN(DCLayerTree); | |
| 136 }; | |
| 137 | |
| 138 class DCLayerTree::SwapChainPresenter { | |
| 139 public: | |
| 140 SwapChainPresenter(DCLayerTree* surface, | |
| 141 base::win::ScopedComPtr<ID3D11Device> d3d11_device); | |
| 142 | |
| 143 ~SwapChainPresenter(); | |
| 144 | |
| 145 void PresentToSwapChain(const ui::DCRendererLayerParams& overlay); | |
| 146 | |
| 147 float swap_chain_scale_x() const { return swap_chain_scale_x_; } | |
| 148 float swap_chain_scale_y() const { return swap_chain_scale_y_; } | |
| 149 const base::win::ScopedComPtr<IDXGISwapChain1> swap_chain() const { | |
| 150 return swap_chain_; | |
| 151 } | |
| 152 | |
| 153 private: | |
| 154 using PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE = | |
| 155 HRESULT(WINAPI*)(DWORD, SECURITY_ATTRIBUTES*, HANDLE*); | |
| 156 | |
| 157 // Returns true if the video processor changed. | |
| 158 bool InitializeVideoProcessor(const gfx::Size& in_size, | |
| 159 const gfx::Size& out_size); | |
| 160 void ReallocateSwapChain(); | |
| 161 | |
| 162 DCLayerTree* surface_; | |
| 163 PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE create_surface_handle_function_; | |
| 164 | |
| 165 gfx::Size swap_chain_size_; | |
| 166 gfx::Size processor_input_size_; | |
| 167 gfx::Size processor_output_size_; | |
| 168 | |
| 169 // This is the scale from the swapchain size to the size of the contents | |
| 170 // onscreen. | |
| 171 float swap_chain_scale_x_ = 0.0f; | |
| 172 float swap_chain_scale_y_ = 0.0f; | |
| 173 | |
| 174 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; | |
| 175 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; | |
| 176 base::win::ScopedComPtr<ID3D11VideoProcessorOutputView> out_view_; | |
| 177 base::win::ScopedComPtr<ID3D11VideoProcessor> video_processor_; | |
| 178 base::win::ScopedComPtr<ID3D11VideoProcessorEnumerator> | |
| 179 video_processor_enumerator_; | |
| 180 base::win::ScopedComPtr<ID3D11VideoDevice> video_device_; | |
| 181 base::win::ScopedComPtr<ID3D11VideoContext> video_context_; | |
| 182 | |
| 183 base::win::ScopedHandle swap_chain_handle_; | |
| 184 | |
| 185 DISALLOW_COPY_AND_ASSIGN(SwapChainPresenter); | |
| 186 }; | |
| 187 | |
| 188 bool DCLayerTree::Initialize(HWND window) { | |
| 189 d3d11_device_.QueryInterface(video_device_.Receive()); | |
| 190 base::win::ScopedComPtr<ID3D11DeviceContext> context; | |
| 191 d3d11_device_->GetImmediateContext(context.Receive()); | |
| 192 context.QueryInterface(video_context_.Receive()); | |
| 193 | |
| 194 base::win::ScopedComPtr<IDCompositionDesktopDevice> desktop_device; | |
| 195 dcomp_device_.QueryInterface(desktop_device.Receive()); | |
| 196 | |
| 197 HRESULT hr = desktop_device->CreateTargetForHwnd(window, TRUE, | |
| 198 dcomp_target_.Receive()); | |
| 199 if (FAILED(hr)) | |
| 200 return false; | |
| 201 | |
| 202 hr = dcomp_device_->CreateVisual(root_visual_.Receive()); | |
| 203 if (FAILED(hr)) | |
| 204 return false; | |
| 205 | |
| 206 dcomp_target_->SetRoot(root_visual_.get()); | |
| 207 return true; | |
| 208 } | |
| 209 | |
| 210 void DCLayerTree::InitializeVideoProcessor(const gfx::Size& input_size, | |
| 211 const gfx::Size& output_size) { | |
| 212 if (SizeContains(video_input_size_, input_size) && | |
| 213 SizeContains(video_output_size_, output_size)) | |
| 214 return; | |
| 215 video_input_size_ = input_size; | |
| 216 video_output_size_ = output_size; | |
| 217 | |
| 218 video_processor_.Release(); | |
| 219 video_processor_enumerator_.Receive(); | |
| 220 D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc = {}; | |
| 221 desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; | |
| 222 desc.InputFrameRate.Numerator = 60; | |
| 223 desc.InputFrameRate.Denominator = 1; | |
| 224 desc.InputWidth = input_size.width(); | |
| 225 desc.InputHeight = input_size.height(); | |
| 226 desc.OutputFrameRate.Numerator = 60; | |
| 227 desc.OutputFrameRate.Denominator = 1; | |
| 228 desc.OutputWidth = output_size.width(); | |
| 229 desc.OutputHeight = output_size.height(); | |
| 230 desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL; | |
| 231 HRESULT hr = video_device_->CreateVideoProcessorEnumerator( | |
| 232 &desc, video_processor_enumerator_.Receive()); | |
| 233 CHECK(SUCCEEDED(hr)); | |
| 234 | |
| 235 D3D11_VIDEO_PROCESSOR_CAPS caps; | |
| 236 hr = video_processor_enumerator_->GetVideoProcessorCaps(&caps); | |
| 237 for (size_t i = 0; i < caps.RateConversionCapsCount; i++) { | |
|
sunnyps
2017/03/28 00:42:23
Why is this loop needed?
| |
| 238 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS rc_caps; | |
| 239 hr = video_processor_enumerator_->GetVideoProcessorRateConversionCaps( | |
| 240 (UINT)i, &rc_caps); | |
| 241 } | |
| 242 | |
| 243 hr = video_device_->CreateVideoProcessor(video_processor_enumerator_.get(), 0, | |
| 244 video_processor_.Receive()); | |
| 245 CHECK(SUCCEEDED(hr)); | |
| 246 } | |
| 247 | |
| 248 DCLayerTree::SwapChainPresenter::SwapChainPresenter( | |
| 249 DCLayerTree* surface, | |
| 250 base::win::ScopedComPtr<ID3D11Device> d3d11_device) | |
| 251 : surface_(surface), d3d11_device_(d3d11_device) { | |
| 252 d3d11_device_.QueryInterface(video_device_.Receive()); | |
| 253 base::win::ScopedComPtr<ID3D11DeviceContext> context; | |
| 254 d3d11_device_->GetImmediateContext(context.Receive()); | |
| 255 context.QueryInterface(video_context_.Receive()); | |
| 256 HMODULE dcomp = ::GetModuleHandleA("dcomp.dll"); | |
| 257 DCHECK(dcomp); | |
| 258 create_surface_handle_function_ = | |
|
sunnyps
2017/03/28 00:42:24
nit: should this be a CHECK?
sunnyps
2017/03/28 22:28:58
I actually meant the check for dcomp.dll.
| |
| 259 reinterpret_cast<PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE>( | |
| 260 GetProcAddress(dcomp, "DCompositionCreateSurfaceHandle")); | |
| 261 } | |
| 262 | |
| 263 DCLayerTree::SwapChainPresenter::~SwapChainPresenter() {} | |
| 264 | |
| 265 void DCLayerTree::SwapChainPresenter::PresentToSwapChain( | |
| 266 const ui::DCRendererLayerParams& params) { | |
| 267 gl::GLImageDXGI* image_dxgi = | |
| 268 gl::GLImageDXGI::FromGLImage(params.image.get()); | |
| 269 DCHECK(image_dxgi); | |
| 270 | |
| 271 // Swap chain size is the minimum of the on-screen size and the source | |
| 272 // size so the video processor can do the minimal amount of work and | |
| 273 // the overlay has to read the minimal amount of data. | |
| 274 // DWM is also less likely to promote a surface to an overlay if it's | |
| 275 // much larger than its area on-screen. | |
| 276 gfx::Rect bounds_rect = params.rect; | |
| 277 gfx::Size ceiled_input_size = gfx::ToCeiledSize(params.contents_rect.size()); | |
| 278 gfx::Size swap_chain_size = bounds_rect.size(); | |
| 279 swap_chain_size.SetToMin(ceiled_input_size); | |
| 280 | |
| 281 // YUY2 surfaces must have an even width. | |
| 282 if (swap_chain_size.width() % 2 == 1) | |
| 283 swap_chain_size.set_width(swap_chain_size.width() + 1); | |
| 284 | |
| 285 if (InitializeVideoProcessor(ceiled_input_size, swap_chain_size)) | |
| 286 out_view_.Release(); | |
| 287 | |
| 288 bool first_present = false; | |
| 289 if (!swap_chain_ || swap_chain_size_ != swap_chain_size) { | |
| 290 first_present = true; | |
| 291 swap_chain_size_ = swap_chain_size; | |
| 292 swap_chain_.Release(); | |
| 293 ReallocateSwapChain(); | |
| 294 } | |
| 295 | |
| 296 if (!out_view_) { | |
| 297 base::win::ScopedComPtr<ID3D11Texture2D> texture; | |
| 298 swap_chain_->GetBuffer(0, IID_PPV_ARGS(texture.Receive())); | |
|
sunnyps
2017/03/28 00:42:24
Do we need to cycle through the back buffers of th
| |
| 299 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC out_desc = {}; | |
| 300 out_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D; | |
| 301 out_desc.Texture2D.MipSlice = 0; | |
| 302 out_view_.Release(); | |
|
sunnyps
2017/03/28 00:42:23
nit: out_view_.Release isn't needed here
| |
| 303 HRESULT hr = video_device_->CreateVideoProcessorOutputView( | |
| 304 texture.get(), video_processor_enumerator_.get(), &out_desc, | |
| 305 out_view_.Receive()); | |
| 306 CHECK(SUCCEEDED(hr)); | |
| 307 } | |
| 308 { | |
| 309 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC in_desc = {}; | |
| 310 in_desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D; | |
| 311 in_desc.Texture2D.ArraySlice = (UINT)image_dxgi->level(); | |
| 312 base::win::ScopedComPtr<ID3D11VideoProcessorInputView> in_view; | |
| 313 HRESULT hr = video_device_->CreateVideoProcessorInputView( | |
| 314 image_dxgi->texture().get(), video_processor_enumerator_.get(), | |
| 315 &in_desc, in_view.Receive()); | |
| 316 CHECK(SUCCEEDED(hr)); | |
| 317 | |
| 318 D3D11_VIDEO_PROCESSOR_STREAM stream = {}; | |
| 319 stream.Enable = true; | |
| 320 stream.OutputIndex = 0; | |
| 321 stream.InputFrameOrField = 0; | |
| 322 stream.PastFrames = 0; | |
| 323 stream.FutureFrames = 0; | |
| 324 stream.pInputSurface = in_view.get(); | |
| 325 RECT dest_rect = gfx::Rect(swap_chain_size).ToRECT(); | |
| 326 video_context_->VideoProcessorSetOutputTargetRect(video_processor_.get(), | |
| 327 TRUE, &dest_rect); | |
| 328 video_context_->VideoProcessorSetStreamDestRect(video_processor_.get(), 0, | |
| 329 TRUE, &dest_rect); | |
| 330 RECT source_rect = gfx::Rect(ceiled_input_size).ToRECT(); | |
| 331 video_context_->VideoProcessorSetStreamSourceRect(video_processor_.get(), 0, | |
| 332 TRUE, &source_rect); | |
| 333 | |
| 334 video_context_->VideoProcessorSetStreamAutoProcessingMode( | |
| 335 video_processor_.get(), 0, FALSE); | |
| 336 | |
| 337 hr = video_context_->VideoProcessorBlt(video_processor_.get(), | |
| 338 out_view_.get(), 0, 1, &stream); | |
| 339 CHECK(SUCCEEDED(hr)); | |
| 340 } | |
| 341 | |
| 342 swap_chain_scale_x_ = bounds_rect.width() * 1.0f / swap_chain_size.width(); | |
| 343 swap_chain_scale_y_ = bounds_rect.height() * 1.0f / swap_chain_size.height(); | |
| 344 | |
| 345 swap_chain_->Present(first_present ? 0 : 1, 0); | |
| 346 } | |
| 347 | |
| 348 bool DCLayerTree::SwapChainPresenter::InitializeVideoProcessor( | |
| 349 const gfx::Size& in_size, | |
| 350 const gfx::Size& out_size) { | |
| 351 if (video_processor_ && SizeContains(processor_input_size_, in_size) && | |
| 352 SizeContains(processor_output_size_, out_size)) | |
| 353 return false; | |
| 354 processor_input_size_ = in_size; | |
| 355 processor_output_size_ = out_size; | |
| 356 surface_->InitializeVideoProcessor(in_size, out_size); | |
| 357 | |
| 358 video_processor_enumerator_ = surface_->video_processor_enumerator(); | |
| 359 video_processor_ = surface_->video_processor(); | |
| 360 return true; | |
| 361 } | |
| 362 | |
| 363 void DCLayerTree::SwapChainPresenter::ReallocateSwapChain() { | |
| 364 TRACE_EVENT0("gpu", "DCLayerTree::SwapChainPresenter::ReallocateSwapChain"); | |
| 365 DCHECK(!swap_chain_); | |
| 366 | |
| 367 base::win::ScopedComPtr<IDXGIDevice> dxgi_device; | |
| 368 d3d11_device_.QueryInterface(dxgi_device.Receive()); | |
| 369 base::win::ScopedComPtr<IDXGIAdapter> dxgi_adapter; | |
| 370 dxgi_device->GetAdapter(dxgi_adapter.Receive()); | |
| 371 base::win::ScopedComPtr<IDXGIFactory2> dxgi_factory; | |
| 372 dxgi_adapter->GetParent(IID_PPV_ARGS(dxgi_factory.Receive())); | |
| 373 | |
| 374 base::win::ScopedComPtr<IDXGIFactoryMedia> media_factory; | |
| 375 dxgi_factory.QueryInterface(media_factory.Receive()); | |
| 376 DXGI_SWAP_CHAIN_DESC1 desc = {}; | |
| 377 desc.Width = swap_chain_size_.width(); | |
| 378 desc.Height = swap_chain_size_.height(); | |
| 379 LOG(ERROR) << "Width " << desc.Width << " height " << desc.Height; | |
| 380 desc.Format = DXGI_FORMAT_YUY2; | |
| 381 desc.Stereo = FALSE; | |
| 382 desc.SampleDesc.Count = 1; | |
| 383 desc.BufferCount = 2; | |
| 384 desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; | |
| 385 desc.Scaling = DXGI_SCALING_STRETCH; | |
| 386 desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; | |
| 387 desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE; | |
| 388 desc.Flags = | |
| 389 DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO | DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO; | |
| 390 | |
| 391 HANDLE handle; | |
| 392 create_surface_handle_function_(COMPOSITIONOBJECT_ALL_ACCESS, nullptr, | |
| 393 &handle); | |
| 394 swap_chain_handle_.Set(handle); | |
| 395 | |
| 396 // The composition surface handle isn't actually used, but | |
| 397 // CreateSwapChainForComposition can't create YUY2 swapchains. | |
| 398 HRESULT hr = media_factory->CreateSwapChainForCompositionSurfaceHandle( | |
| 399 d3d11_device_.get(), swap_chain_handle_.Get(), &desc, nullptr, | |
| 400 swap_chain_.Receive()); | |
| 401 | |
| 402 if (FAILED(hr)) { | |
| 403 // This should be hit in production but is a simple fallback for | |
|
sunnyps
2017/03/28 00:42:24
nit: should not be hit?
| |
| 404 // testing on systems without YUY2 swapchain support. | |
| 405 DLOG(ERROR) << "YUY2 creation failed with " << std::hex << hr | |
| 406 << ". Falling back to BGRA"; | |
| 407 desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; | |
| 408 desc.Flags = 0; | |
| 409 hr = media_factory->CreateSwapChainForCompositionSurfaceHandle( | |
| 410 d3d11_device_.get(), swap_chain_handle_.Get(), &desc, nullptr, | |
| 411 swap_chain_.Receive()); | |
| 412 CHECK(SUCCEEDED(hr)); | |
| 413 } else { | |
| 414 base::win::ScopedComPtr<IDXGISwapChain3> swap_chain3; | |
| 415 swap_chain_.QueryInterface(swap_chain3.Receive()); | |
| 416 hr = swap_chain3->SetColorSpace1( | |
|
sunnyps
2017/03/28 00:42:24
What's the significance of setting the color space
| |
| 417 DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709); | |
| 418 CHECK(SUCCEEDED(hr)); | |
| 419 } | |
| 420 out_view_.Release(); | |
| 421 } | |
| 422 | |
| 423 bool DCLayerTree::CommitAndClearPendingOverlays() { | |
| 424 TRACE_EVENT1("gpu", "DCLayerTree::CommitAndClearPendingOverlays", "size", | |
| 425 pending_overlays_.size()); | |
| 426 // Add an overlay with z-order 0 representing the main plane. | |
| 427 gfx::Size surface_size = surface_->GetSize(); | |
| 428 pending_overlays_.push_back(base::MakeUnique<ui::DCRendererLayerParams>( | |
| 429 false, gfx::Rect(), 0, gfx::Transform(), nullptr, | |
| 430 gfx::RectF(gfx::SizeF(surface_size)), gfx::Rect(surface_size), 0, 0, 1.0, | |
| 431 0)); | |
| 432 | |
| 433 // TODO(jbauman): Reuse swapchains that are switched between overlays and | |
| 434 // underlays. | |
| 435 std::sort(pending_overlays_.begin(), pending_overlays_.end(), | |
| 436 [](const auto& a, const auto& b) -> bool { | |
| 437 return a->z_order < b->z_order; | |
| 438 }); | |
| 439 | |
| 440 while (visual_info_.size() > pending_overlays_.size()) { | |
|
sunnyps
2017/03/28 00:42:23
I think it's OK to keep extra visual infos around
| |
| 441 visual_info_.back().clip_visual->RemoveAllVisuals(); | |
| 442 root_visual_->RemoveVisual(visual_info_.back().clip_visual.get()); | |
| 443 visual_info_.pop_back(); | |
| 444 } | |
| 445 | |
| 446 visual_info_.resize(pending_overlays_.size()); | |
| 447 | |
| 448 for (size_t i = 0; i < pending_overlays_.size(); i++) { | |
|
sunnyps
2017/03/28 00:42:24
Can you add a comment saying what the visual tree
| |
| 449 ui::DCRendererLayerParams& params = *pending_overlays_[i]; | |
| 450 VisualInfo* visual_info = &visual_info_[i]; | |
| 451 | |
| 452 base::win::ScopedComPtr<IDCompositionVisual2> this_visual; | |
|
sunnyps
2017/03/28 00:42:23
nit: content_visual?
| |
| 453 | |
| 454 if (!visual_info->visual) { | |
|
sunnyps
2017/03/28 00:42:23
Can you factor this into InitVisual(VisualInfo*)?
| |
| 455 dcomp_device_->CreateVisual(visual_info->clip_visual.Receive()); | |
| 456 dcomp_device_->CreateVisual(this_visual.Receive()); | |
| 457 visual_info->visual = this_visual; | |
| 458 visual_info->clip_visual->AddVisual(this_visual.get(), FALSE, nullptr); | |
| 459 | |
| 460 IDCompositionVisual2* last_visual = | |
| 461 (i > 0) ? visual_info_[i - 1].clip_visual.get() : nullptr; | |
| 462 root_visual_->AddVisual(visual_info->clip_visual.get(), TRUE, | |
| 463 last_visual); | |
| 464 } else { | |
| 465 this_visual = visual_info->visual; | |
| 466 } | |
| 467 | |
| 468 gfx::Rect bounds_rect = params.rect; | |
| 469 | |
| 470 if (params.image && | |
| 471 params.image->GetType() == gl::GLImage::Type::DXGI_IMAGE) { | |
|
sunnyps
2017/03/28 00:42:23
Can you factor the body of this into UpdateVisualF
| |
| 472 visual_info->surface.Release(); | |
| 473 if (!visual_info->swap_chain_presenter) { | |
| 474 visual_info->swap_chain_presenter = | |
| 475 base::MakeUnique<SwapChainPresenter>(this, d3d11_device_); | |
| 476 } | |
| 477 visual_info->swap_chain_presenter->PresentToSwapChain(params); | |
| 478 if (visual_info->swap_chain != | |
| 479 visual_info->swap_chain_presenter->swap_chain()) { | |
| 480 visual_info->swap_chain = | |
| 481 visual_info->swap_chain_presenter->swap_chain(); | |
| 482 this_visual->SetContent(visual_info->swap_chain.get()); | |
| 483 } | |
| 484 | |
| 485 if (visual_info->swap_chain_presenter->swap_chain_scale_x() != | |
| 486 visual_info->swap_chain_scale_x || | |
| 487 visual_info->swap_chain_presenter->swap_chain_scale_y() != | |
| 488 visual_info->swap_chain_scale_y || | |
| 489 params.transform != visual_info->transform || | |
| 490 visual_info->bounds != bounds_rect) { | |
| 491 visual_info->swap_chain_scale_x = | |
| 492 visual_info->swap_chain_presenter->swap_chain_scale_x(); | |
| 493 visual_info->swap_chain_scale_y = | |
| 494 visual_info->swap_chain_presenter->swap_chain_scale_y(); | |
| 495 visual_info->transform = params.transform; | |
| 496 visual_info->bounds = bounds_rect; | |
| 497 | |
| 498 gfx::Transform final_transform = params.transform; | |
| 499 gfx::Transform scale_transform; | |
| 500 scale_transform.Scale( | |
| 501 visual_info->swap_chain_presenter->swap_chain_scale_x(), | |
| 502 visual_info->swap_chain_presenter->swap_chain_scale_y()); | |
| 503 final_transform.PreconcatTransform(scale_transform); | |
| 504 final_transform.Transpose(); | |
| 505 | |
| 506 this_visual->SetOffsetX(bounds_rect.x()); | |
| 507 this_visual->SetOffsetY(bounds_rect.y()); | |
| 508 base::win::ScopedComPtr<IDCompositionMatrixTransform> dcomp_transform; | |
| 509 dcomp_device_->CreateMatrixTransform(dcomp_transform.Receive()); | |
| 510 D2D_MATRIX_3X2_F d2d_matrix = {{{final_transform.matrix().get(0, 0), | |
| 511 final_transform.matrix().get(0, 1), | |
| 512 final_transform.matrix().get(1, 0), | |
| 513 final_transform.matrix().get(1, 1), | |
| 514 final_transform.matrix().get(3, 0), | |
| 515 final_transform.matrix().get(3, 1)}}}; | |
| 516 dcomp_transform->SetMatrix(d2d_matrix); | |
| 517 this_visual->SetTransform(dcomp_transform.get()); | |
| 518 } | |
| 519 } else if (!params.image) { | |
| 520 // Main backbuffer. | |
|
sunnyps
2017/03/28 00:42:23
Can you factor this into UpdateVisualForBackbuffer
sunnyps
2017/03/28 00:42:23
If visual_info was used by a video overlay in the
| |
| 521 if (visual_info->surface != surface_->dcomp_surface()) { | |
| 522 this_visual->SetContent(surface_->dcomp_surface().get()); | |
| 523 visual_info->surface = surface_->dcomp_surface(); | |
| 524 visual_info->swap_chain_presenter = nullptr; | |
| 525 visual_info->swap_chain.Release(); | |
| 526 } | |
| 527 if (visual_info->swap_chain != surface_->swap_chain()) { | |
| 528 this_visual->SetContent(surface_->swap_chain().get()); | |
| 529 visual_info->surface = nullptr; | |
| 530 visual_info->swap_chain_presenter = nullptr; | |
| 531 visual_info->swap_chain = surface_->swap_chain(); | |
| 532 } | |
| 533 if (visual_info->bounds != bounds_rect || | |
| 534 !visual_info->transform.IsIdentity()) { | |
| 535 this_visual->SetOffsetX(bounds_rect.x()); | |
| 536 this_visual->SetOffsetY(bounds_rect.y()); | |
| 537 visual_info->bounds = bounds_rect; | |
| 538 this_visual->SetTransform(nullptr); | |
| 539 visual_info->transform = gfx::Transform(); | |
| 540 } | |
| 541 } else { | |
| 542 CHECK(false); | |
| 543 } | |
| 544 if (params.is_clipped != visual_info->is_clipped || | |
|
sunnyps
2017/03/28 00:42:23
Can you factor this into UpdateVisualClip?
| |
| 545 params.clip_rect != visual_info->clip_rect) { | |
| 546 // DirectComposition clips happen in the pre-transform visual | |
| 547 // space, while cc/ clips happen post-transform. So the clip needs | |
| 548 // to go on a separate parent visual that's untransformed. | |
| 549 visual_info->is_clipped = params.is_clipped; | |
| 550 visual_info->clip_rect = params.clip_rect; | |
| 551 if (params.is_clipped) { | |
| 552 base::win::ScopedComPtr<IDCompositionRectangleClip> clip; | |
| 553 dcomp_device_->CreateRectangleClip(clip.Receive()); | |
| 554 gfx::Rect offset_clip = params.clip_rect; | |
| 555 clip->SetLeft(offset_clip.x()); | |
| 556 clip->SetRight(offset_clip.right()); | |
| 557 clip->SetBottom(offset_clip.bottom()); | |
| 558 clip->SetTop(offset_clip.y()); | |
| 559 visual_info->clip_visual->SetClip(clip.get()); | |
| 560 } else { | |
| 561 visual_info->clip_visual->SetClip(nullptr); | |
| 562 } | |
| 563 } | |
| 564 } | |
| 565 | |
| 566 HRESULT hr = dcomp_device_->Commit(); | |
| 567 CHECK(SUCCEEDED(hr)); | |
| 568 | |
| 569 pending_overlays_.clear(); | |
| 570 return true; | |
| 571 } | |
| 572 | |
| 573 bool DCLayerTree::ScheduleDCLayer(const ui::DCRendererLayerParams& params) { | |
| 574 pending_overlays_.push_back( | |
|
sunnyps
2017/03/28 00:42:23
Is there a reason for heap allocating DCRendererLa
| |
| 575 base::MakeUnique<ui::DCRendererLayerParams>(params)); | |
| 576 return true; | |
| 577 } | |
| 578 | |
| 57 DirectCompositionSurfaceWin::DirectCompositionSurfaceWin( | 579 DirectCompositionSurfaceWin::DirectCompositionSurfaceWin( |
| 58 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, | 580 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, |
| 59 HWND parent_window) | 581 HWND parent_window) |
| 60 : gl::GLSurfaceEGL(), child_window_(delegate, parent_window) {} | 582 : gl::GLSurfaceEGL(), child_window_(delegate, parent_window) {} |
| 61 | 583 |
| 62 DirectCompositionSurfaceWin::~DirectCompositionSurfaceWin() { | 584 DirectCompositionSurfaceWin::~DirectCompositionSurfaceWin() { |
| 63 Destroy(); | 585 Destroy(); |
| 64 } | 586 } |
| 65 | 587 |
| 66 // static | 588 // static |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 123 return false; | 645 return false; |
| 124 | 646 |
| 125 EGLDisplay display = GetDisplay(); | 647 EGLDisplay display = GetDisplay(); |
| 126 if (!window_) { | 648 if (!window_) { |
| 127 if (!InitializeNativeWindow()) { | 649 if (!InitializeNativeWindow()) { |
| 128 DLOG(ERROR) << "Failed to initialize native window"; | 650 DLOG(ERROR) << "Failed to initialize native window"; |
| 129 return false; | 651 return false; |
| 130 } | 652 } |
| 131 } | 653 } |
| 132 | 654 |
| 133 base::win::ScopedComPtr<IDCompositionDesktopDevice> desktop_device; | 655 layer_tree_ = |
| 134 dcomp_device_.QueryInterface(desktop_device.Receive()); | 656 base::MakeUnique<DCLayerTree>(this, d3d11_device_, dcomp_device_); |
| 135 | 657 if (!layer_tree_->Initialize(window_)) |
| 136 HRESULT hr = desktop_device->CreateTargetForHwnd(window_, TRUE, | |
| 137 dcomp_target_.Receive()); | |
| 138 if (FAILED(hr)) | |
| 139 return false; | 658 return false; |
| 140 | 659 |
| 141 hr = dcomp_device_->CreateVisual(visual_.Receive()); | |
| 142 if (FAILED(hr)) | |
| 143 return false; | |
| 144 | |
| 145 dcomp_target_->SetRoot(visual_.get()); | |
| 146 | |
| 147 std::vector<EGLint> pbuffer_attribs; | 660 std::vector<EGLint> pbuffer_attribs; |
| 148 pbuffer_attribs.push_back(EGL_WIDTH); | 661 pbuffer_attribs.push_back(EGL_WIDTH); |
| 149 pbuffer_attribs.push_back(1); | 662 pbuffer_attribs.push_back(1); |
| 150 pbuffer_attribs.push_back(EGL_HEIGHT); | 663 pbuffer_attribs.push_back(EGL_HEIGHT); |
| 151 pbuffer_attribs.push_back(1); | 664 pbuffer_attribs.push_back(1); |
| 152 | 665 |
| 153 pbuffer_attribs.push_back(EGL_NONE); | 666 pbuffer_attribs.push_back(EGL_NONE); |
| 154 default_surface_ = | 667 default_surface_ = |
| 155 eglCreatePbufferSurface(display, GetConfig(), &pbuffer_attribs[0]); | 668 eglCreatePbufferSurface(display, GetConfig(), &pbuffer_attribs[0]); |
| 156 CHECK(!!default_surface_); | 669 CHECK(!!default_surface_); |
| 157 | 670 |
| 158 return true; | 671 return true; |
| 159 } | 672 } |
| 160 | 673 |
| 161 void DirectCompositionSurfaceWin::ReleaseCurrentSurface() { | 674 void DirectCompositionSurfaceWin::ReleaseCurrentSurface() { |
| 162 ReleaseDrawTexture(true); | 675 ReleaseDrawTexture(true); |
| 163 dcomp_surface_.Release(); | 676 dcomp_surface_.Release(); |
| 164 swap_chain_.Release(); | 677 swap_chain_.Release(); |
| 165 } | 678 } |
| 166 | 679 |
| 167 void DirectCompositionSurfaceWin::InitializeSurface() { | 680 void DirectCompositionSurfaceWin::InitializeSurface() { |
| 681 TRACE_EVENT1("gpu", "DirectCompositionSurfaceWin::InitializeSurface()", | |
| 682 "enable_dc_layers_", enable_dc_layers_); | |
| 168 DCHECK(!dcomp_surface_); | 683 DCHECK(!dcomp_surface_); |
| 169 DCHECK(!swap_chain_); | 684 DCHECK(!swap_chain_); |
| 170 if (enable_dc_layers_) { | 685 if (enable_dc_layers_) { |
| 171 HRESULT hr = dcomp_device_->CreateSurface( | 686 HRESULT hr = dcomp_device_->CreateSurface( |
| 172 size_.width(), size_.height(), DXGI_FORMAT_B8G8R8A8_UNORM, | 687 size_.width(), size_.height(), DXGI_FORMAT_B8G8R8A8_UNORM, |
| 173 DXGI_ALPHA_MODE_PREMULTIPLIED, dcomp_surface_.Receive()); | 688 DXGI_ALPHA_MODE_PREMULTIPLIED, dcomp_surface_.Receive()); |
| 174 has_been_rendered_to_ = false; | 689 has_been_rendered_to_ = false; |
| 175 CHECK(SUCCEEDED(hr)); | 690 CHECK(SUCCEEDED(hr)); |
| 176 } else { | 691 } else { |
| 177 base::win::ScopedComPtr<IDXGIDevice> dxgi_device; | 692 base::win::ScopedComPtr<IDXGIDevice> dxgi_device; |
| (...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 290 // New surface will be initialized in SetDrawRectangle. | 805 // New surface will be initialized in SetDrawRectangle. |
| 291 ReleaseCurrentSurface(); | 806 ReleaseCurrentSurface(); |
| 292 | 807 |
| 293 return true; | 808 return true; |
| 294 } | 809 } |
| 295 | 810 |
| 296 gfx::SwapResult DirectCompositionSurfaceWin::SwapBuffers() { | 811 gfx::SwapResult DirectCompositionSurfaceWin::SwapBuffers() { |
| 297 { | 812 { |
| 298 ScopedReleaseCurrent release_current(this); | 813 ScopedReleaseCurrent release_current(this); |
| 299 ReleaseDrawTexture(false); | 814 ReleaseDrawTexture(false); |
| 300 DCHECK(dcomp_surface_ || swap_chain_); | |
| 301 if (dcomp_surface_) | |
| 302 visual_->SetContent(dcomp_surface_.get()); | |
| 303 else | |
| 304 visual_->SetContent(swap_chain_.get()); | |
| 305 | 815 |
| 306 CommitAndClearPendingOverlays(); | 816 layer_tree_->CommitAndClearPendingOverlays(); |
| 307 dcomp_device_->Commit(); | |
| 308 } | 817 } |
| 309 child_window_.ClearInvalidContents(); | 818 child_window_.ClearInvalidContents(); |
| 310 return gfx::SwapResult::SWAP_ACK; | 819 return gfx::SwapResult::SWAP_ACK; |
| 311 } | 820 } |
| 312 | 821 |
| 313 gfx::SwapResult DirectCompositionSurfaceWin::PostSubBuffer(int x, | 822 gfx::SwapResult DirectCompositionSurfaceWin::PostSubBuffer(int x, |
| 314 int y, | 823 int y, |
| 315 int width, | 824 int width, |
| 316 int height) { | 825 int height) { |
| 317 // The arguments are ignored because SetDrawRectangle specified the area to | 826 // The arguments are ignored because SetDrawRectangle specified the area to |
| 318 // be swapped. | 827 // be swapped. |
| 319 return SwapBuffers(); | 828 return SwapBuffers(); |
| 320 } | 829 } |
| 321 | 830 |
| 322 gfx::VSyncProvider* DirectCompositionSurfaceWin::GetVSyncProvider() { | 831 gfx::VSyncProvider* DirectCompositionSurfaceWin::GetVSyncProvider() { |
| 323 return vsync_provider_.get(); | 832 return vsync_provider_.get(); |
| 324 } | 833 } |
| 325 | 834 |
| 326 bool DirectCompositionSurfaceWin::ScheduleOverlayPlane( | 835 bool DirectCompositionSurfaceWin::ScheduleDCLayer( |
| 327 int z_order, | 836 const ui::DCRendererLayerParams& params) { |
| 328 gfx::OverlayTransform transform, | 837 return layer_tree_->ScheduleDCLayer(params); |
| 329 gl::GLImage* image, | |
| 330 const gfx::Rect& bounds_rect, | |
| 331 const gfx::RectF& crop_rect) { | |
| 332 pending_overlays_.push_back( | |
| 333 Overlay(z_order, transform, image, bounds_rect, crop_rect)); | |
| 334 return true; | |
| 335 } | 838 } |
| 336 | 839 |
| 337 bool DirectCompositionSurfaceWin::SetEnableDCLayers(bool enable) { | 840 bool DirectCompositionSurfaceWin::SetEnableDCLayers(bool enable) { |
| 338 enable_dc_layers_ = enable; | 841 enable_dc_layers_ = enable; |
| 339 return true; | 842 return true; |
| 340 } | 843 } |
| 341 | 844 |
| 342 bool DirectCompositionSurfaceWin::CommitAndClearPendingOverlays() { | |
| 343 pending_overlays_.clear(); | |
| 344 return true; | |
| 345 } | |
| 346 | 845 |
| 347 bool DirectCompositionSurfaceWin::FlipsVertically() const { | 846 bool DirectCompositionSurfaceWin::FlipsVertically() const { |
| 348 return true; | 847 return true; |
| 349 } | 848 } |
| 350 | 849 |
| 351 bool DirectCompositionSurfaceWin::SupportsPostSubBuffer() { | 850 bool DirectCompositionSurfaceWin::SupportsPostSubBuffer() { |
| 352 return true; | 851 return true; |
| 353 } | 852 } |
| 354 | 853 |
| 355 bool DirectCompositionSurfaceWin::OnMakeCurrent(gl::GLContext* context) { | 854 bool DirectCompositionSurfaceWin::OnMakeCurrent(gl::GLContext* context) { |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 368 return true; | 867 return true; |
| 369 } | 868 } |
| 370 | 869 |
| 371 bool DirectCompositionSurfaceWin::SupportsDCLayers() const { | 870 bool DirectCompositionSurfaceWin::SupportsDCLayers() const { |
| 372 return true; | 871 return true; |
| 373 } | 872 } |
| 374 | 873 |
| 375 bool DirectCompositionSurfaceWin::SetDrawRectangle(const gfx::Rect& rectangle) { | 874 bool DirectCompositionSurfaceWin::SetDrawRectangle(const gfx::Rect& rectangle) { |
| 376 if (draw_texture_) | 875 if (draw_texture_) |
| 377 return false; | 876 return false; |
| 378 | |
| 379 DCHECK(!real_surface_); | 877 DCHECK(!real_surface_); |
| 380 ScopedReleaseCurrent release_current(this); | 878 ScopedReleaseCurrent release_current(this); |
| 381 | 879 |
| 382 if ((enable_dc_layers_ && !dcomp_surface_) || | 880 if ((enable_dc_layers_ && !dcomp_surface_) || |
| 383 (!enable_dc_layers_ && !swap_chain_)) { | 881 (!enable_dc_layers_ && !swap_chain_)) { |
| 384 ReleaseCurrentSurface(); | 882 ReleaseCurrentSurface(); |
| 385 InitializeSurface(); | 883 InitializeSurface(); |
| 386 } | 884 } |
| 387 | 885 |
| 388 if (!gfx::Rect(size_).Contains(rectangle)) { | 886 if (!gfx::Rect(size_).Contains(rectangle)) { |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 434 | 932 |
| 435 gfx::Vector2d DirectCompositionSurfaceWin::GetDrawOffset() const { | 933 gfx::Vector2d DirectCompositionSurfaceWin::GetDrawOffset() const { |
| 436 return draw_offset_; | 934 return draw_offset_; |
| 437 } | 935 } |
| 438 | 936 |
| 439 scoped_refptr<base::TaskRunner> | 937 scoped_refptr<base::TaskRunner> |
| 440 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() { | 938 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() { |
| 441 return child_window_.GetTaskRunnerForTesting(); | 939 return child_window_.GetTaskRunnerForTesting(); |
| 442 } | 940 } |
| 443 | 941 |
| 444 DirectCompositionSurfaceWin::Overlay::Overlay(int z_order, | |
| 445 gfx::OverlayTransform transform, | |
| 446 scoped_refptr<gl::GLImage> image, | |
| 447 gfx::Rect bounds_rect, | |
| 448 gfx::RectF crop_rect) | |
| 449 : z_order(z_order), | |
| 450 transform(transform), | |
| 451 image(image), | |
| 452 bounds_rect(bounds_rect), | |
| 453 crop_rect(crop_rect) {} | |
| 454 | |
| 455 DirectCompositionSurfaceWin::Overlay::Overlay(const Overlay& overlay) = default; | |
| 456 | |
| 457 DirectCompositionSurfaceWin::Overlay::~Overlay() {} | |
| 458 | |
| 459 } // namespace gpu | 942 } // namespace gpu |
| OLD | NEW |