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Issue 2748263002: Move cc::DisplayItemList and related classes into cc/paint/ (Closed)
Patch Set: Merge branch 'master' into ccpaint Created 3 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/logging.h"
5 #include "base/macros.h" 6 #include "base/macros.h"
6 7
7 #include "cc/debug/debug_colors.h" 8 #include "cc/debug/debug_colors.h"
8 9
9 #include "cc/trees/layer_tree_impl.h"
10
11 namespace cc { 10 namespace cc {
12 11
13 static float Scale(float width, const LayerTreeImpl* tree_impl) { 12 static float Scale(float width, float device_scale_factor) {
14 return width * (tree_impl ? tree_impl->device_scale_factor() : 1); 13 return width * device_scale_factor;
15 } 14 }
16 15
17 // ======= Layer border colors ======= 16 // ======= Layer border colors =======
18 17
19 // Tiled content layers are orange. 18 // Tiled content layers are orange.
20 SkColor DebugColors::TiledContentLayerBorderColor() { 19 SkColor DebugColors::TiledContentLayerBorderColor() {
21 return SkColorSetARGB(128, 255, 128, 0); 20 return SkColorSetARGB(128, 255, 128, 0);
22 } 21 }
23 int DebugColors::TiledContentLayerBorderWidth(const LayerTreeImpl* tree_impl) { 22 int DebugColors::TiledContentLayerBorderWidth(float device_scale_factor) {
24 return Scale(2, tree_impl); 23 return Scale(2, device_scale_factor);
25 } 24 }
26 25
27 // Image layers are olive. 26 // Image layers are olive.
28 SkColor DebugColors::ImageLayerBorderColor() { 27 SkColor DebugColors::ImageLayerBorderColor() {
29 return SkColorSetARGB(128, 128, 128, 0); 28 return SkColorSetARGB(128, 128, 128, 0);
30 } 29 }
31 int DebugColors::ImageLayerBorderWidth(const LayerTreeImpl* tree_impl) { 30 int DebugColors::ImageLayerBorderWidth(float device_scale_factor) {
32 return Scale(2, tree_impl); 31 return Scale(2, device_scale_factor);
33 } 32 }
34 33
35 // Non-tiled content layers area green. 34 // Non-tiled content layers area green.
36 SkColor DebugColors::ContentLayerBorderColor() { 35 SkColor DebugColors::ContentLayerBorderColor() {
37 return SkColorSetARGB(128, 0, 128, 32); 36 return SkColorSetARGB(128, 0, 128, 32);
38 } 37 }
39 int DebugColors::ContentLayerBorderWidth(const LayerTreeImpl* tree_impl) { 38 int DebugColors::ContentLayerBorderWidth(float device_scale_factor) {
40 return Scale(2, tree_impl); 39 return Scale(2, device_scale_factor);
41 } 40 }
42 41
43 // Masking layers are pale blue and wide. 42 // Masking layers are pale blue and wide.
44 SkColor DebugColors::MaskingLayerBorderColor() { 43 SkColor DebugColors::MaskingLayerBorderColor() {
45 return SkColorSetARGB(48, 128, 255, 255); 44 return SkColorSetARGB(48, 128, 255, 255);
46 } 45 }
47 int DebugColors::MaskingLayerBorderWidth(const LayerTreeImpl* tree_impl) { 46 int DebugColors::MaskingLayerBorderWidth(float device_scale_factor) {
48 return Scale(20, tree_impl); 47 return Scale(20, device_scale_factor);
49 } 48 }
50 49
51 // Other container layers are yellow. 50 // Other container layers are yellow.
52 SkColor DebugColors::ContainerLayerBorderColor() { 51 SkColor DebugColors::ContainerLayerBorderColor() {
53 return SkColorSetARGB(192, 255, 255, 0); 52 return SkColorSetARGB(192, 255, 255, 0);
54 } 53 }
55 int DebugColors::ContainerLayerBorderWidth(const LayerTreeImpl* tree_impl) { 54 int DebugColors::ContainerLayerBorderWidth(float device_scale_factor) {
56 return Scale(2, tree_impl); 55 return Scale(2, device_scale_factor);
57 } 56 }
58 57
59 // Surface layers are a blue-ish green. 58 // Surface layers are a blue-ish green.
60 SkColor DebugColors::SurfaceLayerBorderColor() { 59 SkColor DebugColors::SurfaceLayerBorderColor() {
61 return SkColorSetARGB(128, 0, 255, 136); 60 return SkColorSetARGB(128, 0, 255, 136);
62 } 61 }
63 int DebugColors::SurfaceLayerBorderWidth(const LayerTreeImpl* tree_impl) { 62 int DebugColors::SurfaceLayerBorderWidth(float device_scale_factor) {
64 return Scale(2, tree_impl); 63 return Scale(2, device_scale_factor);
65 } 64 }
66 65
67 // Render surfaces are blue. 66 // Render surfaces are blue.
68 SkColor DebugColors::SurfaceBorderColor() { 67 SkColor DebugColors::SurfaceBorderColor() {
69 return SkColorSetARGB(100, 0, 0, 255); 68 return SkColorSetARGB(100, 0, 0, 255);
70 } 69 }
71 int DebugColors::SurfaceBorderWidth(const LayerTreeImpl* tree_impl) { 70 int DebugColors::SurfaceBorderWidth(float device_scale_factor) {
72 return Scale(2, tree_impl); 71 return Scale(2, device_scale_factor);
73 } 72 }
74 73
75 // ======= Tile colors ======= 74 // ======= Tile colors =======
76 75
77 // High-res tile borders are cyan. 76 // High-res tile borders are cyan.
78 SkColor DebugColors::HighResTileBorderColor() { 77 SkColor DebugColors::HighResTileBorderColor() {
79 return SkColorSetARGB(100, 80, 200, 200); 78 return SkColorSetARGB(100, 80, 200, 200);
80 } 79 }
81 int DebugColors::HighResTileBorderWidth(const LayerTreeImpl* tree_impl) { 80 int DebugColors::HighResTileBorderWidth(float device_scale_factor) {
82 return Scale(1, tree_impl); 81 return Scale(1, device_scale_factor);
83 } 82 }
84 83
85 // Low-res tile borders are purple. 84 // Low-res tile borders are purple.
86 SkColor DebugColors::LowResTileBorderColor() { 85 SkColor DebugColors::LowResTileBorderColor() {
87 return SkColorSetARGB(100, 212, 83, 192); 86 return SkColorSetARGB(100, 212, 83, 192);
88 } 87 }
89 int DebugColors::LowResTileBorderWidth(const LayerTreeImpl* tree_impl) { 88 int DebugColors::LowResTileBorderWidth(float device_scale_factor) {
90 return Scale(2, tree_impl); 89 return Scale(2, device_scale_factor);
91 } 90 }
92 91
93 // Other high-resolution tile borders are yellow. 92 // Other high-resolution tile borders are yellow.
94 SkColor DebugColors::ExtraHighResTileBorderColor() { 93 SkColor DebugColors::ExtraHighResTileBorderColor() {
95 return SkColorSetARGB(100, 239, 231, 20); 94 return SkColorSetARGB(100, 239, 231, 20);
96 } 95 }
97 int DebugColors::ExtraHighResTileBorderWidth(const LayerTreeImpl* tree_impl) { 96 int DebugColors::ExtraHighResTileBorderWidth(float device_scale_factor) {
98 return Scale(2, tree_impl); 97 return Scale(2, device_scale_factor);
99 } 98 }
100 99
101 // Other low-resolution tile borders are green. 100 // Other low-resolution tile borders are green.
102 SkColor DebugColors::ExtraLowResTileBorderColor() { 101 SkColor DebugColors::ExtraLowResTileBorderColor() {
103 return SkColorSetARGB(100, 93, 186, 18); 102 return SkColorSetARGB(100, 93, 186, 18);
104 } 103 }
105 int DebugColors::ExtraLowResTileBorderWidth(const LayerTreeImpl* tree_impl) { 104 int DebugColors::ExtraLowResTileBorderWidth(float device_scale_factor) {
106 return Scale(2, tree_impl); 105 return Scale(2, device_scale_factor);
107 } 106 }
108 107
109 // Missing tile borders are dark grey. 108 // Missing tile borders are dark grey.
110 SkColor DebugColors::MissingTileBorderColor() { 109 SkColor DebugColors::MissingTileBorderColor() {
111 return SkColorSetARGB(64, 64, 64, 0); 110 return SkColorSetARGB(64, 64, 64, 0);
112 } 111 }
113 int DebugColors::MissingTileBorderWidth(const LayerTreeImpl* tree_impl) { 112 int DebugColors::MissingTileBorderWidth(float device_scale_factor) {
114 return Scale(1, tree_impl); 113 return Scale(1, device_scale_factor);
115 } 114 }
116 115
117 // Solid color tile borders are grey. 116 // Solid color tile borders are grey.
118 SkColor DebugColors::SolidColorTileBorderColor() { 117 SkColor DebugColors::SolidColorTileBorderColor() {
119 return SkColorSetARGB(128, 128, 128, 128); 118 return SkColorSetARGB(128, 128, 128, 128);
120 } 119 }
121 int DebugColors::SolidColorTileBorderWidth(const LayerTreeImpl* tree_impl) { 120 int DebugColors::SolidColorTileBorderWidth(float device_scale_factor) {
122 return Scale(1, tree_impl); 121 return Scale(1, device_scale_factor);
123 } 122 }
124 123
125 // OOM tile borders are red. 124 // OOM tile borders are red.
126 SkColor DebugColors::OOMTileBorderColor() { 125 SkColor DebugColors::OOMTileBorderColor() {
127 return SkColorSetARGB(100, 255, 0, 0); 126 return SkColorSetARGB(100, 255, 0, 0);
128 } 127 }
129 int DebugColors::OOMTileBorderWidth(const LayerTreeImpl* tree_impl) { 128 int DebugColors::OOMTileBorderWidth(float device_scale_factor) {
130 return Scale(1, tree_impl); 129 return Scale(1, device_scale_factor);
131 } 130 }
132 131
133 // Direct picture borders are chartreuse. 132 // Direct picture borders are chartreuse.
134 SkColor DebugColors::DirectPictureBorderColor() { 133 SkColor DebugColors::DirectPictureBorderColor() {
135 return SkColorSetARGB(255, 127, 255, 0); 134 return SkColorSetARGB(255, 127, 255, 0);
136 } 135 }
137 int DebugColors::DirectPictureBorderWidth(const LayerTreeImpl* tree_impl) { 136 int DebugColors::DirectPictureBorderWidth(float device_scale_factor) {
138 return Scale(1, tree_impl); 137 return Scale(1, device_scale_factor);
139 } 138 }
140 139
141 // Borders added to GL composited draw quads. This is useful to debug HW 140 // Borders added to GL composited draw quads. This is useful to debug HW
142 // overlays. When the border disappears, it means we're using an overlay. 141 // overlays. When the border disappears, it means we're using an overlay.
143 // We draw borders in different colors to be able to distinguish neighboring 142 // We draw borders in different colors to be able to distinguish neighboring
144 // quads (often shadows). 143 // quads (often shadows).
145 SkColor DebugColors::GLCompositedTextureQuadBorderColor(int index) { 144 SkColor DebugColors::GLCompositedTextureQuadBorderColor(int index) {
146 const SkColor kColors[] = {SK_ColorBLUE, SK_ColorGREEN, SK_ColorRED, 145 const SkColor kColors[] = {SK_ColorBLUE, SK_ColorGREEN, SK_ColorRED,
147 SK_ColorYELLOW, SK_ColorCYAN, SK_ColorMAGENTA}; 146 SK_ColorYELLOW, SK_ColorCYAN, SK_ColorMAGENTA};
148 return kColors[index % arraysize(kColors)]; 147 return kColors[index % arraysize(kColors)];
149 } 148 }
150 int DebugColors::GLCompositedTextureQuadBoderWidth() { 149 int DebugColors::GLCompositedTextureQuadBoderWidth() {
151 return 6; 150 return 6;
152 } 151 }
153 152
154 // Compressed tile borders are blue. 153 // Compressed tile borders are blue.
155 SkColor DebugColors::CompressedTileBorderColor() { 154 SkColor DebugColors::CompressedTileBorderColor() {
156 return SkColorSetARGB(100, 20, 20, 240); 155 return SkColorSetARGB(100, 20, 20, 240);
157 } 156 }
158 int DebugColors::CompressedTileBorderWidth(const LayerTreeImpl* tree_impl) { 157 int DebugColors::CompressedTileBorderWidth(float device_scale_factor) {
159 return Scale(2, tree_impl); 158 return Scale(2, device_scale_factor);
160 } 159 }
161 160
162 // ======= Checkerboard colors ======= 161 // ======= Checkerboard colors =======
163 162
164 // Non-debug checkerboards are grey. 163 // Non-debug checkerboards are grey.
165 SkColor DebugColors::DefaultCheckerboardColor() { 164 SkColor DebugColors::DefaultCheckerboardColor() {
166 return SkColorSetRGB(241, 241, 241); 165 return SkColorSetRGB(241, 241, 241);
167 } 166 }
168 167
169 // Invalidated tiles get sky blue checkerboards. 168 // Invalidated tiles get sky blue checkerboards.
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303 SkColor DebugColors::MemoryDisplayTextColor() { 302 SkColor DebugColors::MemoryDisplayTextColor() {
304 return SK_ColorCYAN; 303 return SK_ColorCYAN;
305 } 304 }
306 305
307 // Paint time display in green (similar to paint times in the WebInspector) 306 // Paint time display in green (similar to paint times in the WebInspector)
308 SkColor DebugColors::PaintTimeDisplayTextAndGraphColor() { 307 SkColor DebugColors::PaintTimeDisplayTextAndGraphColor() {
309 return SkColorSetRGB(75, 155, 55); 308 return SkColorSetRGB(75, 155, 55);
310 } 309 }
311 310
312 } // namespace cc 311 } // namespace cc
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