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Unified Diff: remoting/signaling/delegating_signal_strategy.h

Issue 2747743004: Fix crash when user disconnects It2Me host (Closed)
Patch Set: Fix Client breakage Created 3 years, 9 months ago
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Index: remoting/signaling/delegating_signal_strategy.h
diff --git a/remoting/signaling/delegating_signal_strategy.h b/remoting/signaling/delegating_signal_strategy.h
index 0b6d927687d4bb2f14378087b0d912f6327d5587..d41de42ee0dfef82400d91fa2080ac4b1803fcab 100644
--- a/remoting/signaling/delegating_signal_strategy.h
+++ b/remoting/signaling/delegating_signal_strategy.h
@@ -21,25 +21,26 @@ namespace remoting {
//
// Notes on thread safety:
// 1. This object can be created on any thread.
-// 2. OnIncomingMessage() must be called on the same thread on which this object
-// is created.
-// 3. |send_iq_callback| will always be called on the thread that it is created.
+// 2. |send_iq_callback| will always be called on the thread that it is created.
// Note that |send_iq_callback| may be called after this object is destroyed.
-// 4. The caller should invoke all methods on the SignalStrategy interface on
+// 3. The caller should invoke all methods on the SignalStrategy interface on
// the |client_task_runner|.
-// 5. All listeners will be called on |client_task_runner| as well.
-// 6. The destructor should always be called on the |client_task_runner|.
+// 4. All listeners will be called on |client_task_runner| as well.
+// 5. The destructor should always be called on the |client_task_runner|.
+// 6. As a result of (5), use MakeIncomingMessageCallback() to obtain a callback
+// when passing incoming signaling messages from the delegate. The callback
+// can then be invoked at any thread.
class DelegatingSignalStrategy : public SignalStrategy {
public:
- typedef base::Callback<void(const std::string&)> SendIqCallback;
+ typedef base::RepeatingCallback<void(const std::string&)> IqCallback;
DelegatingSignalStrategy(
std::string local_jid,
scoped_refptr<base::SingleThreadTaskRunner> client_task_runner,
- const SendIqCallback& send_iq_callback);
+ const IqCallback& send_iq_callback);
~DelegatingSignalStrategy() override;
- void OnIncomingMessage(const std::string& message);
+ IqCallback GetIncomingMessageCallback();
// SignalStrategy interface.
void Connect() override;
@@ -53,11 +54,19 @@ class DelegatingSignalStrategy : public SignalStrategy {
std::string GetNextId() override;
private:
+ static void OnIncomingMessageFromDelegate(
+ base::WeakPtr<DelegatingSignalStrategy> weak_ptr,
+ scoped_refptr<base::SingleThreadTaskRunner> client_task_runner,
+ const std::string& message);
+
+ void OnIncomingMessage(const std::string& message);
+
std::string local_jid_;
scoped_refptr<base::SingleThreadTaskRunner> delegate_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> client_task_runner_;
- SendIqCallback send_iq_callback_;
+ IqCallback incoming_iq_callback_;
+ IqCallback send_iq_callback_;
base::ObserverList<Listener> listeners_;
base::WeakPtrFactory<DelegatingSignalStrategy> weak_factory_;
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