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Side by Side Diff: ash/common/shelf/shelf_layout_manager.cc

Issue 2747543002: ash: Start/stop observing KeyboardController via ShellObserver (Closed)
Patch Set: update keyboard container before notifying keyboard state observers Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/shelf/shelf_layout_manager.h" 5 #include "ash/common/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
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86 86
87 // UpdateShelfObserver is used to delay updating the background until the 87 // UpdateShelfObserver is used to delay updating the background until the
88 // animation completes. 88 // animation completes.
89 class ShelfLayoutManager::UpdateShelfObserver 89 class ShelfLayoutManager::UpdateShelfObserver
90 : public ui::ImplicitAnimationObserver { 90 : public ui::ImplicitAnimationObserver {
91 public: 91 public:
92 explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) { 92 explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) {
93 shelf_->update_shelf_observer_ = this; 93 shelf_->update_shelf_observer_ = this;
94 } 94 }
95 95
96 void Detach() { shelf_ = NULL; } 96 void Detach() { shelf_ = nullptr; }
97 97
98 void OnImplicitAnimationsCompleted() override { 98 void OnImplicitAnimationsCompleted() override {
99 if (shelf_) 99 if (shelf_)
100 shelf_->MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE); 100 shelf_->MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
101 delete this; 101 delete this;
102 } 102 }
103 103
104 private: 104 private:
105 ~UpdateShelfObserver() override { 105 ~UpdateShelfObserver() override {
106 if (shelf_) 106 if (shelf_)
107 shelf_->update_shelf_observer_ = NULL; 107 shelf_->update_shelf_observer_ = nullptr;
108 } 108 }
109 109
110 // Shelf we're in. NULL if deleted before we're deleted. 110 // Shelf we're in. nullptr if deleted before we're deleted.
111 ShelfLayoutManager* shelf_; 111 ShelfLayoutManager* shelf_;
112 112
113 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver); 113 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver);
114 }; 114 };
115 115
116 ShelfLayoutManager::State::State() 116 ShelfLayoutManager::State::State()
117 : visibility_state(SHELF_VISIBLE), 117 : visibility_state(SHELF_VISIBLE),
118 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN), 118 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
119 window_state(wm::WORKSPACE_WINDOW_STATE_DEFAULT), 119 window_state(wm::WORKSPACE_WINDOW_STATE_DEFAULT),
120 pre_lock_screen_animation_active(false), 120 pre_lock_screen_animation_active(false),
(...skipping 22 matching lines...) Expand all
143 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf_widget, 143 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf_widget,
144 WmShelf* wm_shelf) 144 WmShelf* wm_shelf)
145 : updating_bounds_(false), 145 : updating_bounds_(false),
146 shelf_widget_(shelf_widget), 146 shelf_widget_(shelf_widget),
147 wm_shelf_(wm_shelf), 147 wm_shelf_(wm_shelf),
148 window_overlaps_shelf_(false), 148 window_overlaps_shelf_(false),
149 mouse_over_shelf_when_auto_hide_timer_started_(false), 149 mouse_over_shelf_when_auto_hide_timer_started_(false),
150 gesture_drag_status_(GESTURE_DRAG_NONE), 150 gesture_drag_status_(GESTURE_DRAG_NONE),
151 gesture_drag_amount_(0.f), 151 gesture_drag_amount_(0.f),
152 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN), 152 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN),
153 update_shelf_observer_(NULL), 153 update_shelf_observer_(nullptr),
154 chromevox_panel_height_(0), 154 chromevox_panel_height_(0),
155 duration_override_in_ms_(0), 155 duration_override_in_ms_(0),
156 shelf_background_type_(SHELF_BACKGROUND_OVERLAP) { 156 shelf_background_type_(SHELF_BACKGROUND_OVERLAP),
157 keyboard_observer_(this) {
157 DCHECK(shelf_widget_); 158 DCHECK(shelf_widget_);
158 DCHECK(wm_shelf_); 159 DCHECK(wm_shelf_);
159 Shell::GetInstance()->AddShellObserver(this); 160 Shell::GetInstance()->AddShellObserver(this);
160 WmShell::Get()->AddLockStateObserver(this); 161 WmShell::Get()->AddLockStateObserver(this);
161 Shell::GetInstance()->activation_client()->AddObserver(this); 162 Shell::GetInstance()->activation_client()->AddObserver(this);
162 WmShell::Get()->session_controller()->AddSessionStateObserver(this); 163 WmShell::Get()->session_controller()->AddSessionStateObserver(this);
163 state_.session_state = 164 state_.session_state =
164 WmShell::Get()->session_controller()->GetSessionState(); 165 WmShell::Get()->session_controller()->GetSessionState();
165 } 166 }
166 167
167 ShelfLayoutManager::~ShelfLayoutManager() { 168 ShelfLayoutManager::~ShelfLayoutManager() {
168 if (update_shelf_observer_) 169 if (update_shelf_observer_)
169 update_shelf_observer_->Detach(); 170 update_shelf_observer_->Detach();
170 171
171 for (auto& observer : observers_) 172 for (auto& observer : observers_)
172 observer.WillDeleteShelfLayoutManager(); 173 observer.WillDeleteShelfLayoutManager();
173 Shell::GetInstance()->RemoveShellObserver(this); 174 Shell::GetInstance()->RemoveShellObserver(this);
174 WmShell::Get()->RemoveLockStateObserver(this); 175 WmShell::Get()->RemoveLockStateObserver(this);
175 WmShell::Get()->session_controller()->RemoveSessionStateObserver(this); 176 WmShell::Get()->session_controller()->RemoveSessionStateObserver(this);
176 } 177 }
177 178
178 void ShelfLayoutManager::PrepareForShutdown() { 179 void ShelfLayoutManager::PrepareForShutdown() {
179 in_shutdown_ = true; 180 in_shutdown_ = true;
180 // Stop observing changes to avoid updating a partially destructed shelf. 181 // Stop observing changes to avoid updating a partially destructed shelf.
181 Shell::GetInstance()->activation_client()->RemoveObserver(this); 182 Shell::GetInstance()->activation_client()->RemoveObserver(this);
182 } 183 }
183 184
184 bool ShelfLayoutManager::IsVisible() const { 185 bool ShelfLayoutManager::IsVisible() const {
185 // status_area_widget() may be NULL during the shutdown. 186 // status_area_widget() may be nullptr during the shutdown.
186 return shelf_widget_->status_area_widget() && 187 return shelf_widget_->status_area_widget() &&
187 shelf_widget_->status_area_widget()->IsVisible() && 188 shelf_widget_->status_area_widget()->IsVisible() &&
188 (state_.visibility_state == SHELF_VISIBLE || 189 (state_.visibility_state == SHELF_VISIBLE ||
189 (state_.visibility_state == SHELF_AUTO_HIDE && 190 (state_.visibility_state == SHELF_AUTO_HIDE &&
190 state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN)); 191 state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN));
191 } 192 }
192 193
193 gfx::Rect ShelfLayoutManager::GetIdealBounds() { 194 gfx::Rect ShelfLayoutManager::GetIdealBounds() {
194 const int shelf_size = GetShelfConstant(SHELF_SIZE); 195 const int shelf_size = GetShelfConstant(SHELF_SIZE);
195 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow()); 196 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow());
196 gfx::Rect rect(wm::GetDisplayBoundsInParent(shelf_window)); 197 gfx::Rect rect(wm::GetDisplayBoundsInParent(shelf_window));
197 return SelectValueForShelfAlignment( 198 return SelectValueForShelfAlignment(
198 gfx::Rect(rect.x(), rect.bottom() - shelf_size, rect.width(), shelf_size), 199 gfx::Rect(rect.x(), rect.bottom() - shelf_size, rect.width(), shelf_size),
199 gfx::Rect(rect.x(), rect.y(), shelf_size, rect.height()), 200 gfx::Rect(rect.x(), rect.y(), shelf_size, rect.height()),
200 gfx::Rect(rect.right() - shelf_size, rect.y(), shelf_size, 201 gfx::Rect(rect.right() - shelf_size, rect.y(), shelf_size,
201 rect.height())); 202 rect.height()));
202 } 203 }
203 204
204 gfx::Size ShelfLayoutManager::GetPreferredSize() { 205 gfx::Size ShelfLayoutManager::GetPreferredSize() {
205 TargetBounds target_bounds; 206 TargetBounds target_bounds;
206 CalculateTargetBounds(state_, &target_bounds); 207 CalculateTargetBounds(state_, &target_bounds);
207 return target_bounds.shelf_bounds_in_root.size(); 208 return target_bounds.shelf_bounds_in_root.size();
208 } 209 }
209 210
210 void ShelfLayoutManager::LayoutShelfAndUpdateBounds(bool change_work_area) { 211 void ShelfLayoutManager::LayoutShelfAndUpdateBounds(bool change_work_area) {
211 TargetBounds target_bounds; 212 TargetBounds target_bounds;
212 CalculateTargetBounds(state_, &target_bounds); 213 CalculateTargetBounds(state_, &target_bounds);
213 UpdateBoundsAndOpacity(target_bounds, false, change_work_area, NULL); 214 UpdateBoundsAndOpacity(target_bounds, false, change_work_area, nullptr);
214 215
215 // Update insets in ShelfWindowTargeter when shelf bounds change. 216 // Update insets in ShelfWindowTargeter when shelf bounds change.
216 for (auto& observer : observers_) 217 for (auto& observer : observers_)
217 observer.WillChangeVisibilityState(visibility_state()); 218 observer.WillChangeVisibilityState(visibility_state());
218 } 219 }
219 220
220 void ShelfLayoutManager::LayoutShelf() { 221 void ShelfLayoutManager::LayoutShelf() {
221 LayoutShelfAndUpdateBounds(true); 222 LayoutShelfAndUpdateBounds(true);
222 } 223 }
223 224
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398 void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged(WmWindow* root_window) { 399 void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged(WmWindow* root_window) {
399 UpdateVisibilityState(); 400 UpdateVisibilityState();
400 } 401 }
401 402
402 void ShelfLayoutManager::OnPinnedStateChanged(WmWindow* pinned_window) { 403 void ShelfLayoutManager::OnPinnedStateChanged(WmWindow* pinned_window) {
403 // Shelf needs to be hidden on entering to pinned mode, or restored 404 // Shelf needs to be hidden on entering to pinned mode, or restored
404 // on exiting from pinned mode. 405 // on exiting from pinned mode.
405 UpdateVisibilityState(); 406 UpdateVisibilityState();
406 } 407 }
407 408
409 void ShelfLayoutManager::OnVirtualKeyboardStateChanged(bool activated) {
410 keyboard::KeyboardController* const keyboard_controller =
411 keyboard::KeyboardController::GetInstance();
412 if (!keyboard_controller ||
sky 2017/03/13 19:20:47 Do you need the null check here? Also, given you s
xiyuan 2017/03/13 22:09:46 Done. Removed the null check and passing RootWindo
413 keyboard_controller->GetContainerWindow()->GetRootWindow() !=
414 shelf_widget_->GetNativeWindow()->GetRootWindow()) {
415 return;
416 }
417
418 if (activated && !keyboard_observer_.IsObserving(keyboard_controller)) {
419 keyboard_observer_.Add(keyboard_controller);
420 } else if (!activated &&
421 keyboard_observer_.IsObserving(keyboard_controller)) {
422 keyboard_observer_.Remove(keyboard_controller);
423 }
424 }
425
408 void ShelfLayoutManager::OnWindowActivated(ActivationReason reason, 426 void ShelfLayoutManager::OnWindowActivated(ActivationReason reason,
409 aura::Window* gained_active, 427 aura::Window* gained_active,
410 aura::Window* lost_active) { 428 aura::Window* lost_active) {
411 UpdateAutoHideStateNow(); 429 UpdateAutoHideStateNow();
412 } 430 }
413 431
414 void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) { 432 void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
415 bool keyboard_is_about_to_hide = false; 433 bool keyboard_is_about_to_hide = false;
416 if (new_bounds.IsEmpty() && !keyboard_bounds_.IsEmpty()) 434 if (new_bounds.IsEmpty() && !keyboard_bounds_.IsEmpty())
417 keyboard_is_about_to_hide = true; 435 keyboard_is_about_to_hide = true;
(...skipping 10 matching lines...) Expand all
428 // On login screen if keyboard has been just hidden, update bounds just once 446 // On login screen if keyboard has been just hidden, update bounds just once
429 // but ignore target_bounds.work_area_insets since shelf overlaps with login 447 // but ignore target_bounds.work_area_insets since shelf overlaps with login
430 // window. 448 // window.
431 if (WmShell::Get()->GetSessionStateDelegate()->IsUserSessionBlocked() && 449 if (WmShell::Get()->GetSessionStateDelegate()->IsUserSessionBlocked() &&
432 keyboard_is_about_to_hide) { 450 keyboard_is_about_to_hide) {
433 WmWindow* window = WmWindow::Get(shelf_widget_->GetNativeWindow()); 451 WmWindow* window = WmWindow::Get(shelf_widget_->GetNativeWindow());
434 WmShell::Get()->SetDisplayWorkAreaInsets(window, gfx::Insets()); 452 WmShell::Get()->SetDisplayWorkAreaInsets(window, gfx::Insets());
435 } 453 }
436 } 454 }
437 455
438 void ShelfLayoutManager::OnKeyboardClosed() {} 456 void ShelfLayoutManager::OnKeyboardClosed() {
457 keyboard_observer_.RemoveAll();
458 }
439 459
440 ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const { 460 ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const {
441 if (state_.pre_lock_screen_animation_active) 461 if (state_.pre_lock_screen_animation_active)
442 return SHELF_BACKGROUND_DEFAULT; 462 return SHELF_BACKGROUND_DEFAULT;
443 463
444 // Handle all non active screen states, including OOBE and pre-login. 464 // Handle all non active screen states, including OOBE and pre-login.
445 if (state_.session_state != session_manager::SessionState::ACTIVE) 465 if (state_.session_state != session_manager::SessionState::ACTIVE)
446 return SHELF_BACKGROUND_OVERLAP; 466 return SHELF_BACKGROUND_OVERLAP;
447 467
448 if (state_.visibility_state != SHELF_AUTO_HIDE && 468 if (state_.visibility_state != SHELF_AUTO_HIDE &&
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530 // |update_shelf_observer_| deletes itself when the animation is done. 550 // |update_shelf_observer_| deletes itself when the animation is done.
531 update_shelf_observer_ = new UpdateShelfObserver(this); 551 update_shelf_observer_ = new UpdateShelfObserver(this);
532 } else { 552 } else {
533 MaybeUpdateShelfBackground(change_type); 553 MaybeUpdateShelfBackground(change_type);
534 } 554 }
535 555
536 TargetBounds target_bounds; 556 TargetBounds target_bounds;
537 CalculateTargetBounds(state_, &target_bounds); 557 CalculateTargetBounds(state_, &target_bounds);
538 UpdateBoundsAndOpacity( 558 UpdateBoundsAndOpacity(
539 target_bounds, true /* animate */, true /* change_work_area */, 559 target_bounds, true /* animate */, true /* change_work_area */,
540 delay_background_change ? update_shelf_observer_ : NULL); 560 delay_background_change ? update_shelf_observer_ : nullptr);
541 561
542 // OnAutoHideStateChanged Should be emitted when: 562 // OnAutoHideStateChanged Should be emitted when:
543 // - firstly state changed to auto-hide from other state 563 // - firstly state changed to auto-hide from other state
544 // - or, auto_hide_state has changed 564 // - or, auto_hide_state has changed
545 if ((old_state.visibility_state != state_.visibility_state && 565 if ((old_state.visibility_state != state_.visibility_state &&
546 state_.visibility_state == SHELF_AUTO_HIDE) || 566 state_.visibility_state == SHELF_AUTO_HIDE) ||
547 old_state.auto_hide_state != state_.auto_hide_state) { 567 old_state.auto_hide_state != state_.auto_hide_state) {
548 for (auto& observer : observers_) 568 for (auto& observer : observers_)
549 observer.OnAutoHideStateChanged(state_.auto_hide_state); 569 observer.OnAutoHideStateChanged(state_.auto_hide_state);
550 } 570 }
(...skipping 461 matching lines...) Expand 10 before | Expand all | Expand 10 after
1012 } 1032 }
1013 1033
1014 // Force the shelf to layout for alignment (bottom if locked, restore the 1034 // Force the shelf to layout for alignment (bottom if locked, restore the
1015 // previous alignment otherwise). 1035 // previous alignment otherwise).
1016 if (was_locked != state_.IsScreenLocked()) 1036 if (was_locked != state_.IsScreenLocked())
1017 UpdateShelfVisibilityAfterLoginUIChange(); 1037 UpdateShelfVisibilityAfterLoginUIChange();
1018 1038
1019 TargetBounds target_bounds; 1039 TargetBounds target_bounds;
1020 CalculateTargetBounds(state_, &target_bounds); 1040 CalculateTargetBounds(state_, &target_bounds);
1021 UpdateBoundsAndOpacity(target_bounds, true /* animate */, 1041 UpdateBoundsAndOpacity(target_bounds, true /* animate */,
1022 true /* change_work_area */, NULL); 1042 true /* change_work_area */, nullptr);
1023 UpdateVisibilityState(); 1043 UpdateVisibilityState();
1024 } 1044 }
1025 1045
1026 void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() { 1046 void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() {
1027 UpdateVisibilityState(); 1047 UpdateVisibilityState();
1028 LayoutShelf(); 1048 LayoutShelf();
1029 } 1049 }
1030 1050
1031 float ShelfLayoutManager::ComputeTargetOpacity(const State& state) { 1051 float ShelfLayoutManager::ComputeTargetOpacity(const State& state) {
1032 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS || 1052 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS ||
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1137 gesture_drag_status_ = GESTURE_DRAG_NONE; 1157 gesture_drag_status_ = GESTURE_DRAG_NONE;
1138 } 1158 }
1139 1159
1140 void ShelfLayoutManager::CancelGestureDrag() { 1160 void ShelfLayoutManager::CancelGestureDrag() {
1141 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; 1161 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
1142 UpdateVisibilityState(); 1162 UpdateVisibilityState();
1143 gesture_drag_status_ = GESTURE_DRAG_NONE; 1163 gesture_drag_status_ = GESTURE_DRAG_NONE;
1144 } 1164 }
1145 1165
1146 } // namespace ash 1166 } // namespace ash
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