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Side by Side Diff: ash/common/shelf/shelf_layout_manager.cc

Issue 2747543002: ash: Start/stop observing KeyboardController via ShellObserver (Closed)
Patch Set: update LockLayoutManager to use similar logic Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/shelf/shelf_layout_manager.h" 5 #include "ash/common/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/animation/animation_change_type.h" 11 #include "ash/animation/animation_change_type.h"
12 #include "ash/common/keyboard/keyboard_observer_register.h"
12 #include "ash/common/session/session_controller.h" 13 #include "ash/common/session/session_controller.h"
13 #include "ash/common/session/session_state_delegate.h" 14 #include "ash/common/session/session_state_delegate.h"
14 #include "ash/common/shelf/shelf_constants.h" 15 #include "ash/common/shelf/shelf_constants.h"
15 #include "ash/common/shelf/shelf_layout_manager_observer.h" 16 #include "ash/common/shelf/shelf_layout_manager_observer.h"
16 #include "ash/common/shelf/shelf_widget.h" 17 #include "ash/common/shelf/shelf_widget.h"
17 #include "ash/common/shelf/wm_shelf.h" 18 #include "ash/common/shelf/wm_shelf.h"
18 #include "ash/common/system/status_area_widget.h" 19 #include "ash/common/system/status_area_widget.h"
19 #include "ash/common/wm/fullscreen_window_finder.h" 20 #include "ash/common/wm/fullscreen_window_finder.h"
20 #include "ash/common/wm/mru_window_tracker.h" 21 #include "ash/common/wm/mru_window_tracker.h"
21 #include "ash/common/wm/window_state.h" 22 #include "ash/common/wm/window_state.h"
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 87
87 // UpdateShelfObserver is used to delay updating the background until the 88 // UpdateShelfObserver is used to delay updating the background until the
88 // animation completes. 89 // animation completes.
89 class ShelfLayoutManager::UpdateShelfObserver 90 class ShelfLayoutManager::UpdateShelfObserver
90 : public ui::ImplicitAnimationObserver { 91 : public ui::ImplicitAnimationObserver {
91 public: 92 public:
92 explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) { 93 explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) {
93 shelf_->update_shelf_observer_ = this; 94 shelf_->update_shelf_observer_ = this;
94 } 95 }
95 96
96 void Detach() { shelf_ = NULL; } 97 void Detach() { shelf_ = nullptr; }
97 98
98 void OnImplicitAnimationsCompleted() override { 99 void OnImplicitAnimationsCompleted() override {
99 if (shelf_) 100 if (shelf_)
100 shelf_->MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE); 101 shelf_->MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
101 delete this; 102 delete this;
102 } 103 }
103 104
104 private: 105 private:
105 ~UpdateShelfObserver() override { 106 ~UpdateShelfObserver() override {
106 if (shelf_) 107 if (shelf_)
107 shelf_->update_shelf_observer_ = NULL; 108 shelf_->update_shelf_observer_ = nullptr;
108 } 109 }
109 110
110 // Shelf we're in. NULL if deleted before we're deleted. 111 // Shelf we're in. nullptr if deleted before we're deleted.
111 ShelfLayoutManager* shelf_; 112 ShelfLayoutManager* shelf_;
112 113
113 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver); 114 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver);
114 }; 115 };
115 116
116 ShelfLayoutManager::State::State() 117 ShelfLayoutManager::State::State()
117 : visibility_state(SHELF_VISIBLE), 118 : visibility_state(SHELF_VISIBLE),
118 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN), 119 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
119 window_state(wm::WORKSPACE_WINDOW_STATE_DEFAULT), 120 window_state(wm::WORKSPACE_WINDOW_STATE_DEFAULT),
120 pre_lock_screen_animation_active(false), 121 pre_lock_screen_animation_active(false),
(...skipping 22 matching lines...) Expand all
143 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf_widget, 144 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf_widget,
144 WmShelf* wm_shelf) 145 WmShelf* wm_shelf)
145 : updating_bounds_(false), 146 : updating_bounds_(false),
146 shelf_widget_(shelf_widget), 147 shelf_widget_(shelf_widget),
147 wm_shelf_(wm_shelf), 148 wm_shelf_(wm_shelf),
148 window_overlaps_shelf_(false), 149 window_overlaps_shelf_(false),
149 mouse_over_shelf_when_auto_hide_timer_started_(false), 150 mouse_over_shelf_when_auto_hide_timer_started_(false),
150 gesture_drag_status_(GESTURE_DRAG_NONE), 151 gesture_drag_status_(GESTURE_DRAG_NONE),
151 gesture_drag_amount_(0.f), 152 gesture_drag_amount_(0.f),
152 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN), 153 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN),
153 update_shelf_observer_(NULL), 154 update_shelf_observer_(nullptr),
154 chromevox_panel_height_(0), 155 chromevox_panel_height_(0),
155 duration_override_in_ms_(0), 156 duration_override_in_ms_(0),
156 shelf_background_type_(SHELF_BACKGROUND_OVERLAP) { 157 shelf_background_type_(SHELF_BACKGROUND_OVERLAP),
158 keyboard_observer_(this) {
157 DCHECK(shelf_widget_); 159 DCHECK(shelf_widget_);
158 DCHECK(wm_shelf_); 160 DCHECK(wm_shelf_);
159 Shell::GetInstance()->AddShellObserver(this); 161 Shell::GetInstance()->AddShellObserver(this);
160 WmShell::Get()->AddLockStateObserver(this); 162 WmShell::Get()->AddLockStateObserver(this);
161 Shell::GetInstance()->activation_client()->AddObserver(this); 163 Shell::GetInstance()->activation_client()->AddObserver(this);
162 WmShell::Get()->session_controller()->AddSessionStateObserver(this); 164 WmShell::Get()->session_controller()->AddSessionStateObserver(this);
163 state_.session_state = 165 state_.session_state =
164 WmShell::Get()->session_controller()->GetSessionState(); 166 WmShell::Get()->session_controller()->GetSessionState();
165 } 167 }
166 168
167 ShelfLayoutManager::~ShelfLayoutManager() { 169 ShelfLayoutManager::~ShelfLayoutManager() {
168 if (update_shelf_observer_) 170 if (update_shelf_observer_)
169 update_shelf_observer_->Detach(); 171 update_shelf_observer_->Detach();
170 172
171 for (auto& observer : observers_) 173 for (auto& observer : observers_)
172 observer.WillDeleteShelfLayoutManager(); 174 observer.WillDeleteShelfLayoutManager();
173 Shell::GetInstance()->RemoveShellObserver(this); 175 Shell::GetInstance()->RemoveShellObserver(this);
174 WmShell::Get()->RemoveLockStateObserver(this); 176 WmShell::Get()->RemoveLockStateObserver(this);
175 WmShell::Get()->session_controller()->RemoveSessionStateObserver(this); 177 WmShell::Get()->session_controller()->RemoveSessionStateObserver(this);
176 } 178 }
177 179
178 void ShelfLayoutManager::PrepareForShutdown() { 180 void ShelfLayoutManager::PrepareForShutdown() {
179 in_shutdown_ = true; 181 in_shutdown_ = true;
180 // Stop observing changes to avoid updating a partially destructed shelf. 182 // Stop observing changes to avoid updating a partially destructed shelf.
181 Shell::GetInstance()->activation_client()->RemoveObserver(this); 183 Shell::GetInstance()->activation_client()->RemoveObserver(this);
182 } 184 }
183 185
184 bool ShelfLayoutManager::IsVisible() const { 186 bool ShelfLayoutManager::IsVisible() const {
185 // status_area_widget() may be NULL during the shutdown. 187 // status_area_widget() may be nullptr during the shutdown.
186 return shelf_widget_->status_area_widget() && 188 return shelf_widget_->status_area_widget() &&
187 shelf_widget_->status_area_widget()->IsVisible() && 189 shelf_widget_->status_area_widget()->IsVisible() &&
188 (state_.visibility_state == SHELF_VISIBLE || 190 (state_.visibility_state == SHELF_VISIBLE ||
189 (state_.visibility_state == SHELF_AUTO_HIDE && 191 (state_.visibility_state == SHELF_AUTO_HIDE &&
190 state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN)); 192 state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN));
191 } 193 }
192 194
193 gfx::Rect ShelfLayoutManager::GetIdealBounds() { 195 gfx::Rect ShelfLayoutManager::GetIdealBounds() {
194 const int shelf_size = GetShelfConstant(SHELF_SIZE); 196 const int shelf_size = GetShelfConstant(SHELF_SIZE);
195 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow()); 197 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow());
196 gfx::Rect rect(wm::GetDisplayBoundsInParent(shelf_window)); 198 gfx::Rect rect(wm::GetDisplayBoundsInParent(shelf_window));
197 return SelectValueForShelfAlignment( 199 return SelectValueForShelfAlignment(
198 gfx::Rect(rect.x(), rect.bottom() - shelf_size, rect.width(), shelf_size), 200 gfx::Rect(rect.x(), rect.bottom() - shelf_size, rect.width(), shelf_size),
199 gfx::Rect(rect.x(), rect.y(), shelf_size, rect.height()), 201 gfx::Rect(rect.x(), rect.y(), shelf_size, rect.height()),
200 gfx::Rect(rect.right() - shelf_size, rect.y(), shelf_size, 202 gfx::Rect(rect.right() - shelf_size, rect.y(), shelf_size,
201 rect.height())); 203 rect.height()));
202 } 204 }
203 205
204 gfx::Size ShelfLayoutManager::GetPreferredSize() { 206 gfx::Size ShelfLayoutManager::GetPreferredSize() {
205 TargetBounds target_bounds; 207 TargetBounds target_bounds;
206 CalculateTargetBounds(state_, &target_bounds); 208 CalculateTargetBounds(state_, &target_bounds);
207 return target_bounds.shelf_bounds_in_root.size(); 209 return target_bounds.shelf_bounds_in_root.size();
208 } 210 }
209 211
210 void ShelfLayoutManager::LayoutShelfAndUpdateBounds(bool change_work_area) { 212 void ShelfLayoutManager::LayoutShelfAndUpdateBounds(bool change_work_area) {
211 TargetBounds target_bounds; 213 TargetBounds target_bounds;
212 CalculateTargetBounds(state_, &target_bounds); 214 CalculateTargetBounds(state_, &target_bounds);
213 UpdateBoundsAndOpacity(target_bounds, false, change_work_area, NULL); 215 UpdateBoundsAndOpacity(target_bounds, false, change_work_area, nullptr);
214 216
215 // Update insets in ShelfWindowTargeter when shelf bounds change. 217 // Update insets in ShelfWindowTargeter when shelf bounds change.
216 for (auto& observer : observers_) 218 for (auto& observer : observers_)
217 observer.WillChangeVisibilityState(visibility_state()); 219 observer.WillChangeVisibilityState(visibility_state());
218 } 220 }
219 221
220 void ShelfLayoutManager::LayoutShelf() { 222 void ShelfLayoutManager::LayoutShelf() {
221 LayoutShelfAndUpdateBounds(true); 223 LayoutShelfAndUpdateBounds(true);
222 } 224 }
223 225
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398 void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged(WmWindow* root_window) { 400 void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged(WmWindow* root_window) {
399 UpdateVisibilityState(); 401 UpdateVisibilityState();
400 } 402 }
401 403
402 void ShelfLayoutManager::OnPinnedStateChanged(WmWindow* pinned_window) { 404 void ShelfLayoutManager::OnPinnedStateChanged(WmWindow* pinned_window) {
403 // Shelf needs to be hidden on entering to pinned mode, or restored 405 // Shelf needs to be hidden on entering to pinned mode, or restored
404 // on exiting from pinned mode. 406 // on exiting from pinned mode.
405 UpdateVisibilityState(); 407 UpdateVisibilityState();
406 } 408 }
407 409
410 void ShelfLayoutManager::OnVirtualKeyboardStateChanged(bool activated,
411 WmWindow* root_window) {
412 UpdateKeyboardObserverFromStateChanged(
413 activated, root_window,
414 WmWindow::Get(shelf_widget_->GetNativeWindow())->GetRootWindow(),
415 &keyboard_observer_);
416 }
417
408 void ShelfLayoutManager::OnWindowActivated(ActivationReason reason, 418 void ShelfLayoutManager::OnWindowActivated(ActivationReason reason,
409 aura::Window* gained_active, 419 aura::Window* gained_active,
410 aura::Window* lost_active) { 420 aura::Window* lost_active) {
411 UpdateAutoHideStateNow(); 421 UpdateAutoHideStateNow();
412 } 422 }
413 423
414 void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) { 424 void ShelfLayoutManager::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
415 bool keyboard_is_about_to_hide = false; 425 bool keyboard_is_about_to_hide = false;
416 if (new_bounds.IsEmpty() && !keyboard_bounds_.IsEmpty()) 426 if (new_bounds.IsEmpty() && !keyboard_bounds_.IsEmpty())
417 keyboard_is_about_to_hide = true; 427 keyboard_is_about_to_hide = true;
(...skipping 10 matching lines...) Expand all
428 // On login screen if keyboard has been just hidden, update bounds just once 438 // On login screen if keyboard has been just hidden, update bounds just once
429 // but ignore target_bounds.work_area_insets since shelf overlaps with login 439 // but ignore target_bounds.work_area_insets since shelf overlaps with login
430 // window. 440 // window.
431 if (WmShell::Get()->GetSessionStateDelegate()->IsUserSessionBlocked() && 441 if (WmShell::Get()->GetSessionStateDelegate()->IsUserSessionBlocked() &&
432 keyboard_is_about_to_hide) { 442 keyboard_is_about_to_hide) {
433 WmWindow* window = WmWindow::Get(shelf_widget_->GetNativeWindow()); 443 WmWindow* window = WmWindow::Get(shelf_widget_->GetNativeWindow());
434 WmShell::Get()->SetDisplayWorkAreaInsets(window, gfx::Insets()); 444 WmShell::Get()->SetDisplayWorkAreaInsets(window, gfx::Insets());
435 } 445 }
436 } 446 }
437 447
438 void ShelfLayoutManager::OnKeyboardClosed() {} 448 void ShelfLayoutManager::OnKeyboardClosed() {
449 keyboard_observer_.RemoveAll();
450 }
439 451
440 ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const { 452 ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const {
441 if (state_.pre_lock_screen_animation_active) 453 if (state_.pre_lock_screen_animation_active)
442 return SHELF_BACKGROUND_DEFAULT; 454 return SHELF_BACKGROUND_DEFAULT;
443 455
444 // Handle all non active screen states, including OOBE and pre-login. 456 // Handle all non active screen states, including OOBE and pre-login.
445 if (state_.session_state != session_manager::SessionState::ACTIVE) 457 if (state_.session_state != session_manager::SessionState::ACTIVE)
446 return SHELF_BACKGROUND_OVERLAP; 458 return SHELF_BACKGROUND_OVERLAP;
447 459
448 if (state_.visibility_state != SHELF_AUTO_HIDE && 460 if (state_.visibility_state != SHELF_AUTO_HIDE &&
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
530 // |update_shelf_observer_| deletes itself when the animation is done. 542 // |update_shelf_observer_| deletes itself when the animation is done.
531 update_shelf_observer_ = new UpdateShelfObserver(this); 543 update_shelf_observer_ = new UpdateShelfObserver(this);
532 } else { 544 } else {
533 MaybeUpdateShelfBackground(change_type); 545 MaybeUpdateShelfBackground(change_type);
534 } 546 }
535 547
536 TargetBounds target_bounds; 548 TargetBounds target_bounds;
537 CalculateTargetBounds(state_, &target_bounds); 549 CalculateTargetBounds(state_, &target_bounds);
538 UpdateBoundsAndOpacity( 550 UpdateBoundsAndOpacity(
539 target_bounds, true /* animate */, true /* change_work_area */, 551 target_bounds, true /* animate */, true /* change_work_area */,
540 delay_background_change ? update_shelf_observer_ : NULL); 552 delay_background_change ? update_shelf_observer_ : nullptr);
541 553
542 // OnAutoHideStateChanged Should be emitted when: 554 // OnAutoHideStateChanged Should be emitted when:
543 // - firstly state changed to auto-hide from other state 555 // - firstly state changed to auto-hide from other state
544 // - or, auto_hide_state has changed 556 // - or, auto_hide_state has changed
545 if ((old_state.visibility_state != state_.visibility_state && 557 if ((old_state.visibility_state != state_.visibility_state &&
546 state_.visibility_state == SHELF_AUTO_HIDE) || 558 state_.visibility_state == SHELF_AUTO_HIDE) ||
547 old_state.auto_hide_state != state_.auto_hide_state) { 559 old_state.auto_hide_state != state_.auto_hide_state) {
548 for (auto& observer : observers_) 560 for (auto& observer : observers_)
549 observer.OnAutoHideStateChanged(state_.auto_hide_state); 561 observer.OnAutoHideStateChanged(state_.auto_hide_state);
550 } 562 }
(...skipping 461 matching lines...) Expand 10 before | Expand all | Expand 10 after
1012 } 1024 }
1013 1025
1014 // Force the shelf to layout for alignment (bottom if locked, restore the 1026 // Force the shelf to layout for alignment (bottom if locked, restore the
1015 // previous alignment otherwise). 1027 // previous alignment otherwise).
1016 if (was_locked != state_.IsScreenLocked()) 1028 if (was_locked != state_.IsScreenLocked())
1017 UpdateShelfVisibilityAfterLoginUIChange(); 1029 UpdateShelfVisibilityAfterLoginUIChange();
1018 1030
1019 TargetBounds target_bounds; 1031 TargetBounds target_bounds;
1020 CalculateTargetBounds(state_, &target_bounds); 1032 CalculateTargetBounds(state_, &target_bounds);
1021 UpdateBoundsAndOpacity(target_bounds, true /* animate */, 1033 UpdateBoundsAndOpacity(target_bounds, true /* animate */,
1022 true /* change_work_area */, NULL); 1034 true /* change_work_area */, nullptr);
1023 UpdateVisibilityState(); 1035 UpdateVisibilityState();
1024 } 1036 }
1025 1037
1026 void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() { 1038 void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() {
1027 UpdateVisibilityState(); 1039 UpdateVisibilityState();
1028 LayoutShelf(); 1040 LayoutShelf();
1029 } 1041 }
1030 1042
1031 float ShelfLayoutManager::ComputeTargetOpacity(const State& state) { 1043 float ShelfLayoutManager::ComputeTargetOpacity(const State& state) {
1032 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS || 1044 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS ||
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
1137 gesture_drag_status_ = GESTURE_DRAG_NONE; 1149 gesture_drag_status_ = GESTURE_DRAG_NONE;
1138 } 1150 }
1139 1151
1140 void ShelfLayoutManager::CancelGestureDrag() { 1152 void ShelfLayoutManager::CancelGestureDrag() {
1141 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; 1153 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
1142 UpdateVisibilityState(); 1154 UpdateVisibilityState();
1143 gesture_drag_status_ = GESTURE_DRAG_NONE; 1155 gesture_drag_status_ = GESTURE_DRAG_NONE;
1144 } 1156 }
1145 1157
1146 } // namespace ash 1158 } // namespace ash
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