Index: include/core/SkImageFilter.h |
diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h |
index 9c1fd6c812584734e3735e1197c63cc934acad82..a0602e48f4d11fbe5460d1f5151095951d75b8bd 100644 |
--- a/include/core/SkImageFilter.h |
+++ b/include/core/SkImageFilter.h |
@@ -89,7 +89,8 @@ public: |
* Returns true if the filter can be processed on the GPU. This is most |
* often used for multi-pass effects, where intermediate results must be |
* rendered to textures. For single-pass effects, use asNewEffect(). |
- * The default implementation returns asNewEffect(NULL, NULL, SkMatrix::I()). |
+ * The default implementation returns asNewEffect(NULL, NULL, SkMatrix::I(), |
+ * SkIRect()). |
*/ |
virtual bool canFilterImageGPU() const; |
@@ -183,7 +184,10 @@ protected: |
* will be called with (NULL, NULL, SkMatrix::I()) to query for support, |
* so returning "true" indicates support for all possible matrices. |
*/ |
- virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix) const; |
+ virtual bool asNewEffect(GrEffectRef** effect, |
+ GrTexture*, |
+ const SkMatrix& matrix, |
+ const SkIRect& bounds) const; |
private: |
typedef SkFlattenable INHERITED; |