| Index: tools/bug_chomper/res/third_party/jquery.tablednd.js
|
| diff --git a/tools/bug_chomper/res/third_party/jquery.tablednd.js b/tools/bug_chomper/res/third_party/jquery.tablednd.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6cf3a850418506e16ed63acf66833a3108b426f7
|
| --- /dev/null
|
| +++ b/tools/bug_chomper/res/third_party/jquery.tablednd.js
|
| @@ -0,0 +1,314 @@
|
| +/**
|
| + * TableDnD plug-in for JQuery, allows you to drag and drop table rows
|
| + * You can set up various options to control how the system will work
|
| + * Copyright © Denis Howlett <denish@isocra.com>
|
| + * Licensed like jQuery, see http://docs.jquery.com/License.
|
| + *
|
| + * Configuration options:
|
| + *
|
| + * onDragStyle
|
| + * This is the style that is assigned to the row during drag. There are limitations to the styles that can be
|
| + * associated with a row (such as you can't assign a borderâwell you can, but it won't be
|
| + * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
|
| + * a map (as used in the jQuery css(...) function).
|
| + * onDropStyle
|
| + * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
|
| + * to what you can do. Also this replaces the original style, so again consider using onDragClass which
|
| + * is simply added and then removed on drop.
|
| + * onDragClass
|
| + * This class is added for the duration of the drag and then removed when the row is dropped. It is more
|
| + * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
|
| + * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
|
| + * stylesheet.
|
| + * onDrop
|
| + * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
|
| + * and the row that was dropped. You can work out the new order of the rows by using
|
| + * table.rows.
|
| + * onDragStart
|
| + * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
|
| + * table and the row which the user has started to drag.
|
| + * onAllowDrop
|
| + * Pass a function that will be called as a row is over another row. If the function returns true, allow
|
| + * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
|
| + * the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
|
| + * scrollAmount
|
| + * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
|
| + * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
|
| + * FF3 beta)
|
| + *
|
| + * Other ways to control behaviour:
|
| + *
|
| + * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
|
| + * that you don't want to be draggable.
|
| + *
|
| + * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
|
| + * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
|
| + * an ID as must all the rows.
|
| + *
|
| + * Known problems:
|
| + * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
|
| + *
|
| + * Version 0.2: 2008-02-20 First public version
|
| + * Version 0.3: 2008-02-07 Added onDragStart option
|
| + * Made the scroll amount configurable (default is 5 as before)
|
| + * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
|
| + * Added onAllowDrop to control dropping
|
| + * Fixed a bug which meant that you couldn't set the scroll amount in both directions
|
| + * Added serialise method
|
| + */
|
| +jQuery.tableDnD = {
|
| + /** Keep hold of the current table being dragged */
|
| + currentTable : null,
|
| + /** Keep hold of the current drag object if any */
|
| + dragObject: null,
|
| + /** The current mouse offset */
|
| + mouseOffset: null,
|
| + /** Remember the old value of Y so that we don't do too much processing */
|
| + oldY: 0,
|
| +
|
| + /** Actually build the structure */
|
| + build: function(options) {
|
| + // Make sure options exists
|
| + options = options || {};
|
| + // Set up the defaults if any
|
| +
|
| + this.each(function() {
|
| + // Remember the options
|
| + this.tableDnDConfig = {
|
| + onDragStyle: options.onDragStyle,
|
| + onDropStyle: options.onDropStyle,
|
| + // Add in the default class for whileDragging
|
| + onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag",
|
| + onDrop: options.onDrop,
|
| + onDragStart: options.onDragStart,
|
| + scrollAmount: options.scrollAmount ? options.scrollAmount : 5
|
| + };
|
| + // Now make the rows draggable
|
| + jQuery.tableDnD.makeDraggable(this);
|
| + });
|
| +
|
| + // Now we need to capture the mouse up and mouse move event
|
| + // We can use bind so that we don't interfere with other event handlers
|
| + jQuery(document)
|
| + .bind('mousemove', jQuery.tableDnD.mousemove)
|
| + .bind('mouseup', jQuery.tableDnD.mouseup);
|
| +
|
| + // Don't break the chain
|
| + return this;
|
| + },
|
| +
|
| + /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
|
| + makeDraggable: function(table) {
|
| + // Now initialise the rows
|
| + var rows = table.rows; //getElementsByTagName("tr")
|
| + var config = table.tableDnDConfig;
|
| + for (var i=0; i<rows.length; i++) {
|
| + // To make non-draggable rows, add the nodrag class (eg for Category and Header rows)
|
| + // inspired by John Tarr and Famic
|
| + var nodrag = $(rows[i]).hasClass("nodrag");
|
| + if (! nodrag) { //There is no NoDnD attribute on rows I want to drag
|
| + jQuery(rows[i]).mousedown(function(ev) {
|
| + if (ev.target.tagName == "TD") {
|
| + jQuery.tableDnD.dragObject = this;
|
| + jQuery.tableDnD.currentTable = table;
|
| + jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
|
| + if (config.onDragStart) {
|
| + // Call the onDrop method if there is one
|
| + config.onDragStart(table, this);
|
| + }
|
| + return false;
|
| + }
|
| + }).css("cursor", "move"); // Store the tableDnD object
|
| + }
|
| + }
|
| + },
|
| +
|
| + /** Get the mouse coordinates from the event (allowing for browser differences) */
|
| + mouseCoords: function(ev){
|
| + if(ev.pageX || ev.pageY){
|
| + return {x:ev.pageX, y:ev.pageY};
|
| + }
|
| + return {
|
| + x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
|
| + y:ev.clientY + document.body.scrollTop - document.body.clientTop
|
| + };
|
| + },
|
| +
|
| + /** Given a target element and a mouse event, get the mouse offset from that element.
|
| + To do this we need the element's position and the mouse position */
|
| + getMouseOffset: function(target, ev) {
|
| + ev = ev || window.event;
|
| +
|
| + var docPos = this.getPosition(target);
|
| + var mousePos = this.mouseCoords(ev);
|
| + return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
|
| + },
|
| +
|
| + /** Get the position of an element by going up the DOM tree and adding up all the offsets */
|
| + getPosition: function(e){
|
| + var left = 0;
|
| + var top = 0;
|
| + /** Safari fix -- thanks to Luis Chato for this! */
|
| + if (e.offsetHeight == 0) {
|
| + /** Safari 2 doesn't correctly grab the offsetTop of a table row
|
| + this is detailed here:
|
| + http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
|
| + the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
|
| + note that firefox will return a text node as a first child, so designing a more thorough
|
| + solution may need to take that into account, for now this seems to work in firefox, safari, ie */
|
| + e = e.firstChild; // a table cell
|
| + }
|
| +
|
| + while (e.offsetParent){
|
| + left += e.offsetLeft;
|
| + top += e.offsetTop;
|
| + e = e.offsetParent;
|
| + }
|
| +
|
| + left += e.offsetLeft;
|
| + top += e.offsetTop;
|
| +
|
| + return {x:left, y:top};
|
| + },
|
| +
|
| + mousemove: function(ev) {
|
| + if (jQuery.tableDnD.dragObject == null) {
|
| + return;
|
| + }
|
| +
|
| + var dragObj = jQuery(jQuery.tableDnD.dragObject);
|
| + var config = jQuery.tableDnD.currentTable.tableDnDConfig;
|
| + var mousePos = jQuery.tableDnD.mouseCoords(ev);
|
| + var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
|
| + //auto scroll the window
|
| + var yOffset = window.pageYOffset;
|
| + if (document.all) {
|
| + // Windows version
|
| + //yOffset=document.body.scrollTop;
|
| + if (typeof document.compatMode != 'undefined' &&
|
| + document.compatMode != 'BackCompat') {
|
| + yOffset = document.documentElement.scrollTop;
|
| + }
|
| + else if (typeof document.body != 'undefined') {
|
| + yOffset=document.body.scrollTop;
|
| + }
|
| +
|
| + }
|
| +
|
| + if (mousePos.y-yOffset < config.scrollAmount) {
|
| + window.scrollBy(0, -config.scrollAmount);
|
| + } else {
|
| + var windowHeight = window.innerHeight ? window.innerHeight
|
| + : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
|
| + if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
|
| + window.scrollBy(0, config.scrollAmount);
|
| + }
|
| + }
|
| +
|
| +
|
| + if (y != jQuery.tableDnD.oldY) {
|
| + // work out if we're going up or down...
|
| + var movingDown = y > jQuery.tableDnD.oldY;
|
| + // update the old value
|
| + jQuery.tableDnD.oldY = y;
|
| + // update the style to show we're dragging
|
| + if (config.onDragClass) {
|
| + dragObj.addClass(config.onDragClass);
|
| + } else {
|
| + dragObj.css(config.onDragStyle);
|
| + }
|
| + // If we're over a row then move the dragged row to there so that the user sees the
|
| + // effect dynamically
|
| + var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
|
| + if (currentRow) {
|
| + // TODO worry about what happens when there are multiple TBODIES
|
| + if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
|
| + jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
|
| + } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
|
| + jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
|
| + }
|
| + }
|
| + }
|
| +
|
| + return false;
|
| + },
|
| +
|
| + /** We're only worried about the y position really, because we can only move rows up and down */
|
| + findDropTargetRow: function(draggedRow, y) {
|
| + var rows = jQuery.tableDnD.currentTable.rows;
|
| + for (var i=0; i<rows.length; i++) {
|
| + var row = rows[i];
|
| + var rowY = this.getPosition(row).y;
|
| + var rowHeight = parseInt(row.offsetHeight)/2;
|
| + if (row.offsetHeight == 0) {
|
| + rowY = this.getPosition(row.firstChild).y;
|
| + rowHeight = parseInt(row.firstChild.offsetHeight)/2;
|
| + }
|
| + // Because we always have to insert before, we need to offset the height a bit
|
| + if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
|
| + // that's the row we're over
|
| + // If it's the same as the current row, ignore it
|
| + if (row == draggedRow) {return null;}
|
| + var config = jQuery.tableDnD.currentTable.tableDnDConfig;
|
| + if (config.onAllowDrop) {
|
| + if (config.onAllowDrop(draggedRow, row)) {
|
| + return row;
|
| + } else {
|
| + return null;
|
| + }
|
| + } else {
|
| + // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
|
| + var nodrop = $(row).hasClass("nodrop");
|
| + if (! nodrop) {
|
| + return row;
|
| + } else {
|
| + return null;
|
| + }
|
| + }
|
| + return row;
|
| + }
|
| + }
|
| + return null;
|
| + },
|
| +
|
| + mouseup: function(e) {
|
| + if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
|
| + var droppedRow = jQuery.tableDnD.dragObject;
|
| + var config = jQuery.tableDnD.currentTable.tableDnDConfig;
|
| + // If we have a dragObject, then we need to release it,
|
| + // The row will already have been moved to the right place so we just reset stuff
|
| + if (config.onDragClass) {
|
| + jQuery(droppedRow).removeClass(config.onDragClass);
|
| + } else {
|
| + jQuery(droppedRow).css(config.onDropStyle);
|
| + }
|
| + jQuery.tableDnD.dragObject = null;
|
| + if (config.onDrop) {
|
| + // Call the onDrop method if there is one
|
| + config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
|
| + }
|
| + jQuery.tableDnD.currentTable = null; // let go of the table too
|
| + }
|
| + },
|
| +
|
| + serialize: function() {
|
| + if (jQuery.tableDnD.currentTable) {
|
| + var result = "";
|
| + var tableId = jQuery.tableDnD.currentTable.id;
|
| + var rows = jQuery.tableDnD.currentTable.rows;
|
| + for (var i=0; i<rows.length; i++) {
|
| + if (result.length > 0) result += "&";
|
| + result += tableId + '[]=' + rows[i].id;
|
| + }
|
| + return result;
|
| + } else {
|
| + return "Error: No Table id set, you need to set an id on your table and every row";
|
| + }
|
| + }
|
| +}
|
| +
|
| +jQuery.fn.extend(
|
| + {
|
| + tableDnD : jQuery.tableDnD.build
|
| + }
|
| +);
|
|
|