Index: tools/bug_chomper/res/third_party/jquery.tablednd.js |
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+/** |
+ * TableDnD plug-in for JQuery, allows you to drag and drop table rows |
+ * You can set up various options to control how the system will work |
+ * Copyright © Denis Howlett <denish@isocra.com> |
+ * Licensed like jQuery, see http://docs.jquery.com/License. |
+ * |
+ * Configuration options: |
+ * |
+ * onDragStyle |
+ * This is the style that is assigned to the row during drag. There are limitations to the styles that can be |
+ * associated with a row (such as you can't assign a borderâwell you can, but it won't be |
+ * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as |
+ * a map (as used in the jQuery css(...) function). |
+ * onDropStyle |
+ * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations |
+ * to what you can do. Also this replaces the original style, so again consider using onDragClass which |
+ * is simply added and then removed on drop. |
+ * onDragClass |
+ * This class is added for the duration of the drag and then removed when the row is dropped. It is more |
+ * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default |
+ * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your |
+ * stylesheet. |
+ * onDrop |
+ * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table |
+ * and the row that was dropped. You can work out the new order of the rows by using |
+ * table.rows. |
+ * onDragStart |
+ * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the |
+ * table and the row which the user has started to drag. |
+ * onAllowDrop |
+ * Pass a function that will be called as a row is over another row. If the function returns true, allow |
+ * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under |
+ * the cursor. It returns a boolean: true allows the drop, false doesn't allow it. |
+ * scrollAmount |
+ * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the |
+ * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2, |
+ * FF3 beta) |
+ * |
+ * Other ways to control behaviour: |
+ * |
+ * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows |
+ * that you don't want to be draggable. |
+ * |
+ * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form |
+ * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have |
+ * an ID as must all the rows. |
+ * |
+ * Known problems: |
+ * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0 |
+ * |
+ * Version 0.2: 2008-02-20 First public version |
+ * Version 0.3: 2008-02-07 Added onDragStart option |
+ * Made the scroll amount configurable (default is 5 as before) |
+ * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes |
+ * Added onAllowDrop to control dropping |
+ * Fixed a bug which meant that you couldn't set the scroll amount in both directions |
+ * Added serialise method |
+ */ |
+jQuery.tableDnD = { |
+ /** Keep hold of the current table being dragged */ |
+ currentTable : null, |
+ /** Keep hold of the current drag object if any */ |
+ dragObject: null, |
+ /** The current mouse offset */ |
+ mouseOffset: null, |
+ /** Remember the old value of Y so that we don't do too much processing */ |
+ oldY: 0, |
+ |
+ /** Actually build the structure */ |
+ build: function(options) { |
+ // Make sure options exists |
+ options = options || {}; |
+ // Set up the defaults if any |
+ |
+ this.each(function() { |
+ // Remember the options |
+ this.tableDnDConfig = { |
+ onDragStyle: options.onDragStyle, |
+ onDropStyle: options.onDropStyle, |
+ // Add in the default class for whileDragging |
+ onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag", |
+ onDrop: options.onDrop, |
+ onDragStart: options.onDragStart, |
+ scrollAmount: options.scrollAmount ? options.scrollAmount : 5 |
+ }; |
+ // Now make the rows draggable |
+ jQuery.tableDnD.makeDraggable(this); |
+ }); |
+ |
+ // Now we need to capture the mouse up and mouse move event |
+ // We can use bind so that we don't interfere with other event handlers |
+ jQuery(document) |
+ .bind('mousemove', jQuery.tableDnD.mousemove) |
+ .bind('mouseup', jQuery.tableDnD.mouseup); |
+ |
+ // Don't break the chain |
+ return this; |
+ }, |
+ |
+ /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ |
+ makeDraggable: function(table) { |
+ // Now initialise the rows |
+ var rows = table.rows; //getElementsByTagName("tr") |
+ var config = table.tableDnDConfig; |
+ for (var i=0; i<rows.length; i++) { |
+ // To make non-draggable rows, add the nodrag class (eg for Category and Header rows) |
+ // inspired by John Tarr and Famic |
+ var nodrag = $(rows[i]).hasClass("nodrag"); |
+ if (! nodrag) { //There is no NoDnD attribute on rows I want to drag |
+ jQuery(rows[i]).mousedown(function(ev) { |
+ if (ev.target.tagName == "TD") { |
+ jQuery.tableDnD.dragObject = this; |
+ jQuery.tableDnD.currentTable = table; |
+ jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); |
+ if (config.onDragStart) { |
+ // Call the onDrop method if there is one |
+ config.onDragStart(table, this); |
+ } |
+ return false; |
+ } |
+ }).css("cursor", "move"); // Store the tableDnD object |
+ } |
+ } |
+ }, |
+ |
+ /** Get the mouse coordinates from the event (allowing for browser differences) */ |
+ mouseCoords: function(ev){ |
+ if(ev.pageX || ev.pageY){ |
+ return {x:ev.pageX, y:ev.pageY}; |
+ } |
+ return { |
+ x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, |
+ y:ev.clientY + document.body.scrollTop - document.body.clientTop |
+ }; |
+ }, |
+ |
+ /** Given a target element and a mouse event, get the mouse offset from that element. |
+ To do this we need the element's position and the mouse position */ |
+ getMouseOffset: function(target, ev) { |
+ ev = ev || window.event; |
+ |
+ var docPos = this.getPosition(target); |
+ var mousePos = this.mouseCoords(ev); |
+ return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; |
+ }, |
+ |
+ /** Get the position of an element by going up the DOM tree and adding up all the offsets */ |
+ getPosition: function(e){ |
+ var left = 0; |
+ var top = 0; |
+ /** Safari fix -- thanks to Luis Chato for this! */ |
+ if (e.offsetHeight == 0) { |
+ /** Safari 2 doesn't correctly grab the offsetTop of a table row |
+ this is detailed here: |
+ http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ |
+ the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. |
+ note that firefox will return a text node as a first child, so designing a more thorough |
+ solution may need to take that into account, for now this seems to work in firefox, safari, ie */ |
+ e = e.firstChild; // a table cell |
+ } |
+ |
+ while (e.offsetParent){ |
+ left += e.offsetLeft; |
+ top += e.offsetTop; |
+ e = e.offsetParent; |
+ } |
+ |
+ left += e.offsetLeft; |
+ top += e.offsetTop; |
+ |
+ return {x:left, y:top}; |
+ }, |
+ |
+ mousemove: function(ev) { |
+ if (jQuery.tableDnD.dragObject == null) { |
+ return; |
+ } |
+ |
+ var dragObj = jQuery(jQuery.tableDnD.dragObject); |
+ var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
+ var mousePos = jQuery.tableDnD.mouseCoords(ev); |
+ var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; |
+ //auto scroll the window |
+ var yOffset = window.pageYOffset; |
+ if (document.all) { |
+ // Windows version |
+ //yOffset=document.body.scrollTop; |
+ if (typeof document.compatMode != 'undefined' && |
+ document.compatMode != 'BackCompat') { |
+ yOffset = document.documentElement.scrollTop; |
+ } |
+ else if (typeof document.body != 'undefined') { |
+ yOffset=document.body.scrollTop; |
+ } |
+ |
+ } |
+ |
+ if (mousePos.y-yOffset < config.scrollAmount) { |
+ window.scrollBy(0, -config.scrollAmount); |
+ } else { |
+ var windowHeight = window.innerHeight ? window.innerHeight |
+ : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; |
+ if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { |
+ window.scrollBy(0, config.scrollAmount); |
+ } |
+ } |
+ |
+ |
+ if (y != jQuery.tableDnD.oldY) { |
+ // work out if we're going up or down... |
+ var movingDown = y > jQuery.tableDnD.oldY; |
+ // update the old value |
+ jQuery.tableDnD.oldY = y; |
+ // update the style to show we're dragging |
+ if (config.onDragClass) { |
+ dragObj.addClass(config.onDragClass); |
+ } else { |
+ dragObj.css(config.onDragStyle); |
+ } |
+ // If we're over a row then move the dragged row to there so that the user sees the |
+ // effect dynamically |
+ var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); |
+ if (currentRow) { |
+ // TODO worry about what happens when there are multiple TBODIES |
+ if (movingDown && jQuery.tableDnD.dragObject != currentRow) { |
+ jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); |
+ } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { |
+ jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); |
+ } |
+ } |
+ } |
+ |
+ return false; |
+ }, |
+ |
+ /** We're only worried about the y position really, because we can only move rows up and down */ |
+ findDropTargetRow: function(draggedRow, y) { |
+ var rows = jQuery.tableDnD.currentTable.rows; |
+ for (var i=0; i<rows.length; i++) { |
+ var row = rows[i]; |
+ var rowY = this.getPosition(row).y; |
+ var rowHeight = parseInt(row.offsetHeight)/2; |
+ if (row.offsetHeight == 0) { |
+ rowY = this.getPosition(row.firstChild).y; |
+ rowHeight = parseInt(row.firstChild.offsetHeight)/2; |
+ } |
+ // Because we always have to insert before, we need to offset the height a bit |
+ if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { |
+ // that's the row we're over |
+ // If it's the same as the current row, ignore it |
+ if (row == draggedRow) {return null;} |
+ var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
+ if (config.onAllowDrop) { |
+ if (config.onAllowDrop(draggedRow, row)) { |
+ return row; |
+ } else { |
+ return null; |
+ } |
+ } else { |
+ // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) |
+ var nodrop = $(row).hasClass("nodrop"); |
+ if (! nodrop) { |
+ return row; |
+ } else { |
+ return null; |
+ } |
+ } |
+ return row; |
+ } |
+ } |
+ return null; |
+ }, |
+ |
+ mouseup: function(e) { |
+ if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) { |
+ var droppedRow = jQuery.tableDnD.dragObject; |
+ var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
+ // If we have a dragObject, then we need to release it, |
+ // The row will already have been moved to the right place so we just reset stuff |
+ if (config.onDragClass) { |
+ jQuery(droppedRow).removeClass(config.onDragClass); |
+ } else { |
+ jQuery(droppedRow).css(config.onDropStyle); |
+ } |
+ jQuery.tableDnD.dragObject = null; |
+ if (config.onDrop) { |
+ // Call the onDrop method if there is one |
+ config.onDrop(jQuery.tableDnD.currentTable, droppedRow); |
+ } |
+ jQuery.tableDnD.currentTable = null; // let go of the table too |
+ } |
+ }, |
+ |
+ serialize: function() { |
+ if (jQuery.tableDnD.currentTable) { |
+ var result = ""; |
+ var tableId = jQuery.tableDnD.currentTable.id; |
+ var rows = jQuery.tableDnD.currentTable.rows; |
+ for (var i=0; i<rows.length; i++) { |
+ if (result.length > 0) result += "&"; |
+ result += tableId + '[]=' + rows[i].id; |
+ } |
+ return result; |
+ } else { |
+ return "Error: No Table id set, you need to set an id on your table and every row"; |
+ } |
+ } |
+} |
+ |
+jQuery.fn.extend( |
+ { |
+ tableDnD : jQuery.tableDnD.build |
+ } |
+); |