Chromium Code Reviews| Index: tools/bug_chomper/static/third_party/jquery.tablednd.js |
| diff --git a/tools/bug_chomper/static/third_party/jquery.tablednd.js b/tools/bug_chomper/static/third_party/jquery.tablednd.js |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..6cf3a850418506e16ed63acf66833a3108b426f7 |
| --- /dev/null |
| +++ b/tools/bug_chomper/static/third_party/jquery.tablednd.js |
| @@ -0,0 +1,314 @@ |
| +/** |
|
borenet
2014/05/07 18:18:05
Not modified.
|
| + * TableDnD plug-in for JQuery, allows you to drag and drop table rows |
| + * You can set up various options to control how the system will work |
| + * Copyright © Denis Howlett <denish@isocra.com> |
| + * Licensed like jQuery, see http://docs.jquery.com/License. |
| + * |
| + * Configuration options: |
| + * |
| + * onDragStyle |
| + * This is the style that is assigned to the row during drag. There are limitations to the styles that can be |
| + * associated with a row (such as you can't assign a borderâwell you can, but it won't be |
| + * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as |
| + * a map (as used in the jQuery css(...) function). |
| + * onDropStyle |
| + * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations |
| + * to what you can do. Also this replaces the original style, so again consider using onDragClass which |
| + * is simply added and then removed on drop. |
| + * onDragClass |
| + * This class is added for the duration of the drag and then removed when the row is dropped. It is more |
| + * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default |
| + * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your |
| + * stylesheet. |
| + * onDrop |
| + * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table |
| + * and the row that was dropped. You can work out the new order of the rows by using |
| + * table.rows. |
| + * onDragStart |
| + * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the |
| + * table and the row which the user has started to drag. |
| + * onAllowDrop |
| + * Pass a function that will be called as a row is over another row. If the function returns true, allow |
| + * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under |
| + * the cursor. It returns a boolean: true allows the drop, false doesn't allow it. |
| + * scrollAmount |
| + * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the |
| + * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2, |
| + * FF3 beta) |
| + * |
| + * Other ways to control behaviour: |
| + * |
| + * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows |
| + * that you don't want to be draggable. |
| + * |
| + * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form |
| + * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have |
| + * an ID as must all the rows. |
| + * |
| + * Known problems: |
| + * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0 |
| + * |
| + * Version 0.2: 2008-02-20 First public version |
| + * Version 0.3: 2008-02-07 Added onDragStart option |
| + * Made the scroll amount configurable (default is 5 as before) |
| + * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes |
| + * Added onAllowDrop to control dropping |
| + * Fixed a bug which meant that you couldn't set the scroll amount in both directions |
| + * Added serialise method |
| + */ |
| +jQuery.tableDnD = { |
| + /** Keep hold of the current table being dragged */ |
| + currentTable : null, |
| + /** Keep hold of the current drag object if any */ |
| + dragObject: null, |
| + /** The current mouse offset */ |
| + mouseOffset: null, |
| + /** Remember the old value of Y so that we don't do too much processing */ |
| + oldY: 0, |
| + |
| + /** Actually build the structure */ |
| + build: function(options) { |
| + // Make sure options exists |
| + options = options || {}; |
| + // Set up the defaults if any |
| + |
| + this.each(function() { |
| + // Remember the options |
| + this.tableDnDConfig = { |
| + onDragStyle: options.onDragStyle, |
| + onDropStyle: options.onDropStyle, |
| + // Add in the default class for whileDragging |
| + onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag", |
| + onDrop: options.onDrop, |
| + onDragStart: options.onDragStart, |
| + scrollAmount: options.scrollAmount ? options.scrollAmount : 5 |
| + }; |
| + // Now make the rows draggable |
| + jQuery.tableDnD.makeDraggable(this); |
| + }); |
| + |
| + // Now we need to capture the mouse up and mouse move event |
| + // We can use bind so that we don't interfere with other event handlers |
| + jQuery(document) |
| + .bind('mousemove', jQuery.tableDnD.mousemove) |
| + .bind('mouseup', jQuery.tableDnD.mouseup); |
| + |
| + // Don't break the chain |
| + return this; |
| + }, |
| + |
| + /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ |
| + makeDraggable: function(table) { |
| + // Now initialise the rows |
| + var rows = table.rows; //getElementsByTagName("tr") |
| + var config = table.tableDnDConfig; |
| + for (var i=0; i<rows.length; i++) { |
| + // To make non-draggable rows, add the nodrag class (eg for Category and Header rows) |
| + // inspired by John Tarr and Famic |
| + var nodrag = $(rows[i]).hasClass("nodrag"); |
| + if (! nodrag) { //There is no NoDnD attribute on rows I want to drag |
| + jQuery(rows[i]).mousedown(function(ev) { |
| + if (ev.target.tagName == "TD") { |
| + jQuery.tableDnD.dragObject = this; |
| + jQuery.tableDnD.currentTable = table; |
| + jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); |
| + if (config.onDragStart) { |
| + // Call the onDrop method if there is one |
| + config.onDragStart(table, this); |
| + } |
| + return false; |
| + } |
| + }).css("cursor", "move"); // Store the tableDnD object |
| + } |
| + } |
| + }, |
| + |
| + /** Get the mouse coordinates from the event (allowing for browser differences) */ |
| + mouseCoords: function(ev){ |
| + if(ev.pageX || ev.pageY){ |
| + return {x:ev.pageX, y:ev.pageY}; |
| + } |
| + return { |
| + x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, |
| + y:ev.clientY + document.body.scrollTop - document.body.clientTop |
| + }; |
| + }, |
| + |
| + /** Given a target element and a mouse event, get the mouse offset from that element. |
| + To do this we need the element's position and the mouse position */ |
| + getMouseOffset: function(target, ev) { |
| + ev = ev || window.event; |
| + |
| + var docPos = this.getPosition(target); |
| + var mousePos = this.mouseCoords(ev); |
| + return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; |
| + }, |
| + |
| + /** Get the position of an element by going up the DOM tree and adding up all the offsets */ |
| + getPosition: function(e){ |
| + var left = 0; |
| + var top = 0; |
| + /** Safari fix -- thanks to Luis Chato for this! */ |
| + if (e.offsetHeight == 0) { |
| + /** Safari 2 doesn't correctly grab the offsetTop of a table row |
| + this is detailed here: |
| + http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ |
| + the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. |
| + note that firefox will return a text node as a first child, so designing a more thorough |
| + solution may need to take that into account, for now this seems to work in firefox, safari, ie */ |
| + e = e.firstChild; // a table cell |
| + } |
| + |
| + while (e.offsetParent){ |
| + left += e.offsetLeft; |
| + top += e.offsetTop; |
| + e = e.offsetParent; |
| + } |
| + |
| + left += e.offsetLeft; |
| + top += e.offsetTop; |
| + |
| + return {x:left, y:top}; |
| + }, |
| + |
| + mousemove: function(ev) { |
| + if (jQuery.tableDnD.dragObject == null) { |
| + return; |
| + } |
| + |
| + var dragObj = jQuery(jQuery.tableDnD.dragObject); |
| + var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
| + var mousePos = jQuery.tableDnD.mouseCoords(ev); |
| + var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; |
| + //auto scroll the window |
| + var yOffset = window.pageYOffset; |
| + if (document.all) { |
| + // Windows version |
| + //yOffset=document.body.scrollTop; |
| + if (typeof document.compatMode != 'undefined' && |
| + document.compatMode != 'BackCompat') { |
| + yOffset = document.documentElement.scrollTop; |
| + } |
| + else if (typeof document.body != 'undefined') { |
| + yOffset=document.body.scrollTop; |
| + } |
| + |
| + } |
| + |
| + if (mousePos.y-yOffset < config.scrollAmount) { |
| + window.scrollBy(0, -config.scrollAmount); |
| + } else { |
| + var windowHeight = window.innerHeight ? window.innerHeight |
| + : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; |
| + if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { |
| + window.scrollBy(0, config.scrollAmount); |
| + } |
| + } |
| + |
| + |
| + if (y != jQuery.tableDnD.oldY) { |
| + // work out if we're going up or down... |
| + var movingDown = y > jQuery.tableDnD.oldY; |
| + // update the old value |
| + jQuery.tableDnD.oldY = y; |
| + // update the style to show we're dragging |
| + if (config.onDragClass) { |
| + dragObj.addClass(config.onDragClass); |
| + } else { |
| + dragObj.css(config.onDragStyle); |
| + } |
| + // If we're over a row then move the dragged row to there so that the user sees the |
| + // effect dynamically |
| + var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); |
| + if (currentRow) { |
| + // TODO worry about what happens when there are multiple TBODIES |
| + if (movingDown && jQuery.tableDnD.dragObject != currentRow) { |
| + jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); |
| + } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { |
| + jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); |
| + } |
| + } |
| + } |
| + |
| + return false; |
| + }, |
| + |
| + /** We're only worried about the y position really, because we can only move rows up and down */ |
| + findDropTargetRow: function(draggedRow, y) { |
| + var rows = jQuery.tableDnD.currentTable.rows; |
| + for (var i=0; i<rows.length; i++) { |
| + var row = rows[i]; |
| + var rowY = this.getPosition(row).y; |
| + var rowHeight = parseInt(row.offsetHeight)/2; |
| + if (row.offsetHeight == 0) { |
| + rowY = this.getPosition(row.firstChild).y; |
| + rowHeight = parseInt(row.firstChild.offsetHeight)/2; |
| + } |
| + // Because we always have to insert before, we need to offset the height a bit |
| + if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { |
| + // that's the row we're over |
| + // If it's the same as the current row, ignore it |
| + if (row == draggedRow) {return null;} |
| + var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
| + if (config.onAllowDrop) { |
| + if (config.onAllowDrop(draggedRow, row)) { |
| + return row; |
| + } else { |
| + return null; |
| + } |
| + } else { |
| + // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) |
| + var nodrop = $(row).hasClass("nodrop"); |
| + if (! nodrop) { |
| + return row; |
| + } else { |
| + return null; |
| + } |
| + } |
| + return row; |
| + } |
| + } |
| + return null; |
| + }, |
| + |
| + mouseup: function(e) { |
| + if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) { |
| + var droppedRow = jQuery.tableDnD.dragObject; |
| + var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
| + // If we have a dragObject, then we need to release it, |
| + // The row will already have been moved to the right place so we just reset stuff |
| + if (config.onDragClass) { |
| + jQuery(droppedRow).removeClass(config.onDragClass); |
| + } else { |
| + jQuery(droppedRow).css(config.onDropStyle); |
| + } |
| + jQuery.tableDnD.dragObject = null; |
| + if (config.onDrop) { |
| + // Call the onDrop method if there is one |
| + config.onDrop(jQuery.tableDnD.currentTable, droppedRow); |
| + } |
| + jQuery.tableDnD.currentTable = null; // let go of the table too |
| + } |
| + }, |
| + |
| + serialize: function() { |
| + if (jQuery.tableDnD.currentTable) { |
| + var result = ""; |
| + var tableId = jQuery.tableDnD.currentTable.id; |
| + var rows = jQuery.tableDnD.currentTable.rows; |
| + for (var i=0; i<rows.length; i++) { |
| + if (result.length > 0) result += "&"; |
| + result += tableId + '[]=' + rows[i].id; |
| + } |
| + return result; |
| + } else { |
| + return "Error: No Table id set, you need to set an id on your table and every row"; |
| + } |
| + } |
| +} |
| + |
| +jQuery.fn.extend( |
| + { |
| + tableDnD : jQuery.tableDnD.build |
| + } |
| +); |