Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(315)

Unified Diff: src/gpu/effects/GrDashingEffect.cpp

Issue 274673004: Add Dashing gpu effect for simple dashed lines (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Updates Created 6 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« src/gpu/effects/GrDashingEffect.h ('K') | « src/gpu/effects/GrDashingEffect.h ('k') | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/effects/GrDashingEffect.cpp
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..992178b5a4e35cb466ee9ba643510462d65ea419
--- /dev/null
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -0,0 +1,182 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrDashingEffect.h"
+
+#include "gl/GrGLEffect.h"
+#include "gl/GrGLSL.h"
+#include "GrTBackendEffectFactory.h"
+
+#include "SkPath.h"
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GrGLDashingEffect : public GrGLEffect {
+public:
+ GrGLDashingEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+
+ virtual void emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+private:
+ GrGLUniformManager::UniformHandle fRectUniform;
+ GrGLUniformManager::UniformHandle fIntervalUniform;
+ SkRect fPrevRect;
+ SkScalar fPrevIntervalLength;
+ typedef GrGLEffect INHERITED;
+};
+
+GrGLDashingEffect::GrGLDashingEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED (factory) {
+ fPrevRect.fLeft = SK_ScalarNaN;
+ fPrevIntervalLength = SK_ScalarMax;
+
+}
+
+void GrGLDashingEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) {
+ const GrDashingEffect& de = drawEffect.castEffect<GrDashingEffect>();
+ const char *rectName;
+ // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
+ // respectively.
+ fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec4f_GrSLType,
+ "rect",
+ &rectName);
+ const char *intervalName;
+ // The interval uniform's refers to the total length of the interval (on + off)
+ fIntervalUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType,
+ "interval",
+ &intervalName);
+ // transforms all points so that we can compare them to our test rect
+ builder->fsCodeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n",
+ coords[0].c_str(), coords[0].c_str(), intervalName, intervalName);
+ builder->fsCodeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", coords[0].c_str());
+ if (GrEffectEdgeTypeIsAA(de.getEdgeType())) {
+ // The amount of coverage removed in x and y by the edges is computed as a pair of negative
+ // numbers, xSub and ySub.
+ builder->fsCodeAppend("\t\tfloat xSub, ySub;\n");
+ builder->fsCodeAppendf("\t\txSub = min(fragPosShifted.x - %s.x, 0.0);\n", rectName);
+ builder->fsCodeAppendf("\t\txSub += min(%s.z - fragPosShifted.x, 0.0);\n", rectName);
+ builder->fsCodeAppendf("\t\tySub = min(fragPosShifted.y - %s.y, 0.0);\n", rectName);
+ builder->fsCodeAppendf("\t\tySub += min(%s.w - fragPosShifted.y, 0.0);\n", rectName);
+ // Now compute coverage in x and y and multiply them to get the fraction of the pixel
+ // covered.
+ builder->fsCodeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
+ } else {
+ // Assuming the bounding geometry is tight so no need to check y values
+ builder->fsCodeAppendf("\t\tfloat alpha = 1.0;\n");
+ builder->fsCodeAppendf("\t\talpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName);
+ builder->fsCodeAppendf("\t\talpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;\n", rectName);
+ }
+ builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
+}
+
+void GrGLDashingEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+ const GrDashingEffect& de = drawEffect.castEffect<GrDashingEffect>();
+ const SkRect& rect = de.getRect();
+ SkScalar intervalLength = de.getIntervalLength();
+ if (rect != fPrevRect || intervalLength != fPrevIntervalLength) {
+ uman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f,
+ rect.fRight - 0.5f, rect.fBottom - 0.5f);
+ uman.set1f(fIntervalUniform, intervalLength);
+ fPrevRect = rect;
+ fPrevIntervalLength = intervalLength;
+ }
+}
+
+GrGLEffect::EffectKey GrGLDashingEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ const GrDashingEffect& de = drawEffect.castEffect<GrDashingEffect>();
+ return de.getEdgeType();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GrEffectRef* GrDashingEffect::Create(GrEffectEdgeType edgeType, const DashInfo& info,
+ const SkMatrix& matrix, SkScalar strokeWidth) {
+ if (info.fCount != 2) {
+ return NULL;
+ }
+
+ return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrDashingEffect,
+ (edgeType, info, matrix, strokeWidth))));
+}
+
+GrDashingEffect::~GrDashingEffect() {}
+
+void GrDashingEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
+ *validFlags = 0;
+}
+
+const GrBackendEffectFactory& GrDashingEffect::getFactory() const {
+ return GrTBackendEffectFactory<GrDashingEffect>::getInstance();
+}
+
+GrDashingEffect::GrDashingEffect(GrEffectEdgeType edgeType, const DashInfo& info,
+ const SkMatrix& matrix, SkScalar strokeWidth)
+ : fEdgeType(edgeType)
+ , fCoordTransform(kLocal_GrCoordSet, matrix) {
+ SkScalar onLen = info.fIntervals[0];
+ SkScalar offLen = info.fIntervals[1];
+ SkScalar halfOffLen = SkScalarHalf(offLen);
+ SkScalar halfStroke = SkScalarHalf(strokeWidth);
+ fIntervalLength = onLen + offLen;
+ fRect.set(halfOffLen, -halfStroke, halfOffLen + onLen, halfStroke);
+
+ addCoordTransform(&fCoordTransform);
+}
+
+bool GrDashingEffect::onIsEqual(const GrEffect& other) const {
+ const GrDashingEffect& de = CastEffect<GrDashingEffect>(other);
+ return (fEdgeType == de.fEdgeType &&
+ fCoordTransform == de.fCoordTransform &&
+ fRect == de.fRect &&
+ fIntervalLength == de.fIntervalLength);
+}
+
+GR_DEFINE_EFFECT_TEST(GrDashingEffect);
+
+GrEffectRef* GrDashingEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ GrEffectRef* effect;
+ SkMatrix m;
+ m.reset();
+ GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(random->nextULessThan(
+ kGrEffectEdgeTypeCnt));
+ SkScalar strokeWidth = random->nextRangeScalar(0, 100.f);
+ DashInfo info;
+ info.fCount = 2;
+ SkAutoTArray<SkScalar> intervals(info.fCount);
+ info.fIntervals = intervals.get();
+ info.fIntervals[0] = random->nextRangeScalar(0, 10.f);
+ info.fIntervals[1] = random->nextRangeScalar(0, 10.f);
+ info.fPhase = random->nextRangeScalar(0, info.fIntervals[0] + info.fIntervals[1]);
+
+ effect = GrDashingEffect::Create(edgeType, info, m, strokeWidth);
+ return effect;
+}
+
« src/gpu/effects/GrDashingEffect.h ('K') | « src/gpu/effects/GrDashingEffect.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698