| Index: ui/events/blink/input_handler_proxy.cc
|
| diff --git a/ui/events/blink/input_handler_proxy.cc b/ui/events/blink/input_handler_proxy.cc
|
| index 9e93d478e93aedff7a48160faadf69ac27caed55..bb002e4d4c61ba4d6ddbad68bd503f1e5e44a3ee 100644
|
| --- a/ui/events/blink/input_handler_proxy.cc
|
| +++ b/ui/events/blink/input_handler_proxy.cc
|
| @@ -311,7 +311,7 @@ void InputHandlerProxy::HandleInputEventWithLatencyInfo(
|
| // Note: Other input can race ahead of gesture input as they don't have to go
|
| // through the queue, but we believe it's OK to do so.
|
| if (!compositor_event_queue_ ||
|
| - !IsGestureScollOrPinch(event_with_callback->event().type())) {
|
| + !IsGestureScrollOrFlingOrPinch(event_with_callback->event().type())) {
|
| DispatchSingleInputEvent(std::move(event_with_callback),
|
| tick_clock_->NowTicks());
|
| return;
|
| @@ -336,7 +336,7 @@ void InputHandlerProxy::DispatchSingleInputEvent(
|
| std::unique_ptr<EventWithCallback> event_with_callback,
|
| const base::TimeTicks now) {
|
| if (compositor_event_queue_ &&
|
| - IsGestureScollOrPinch(event_with_callback->event().type())) {
|
| + IsGestureScrollOrFlingOrPinch(event_with_callback->event().type())) {
|
| // Report the coalesced count only for continuous events to avoid the noise
|
| // from non-continuous events.
|
| if (IsContinuousGestureEvent(event_with_callback->event().type())) {
|
|
|