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Side by Side Diff: third_party/WebKit/Source/modules/compositorworker/AnimationWorkletGlobalScope.cpp

Issue 2745823002: [animation-worklet] Implement registerAnimator in worklet scope (Closed)
Patch Set: feedback Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/compositorworker/AnimationWorkletGlobalScope.h" 5 #include "modules/compositorworker/AnimationWorkletGlobalScope.h"
6 6
7 #include "platform/weborigin/SecurityOrigin.h" 7 #include "platform/weborigin/SecurityOrigin.h"
8 8
9 #include "bindings/core/v8/ExceptionState.h"
10 #include "bindings/core/v8/V8BindingMacros.h"
11 #include "bindings/core/v8/WorkerOrWorkletScriptController.h"
12 #include "core/dom/ExceptionCode.h"
13
9 namespace blink { 14 namespace blink {
10 15
11 AnimationWorkletGlobalScope* AnimationWorkletGlobalScope::create( 16 AnimationWorkletGlobalScope* AnimationWorkletGlobalScope::create(
12 const KURL& url, 17 const KURL& url,
13 const String& userAgent, 18 const String& userAgent,
14 PassRefPtr<SecurityOrigin> securityOrigin, 19 PassRefPtr<SecurityOrigin> securityOrigin,
15 v8::Isolate* isolate, 20 v8::Isolate* isolate,
16 WorkerThread* thread) { 21 WorkerThread* thread) {
17 return new AnimationWorkletGlobalScope( 22 return new AnimationWorkletGlobalScope(
18 url, userAgent, std::move(securityOrigin), isolate, thread); 23 url, userAgent, std::move(securityOrigin), isolate, thread);
19 } 24 }
20 25
21 AnimationWorkletGlobalScope::AnimationWorkletGlobalScope( 26 AnimationWorkletGlobalScope::AnimationWorkletGlobalScope(
22 const KURL& url, 27 const KURL& url,
23 const String& userAgent, 28 const String& userAgent,
24 PassRefPtr<SecurityOrigin> securityOrigin, 29 PassRefPtr<SecurityOrigin> securityOrigin,
25 v8::Isolate* isolate, 30 v8::Isolate* isolate,
26 WorkerThread* thread) 31 WorkerThread* thread)
27 : ThreadedWorkletGlobalScope(url, 32 : ThreadedWorkletGlobalScope(url,
28 userAgent, 33 userAgent,
29 std::move(securityOrigin), 34 std::move(securityOrigin),
30 isolate, 35 isolate,
31 thread) {} 36 thread) {}
32 37
33 AnimationWorkletGlobalScope::~AnimationWorkletGlobalScope() {} 38 AnimationWorkletGlobalScope::~AnimationWorkletGlobalScope() {}
34 39
40 DEFINE_TRACE(AnimationWorkletGlobalScope) {
41 visitor->trace(m_animatorDefinitions);
42 visitor->trace(m_animators);
43 ThreadedWorkletGlobalScope::trace(visitor);
44 }
45
46 void AnimationWorkletGlobalScope::dispose() {
47 // Clear animators and definitions to avoid reference cycle.
48 m_animatorDefinitions.clear();
49 m_animators.clear();
50 ThreadedWorkletGlobalScope::dispose();
51 }
52
53 void AnimationWorkletGlobalScope::registerAnimator(
54 const String& name,
55 const ScriptValue& ctorValue,
56 ExceptionState& exceptionState) {
57 if (m_animatorDefinitions.contains(name)) {
58 exceptionState.throwDOMException(
59 NotSupportedError,
60 "A class with name:'" + name + "' is already registered.");
61 return;
62 }
63
64 if (name.isEmpty()) {
65 exceptionState.throwTypeError("The empty string is not a valid name.");
66 return;
67 }
68
69 v8::Isolate* isolate = scriptController()->getScriptState()->isolate();
70 v8::Local<v8::Context> context = scriptController()->context();
71
72 DCHECK(ctorValue.v8Value()->IsFunction());
73 v8::Local<v8::Function> constructor =
74 v8::Local<v8::Function>::Cast(ctorValue.v8Value());
75
76 v8::Local<v8::Value> prototypeValue;
77 if (!v8Call(constructor->Get(context, v8String(isolate, "prototype")),
78 prototypeValue))
79 return;
80
81 if (isUndefinedOrNull(prototypeValue)) {
82 exceptionState.throwTypeError(
83 "The 'prototype' object on the class does not exist.");
84 return;
85 }
86
87 if (!prototypeValue->IsObject()) {
88 exceptionState.throwTypeError(
89 "The 'prototype' property on the class is not an object.");
90 return;
91 }
92
93 v8::Local<v8::Object> prototype = v8::Local<v8::Object>::Cast(prototypeValue);
94
95 v8::Local<v8::Value> animateValue;
96 if (!v8Call(prototype->Get(context, v8String(isolate, "animate")),
97 animateValue))
98 return;
99
100 if (isUndefinedOrNull(animateValue)) {
101 exceptionState.throwTypeError(
102 "The 'animate' function on the prototype does not exist.");
103 return;
104 }
105
106 if (!animateValue->IsFunction()) {
107 exceptionState.throwTypeError(
108 "The 'animate' property on the prototype is not a function.");
109 return;
110 }
flackr 2017/03/14 18:30:29 I still think the assertions about the animate fun
111
112 v8::Local<v8::Function> animate = v8::Local<v8::Function>::Cast(animateValue);
113
114 AnimatorDefinition* definition = AnimatorDefinition::create(
115 scriptController()->getScriptState(), constructor, animate);
116 m_animatorDefinitions.set(name, definition);
117
118 // Immediately instantiate an animator for the registered definition.
119 // TODO(majidvp): Remove this once you add alternative way to instantiate
120 m_animators.push_back(definition->createInstance());
121 }
122
35 } // namespace blink 123 } // namespace blink
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