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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef AnimatorDefinition_h | |
| 6 #define AnimatorDefinition_h | |
| 7 | |
| 8 #include "bindings/core/v8/ScopedPersistent.h" | |
| 9 #include "platform/heap/Handle.h" | |
| 10 #include "v8/include/v8.h" | |
| 11 | |
| 12 namespace blink { | |
| 13 | |
| 14 class ScriptState; | |
| 15 class Animator; | |
| 16 | |
| 17 // This class represents a valid registered Javascript animator. Note that it | |
| 18 // assumed the argument passed to its constructor have been validated to have | |
| 19 // proper type. | |
| 20 // It can be used to instantiate new animators and also to call the Javascript | |
| 21 // 'animate' callback one a given instance. | |
| 22 class AnimatorDefinition final | |
| 23 : public GarbageCollectedFinalized<AnimatorDefinition> { | |
| 24 public: | |
| 25 static AnimatorDefinition* create(ScriptState*, | |
| 26 v8::Local<v8::Function> constructor, | |
| 27 v8::Local<v8::Function> animate); | |
| 28 | |
| 29 ~AnimatorDefinition(); | |
| 30 DEFINE_INLINE_TRACE() {} | |
| 31 | |
| 32 Animator* createInstance(); | |
| 33 | |
| 34 // Invoke the the Javascript 'animate' callback one the given instance. | |
|
flackr
2017/03/13 19:04:52
nit: s/one/on
majidvp
2017/03/13 22:07:54
removed.
| |
| 35 // TODO(majidvp): should take a list of proxies | |
| 36 void animate(v8::Local<v8::Object> animatorInstance); | |
| 37 | |
| 38 private: | |
| 39 AnimatorDefinition(ScriptState*, | |
| 40 v8::Local<v8::Function> constructor, | |
| 41 v8::Local<v8::Function> animate); | |
| 42 | |
| 43 RefPtr<ScriptState> m_scriptState; | |
| 44 | |
| 45 // This object keeps the constructor function, and animate function alive. | |
|
flackr
2017/03/13 19:04:52
Isn't the animate function kept alive through the
majidvp
2017/03/13 22:07:53
Mainly so it does not change. We can choose to loo
flackr
2017/03/14 18:30:29
Let's call out in the comment that we keep the ori
| |
| 46 // It needs to be destroyed to break a reference cycle between it and the | |
| 47 // AnimationWorkletGlobalScope. | |
| 48 ScopedPersistent<v8::Function> m_constructor; | |
| 49 ScopedPersistent<v8::Function> m_animate; | |
| 50 }; | |
| 51 | |
| 52 } // namespace blink | |
| 53 | |
| 54 #endif // AnimatorDefinition_h | |
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