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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "modules/compositorworker/AnimatorDefinition.h" | |
| 6 | |
| 7 #include "bindings/core/v8/ScriptState.h" | |
| 8 #include "bindings/core/v8/V8Binding.h" | |
| 9 #include "bindings/core/v8/V8ObjectConstructor.h" | |
| 10 #include "core/dom/ExecutionContext.h" | |
| 11 #include "modules/compositorworker/Animator.h" | |
| 12 | |
| 13 namespace blink { | |
| 14 | |
| 15 AnimatorDefinition* AnimatorDefinition::create( | |
| 16 ScriptState* scriptState, | |
| 17 v8::Local<v8::Function> constructor, | |
| 18 v8::Local<v8::Function> animate) { | |
| 19 return new AnimatorDefinition(scriptState, constructor, animate); | |
|
flackr
2017/03/13 19:04:51
I think error checking the animate function on the
| |
| 20 } | |
| 21 | |
| 22 AnimatorDefinition::AnimatorDefinition(ScriptState* scriptState, | |
| 23 v8::Local<v8::Function> constructor, | |
| 24 v8::Local<v8::Function> animate) | |
| 25 : m_scriptState(scriptState), | |
| 26 m_constructor(scriptState->isolate(), constructor), | |
| 27 m_animate(scriptState->isolate(), animate) {} | |
| 28 | |
| 29 AnimatorDefinition::~AnimatorDefinition() {} | |
| 30 | |
| 31 Animator* AnimatorDefinition::createInstance() { | |
| 32 v8::Isolate* isolate = m_scriptState->isolate(); | |
| 33 v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate); | |
| 34 DCHECK(!isUndefinedOrNull(constructor)); | |
| 35 | |
| 36 v8::Local<v8::Object> instance; | |
| 37 if (!V8ObjectConstructor::newInstance(isolate, constructor) | |
| 38 .ToLocal(&instance)) { | |
| 39 instance = v8::Local<v8::Object>(); | |
| 40 } | |
| 41 | |
| 42 return Animator::create(m_scriptState.get(), this, instance); | |
| 43 } | |
| 44 | |
| 45 void AnimatorDefinition::animate(v8::Local<v8::Object> animatorInstance) { | |
| 46 ScriptState::Scope scope(m_scriptState.get()); | |
| 47 | |
| 48 v8::Isolate* isolate = m_scriptState->isolate(); | |
| 49 | |
| 50 if (isUndefinedOrNull(animatorInstance)) | |
| 51 return; | |
| 52 | |
| 53 v8::Local<v8::Function> animate = m_animate.newLocal(isolate); | |
| 54 | |
| 55 v8::TryCatch block(isolate); | |
| 56 block.SetVerbose(true); | |
| 57 | |
| 58 V8ScriptRunner::callFunction(animate, m_scriptState->getExecutionContext(), | |
| 59 animatorInstance, 0, nullptr, isolate); | |
| 60 | |
| 61 // The animate function may have produced an error! | |
| 62 if (block.HasCaught()) | |
|
flackr
2017/03/13 19:04:51
Should we not be catching this error? Or logging i
| |
| 63 return; | |
| 64 } | |
| 65 | |
| 66 } // namespace blink | |
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