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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "modules/compositorworker/Animator.h" | |
| 6 | |
| 7 #include "bindings/core/v8/ScriptState.h" | |
| 8 #include "modules/compositorworker/AnimatorDefinition.h" | |
| 9 | |
| 10 namespace blink { | |
| 11 | |
| 12 Animator* Animator::create(ScriptState* scriptState, | |
| 13 AnimatorDefinition* definition, | |
| 14 v8::Local<v8::Object> instance) { | |
| 15 return new Animator(scriptState, definition, instance); | |
| 16 } | |
| 17 | |
| 18 Animator::Animator(ScriptState* scriptState, | |
| 19 AnimatorDefinition* definition, | |
| 20 v8::Local<v8::Object> instance) | |
| 21 : m_scriptState(scriptState), | |
| 22 m_definition(definition), | |
| 23 m_instance(scriptState->isolate(), instance) {} | |
| 24 | |
| 25 Animator::~Animator() {} | |
| 26 | |
| 27 DEFINE_TRACE(Animator) { | |
| 28 visitor->trace(m_definition); | |
| 29 } | |
| 30 | |
| 31 void Animator::animate() const { | |
|
flackr
2017/03/13 19:04:51
Is animate ever called? Can we test it?
majidvp
2017/03/13 22:07:53
Removed to be added in a later patch.
| |
| 32 v8::Local<v8::Object> instance = | |
| 33 m_instance.newLocal(m_scriptState->isolate()); | |
| 34 m_definition->animate(instance); | |
| 35 } | |
| 36 | |
| 37 } // namespace blink | |
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