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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/frame/immersive_mode_controller_ash.h" | 5 #include "chrome/browser/ui/views/frame/immersive_mode_controller_ash.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
11 #include "ash/shell.h" | 11 #include "ash/shell.h" |
12 #include "ash/wm/window_properties.h" | 12 #include "ash/wm/window_state.h" |
13 #include "base/command_line.h" | |
14 #include "chrome/browser/chrome_notification_types.h" | 13 #include "chrome/browser/chrome_notification_types.h" |
15 #include "chrome/browser/ui/fullscreen/fullscreen_controller.h" | 14 #include "chrome/browser/ui/fullscreen/fullscreen_controller.h" |
16 #include "chrome/browser/ui/immersive_fullscreen_configuration.h" | 15 #include "chrome/browser/ui/immersive_fullscreen_configuration.h" |
17 #include "chrome/browser/ui/views/bookmarks/bookmark_bar_view.h" | 16 #include "chrome/browser/ui/views/bookmarks/bookmark_bar_view.h" |
18 #include "chrome/browser/ui/views/frame/top_container_view.h" | 17 #include "chrome/browser/ui/views/frame/top_container_view.h" |
19 #include "content/public/browser/notification_service.h" | 18 #include "content/public/browser/notification_service.h" |
20 #include "content/public/browser/web_contents.h" | |
21 #include "content/public/browser/web_contents_view.h" | |
22 #include "ui/aura/client/activation_client.h" | 19 #include "ui/aura/client/activation_client.h" |
23 #include "ui/aura/client/aura_constants.h" | 20 #include "ui/aura/client/aura_constants.h" |
24 #include "ui/aura/client/capture_client.h" | 21 #include "ui/aura/client/capture_client.h" |
25 #include "ui/aura/client/cursor_client.h" | 22 #include "ui/aura/client/cursor_client.h" |
26 #include "ui/aura/client/screen_position_client.h" | 23 #include "ui/aura/client/screen_position_client.h" |
27 #include "ui/aura/env.h" | 24 #include "ui/aura/env.h" |
28 #include "ui/aura/root_window.h" | 25 #include "ui/aura/root_window.h" |
29 #include "ui/aura/window.h" | 26 #include "ui/aura/window.h" |
30 #include "ui/gfx/animation/slide_animation.h" | 27 #include "ui/gfx/animation/slide_animation.h" |
31 #include "ui/views/bubble/bubble_delegate.h" | 28 #include "ui/views/bubble/bubble_delegate.h" |
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260 //////////////////////////////////////////////////////////////////////////////// | 257 //////////////////////////////////////////////////////////////////////////////// |
261 | 258 |
262 ImmersiveModeControllerAsh::ImmersiveModeControllerAsh() | 259 ImmersiveModeControllerAsh::ImmersiveModeControllerAsh() |
263 : delegate_(NULL), | 260 : delegate_(NULL), |
264 widget_(NULL), | 261 widget_(NULL), |
265 top_container_(NULL), | 262 top_container_(NULL), |
266 observers_enabled_(false), | 263 observers_enabled_(false), |
267 enabled_(false), | 264 enabled_(false), |
268 reveal_state_(CLOSED), | 265 reveal_state_(CLOSED), |
269 revealed_lock_count_(0), | 266 revealed_lock_count_(0), |
270 tab_indicator_visibility_(TAB_INDICATORS_HIDE), | |
271 mouse_x_when_hit_top_in_screen_(-1), | 267 mouse_x_when_hit_top_in_screen_(-1), |
272 gesture_begun_(false), | 268 gesture_begun_(false), |
273 native_window_(NULL), | 269 native_window_(NULL), |
274 animation_(new gfx::SlideAnimation(this)), | 270 animation_(new gfx::SlideAnimation(this)), |
275 animations_disabled_for_test_(false), | 271 animations_disabled_for_test_(false), |
276 weak_ptr_factory_(this) { | 272 weak_ptr_factory_(this) { |
277 } | 273 } |
278 | 274 |
279 ImmersiveModeControllerAsh::~ImmersiveModeControllerAsh() { | 275 ImmersiveModeControllerAsh::~ImmersiveModeControllerAsh() { |
280 // The browser view is being destroyed so there's no need to update its | 276 // The browser view is being destroyed so there's no need to update its |
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308 void ImmersiveModeControllerAsh::Init( | 304 void ImmersiveModeControllerAsh::Init( |
309 Delegate* delegate, | 305 Delegate* delegate, |
310 views::Widget* widget, | 306 views::Widget* widget, |
311 views::View* top_container) { | 307 views::View* top_container) { |
312 delegate_ = delegate; | 308 delegate_ = delegate; |
313 widget_ = widget; | 309 widget_ = widget; |
314 // Browser view is detached from its widget during destruction. Cache the | 310 // Browser view is detached from its widget during destruction. Cache the |
315 // window pointer so |this| can stop observing during destruction. | 311 // window pointer so |this| can stop observing during destruction. |
316 native_window_ = widget_->GetNativeWindow(); | 312 native_window_ = widget_->GetNativeWindow(); |
317 top_container_ = top_container; | 313 top_container_ = top_container; |
318 | |
319 // Optionally allow the tab indicators to be hidden. | |
320 if (CommandLine::ForCurrentProcess()-> | |
321 HasSwitch(ash::switches::kAshImmersiveHideTabIndicators)) { | |
322 tab_indicator_visibility_ = TAB_INDICATORS_FORCE_HIDE; | |
323 } | |
324 } | 314 } |
325 | 315 |
326 void ImmersiveModeControllerAsh::SetEnabled(bool enabled) { | 316 void ImmersiveModeControllerAsh::SetEnabled(bool enabled) { |
327 DCHECK(native_window_) << "Must initialize before enabling"; | 317 DCHECK(native_window_) << "Must initialize before enabling"; |
328 if (enabled_ == enabled) | 318 if (enabled_ == enabled) |
329 return; | 319 return; |
330 enabled_ = enabled; | 320 enabled_ = enabled; |
331 | 321 |
332 EnableWindowObservers(enabled_); | 322 EnableWindowObservers(enabled_); |
333 | 323 |
334 UpdateUseMinimalChrome(LAYOUT_NO); | 324 if (enabled_) { |
| 325 UpdateUseMinimalChrome(LAYOUT_NO); |
335 | 326 |
336 if (enabled_) { | |
337 // Animate enabling immersive mode by sliding out the top-of-window views. | 327 // Animate enabling immersive mode by sliding out the top-of-window views. |
338 // No animation occurs if a lock is holding the top-of-window views open. | 328 // No animation occurs if a lock is holding the top-of-window views open. |
339 | 329 |
340 // Do a reveal to set the initial state for the animation. (And any | 330 // Do a reveal to set the initial state for the animation. (And any |
341 // required state in case the animation cannot run because of a lock holding | 331 // required state in case the animation cannot run because of a lock holding |
342 // the top-of-window views open.) This call has the side effect of relaying | 332 // the top-of-window views open.) This call has the side effect of relaying |
343 // out |browser_view_|'s root view. | 333 // out |browser_view_|'s root view. |
344 MaybeStartReveal(ANIMATE_NO); | 334 MaybeStartReveal(ANIMATE_NO); |
345 | 335 |
346 // Reset the located event and the focus revealed locks so that they do not | 336 // Reset the located event and the focus revealed locks so that they do not |
347 // affect whether the top-of-window views are hidden. | 337 // affect whether the top-of-window views are hidden. |
348 located_event_revealed_lock_.reset(); | 338 located_event_revealed_lock_.reset(); |
349 focus_revealed_lock_.reset(); | 339 focus_revealed_lock_.reset(); |
350 | 340 |
351 // Try doing the animation. | 341 // Try doing the animation. |
352 MaybeEndReveal(ANIMATE_SLOW); | 342 MaybeEndReveal(ANIMATE_SLOW); |
353 | 343 |
354 if (reveal_state_ == REVEALED) { | 344 if (reveal_state_ == REVEALED) { |
355 // Reveal was unsuccessful. Reacquire the revealed locks if appropriate. | 345 // Reveal was unsuccessful. Reacquire the revealed locks if appropriate. |
356 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); | 346 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); |
357 UpdateFocusRevealedLock(); | 347 UpdateFocusRevealedLock(); |
358 } | 348 } |
359 } else { | 349 } else { |
360 // Stop cursor-at-top tracking. | 350 // Stop cursor-at-top tracking. |
361 top_edge_hover_timer_.Stop(); | 351 top_edge_hover_timer_.Stop(); |
362 // Snap immediately to the closed state. | 352 // Snap immediately to the closed state. |
363 reveal_state_ = CLOSED; | 353 reveal_state_ = CLOSED; |
364 EnablePaintToLayer(false); | 354 EnablePaintToLayer(false); |
365 delegate_->SetImmersiveStyle(false); | 355 delegate_->SetImmersiveStyle(false); |
366 SetRenderWindowTopInsetsForTouch(0); | |
367 | 356 |
368 // Layout the root view so that incognito avatar icon, if any, gets laid | 357 // Layout the root view so that incognito avatar icon, if any, gets laid |
369 // out. | 358 // out. |
370 LayoutBrowserRootView(); | 359 LayoutBrowserRootView(); |
371 } | 360 } |
372 } | 361 } |
373 | 362 |
374 bool ImmersiveModeControllerAsh::IsEnabled() const { | 363 bool ImmersiveModeControllerAsh::IsEnabled() const { |
375 return enabled_; | 364 return enabled_; |
376 } | 365 } |
377 | 366 |
378 bool ImmersiveModeControllerAsh::ShouldHideTabIndicators() const { | 367 bool ImmersiveModeControllerAsh::ShouldHideTabIndicators() const { |
379 return tab_indicator_visibility_ != TAB_INDICATORS_SHOW; | 368 return ash::wm::GetWindowState(native_window_)->fullscreen_type() != |
| 369 ash::wm::FULLSCREEN_TYPE_IMMERSIVE_MINIMAL_CHROME; |
380 } | 370 } |
381 | 371 |
382 bool ImmersiveModeControllerAsh::ShouldHideTopViews() const { | 372 bool ImmersiveModeControllerAsh::ShouldHideTopViews() const { |
383 return enabled_ && reveal_state_ == CLOSED; | 373 return enabled_ && reveal_state_ == CLOSED; |
384 } | 374 } |
385 | 375 |
386 bool ImmersiveModeControllerAsh::IsRevealed() const { | 376 bool ImmersiveModeControllerAsh::IsRevealed() const { |
387 return enabled_ && reveal_state_ != CLOSED; | 377 return enabled_ && reveal_state_ != CLOSED; |
388 } | 378 } |
389 | 379 |
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597 | 587 |
598 void ImmersiveModeControllerAsh::OnRemoveTransientChild( | 588 void ImmersiveModeControllerAsh::OnRemoveTransientChild( |
599 aura::Window* window, | 589 aura::Window* window, |
600 aura::Window* transient) { | 590 aura::Window* transient) { |
601 bubble_manager_->StopObserving(transient); | 591 bubble_manager_->StopObserving(transient); |
602 } | 592 } |
603 | 593 |
604 //////////////////////////////////////////////////////////////////////////////// | 594 //////////////////////////////////////////////////////////////////////////////// |
605 // Testing interface: | 595 // Testing interface: |
606 | 596 |
607 void ImmersiveModeControllerAsh::SetForceHideTabIndicatorsForTest(bool force) { | |
608 if (force) | |
609 tab_indicator_visibility_ = TAB_INDICATORS_FORCE_HIDE; | |
610 else if (tab_indicator_visibility_ == TAB_INDICATORS_FORCE_HIDE) | |
611 tab_indicator_visibility_ = TAB_INDICATORS_HIDE; | |
612 UpdateUseMinimalChrome(LAYOUT_YES); | |
613 } | |
614 | |
615 void ImmersiveModeControllerAsh::StartRevealForTest(bool hovered) { | 597 void ImmersiveModeControllerAsh::StartRevealForTest(bool hovered) { |
616 MaybeStartReveal(ANIMATE_NO); | 598 MaybeStartReveal(ANIMATE_NO); |
617 MoveMouse(top_container_, hovered); | 599 MoveMouse(top_container_, hovered); |
618 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); | 600 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); |
619 } | 601 } |
620 | 602 |
621 void ImmersiveModeControllerAsh::SetMouseHoveredForTest(bool hovered) { | 603 void ImmersiveModeControllerAsh::SetMouseHoveredForTest(bool hovered) { |
622 MoveMouse(top_container_, hovered); | 604 MoveMouse(top_container_, hovered); |
623 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); | 605 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); |
624 } | 606 } |
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895 | 877 |
896 // Ending the reveal was unsuccessful. Reaquire the locks if appropriate. | 878 // Ending the reveal was unsuccessful. Reaquire the locks if appropriate. |
897 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); | 879 UpdateLocatedEventRevealedLock(NULL, ALLOW_REVEAL_WHILE_CLOSING_NO); |
898 UpdateFocusRevealedLock(); | 880 UpdateFocusRevealedLock(); |
899 } | 881 } |
900 } | 882 } |
901 return false; | 883 return false; |
902 } | 884 } |
903 | 885 |
904 void ImmersiveModeControllerAsh::UpdateUseMinimalChrome(Layout layout) { | 886 void ImmersiveModeControllerAsh::UpdateUseMinimalChrome(Layout layout) { |
| 887 if (!enabled_) |
| 888 return; |
| 889 |
| 890 ash::wm::FullscreenType previous_fullscreen_type = |
| 891 ash::wm::GetWindowState(native_window_)->fullscreen_type(); |
| 892 |
905 // May be NULL in tests. | 893 // May be NULL in tests. |
906 FullscreenController* fullscreen_controller = | 894 FullscreenController* fullscreen_controller = |
907 delegate_->GetFullscreenController(); | 895 delegate_->GetFullscreenController(); |
908 bool in_tab_fullscreen = fullscreen_controller ? | 896 bool in_tab_fullscreen = fullscreen_controller ? |
909 fullscreen_controller->IsFullscreenForTabOrPending() : false; | 897 fullscreen_controller->IsFullscreenForTabOrPending() : false; |
910 bool use_minimal_chrome = !in_tab_fullscreen && enabled_; | 898 ash::wm::FullscreenType fullscreen_type = in_tab_fullscreen ? |
911 native_window_->SetProperty(ash::internal::kFullscreenUsesMinimalChromeKey, | 899 ash::wm::FULLSCREEN_TYPE_IMMERSIVE_NO_CHROME : |
912 use_minimal_chrome); | 900 ash::wm::FULLSCREEN_TYPE_IMMERSIVE_MINIMAL_CHROME; |
913 | 901 |
914 TabIndicatorVisibility previous_tab_indicator_visibility = | 902 if (fullscreen_type == previous_fullscreen_type) |
915 tab_indicator_visibility_; | 903 return; |
916 if (tab_indicator_visibility_ != TAB_INDICATORS_FORCE_HIDE) { | 904 ash::wm::GetWindowState(native_window_)->SetFullscreenType(fullscreen_type); |
917 tab_indicator_visibility_ = use_minimal_chrome ? | |
918 TAB_INDICATORS_SHOW : TAB_INDICATORS_HIDE; | |
919 } | |
920 | 905 |
921 // Ash on Windows may not have a shell. | 906 // Ash on Windows may not have a shell. |
922 if (ash::Shell::HasInstance()) { | 907 if (ash::Shell::HasInstance()) { |
923 // When using minimal chrome, the shelf is auto-hidden. The auto-hidden | 908 // When using minimal chrome, the shelf is auto-hidden. The auto-hidden |
924 // shelf displays a 3px 'light bar' when it is closed. | 909 // shelf displays a 3px 'light bar' when it is closed. |
925 ash::Shell::GetInstance()->UpdateShelfVisibility(); | 910 ash::Shell::GetInstance()->UpdateShelfVisibility(); |
926 } | 911 } |
927 | 912 |
928 if (tab_indicator_visibility_ != previous_tab_indicator_visibility) { | 913 // If the top-of-window views are revealed or animating, the change will take |
929 // If the top-of-window views are revealed or animating, the change will | 914 // effect with the layout once the top-of-window views are closed. |
930 // take effect with the layout once the top-of-window views are closed. | 915 if (layout == LAYOUT_YES && reveal_state_ == CLOSED) |
931 if (layout == LAYOUT_YES && reveal_state_ == CLOSED) | 916 LayoutBrowserRootView(); |
932 LayoutBrowserRootView(); | |
933 } | |
934 } | 917 } |
935 | 918 |
936 int ImmersiveModeControllerAsh::GetAnimationDuration(Animate animate) const { | 919 int ImmersiveModeControllerAsh::GetAnimationDuration(Animate animate) const { |
937 switch (animate) { | 920 switch (animate) { |
938 case ANIMATE_NO: | 921 case ANIMATE_NO: |
939 return 0; | 922 return 0; |
940 case ANIMATE_SLOW: | 923 case ANIMATE_SLOW: |
941 return kRevealSlowAnimationDurationMs; | 924 return kRevealSlowAnimationDurationMs; |
942 case ANIMATE_FAST: | 925 case ANIMATE_FAST: |
943 return kRevealFastAnimationDurationMs; | 926 return kRevealFastAnimationDurationMs; |
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964 reveal_state_ = SLIDING_OPEN; | 947 reveal_state_ = SLIDING_OPEN; |
965 if (previous_reveal_state == CLOSED) { | 948 if (previous_reveal_state == CLOSED) { |
966 // Turn on layer painting so that we can overlap the web contents. | 949 // Turn on layer painting so that we can overlap the web contents. |
967 EnablePaintToLayer(true); | 950 EnablePaintToLayer(true); |
968 | 951 |
969 // Ensure window caption buttons are updated and the view bounds are | 952 // Ensure window caption buttons are updated and the view bounds are |
970 // computed at normal (non-immersive-style) size. The layout call moves the | 953 // computed at normal (non-immersive-style) size. The layout call moves the |
971 // top-of-window views to their initial offscreen position for the | 954 // top-of-window views to their initial offscreen position for the |
972 // animation. | 955 // animation. |
973 delegate_->SetImmersiveStyle(false); | 956 delegate_->SetImmersiveStyle(false); |
974 SetRenderWindowTopInsetsForTouch(0); | |
975 LayoutBrowserRootView(); | 957 LayoutBrowserRootView(); |
976 | 958 |
977 // Do not do any more processing if LayoutBrowserView() changed | 959 // Do not do any more processing if LayoutBrowserView() changed |
978 // |reveal_state_|. | 960 // |reveal_state_|. |
979 if (reveal_state_ != SLIDING_OPEN) { | 961 if (reveal_state_ != SLIDING_OPEN) { |
980 if (reveal_state_ == REVEALED) | 962 if (reveal_state_ == REVEALED) |
981 FOR_EACH_OBSERVER(Observer, observers_, OnImmersiveRevealStarted()); | 963 FOR_EACH_OBSERVER(Observer, observers_, OnImmersiveRevealStarted()); |
982 return; | 964 return; |
983 } | 965 } |
984 } | 966 } |
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1062 } | 1044 } |
1063 } | 1045 } |
1064 | 1046 |
1065 void ImmersiveModeControllerAsh::OnSlideClosedAnimationCompleted() { | 1047 void ImmersiveModeControllerAsh::OnSlideClosedAnimationCompleted() { |
1066 DCHECK_EQ(SLIDING_CLOSED, reveal_state_); | 1048 DCHECK_EQ(SLIDING_CLOSED, reveal_state_); |
1067 reveal_state_ = CLOSED; | 1049 reveal_state_ = CLOSED; |
1068 // Layers aren't needed after animation completes. | 1050 // Layers aren't needed after animation completes. |
1069 EnablePaintToLayer(false); | 1051 EnablePaintToLayer(false); |
1070 // Update tabstrip for closed state. | 1052 // Update tabstrip for closed state. |
1071 delegate_->SetImmersiveStyle(true); | 1053 delegate_->SetImmersiveStyle(true); |
1072 SetRenderWindowTopInsetsForTouch(kNearTopContainerDistance); | |
1073 LayoutBrowserRootView(); | 1054 LayoutBrowserRootView(); |
1074 } | 1055 } |
1075 | 1056 |
1076 bool ImmersiveModeControllerAsh::ShouldExitImmersiveFullscreen() const { | 1057 bool ImmersiveModeControllerAsh::ShouldExitImmersiveFullscreen() const { |
1077 if (!native_window_) | 1058 if (!native_window_) |
1078 return false; | 1059 return false; |
1079 | 1060 |
1080 ui::WindowShowState show_state = static_cast<ui::WindowShowState>( | 1061 ui::WindowShowState show_state = static_cast<ui::WindowShowState>( |
1081 native_window_->GetProperty(aura::client::kShowStateKey)); | 1062 native_window_->GetProperty(aura::client::kShowStateKey)); |
1082 return IsEnabled() && | 1063 return IsEnabled() && |
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1142 // the closest screen ensures that the event is from a valid bezel and can be | 1123 // the closest screen ensures that the event is from a valid bezel and can be |
1143 // interpreted as such. | 1124 // interpreted as such. |
1144 gfx::Rect screen_bounds = | 1125 gfx::Rect screen_bounds = |
1145 ash::Shell::GetScreen()->GetDisplayNearestPoint(location).bounds(); | 1126 ash::Shell::GetScreen()->GetDisplayNearestPoint(location).bounds(); |
1146 return (!screen_bounds.Contains(location) && | 1127 return (!screen_bounds.Contains(location) && |
1147 location.y() < top_container_bounds_in_screen.y() && | 1128 location.y() < top_container_bounds_in_screen.y() && |
1148 location.x() >= top_container_bounds_in_screen.x() && | 1129 location.x() >= top_container_bounds_in_screen.x() && |
1149 location.x() < top_container_bounds_in_screen.right()); | 1130 location.x() < top_container_bounds_in_screen.right()); |
1150 } | 1131 } |
1151 | 1132 |
1152 void ImmersiveModeControllerAsh::SetRenderWindowTopInsetsForTouch( | |
1153 int top_inset) { | |
1154 content::WebContents* contents = delegate_->GetWebContents(); | |
1155 if (contents) { | |
1156 aura::Window* window = contents->GetView()->GetContentNativeView(); | |
1157 // |window| is NULL if the renderer crashed. | |
1158 if (window) { | |
1159 gfx::Insets inset(top_inset, 0, 0, 0); | |
1160 window->SetHitTestBoundsOverrideOuter( | |
1161 window->hit_test_bounds_override_outer_mouse(), | |
1162 inset); | |
1163 } | |
1164 } | |
1165 } | |
1166 | |
1167 void ImmersiveModeControllerAsh::RecreateBubbleManager() { | 1133 void ImmersiveModeControllerAsh::RecreateBubbleManager() { |
1168 bubble_manager_.reset(new BubbleManager(this)); | 1134 bubble_manager_.reset(new BubbleManager(this)); |
1169 const std::vector<aura::Window*> transient_children = | 1135 const std::vector<aura::Window*> transient_children = |
1170 native_window_->transient_children(); | 1136 native_window_->transient_children(); |
1171 for (size_t i = 0; i < transient_children.size(); ++i) { | 1137 for (size_t i = 0; i < transient_children.size(); ++i) { |
1172 aura::Window* transient_child = transient_children[i]; | 1138 aura::Window* transient_child = transient_children[i]; |
1173 views::BubbleDelegateView* bubble_delegate = | 1139 views::BubbleDelegateView* bubble_delegate = |
1174 AsBubbleDelegate(transient_child); | 1140 AsBubbleDelegate(transient_child); |
1175 if (bubble_delegate && | 1141 if (bubble_delegate && |
1176 bubble_delegate->GetAnchorView() && | 1142 bubble_delegate->GetAnchorView() && |
1177 top_container_->Contains(bubble_delegate->GetAnchorView())) { | 1143 top_container_->Contains(bubble_delegate->GetAnchorView())) { |
1178 bubble_manager_->StartObserving(transient_child); | 1144 bubble_manager_->StartObserving(transient_child); |
1179 } | 1145 } |
1180 } | 1146 } |
1181 } | 1147 } |
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