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Side by Side Diff: mojo/edk/system/waiter_test_utils.h

Issue 2744943002: Mojo: Move waiting APIs to public library (Closed)
Patch Set: . Created 3 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_
6 #define MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_
7
8 #include <stdint.h>
9
10 #include "base/macros.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/threading/simple_thread.h"
13 #include "mojo/edk/system/dispatcher.h"
14 #include "mojo/edk/system/handle_signals_state.h"
15 #include "mojo/edk/system/waiter.h"
16 #include "mojo/public/c/system/types.h"
17
18 namespace mojo {
19 namespace edk {
20 namespace test {
21
22 // This is a very simple thread that has a |Waiter|, on which it waits
23 // indefinitely (and records the result). It will create and initialize the
24 // |Waiter| on creation, but the caller must start the thread with |Start()|. It
25 // will join the thread on destruction.
26 //
27 // One usually uses it like:
28 //
29 // MojoResult result;
30 // {
31 // AwakableList awakable_list;
32 // test::SimpleWaiterThread thread(&result);
33 // awakable_list.Add(thread.waiter(), ...);
34 // thread.Start();
35 // ... some stuff to wake the waiter ...
36 // awakable_list.Remove(thread.waiter());
37 // } // Join |thread|.
38 // EXPECT_EQ(..., result);
39 //
40 // There's a bit of unrealism in its use: In this sort of usage, calls such as
41 // |Waiter::Init()|, |AddAwakable()|, and |RemoveAwakable()| are done in the
42 // main (test) thread, not the waiter thread (as would actually happen in real
43 // code). (We accept this unrealism for simplicity, since |AwakableList| is
44 // thread-unsafe so making it more realistic would require adding nontrivial
45 // synchronization machinery.)
46 class SimpleWaiterThread : public base::SimpleThread {
47 public:
48 // For the duration of the lifetime of this object, |*result| belongs to it
49 // (in the sense that it will write to it whenever it wants).
50 SimpleWaiterThread(MojoResult* result, uintptr_t* context);
51 ~SimpleWaiterThread() override; // Joins the thread.
52
53 Waiter* waiter() { return &waiter_; }
54
55 private:
56 void Run() override;
57
58 MojoResult* const result_;
59 uintptr_t* const context_;
60 Waiter waiter_;
61
62 DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread);
63 };
64
65 // This is a more complex and realistic thread that has a |Waiter|, on which it
66 // waits for the given deadline (with the given flags). Unlike
67 // |SimpleWaiterThread|, it requires the machinery of |Dispatcher|.
68 class WaiterThread : public base::SimpleThread {
69 public:
70 // Note: |*did_wait_out|, |*result_out|, |*context_out| and
71 // |*signals_state_out| "belong" to this object (i.e., may be modified by, on
72 // some other thread) while it's alive.
73 WaiterThread(scoped_refptr<Dispatcher> dispatcher,
74 MojoHandleSignals handle_signals,
75 MojoDeadline deadline,
76 uintptr_t context,
77 bool* did_wait_out,
78 MojoResult* result_out,
79 uintptr_t* context_out,
80 HandleSignalsState* signals_state_out);
81 ~WaiterThread() override;
82
83 private:
84 void Run() override;
85
86 const scoped_refptr<Dispatcher> dispatcher_;
87 const MojoHandleSignals handle_signals_;
88 const MojoDeadline deadline_;
89 const uint32_t context_;
90 bool* const did_wait_out_;
91 MojoResult* const result_out_;
92 uintptr_t* const context_out_;
93 HandleSignalsState* const signals_state_out_;
94
95 Waiter waiter_;
96
97 DISALLOW_COPY_AND_ASSIGN(WaiterThread);
98 };
99
100 } // namespace test
101 } // namespace edk
102 } // namespace mojo
103
104 #endif // MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_
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