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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc

Issue 2744793002: Use highp for glCopyTexture2D where available (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
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274 break; 274 break;
275 } 275 }
276 276
277 return alphaIndex + targetIndex * 4 + sourceFormatIndex * 4 * NUM_SAMPLERS + 277 return alphaIndex + targetIndex * 4 + sourceFormatIndex * 4 * NUM_SAMPLERS +
278 destFormatIndex * 4 * NUM_SAMPLERS * NUM_S_FORMAT; 278 destFormatIndex * 4 * NUM_SAMPLERS * NUM_S_FORMAT;
279 } 279 }
280 280
281 const char* kShaderPrecisionPreamble = 281 const char* kShaderPrecisionPreamble =
282 "#ifdef GL_ES\n" 282 "#ifdef GL_ES\n"
283 "precision mediump float;\n" 283 "precision mediump float;\n"
284 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
285 "#define TexCoordPrecision highp\n"
286 "#else\n"
284 "#define TexCoordPrecision mediump\n" 287 "#define TexCoordPrecision mediump\n"
288 "#endif\n"
285 "#else\n" 289 "#else\n"
286 "#define TexCoordPrecision\n" 290 "#define TexCoordPrecision\n"
287 "#endif\n"; 291 "#endif\n";
288 292
289 std::string GetVertexShaderSource(const gl::GLVersionInfo& gl_version_info, 293 std::string GetVertexShaderSource(const gl::GLVersionInfo& gl_version_info,
290 GLenum target) { 294 GLenum target) {
291 std::string source; 295 std::string source;
292 296
293 if (gl_version_info.is_es || gl_version_info.IsLowerThanGL(3, 2)) { 297 if (gl_version_info.is_es || gl_version_info.IsLowerThanGL(3, 2)) {
294 if (gl_version_info.is_es3 && target != GL_TEXTURE_EXTERNAL_OES) { 298 if (gl_version_info.is_es3 && target != GL_TEXTURE_EXTERNAL_OES) {
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1129 decoder->RestoreTextureUnitBindings(0); 1133 decoder->RestoreTextureUnitBindings(0);
1130 decoder->RestoreActiveTexture(); 1134 decoder->RestoreActiveTexture();
1131 decoder->RestoreProgramBindings(); 1135 decoder->RestoreProgramBindings();
1132 decoder->RestoreBufferBindings(); 1136 decoder->RestoreBufferBindings();
1133 decoder->RestoreFramebufferBindings(); 1137 decoder->RestoreFramebufferBindings();
1134 decoder->RestoreGlobalState(); 1138 decoder->RestoreGlobalState();
1135 } 1139 }
1136 1140
1137 } // namespace gles2 1141 } // namespace gles2
1138 } // namespace gpu 1142 } // namespace gpu
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