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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/controls/button/image_button.h" | 5 #include "ui/views/controls/button/image_button.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/strings/utf_string_conversions.h" | 9 #include "base/strings/utf_string_conversions.h" |
| 10 #include "ui/accessibility/ax_node_data.h" | 10 #include "ui/accessibility/ax_node_data.h" |
| 11 #include "ui/gfx/animation/throb_animation.h" | 11 #include "ui/gfx/animation/throb_animation.h" |
| 12 #include "ui/gfx/canvas.h" | 12 #include "ui/gfx/canvas.h" |
| 13 #include "ui/gfx/image/image_skia_operations.h" | 13 #include "ui/gfx/image/image_skia_operations.h" |
| 14 #include "ui/gfx/scoped_canvas.h" | 14 #include "ui/gfx/scoped_canvas.h" |
| 15 #include "ui/views/border.h" | |
| 15 #include "ui/views/painter.h" | 16 #include "ui/views/painter.h" |
| 16 #include "ui/views/widget/widget.h" | 17 #include "ui/views/widget/widget.h" |
| 17 | 18 |
| 18 namespace views { | 19 namespace views { |
| 19 | 20 |
| 20 // Default button size if no image is set. This is ignored if there is an image, | 21 // Default button size if no image is set. This is ignored if there is an image, |
| 21 // and exists for historical reasons (any number of clients could depend on this | 22 // and exists for historical reasons (any number of clients could depend on this |
| 22 // behaviour). | 23 // behaviour). |
| 23 static const int kDefaultWidth = 16; | 24 static const int kDefaultWidth = 16; |
| 24 static const int kDefaultHeight = 14; | 25 static const int kDefaultHeight = 14; |
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| 88 } | 89 } |
| 89 | 90 |
| 90 void ImageButton::SetMinimumImageSize(const gfx::Size& size) { | 91 void ImageButton::SetMinimumImageSize(const gfx::Size& size) { |
| 91 if (minimum_image_size_ == size) | 92 if (minimum_image_size_ == size) |
| 92 return; | 93 return; |
| 93 | 94 |
| 94 minimum_image_size_ = size; | 95 minimum_image_size_ = size; |
| 95 PreferredSizeChanged(); | 96 PreferredSizeChanged(); |
| 96 } | 97 } |
| 97 | 98 |
| 99 void ImageButton::SetPadding(const gfx::Insets& padding) { | |
|
Evan Stade
2017/03/15 15:04:02
What is the motivation to add this method instead
Bret
2017/03/15 23:39:19
I see a lot of places where we're doing SetBorder(
| |
| 100 if (padding.IsEmpty()) | |
| 101 SetBorder(NullBorder()); | |
| 102 else | |
| 103 SetBorder(CreateEmptyBorder(padding)); | |
| 104 } | |
| 105 | |
| 98 //////////////////////////////////////////////////////////////////////////////// | 106 //////////////////////////////////////////////////////////////////////////////// |
| 99 // ImageButton, View overrides: | 107 // ImageButton, View overrides: |
| 100 | 108 |
| 101 gfx::Size ImageButton::GetPreferredSize() const { | 109 gfx::Size ImageButton::GetPreferredSize() const { |
| 102 gfx::Size size(kDefaultWidth, kDefaultHeight); | 110 gfx::Size size(kDefaultWidth, kDefaultHeight); |
| 103 if (!images_[STATE_NORMAL].isNull()) { | 111 if (!images_[STATE_NORMAL].isNull()) { |
| 104 size = gfx::Size(images_[STATE_NORMAL].width(), | 112 size = gfx::Size(images_[STATE_NORMAL].width(), |
| 105 images_[STATE_NORMAL].height()); | 113 images_[STATE_NORMAL].height()); |
| 106 } | 114 } |
| 107 | 115 |
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| 287 // accessible toggle button. | 295 // accessible toggle button. |
| 288 if ((toggled_ && !images_[ButtonState::STATE_NORMAL].isNull()) || | 296 if ((toggled_ && !images_[ButtonState::STATE_NORMAL].isNull()) || |
| 289 (!toggled_ && !alternate_images_[ButtonState::STATE_NORMAL].isNull())) { | 297 (!toggled_ && !alternate_images_[ButtonState::STATE_NORMAL].isNull())) { |
| 290 node_data->role = ui::AX_ROLE_TOGGLE_BUTTON; | 298 node_data->role = ui::AX_ROLE_TOGGLE_BUTTON; |
| 291 if (toggled_) | 299 if (toggled_) |
| 292 node_data->AddStateFlag(ui::AX_STATE_PRESSED); | 300 node_data->AddStateFlag(ui::AX_STATE_PRESSED); |
| 293 } | 301 } |
| 294 } | 302 } |
| 295 | 303 |
| 296 } // namespace views | 304 } // namespace views |
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