Index: ui/gfx/geometry/rect_conversions.cc |
diff --git a/ui/gfx/geometry/rect_conversions.cc b/ui/gfx/geometry/rect_conversions.cc |
index 3a0c60333a976b7f9096ad591d4b8e5bb395d257..d1943b269730ad0d6b5a63d815a3b4a8b6e41688 100644 |
--- a/ui/gfx/geometry/rect_conversions.cc |
+++ b/ui/gfx/geometry/rect_conversions.cc |
@@ -12,31 +12,24 @@ |
namespace gfx { |
-Rect ToEnclosingRect(const RectF& rect) { |
- int min_x = ToFlooredInt(rect.x()); |
- int min_y = ToFlooredInt(rect.y()); |
- float max_x = rect.right(); |
- float max_y = rect.bottom(); |
- int width = rect.size().HasWidth() |
- ? ToCeiledInt(static_cast<double>(ToCeiledInt(max_x)) - min_x) |
- : 0; |
- int height = |
- rect.size().HasHeight() |
- ? ToCeiledInt(static_cast<double>(ToCeiledInt(max_y)) - min_y) |
- : 0; |
- return Rect(min_x, min_y, width, height); |
+// This is the minimum size of a float rect dimension for use to include it |
+// in the enclosing int rect. |
Peter Mayo
2017/03/23 00:01:31
Remove comment - Not relevant any more.
|
+Rect ToEnclosingRect(const RectF& r) { |
+ int left = ToFlooredInt(r.x()); |
+ int right = r.size().HasWidth() ? ToCeiledInt(r.right()) : left; |
+ int top = ToFlooredInt(r.y()); |
+ int bottom = r.size().HasHeight() ? ToCeiledInt(r.bottom()) : top; |
+ |
+ Rect result; |
+ result.SetByBounds(left, right, top, bottom); |
+ return result; |
} |
Rect ToEnclosedRect(const RectF& rect) { |
- int min_x = ToCeiledInt(rect.x()); |
- int min_y = ToCeiledInt(rect.y()); |
- float max_x = rect.right(); |
- float max_y = rect.bottom(); |
- int width = std::max( |
- ToFlooredInt(static_cast<float>(ToFlooredInt(max_x)) - min_x), 0); |
- int height = std::max( |
- ToFlooredInt(static_cast<float>(ToFlooredInt(max_y)) - min_y), 0); |
- return Rect(min_x, min_y, width, height); |
+ Rect result; |
+ result.SetByBounds(ToCeiledInt(rect.x()), ToFlooredInt(rect.right()), |
+ ToCeiledInt(rect.y()), ToFlooredInt(rect.bottom())); |
+ return result; |
} |
Rect ToNearestRect(const RectF& rect) { |
@@ -57,7 +50,10 @@ Rect ToNearestRect(const RectF& rect) { |
DCHECK(std::abs(max_x - float_max_x) < 0.01f); |
DCHECK(std::abs(max_y - float_max_y) < 0.01f); |
- return Rect(min_x, min_y, max_x - min_x, max_y - min_y); |
+ Rect result; |
+ result.SetByBounds(min_x, max_x, min_y, max_y); |
+ |
+ return result; |
} |
bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) { |