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Issue 2744423002: Handle large rects better. (Closed)
Patch Set: Add ARM code branch Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/geometry/rect.h" 5 #include "ui/gfx/geometry/rect.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #if defined(OS_WIN) 9 #if defined(OS_WIN)
10 #include <windows.h> 10 #include <windows.h>
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53 if (*origin < dst_origin) 53 if (*origin < dst_origin)
54 *origin = dst_origin; 54 *origin = dst_origin;
55 else 55 else
56 *origin = std::min(dst_origin + dst_size, *origin + *size) - *size; 56 *origin = std::min(dst_origin + dst_size, *origin + *size) - *size;
57 } 57 }
58 58
59 } // namespace 59 } // namespace
60 60
61 namespace gfx { 61 namespace gfx {
62 62
63 // This is the per-axis heuristic for picking the cwmost useful origin and
Peter Mayo 2017/03/22 22:40:16 Typo
64 // width/height to represent the input range.
65 static void SaturatedClampRange(int min, int max, int& origin, int& span) {
66 if (max < min) {
67 span = 0;
68 origin = min;
69 return;
70 }
71
72 span = base::SaturatedSubtraction(max, min);
73
74 int span_loss = base::SaturatedSubtraction(max, min + span);
75
76 // If the desired width is within the limits of ints, we can just
77 // use the simple computations to represent the range precisely.
78 if (span_loss == 0) {
79 origin = min;
80 return;
81 }
82
83 // Now we have to approximate. If one of min or max is close enough
84 // to zero we choose to make sure it is represented precisely.
85 // The other side is probably practically "infinite", so we move it.
86 if (base::SaturatedAbsolute(max) < std::numeric_limits<int>::max() / 2) {
87 origin = max - span;
88 } else if (base::SaturatedAbsolute(min) <
89 std::numeric_limits<int>::max() / 2) {
90 origin = min;
91 } else {
92 // both are big, so keep the center.
93 origin = min + span_loss / 2;
94 }
95 }
96
97 void Rect::SetByBounds(int left, int right, int top, int bottom) {
98 int x, y;
99 int width, height;
100 SaturatedClampRange(left, right, x, width);
101 SaturatedClampRange(top, bottom, y, height);
102 origin_.SetPoint(x, y);
103 size_.SetSize(width, height);
104 }
105
63 void Rect::Inset(const Insets& insets) { 106 void Rect::Inset(const Insets& insets) {
64 Inset(insets.left(), insets.top(), insets.right(), insets.bottom()); 107 Inset(insets.left(), insets.top(), insets.right(), insets.bottom());
65 } 108 }
66 109
67 void Rect::Inset(int left, int top, int right, int bottom) { 110 void Rect::Inset(int left, int top, int right, int bottom) {
68 origin_ += Vector2d(left, top); 111 origin_ += Vector2d(left, top);
69 // left+right might overflow/underflow, but width() - (left+right) might 112 // left+right might overflow/underflow, but width() - (left+right) might
70 // overflow as well. 113 // overflow as well.
71 set_width(base::SaturatedSubtraction(width(), 114 set_width(base::SaturatedSubtraction(width(),
72 base::SaturatedAddition(left, right))); 115 base::SaturatedAddition(left, right)));
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144 } 187 }
145 188
146 void Rect::Union(const Rect& rect) { 189 void Rect::Union(const Rect& rect) {
147 if (IsEmpty()) { 190 if (IsEmpty()) {
148 *this = rect; 191 *this = rect;
149 return; 192 return;
150 } 193 }
151 if (rect.IsEmpty()) 194 if (rect.IsEmpty())
152 return; 195 return;
153 196
154 int rx = std::min(x(), rect.x()); 197 SetByBounds(std::min(x(), rect.x()), std::max(right(), rect.right()),
155 int ry = std::min(y(), rect.y()); 198 std::min(y(), rect.y()), std::max(bottom(), rect.bottom()));
156 int rr = std::max(right(), rect.right());
157 int rb = std::max(bottom(), rect.bottom());
158
159 // Subtracting to get width/height might overflow integers, so clamp them.
160 SetRect(rx, ry, base::SaturatedSubtraction(rr, rx),
161 base::SaturatedSubtraction(rb, ry));
162 } 199 }
163 200
164 void Rect::Subtract(const Rect& rect) { 201 void Rect::Subtract(const Rect& rect) {
165 if (!Intersects(rect)) 202 if (!Intersects(rect))
166 return; 203 return;
167 if (rect.Contains(*this)) { 204 if (rect.Contains(*this)) {
168 SetRect(0, 0, 0, 0); 205 SetRect(0, 0, 0, 0);
169 return; 206 return;
170 } 207 }
171 208
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182 rr = rect.x(); 219 rr = rect.x();
183 } 220 }
184 } else if (rect.x() <= x() && rect.right() >= right()) { 221 } else if (rect.x() <= x() && rect.right() >= right()) {
185 // complete intersection in the x-direction 222 // complete intersection in the x-direction
186 if (rect.y() <= y()) { 223 if (rect.y() <= y()) {
187 ry = rect.bottom(); 224 ry = rect.bottom();
188 } else if (rect.bottom() >= bottom()) { 225 } else if (rect.bottom() >= bottom()) {
189 rb = rect.y(); 226 rb = rect.y();
190 } 227 }
191 } 228 }
192 SetRect(rx, ry, rr - rx, rb - ry); 229 SetByBounds(rx, rr, ry, rb);
193 } 230 }
194 231
195 void Rect::AdjustToFit(const Rect& rect) { 232 void Rect::AdjustToFit(const Rect& rect) {
196 int new_x = x(); 233 int new_x = x();
197 int new_y = y(); 234 int new_y = y();
198 int new_width = width(); 235 int new_width = width();
199 int new_height = height(); 236 int new_height = height();
200 AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); 237 AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width);
201 AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); 238 AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height);
202 SetRect(new_x, new_y, new_width, new_height); 239 SetRect(new_x, new_y, new_width, new_height);
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285 return result; 322 return result;
286 } 323 }
287 324
288 Rect SubtractRects(const Rect& a, const Rect& b) { 325 Rect SubtractRects(const Rect& a, const Rect& b) {
289 Rect result = a; 326 Rect result = a;
290 result.Subtract(b); 327 result.Subtract(b);
291 return result; 328 return result;
292 } 329 }
293 330
294 Rect BoundingRect(const Point& p1, const Point& p2) { 331 Rect BoundingRect(const Point& p1, const Point& p2) {
295 int rx = std::min(p1.x(), p2.x()); 332 Rect result;
296 int ry = std::min(p1.y(), p2.y()); 333 result.SetByBounds(std::min(p1.x(), p2.x()), std::max(p1.x(), p2.x()),
297 int rr = std::max(p1.x(), p2.x()); 334 std::min(p1.y(), p2.y()), std::max(p1.y(), p2.y()));
298 int rb = std::max(p1.y(), p2.y()); 335 return result;
299 return Rect(rx, ry, rr - rx, rb - ry);
300 } 336 }
301 337
302 } // namespace gfx 338 } // namespace gfx
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