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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/geometry/rect.h" | 5 #include "ui/gfx/geometry/rect.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #if defined(OS_WIN) | 9 #if defined(OS_WIN) |
| 10 #include <windows.h> | 10 #include <windows.h> |
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| 53 if (*origin < dst_origin) | 53 if (*origin < dst_origin) |
| 54 *origin = dst_origin; | 54 *origin = dst_origin; |
| 55 else | 55 else |
| 56 *origin = std::min(dst_origin + dst_size, *origin + *size) - *size; | 56 *origin = std::min(dst_origin + dst_size, *origin + *size) - *size; |
| 57 } | 57 } |
| 58 | 58 |
| 59 } // namespace | 59 } // namespace |
| 60 | 60 |
| 61 namespace gfx { | 61 namespace gfx { |
| 62 | 62 |
| 63 // This is the per-axis heuristic for picking the most useful origin and |
| 64 // width/height to represent the input range. |
| 65 static void SaturatedClampRange(int min, int max, int* origin, int* span) { |
| 66 if (max < min) { |
| 67 *span = 0; |
| 68 *origin = min; |
| 69 return; |
| 70 } |
| 71 |
| 72 int effective_span = base::SaturatedSubtraction(max, min); |
| 73 int span_loss = base::SaturatedSubtraction(max, min + effective_span); |
| 74 |
| 75 // If the desired width is within the limits of ints, we can just |
| 76 // use the simple computations to represent the range precisely. |
| 77 if (span_loss == 0) { |
| 78 *span = effective_span; |
| 79 *origin = min; |
| 80 return; |
| 81 } |
| 82 |
| 83 // Now we have to approximate. If one of min or max is close enough |
| 84 // to zero we choose to represent that one precisely. The other side is |
| 85 // probably practically "infinite", so we move it. |
| 86 if (base::SaturatedAbsolute(max) < std::numeric_limits<int>::max() / 2) { |
| 87 // Maintain origin + span == max. |
| 88 *span = effective_span; |
| 89 *origin = max - effective_span; |
| 90 } else if (base::SaturatedAbsolute(min) < |
| 91 std::numeric_limits<int>::max() / 2) { |
| 92 // Maintain origin == min. |
| 93 *span = effective_span; |
| 94 *origin = min; |
| 95 } else { |
| 96 // Both are big, so keep the center. |
| 97 *span = effective_span; |
| 98 *origin = min + span_loss / 2; |
| 99 } |
| 100 } |
| 101 |
| 102 void Rect::SetByBounds(int left, int top, int right, int bottom) { |
| 103 int x, y; |
| 104 int width, height; |
| 105 SaturatedClampRange(left, right, &x, &width); |
| 106 SaturatedClampRange(top, bottom, &y, &height); |
| 107 origin_.SetPoint(x, y); |
| 108 size_.SetSize(width, height); |
| 109 } |
| 110 |
| 63 void Rect::Inset(const Insets& insets) { | 111 void Rect::Inset(const Insets& insets) { |
| 64 Inset(insets.left(), insets.top(), insets.right(), insets.bottom()); | 112 Inset(insets.left(), insets.top(), insets.right(), insets.bottom()); |
| 65 } | 113 } |
| 66 | 114 |
| 67 void Rect::Inset(int left, int top, int right, int bottom) { | 115 void Rect::Inset(int left, int top, int right, int bottom) { |
| 68 origin_ += Vector2d(left, top); | 116 origin_ += Vector2d(left, top); |
| 69 // left+right might overflow/underflow, but width() - (left+right) might | 117 // left+right might overflow/underflow, but width() - (left+right) might |
| 70 // overflow as well. | 118 // overflow as well. |
| 71 set_width(base::SaturatedSubtraction(width(), | 119 set_width(base::SaturatedSubtraction(width(), |
| 72 base::SaturatedAddition(left, right))); | 120 base::SaturatedAddition(left, right))); |
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| 121 rect.bottom() <= bottom()); | 169 rect.bottom() <= bottom()); |
| 122 } | 170 } |
| 123 | 171 |
| 124 bool Rect::Intersects(const Rect& rect) const { | 172 bool Rect::Intersects(const Rect& rect) const { |
| 125 return !(IsEmpty() || rect.IsEmpty() || rect.x() >= right() || | 173 return !(IsEmpty() || rect.IsEmpty() || rect.x() >= right() || |
| 126 rect.right() <= x() || rect.y() >= bottom() || rect.bottom() <= y()); | 174 rect.right() <= x() || rect.y() >= bottom() || rect.bottom() <= y()); |
| 127 } | 175 } |
| 128 | 176 |
| 129 void Rect::Intersect(const Rect& rect) { | 177 void Rect::Intersect(const Rect& rect) { |
| 130 if (IsEmpty() || rect.IsEmpty()) { | 178 if (IsEmpty() || rect.IsEmpty()) { |
| 131 SetRect(0, 0, 0, 0); | 179 SetRect(0, 0, 0, 0); // Throws away empty position. |
| 132 return; | 180 return; |
| 133 } | 181 } |
| 134 | 182 |
| 135 int rx = std::max(x(), rect.x()); | 183 int left = std::max(x(), rect.x()); |
| 136 int ry = std::max(y(), rect.y()); | 184 int top = std::max(y(), rect.y()); |
| 137 int rr = std::min(right(), rect.right()); | 185 int new_right = std::min(right(), rect.right()); |
| 138 int rb = std::min(bottom(), rect.bottom()); | 186 int new_bottom = std::min(bottom(), rect.bottom()); |
| 139 | 187 |
| 140 if (rx >= rr || ry >= rb) | 188 if (left >= new_right || top >= new_bottom) { |
| 141 rx = ry = rr = rb = 0; // non-intersecting | 189 SetRect(0, 0, 0, 0); // Throws away empty position. |
| 190 return; |
| 191 } |
| 142 | 192 |
| 143 SetRect(rx, ry, rr - rx, rb - ry); | 193 SetByBounds(left, top, new_right, new_bottom); |
| 144 } | 194 } |
| 145 | 195 |
| 146 void Rect::Union(const Rect& rect) { | 196 void Rect::Union(const Rect& rect) { |
| 147 if (IsEmpty()) { | 197 if (IsEmpty()) { |
| 148 *this = rect; | 198 *this = rect; |
| 149 return; | 199 return; |
| 150 } | 200 } |
| 151 if (rect.IsEmpty()) | 201 if (rect.IsEmpty()) |
| 152 return; | 202 return; |
| 153 | 203 |
| 154 int rx = std::min(x(), rect.x()); | 204 SetByBounds(std::min(x(), rect.x()), std::min(y(), rect.y()), |
| 155 int ry = std::min(y(), rect.y()); | 205 std::max(right(), rect.right()), |
| 156 int rr = std::max(right(), rect.right()); | 206 std::max(bottom(), rect.bottom())); |
| 157 int rb = std::max(bottom(), rect.bottom()); | |
| 158 | |
| 159 // Subtracting to get width/height might overflow integers, so clamp them. | |
| 160 SetRect(rx, ry, base::SaturatedSubtraction(rr, rx), | |
| 161 base::SaturatedSubtraction(rb, ry)); | |
| 162 } | 207 } |
| 163 | 208 |
| 164 void Rect::Subtract(const Rect& rect) { | 209 void Rect::Subtract(const Rect& rect) { |
| 165 if (!Intersects(rect)) | 210 if (!Intersects(rect)) |
| 166 return; | 211 return; |
| 167 if (rect.Contains(*this)) { | 212 if (rect.Contains(*this)) { |
| 168 SetRect(0, 0, 0, 0); | 213 SetRect(0, 0, 0, 0); |
| 169 return; | 214 return; |
| 170 } | 215 } |
| 171 | 216 |
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| 182 rr = rect.x(); | 227 rr = rect.x(); |
| 183 } | 228 } |
| 184 } else if (rect.x() <= x() && rect.right() >= right()) { | 229 } else if (rect.x() <= x() && rect.right() >= right()) { |
| 185 // complete intersection in the x-direction | 230 // complete intersection in the x-direction |
| 186 if (rect.y() <= y()) { | 231 if (rect.y() <= y()) { |
| 187 ry = rect.bottom(); | 232 ry = rect.bottom(); |
| 188 } else if (rect.bottom() >= bottom()) { | 233 } else if (rect.bottom() >= bottom()) { |
| 189 rb = rect.y(); | 234 rb = rect.y(); |
| 190 } | 235 } |
| 191 } | 236 } |
| 192 SetRect(rx, ry, rr - rx, rb - ry); | 237 SetByBounds(rx, ry, rr, rb); |
| 193 } | 238 } |
| 194 | 239 |
| 195 void Rect::AdjustToFit(const Rect& rect) { | 240 void Rect::AdjustToFit(const Rect& rect) { |
| 196 int new_x = x(); | 241 int new_x = x(); |
| 197 int new_y = y(); | 242 int new_y = y(); |
| 198 int new_width = width(); | 243 int new_width = width(); |
| 199 int new_height = height(); | 244 int new_height = height(); |
| 200 AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); | 245 AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); |
| 201 AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); | 246 AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); |
| 202 SetRect(new_x, new_y, new_width, new_height); | 247 SetRect(new_x, new_y, new_width, new_height); |
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| 285 return result; | 330 return result; |
| 286 } | 331 } |
| 287 | 332 |
| 288 Rect SubtractRects(const Rect& a, const Rect& b) { | 333 Rect SubtractRects(const Rect& a, const Rect& b) { |
| 289 Rect result = a; | 334 Rect result = a; |
| 290 result.Subtract(b); | 335 result.Subtract(b); |
| 291 return result; | 336 return result; |
| 292 } | 337 } |
| 293 | 338 |
| 294 Rect BoundingRect(const Point& p1, const Point& p2) { | 339 Rect BoundingRect(const Point& p1, const Point& p2) { |
| 295 int rx = std::min(p1.x(), p2.x()); | 340 Rect result; |
| 296 int ry = std::min(p1.y(), p2.y()); | 341 result.SetByBounds(std::min(p1.x(), p2.x()), std::min(p1.y(), p2.y()), |
| 297 int rr = std::max(p1.x(), p2.x()); | 342 std::max(p1.x(), p2.x()), std::max(p1.y(), p2.y())); |
| 298 int rb = std::max(p1.y(), p2.y()); | 343 return result; |
| 299 return Rect(rx, ry, rr - rx, rb - ry); | |
| 300 } | 344 } |
| 301 | 345 |
| 302 } // namespace gfx | 346 } // namespace gfx |
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