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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/geometry/rect_conversions.h" | 5 #include "ui/gfx/geometry/rect_conversions.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "ui/gfx/geometry/safe_integer_conversions.h" | 11 #include "ui/gfx/geometry/safe_integer_conversions.h" |
12 | 12 |
13 namespace gfx { | 13 namespace gfx { |
14 | 14 |
15 Rect ToEnclosingRect(const RectF& rect) { | 15 Rect ToEnclosingRect(const RectF& rect) { |
16 int min_x = ToFlooredInt(rect.x()); | 16 int min_x = ToFlooredInt(rect.x()); |
17 int min_y = ToFlooredInt(rect.y()); | 17 int min_y = ToFlooredInt(rect.y()); |
18 float max_x = rect.right(); | 18 int max_x = ToCeiledInt(rect.right()); |
19 float max_y = rect.bottom(); | 19 int max_y = ToCeiledInt(rect.bottom()); |
20 int width = | 20 int width = base::SaturatedSubtraction(max_x, min_x); |
21 rect.width() == 0 | 21 int height = base::SaturatedSubtraction(max_y, min_y); |
Peter Mayo
2017/03/14 18:35:59
move into set from range in header
| |
22 ? 0 | 22 |
23 : std::max( | 23 // clamping may move one side, choose to move the bigger by recomputing it. |
24 ToCeiledInt(static_cast<double>(ToCeiledInt(max_x)) - min_x), | 24 // The computation of right is implicit, so this happens vacuosly. |
25 0); | 25 // If Right is small, move left to width away. |
26 int height = | 26 // If Left is big(negative), move them both to keep the center. |
27 rect.height() == 0 | 27 if (width >= std::numeric_limits<int>::max() / 2) { |
28 ? 0 | 28 if (base::SaturatedAbsolute(max_x) < width / 2) |
29 : std::max( | 29 min_x = max_x - width; |
30 ToCeiledInt(static_cast<double>(ToCeiledInt(max_y)) - min_y), | 30 else if (base::SaturatedAbsolute(min_x) > width / 2) |
31 0); | 31 min_x = min_x + width / 4; |
32 } | |
33 | |
34 // Same computation, other axis. | |
35 if (height >= std::numeric_limits<int>::max() / 2) { | |
36 if (base::SaturatedAbsolute(max_y) < height / 2) | |
37 min_y = max_y - height; | |
38 else if (base::SaturatedAbsolute(min_y) > height / 2) | |
39 min_y = min_y + height / 4; | |
40 } | |
41 | |
32 return Rect(min_x, min_y, width, height); | 42 return Rect(min_x, min_y, width, height); |
33 } | 43 } |
34 | 44 |
35 Rect ToEnclosedRect(const RectF& rect) { | 45 Rect ToEnclosedRect(const RectF& rect) { |
36 int min_x = ToCeiledInt(rect.x()); | 46 int min_x = ToCeiledInt(rect.x()); |
37 int min_y = ToCeiledInt(rect.y()); | 47 int min_y = ToCeiledInt(rect.y()); |
38 float max_x = rect.right(); | 48 int max_x = ToFlooredInt(rect.right()); |
39 float max_y = rect.bottom(); | 49 int max_y = ToFlooredInt(rect.bottom()); |
40 int width = std::max( | 50 int width = base::SaturatedSubtraction(max_x, min_x); |
41 ToFlooredInt(static_cast<float>(ToFlooredInt(max_x)) - min_x), 0); | 51 int height = base::SaturatedSubtraction(max_y, min_y); |
42 int height = std::max( | 52 |
43 ToFlooredInt(static_cast<float>(ToFlooredInt(max_y)) - min_y), 0); | 53 // clamping may move one side, choose to move the bigger by recomputing it. |
54 // The computation of right is implicit, so this happens vacuosly. | |
55 // If Right is small, move left to width away. | |
56 // If Left is big(negative), move them both to keep the center. | |
57 if (width >= std::numeric_limits<int>::max() / 2) { | |
58 if (base::SaturatedAbsolute(max_x) < width / 2) | |
59 min_x = max_x - width; | |
60 else if (base::SaturatedAbsolute(min_x) > width / 2) | |
61 min_x = min_x + width / 4; | |
62 } | |
63 | |
64 // Same computation, other axis. | |
65 if (height >= std::numeric_limits<int>::max() / 2) { | |
66 if (base::SaturatedAbsolute(max_y) < height / 2) | |
67 min_y = max_y - height; | |
68 else if (base::SaturatedAbsolute(min_y) > height / 2) | |
69 min_y = min_y + height / 4; | |
70 } | |
71 | |
44 return Rect(min_x, min_y, width, height); | 72 return Rect(min_x, min_y, width, height); |
45 } | 73 } |
46 | 74 |
47 Rect ToNearestRect(const RectF& rect) { | 75 Rect ToNearestRect(const RectF& rect) { |
48 float float_min_x = rect.x(); | 76 float float_min_x = rect.x(); |
49 float float_min_y = rect.y(); | 77 float float_min_y = rect.y(); |
50 float float_max_x = rect.right(); | 78 float float_max_x = rect.right(); |
51 float float_max_y = rect.bottom(); | 79 float float_max_y = rect.bottom(); |
52 | 80 |
53 int min_x = ToRoundedInt(float_min_x); | 81 int min_x = ToRoundedInt(float_min_x); |
54 int min_y = ToRoundedInt(float_min_y); | 82 int min_y = ToRoundedInt(float_min_y); |
55 int max_x = ToRoundedInt(float_max_x); | 83 int max_x = ToRoundedInt(float_max_x); |
56 int max_y = ToRoundedInt(float_max_y); | 84 int max_y = ToRoundedInt(float_max_y); |
57 | 85 |
58 // If these DCHECKs fail, you're using the wrong method, consider using | 86 // If these DCHECKs fail, you're using the wrong method, consider using |
59 // ToEnclosingRect or ToEnclosedRect instead. | 87 // ToEnclosingRect or ToEnclosedRect instead. |
60 DCHECK(std::abs(min_x - float_min_x) < 0.01f); | 88 DCHECK(std::abs(min_x - float_min_x) < 0.01f); |
61 DCHECK(std::abs(min_y - float_min_y) < 0.01f); | 89 DCHECK(std::abs(min_y - float_min_y) < 0.01f); |
62 DCHECK(std::abs(max_x - float_max_x) < 0.01f); | 90 DCHECK(std::abs(max_x - float_max_x) < 0.01f); |
63 DCHECK(std::abs(max_y - float_max_y) < 0.01f); | 91 DCHECK(std::abs(max_y - float_max_y) < 0.01f); |
64 | 92 |
65 return Rect(min_x, min_y, max_x - min_x, max_y - min_y); | 93 return Rect(min_x, min_y, max_x - min_x, max_y - min_y); |
Peter Mayo
2017/03/17 00:30:48
Oops - missed this in the previous CL.
| |
66 } | 94 } |
67 | 95 |
68 bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) { | 96 bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) { |
69 float float_min_x = rect.x(); | 97 float float_min_x = rect.x(); |
70 float float_min_y = rect.y(); | 98 float float_min_y = rect.y(); |
71 float float_max_x = rect.right(); | 99 float float_max_x = rect.right(); |
72 float float_max_y = rect.bottom(); | 100 float float_max_y = rect.bottom(); |
73 | 101 |
74 int min_x = ToRoundedInt(float_min_x); | 102 int min_x = ToRoundedInt(float_min_x); |
75 int min_y = ToRoundedInt(float_min_y); | 103 int min_y = ToRoundedInt(float_min_y); |
76 int max_x = ToRoundedInt(float_max_x); | 104 int max_x = ToRoundedInt(float_max_x); |
77 int max_y = ToRoundedInt(float_max_y); | 105 int max_y = ToRoundedInt(float_max_y); |
78 | 106 |
79 return | 107 return |
80 (std::abs(min_x - float_min_x) < distance) && | 108 (std::abs(min_x - float_min_x) < distance) && |
81 (std::abs(min_y - float_min_y) < distance) && | 109 (std::abs(min_y - float_min_y) < distance) && |
82 (std::abs(max_x - float_max_x) < distance) && | 110 (std::abs(max_x - float_max_x) < distance) && |
83 (std::abs(max_y - float_max_y) < distance); | 111 (std::abs(max_y - float_max_y) < distance); |
84 } | 112 } |
85 | 113 |
86 Rect ToFlooredRectDeprecated(const RectF& rect) { | 114 Rect ToFlooredRectDeprecated(const RectF& rect) { |
87 return Rect(ToFlooredInt(rect.x()), | 115 return Rect(ToFlooredInt(rect.x()), |
88 ToFlooredInt(rect.y()), | 116 ToFlooredInt(rect.y()), |
89 ToFlooredInt(rect.width()), | 117 ToFlooredInt(rect.width()), |
90 ToFlooredInt(rect.height())); | 118 ToFlooredInt(rect.height())); |
91 } | 119 } |
92 | 120 |
93 } // namespace gfx | 121 } // namespace gfx |
94 | 122 |
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