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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_TRAP_HANDLER_H_ | 5 #ifndef V8_TRAP_HANDLER_H_ |
| 6 #define V8_TRAP_HANDLER_H_ | 6 #define V8_TRAP_HANDLER_H_ |
| 7 | 7 |
| 8 #include <signal.h> | |
| 9 #include <stdint.h> | |
| 10 #include <stdlib.h> | |
| 11 | |
| 12 #include "src/base/build_config.h" | |
| 13 #include "src/flags.h" | |
| 14 #include "src/globals.h" | |
| 15 | |
| 16 #if V8_OS_LINUX | |
| 17 #include <ucontext.h> | |
| 18 #endif | |
| 19 | |
| 20 namespace v8 { | 8 namespace v8 { |
| 21 namespace internal { | 9 namespace internal { |
| 22 namespace trap_handler { | 10 namespace trap_handler { |
| 23 | 11 |
| 24 // TODO(eholk): Support trap handlers on other platforms. | |
| 25 #if V8_TARGET_ARCH_X64 && V8_OS_LINUX | |
| 26 #define V8_TRAP_HANDLER_SUPPORTED 1 | |
| 27 #else | |
| 28 #define V8_TRAP_HANDLER_SUPPORTED 0 | |
| 29 #endif | |
| 30 | |
| 31 struct ProtectedInstructionData { | 12 struct ProtectedInstructionData { |
| 32 // The offset of this instruction from the start of its code object. | 13 // The offset of this instruction from the start of its code object. |
| 33 intptr_t instr_offset; | 14 intptr_t instr_offset; |
| 34 | 15 |
| 35 // The offset of the landing pad from the start of its code object. | 16 // The offset of the landing pad from the start of its code object. |
| 36 // | 17 // |
| 37 // TODO(eholk): Using a single landing pad and store parameters here. | 18 // TODO(eholk): Using a single landing pad and store parameters here. |
| 38 intptr_t landing_offset; | 19 intptr_t landing_offset; |
| 39 }; | 20 }; |
| 40 | 21 |
| 41 /// Adjusts the base code pointer. | |
| 42 void UpdateHandlerDataCodePointer(int index, void* base); | |
| 43 | |
| 44 /// Adds the handler data to the place where the signal handler will find it. | |
| 45 /// | |
| 46 /// This returns a number that can be used to identify the handler data to | |
| 47 /// UpdateHandlerDataCodePointer and ReleaseHandlerData, or -1 on failure. | |
| 48 int RegisterHandlerData(void* base, size_t size, | |
| 49 size_t num_protected_instructions, | |
| 50 ProtectedInstructionData* protected_instructions); | |
| 51 | |
| 52 /// Removes the data from the master list and frees any memory, if necessary. | |
| 53 void ReleaseHandlerData(int index); | |
| 54 | |
| 55 #if V8_OS_WIN | |
| 56 #define THREAD_LOCAL __declspec(thread) | |
| 57 #elif V8_OS_ANDROID | |
| 58 // TODO(eholk): fix this before enabling for trap handlers for Android. | |
| 59 #define THREAD_LOCAL | |
| 60 #else | |
| 61 #define THREAD_LOCAL __thread | |
| 62 #endif | |
| 63 | |
| 64 inline bool UseTrapHandler() { | |
| 65 return FLAG_wasm_trap_handler && V8_TRAP_HANDLER_SUPPORTED; | |
| 66 } | |
| 67 | |
| 68 extern THREAD_LOCAL bool g_thread_in_wasm_code; | |
| 69 | |
| 70 inline bool IsThreadInWasm() { return g_thread_in_wasm_code; } | |
| 71 | |
| 72 inline void SetThreadInWasm() { | |
| 73 if (UseTrapHandler()) { | |
| 74 DCHECK(!IsThreadInWasm()); | |
| 75 g_thread_in_wasm_code = true; | |
| 76 } | |
| 77 } | |
| 78 inline void ClearThreadInWasm() { | |
| 79 if (UseTrapHandler()) { | |
| 80 DCHECK(IsThreadInWasm()); | |
| 81 g_thread_in_wasm_code = false; | |
| 82 } | |
| 83 } | |
| 84 | |
| 85 bool RegisterDefaultSignalHandler(); | |
| 86 | |
| 87 #if V8_OS_LINUX | |
| 88 bool TryHandleSignal(int signum, siginfo_t* info, ucontext_t* context); | |
| 89 #endif // V8_OS_LINUX | |
| 90 | |
| 91 } // namespace trap_handler | 22 } // namespace trap_handler |
| 92 } // namespace internal | 23 } // namespace internal |
| 93 } // namespace v8 | 24 } // namespace v8 |
| 94 | 25 |
| 95 #endif // V8_TRAP_HANDLER_H_ | 26 #endif // V8_TRAP_HANDLER_H_ |
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