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Side by Side Diff: services/ui/gpu/gpu_main.cc

Issue 2744363002: Clear shader disk cache after glProgramBinary failure. (Closed)
Patch Set: Fix dependency issues. Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/gpu/gpu_main.h" 5 #include "services/ui/gpu/gpu_main.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/memory/ptr_util.h" 8 #include "base/memory/ptr_util.h"
9 #include "base/message_loop/message_loop.h" 9 #include "base/message_loop/message_loop.h"
10 #include "gpu/command_buffer/common/activity_flags.h"
10 #include "gpu/ipc/common/gpu_memory_buffer_support.h" 11 #include "gpu/ipc/common/gpu_memory_buffer_support.h"
11 #include "gpu/ipc/gpu_in_process_thread_service.h" 12 #include "gpu/ipc/gpu_in_process_thread_service.h"
12 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" 13 #include "gpu/ipc/service/gpu_memory_buffer_factory.h"
13 #include "gpu/ipc/service/gpu_watchdog_thread.h" 14 #include "gpu/ipc/service/gpu_watchdog_thread.h"
14 #include "services/ui/common/server_gpu_memory_buffer_manager.h" 15 #include "services/ui/common/server_gpu_memory_buffer_manager.h"
15 #include "services/ui/gpu/gpu_service.h" 16 #include "services/ui/gpu/gpu_service.h"
16 17
17 #if defined(USE_OZONE) 18 #if defined(USE_OZONE)
18 #include "ui/ozone/public/ozone_platform.h" 19 #include "ui/ozone/public/ozone_platform.h"
19 #endif 20 #endif
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111 // |this| will outlive the gpu thread and so it's safe to use 112 // |this| will outlive the gpu thread and so it's safe to use
112 // base::Unretained here. 113 // base::Unretained here.
113 gpu_thread_task_runner_->PostTask( 114 gpu_thread_task_runner_->PostTask(
114 FROM_HERE, 115 FROM_HERE,
115 base::Bind(&GpuMain::InitOnGpuThread, base::Unretained(this), 116 base::Bind(&GpuMain::InitOnGpuThread, base::Unretained(this),
116 io_thread_.task_runner(), compositor_thread_task_runner_)); 117 io_thread_.task_runner(), compositor_thread_task_runner_));
117 } 118 }
118 119
119 void GpuMain::CreateGpuService(mojom::GpuServiceRequest request, 120 void GpuMain::CreateGpuService(mojom::GpuServiceRequest request,
120 mojom::GpuHostPtr gpu_host, 121 mojom::GpuHostPtr gpu_host,
121 const gpu::GpuPreferences& preferences) { 122 const gpu::GpuPreferences& preferences,
123 mojo::ScopedSharedBufferHandle activity_flags) {
124 gpu::GpuProcessActivityFlags::InitializeInstance(std::move(activity_flags));
sadrul 2017/03/16 04:40:32 Note that GpuChannelManager is not created in the
ericrk 2017/03/16 21:25:23 Seems like it shouldn't matter where this is initi
125
122 // |this| will outlive the gpu thread and so it's safe to use 126 // |this| will outlive the gpu thread and so it's safe to use
123 // base::Unretained here. 127 // base::Unretained here.
124 gpu_thread_task_runner_->PostTask( 128 gpu_thread_task_runner_->PostTask(
125 FROM_HERE, 129 FROM_HERE,
126 base::Bind(&GpuMain::CreateGpuServiceOnGpuThread, base::Unretained(this), 130 base::Bind(&GpuMain::CreateGpuServiceOnGpuThread, base::Unretained(this),
127 base::Passed(std::move(request)), 131 base::Passed(std::move(request)),
128 base::Passed(gpu_host.PassInterface()), preferences)); 132 base::Passed(gpu_host.PassInterface()), preferences));
129 } 133 }
130 134
131 void GpuMain::CreateDisplayCompositor( 135 void GpuMain::CreateDisplayCompositor(
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248 // TODO(sad): https://crbug.com/645602 252 // TODO(sad): https://crbug.com/645602
249 } 253 }
250 254
251 bool GpuMain::EnsureSandboxInitialized( 255 bool GpuMain::EnsureSandboxInitialized(
252 gpu::GpuWatchdogThread* watchdog_thread) { 256 gpu::GpuWatchdogThread* watchdog_thread) {
253 // TODO(sad): https://crbug.com/645602 257 // TODO(sad): https://crbug.com/645602
254 return true; 258 return true;
255 } 259 }
256 260
257 } // namespace ui 261 } // namespace ui
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