Index: tools/dom/templates/html/impl/impl_Window.darttemplate |
diff --git a/tools/dom/templates/html/impl/impl_Window.darttemplate b/tools/dom/templates/html/impl/impl_Window.darttemplate |
index aaa1b97296d0dd76e9662ac907ce7ae04ce5292d..c8f32e077639cbc19c1b294c6d0b4203d4eb3833 100644 |
--- a/tools/dom/templates/html/impl/impl_Window.darttemplate |
+++ b/tools/dom/templates/html/impl/impl_Window.darttemplate |
@@ -12,19 +12,6 @@ $(ANNOTATIONS)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS$IMPLEMENTS$NATIVESPEC { |
$endif |
/** |
- * Executes a [callback] after the immediate execution stack has completed. |
- * |
- * This differs from using Timer.run(callback) |
- * because Timer will run in about 4-15 milliseconds, depending on browser, |
- * depending on load. [setImmediate], in contrast, makes browser-specific |
- * changes in behavior to attempt to run immediately after the current |
- * frame unwinds, causing the future to complete after all processing has |
- * completed for the current event, but before any subsequent events. |
- */ |
- void setImmediate(TimeoutHandler callback) { |
- _addMicrotaskCallback(callback); |
- } |
- /** |
* Lookup a port by its [name]. Return null if no port is |
* registered under [name]. |
*/ |
@@ -222,23 +209,7 @@ $if DART2JS |
@DomName('Window.console') |
Console get console => Console._safeConsole; |
- /// Checks if _setImmediate is supported. |
- static bool get _supportsSetImmediate => |
- JS('bool', '!!(window.setImmediate)'); |
- |
- // Set immediate implementation for IE |
- void _setImmediate(void callback()) { |
- JS('void', '#.setImmediate(#)', this, convertDartClosureToJS(callback, 0)); |
- } |
$else |
- /// Checks if _setImmediate is supported. |
- static bool get _supportsSetImmediate => false; |
- |
- /// Dartium stub for IE's setImmediate. |
- void _setImmediate(void callback()) { |
- throw new UnsupportedError('setImmediate is not supported'); |
- } |
- |
/** |
* Called to draw an animation frame and then request the window to repaint |
* after [callback] has finished (creating the animation). |