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Unified Diff: tools/dom/templates/html/impl/impl_Window.darttemplate

Issue 27440002: Revert "Removing setImmediate and hiding WindowTimers interface" (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 2 months ago
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Index: tools/dom/templates/html/impl/impl_Window.darttemplate
diff --git a/tools/dom/templates/html/impl/impl_Window.darttemplate b/tools/dom/templates/html/impl/impl_Window.darttemplate
index 19999f4bea96d6434262100231177124aad6489e..aaa1b97296d0dd76e9662ac907ce7ae04ce5292d 100644
--- a/tools/dom/templates/html/impl/impl_Window.darttemplate
+++ b/tools/dom/templates/html/impl/impl_Window.darttemplate
@@ -12,6 +12,19 @@ $(ANNOTATIONS)$(CLASS_MODIFIERS)class $CLASSNAME$EXTENDS$IMPLEMENTS$NATIVESPEC {
$endif
/**
+ * Executes a [callback] after the immediate execution stack has completed.
+ *
+ * This differs from using Timer.run(callback)
+ * because Timer will run in about 4-15 milliseconds, depending on browser,
+ * depending on load. [setImmediate], in contrast, makes browser-specific
+ * changes in behavior to attempt to run immediately after the current
+ * frame unwinds, causing the future to complete after all processing has
+ * completed for the current event, but before any subsequent events.
+ */
+ void setImmediate(TimeoutHandler callback) {
+ _addMicrotaskCallback(callback);
+ }
+ /**
* Lookup a port by its [name]. Return null if no port is
* registered under [name].
*/
@@ -208,6 +221,44 @@ $if DART2JS
@DomName('Window.console')
Console get console => Console._safeConsole;
+
+ /// Checks if _setImmediate is supported.
+ static bool get _supportsSetImmediate =>
+ JS('bool', '!!(window.setImmediate)');
+
+ // Set immediate implementation for IE
+ void _setImmediate(void callback()) {
+ JS('void', '#.setImmediate(#)', this, convertDartClosureToJS(callback, 0));
+ }
+$else
+ /// Checks if _setImmediate is supported.
+ static bool get _supportsSetImmediate => false;
+
+ /// Dartium stub for IE's setImmediate.
+ void _setImmediate(void callback()) {
+ throw new UnsupportedError('setImmediate is not supported');
+ }
+
+ /**
+ * Called to draw an animation frame and then request the window to repaint
+ * after [callback] has finished (creating the animation).
+ *
+ * Use this method only if you need to later call [cancelAnimationFrame]. If
+ * not, the preferred Dart idiom is to set animation frames by calling
+ * [animationFrame], which returns a Future.
+ *
+ * Returns a non-zero valued integer to represent the request id for this
+ * request. This value only needs to be saved if you intend to call
+ * [cancelAnimationFrame] so you can specify the particular animation to
+ * cancel.
+ *
+ * Note: The supplied [callback] needs to call [requestAnimationFrame] again
+ * for the animation to continue.
+ */
+ @DomName('Window.requestAnimationFrame')
+ int requestAnimationFrame(RequestAnimationFrameCallback callback) {
+ return _requestAnimationFrame(_wrapZone(callback));
+ }
$endif
/**
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