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Unified Diff: gpu/ipc/service/direct_composition_surface_win_unittest.cc

Issue 2743663006: Allow switching DirectCompositionSurfaceWin between drawing modes. (Closed)
Patch Set: fix release current in resize Created 3 years, 9 months ago
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Index: gpu/ipc/service/direct_composition_surface_win_unittest.cc
diff --git a/gpu/ipc/service/direct_composition_surface_win_unittest.cc b/gpu/ipc/service/direct_composition_surface_win_unittest.cc
index 19a1d2c52bcc3044e4f9446fe009104dbc9ba77b..865e1c93714135484a1c32d5ed1ffe2e730b71df 100644
--- a/gpu/ipc/service/direct_composition_surface_win_unittest.cc
+++ b/gpu/ipc/service/direct_composition_surface_win_unittest.cc
@@ -42,6 +42,21 @@ void RunPendingTasks(scoped_refptr<base::TaskRunner> task_runner) {
done.Wait();
}
+void DestroySurface(scoped_refptr<DirectCompositionSurfaceWin> surface) {
+ scoped_refptr<base::TaskRunner> task_runner =
+ surface->GetWindowTaskRunnerForTesting();
+ DCHECK(surface->HasOneRef());
+
+ surface = nullptr;
+
+ // Ensure that the ChildWindowWin posts the task to delete the thread to the
+ // main loop before doing RunUntilIdle. Otherwise the child threads could
+ // outlive the main thread.
+ RunPendingTasks(task_runner);
+
+ base::RunLoop().RunUntilIdle();
+}
+
TEST(DirectCompositionSurfaceTest, TestMakeCurrent) {
if (!gl::QueryDirectCompositionDevice(
gl::QueryD3D11DeviceObjectFromANGLE())) {
@@ -56,6 +71,7 @@ TEST(DirectCompositionSurfaceTest, TestMakeCurrent) {
new DirectCompositionSurfaceWin(delegate.AsWeakPtr(),
sunnyps 2017/03/20 23:38:57 nit: surface1
ui::GetHiddenWindow()));
EXPECT_TRUE(surface->Initialize());
+ surface->SetEnableDCLayers(true);
scoped_refptr<gl::GLContext> context =
sunnyps 2017/03/20 23:38:57 nit: context1
gl::init::CreateGLContext(nullptr, surface.get(), gl::GLContextAttribs());
@@ -79,6 +95,7 @@ TEST(DirectCompositionSurfaceTest, TestMakeCurrent) {
EXPECT_TRUE(context->IsCurrent(surface.get()));
EXPECT_TRUE(surface->Resize(gfx::Size(50, 50), 1.0, true));
+ EXPECT_TRUE(context->IsCurrent(surface.get()));
EXPECT_TRUE(surface->SetDrawRectangle(gfx::Rect(0, 0, 50, 50)));
EXPECT_TRUE(context->IsCurrent(surface.get()));
@@ -89,6 +106,7 @@ TEST(DirectCompositionSurfaceTest, TestMakeCurrent) {
scoped_refptr<gl::GLContext> context2 = gl::init::CreateGLContext(
nullptr, surface2.get(), gl::GLContextAttribs());
+ surface2->SetEnableDCLayers(true);
EXPECT_TRUE(context2->MakeCurrent(surface2.get()));
EXPECT_TRUE(surface2->Resize(gfx::Size(100, 100), 1.0, true));
// The previous IDCompositionSurface should be suspended when another
@@ -99,24 +117,65 @@ TEST(DirectCompositionSurfaceTest, TestMakeCurrent) {
// It should be possible to switch back to the previous surface and
// unsuspend it.
EXPECT_TRUE(context->MakeCurrent(surface.get()));
- scoped_refptr<base::TaskRunner> task_runner1 =
- surface->GetWindowTaskRunnerForTesting();
- scoped_refptr<base::TaskRunner> task_runner2 =
- surface2->GetWindowTaskRunnerForTesting();
-
context2 = nullptr;
- surface2 = nullptr;
context = nullptr;
- surface = nullptr;
- // Ensure that the ChildWindowWin posts the task to delete the thread to the
- // main loop before doing RunUntilIdle. Otherwise the child threads could
- // outlive the main thread.
- RunPendingTasks(task_runner1);
- RunPendingTasks(task_runner2);
-
- base::RunLoop().RunUntilIdle();
+ DestroySurface(std::move(surface));
+ DestroySurface(std::move(surface2));
}
+// Tests that switching using EnableDCLayers works.
+TEST(DirectCompositionSurfaceTest, DXGIDCLayerSwitch) {
+ if (!gl::QueryDirectCompositionDevice(
+ gl::QueryD3D11DeviceObjectFromANGLE())) {
+ LOG(WARNING)
+ << "GL implementation not using DirectComposition, skipping test.";
+ return;
+ }
+
+ TestImageTransportSurfaceDelegate delegate;
+
+ scoped_refptr<DirectCompositionSurfaceWin> surface(
+ new DirectCompositionSurfaceWin(delegate.AsWeakPtr(),
+ ui::GetHiddenWindow()));
+ EXPECT_TRUE(surface->Initialize());
+
+ scoped_refptr<gl::GLContext> context =
+ gl::init::CreateGLContext(nullptr, surface.get(), gl::GLContextAttribs());
+ EXPECT_TRUE(surface->Resize(gfx::Size(100, 100), 1.0, true));
+
+ // First SetDrawRectangle must be full size of surface for DXGI
+ // swapchain.
+ EXPECT_FALSE(surface->SetDrawRectangle(gfx::Rect(0, 0, 50, 50)));
+ EXPECT_TRUE(surface->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
+
+ // SetDrawRectangle can't be called again until swap.
+ EXPECT_FALSE(surface->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
+
+ EXPECT_TRUE(context->MakeCurrent(surface.get()));
+ EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface->SwapBuffers());
+
+ EXPECT_TRUE(context->IsCurrent(surface.get()));
+
+ surface->SetEnableDCLayers(true);
+
+ // Surface switched to use IDCompositionSurface, so must draw to
+ // entire surface.
+ EXPECT_FALSE(surface->SetDrawRectangle(gfx::Rect(0, 0, 50, 50)));
+ EXPECT_TRUE(surface->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
+ EXPECT_TRUE(context->IsCurrent(surface.get()));
+
+ surface->SetEnableDCLayers(false);
+
+ EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface->SwapBuffers());
+
+ // Surface switched to use IDXGISwapChain, so must draw to entire
+ // surface.
sunnyps 2017/03/20 23:38:57 nit: should we expose swap_chain_ and check that i
+ EXPECT_FALSE(surface->SetDrawRectangle(gfx::Rect(0, 0, 50, 50)));
+ EXPECT_TRUE(surface->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
+
+ context = nullptr;
+ DestroySurface(std::move(surface));
+}
} // namespace
} // namespace gpu

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