Chromium Code Reviews| Index: cc/output/direct_renderer.cc |
| diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
| index 3819e7e3dd87f8bd9e848c6601bc38830400580b..83530d3645307842cfdec7bad4ecf5b802807fc0 100644 |
| --- a/cc/output/direct_renderer.cc |
| +++ b/cc/output/direct_renderer.cc |
| @@ -25,6 +25,7 @@ |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/transform.h" |
| +namespace { |
| static gfx::Transform OrthoProjectionMatrix(float left, |
|
danakj
2017/03/21 15:54:05
nit: whitespace after namespace {
|
| float right, |
| float bottom, |
| @@ -62,6 +63,13 @@ static gfx::Transform window_matrix(int x, int y, int width, int height) { |
| return canvas; |
| } |
| +// Switching between enabling DC layers and not is expensive, so only |
| +// switch away after a large number of frames not needing DC layers have |
| +// been produced. |
| +const int kNumberOfFramesBeforeDisablingDCLayers = 60; |
|
danakj
2017/03/21 15:54:05
constexpr
|
| + |
| +} // namespace |
| + |
| namespace cc { |
| DirectRenderer::DrawingFrame::DrawingFrame() = default; |
| @@ -87,8 +95,8 @@ void DirectRenderer::Initialize() { |
| if (context_provider) { |
| if (context_provider->ContextCapabilities().commit_overlay_planes) |
| allow_empty_swap_ = true; |
| - if (context_provider->ContextCapabilities().set_draw_rectangle) |
| - use_set_draw_rectangle_ = true; |
| + if (context_provider->ContextCapabilities().dc_layers) |
| + supports_dc_layers_ = true; |
| } |
| initialized_ = true; |
| @@ -314,6 +322,24 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
| ¤t_frame()->dc_layer_overlay_list, |
| ¤t_frame()->root_damage_rect, |
| ¤t_frame()->root_content_bounds); |
| + if (!current_frame()->dc_layer_overlay_list.empty()) { |
|
danakj
2017/03/21 15:54:05
Couple suggestions to make this a bit easier to re
|
| + if (!using_dc_layers_) { |
| + DCHECK(supports_dc_layers_); |
| + using_dc_layers_ = true; |
| + current_frame()->root_damage_rect = |
| + current_frame()->root_render_pass->output_rect; |
| + } |
| + frames_since_using_dc_layers_ = 0; |
| + } else { |
|
danakj
2017/03/21 15:54:05
else if
|
| + if (++frames_since_using_dc_layers_ >= |
| + kNumberOfFramesBeforeDisablingDCLayers) { |
| + if (using_dc_layers_) { |
| + using_dc_layers_ = false; |
| + current_frame()->root_damage_rect = |
| + current_frame()->root_render_pass->output_rect; |
| + } |
| + } |
| + } |
| // We can skip all drawing if the damage rect is now empty. |
| bool skip_drawing_root_render_pass = |
| @@ -523,7 +549,7 @@ void DirectRenderer::DrawRenderPass(const RenderPass* render_pass) { |
| // outside the damage rectangle, even if the damage rectangle is the size of |
| // the full backbuffer. |
| bool render_pass_is_clipped = |
| - (use_set_draw_rectangle_ && is_root_render_pass) || |
| + (supports_dc_layers_ && is_root_render_pass) || |
| !render_pass_scissor_in_draw_space.Contains(surface_rect_in_draw_space); |
| bool has_external_stencil_test = |
| is_root_render_pass && output_surface_->HasExternalStencilTest(); |
| @@ -597,8 +623,10 @@ bool DirectRenderer::UseRenderPass(const RenderPass* render_pass) { |
| if (render_pass == current_frame()->root_render_pass) { |
| BindFramebufferToOutputSurface(); |
| - if (use_set_draw_rectangle_) |
| + if (supports_dc_layers_) { |
|
danakj
2017/03/21 15:54:05
I am confused how DC layers and chromecast's SetDr
|
| + SetEnableDCLayers(using_dc_layers_); |
| output_surface_->SetDrawRectangle(current_frame()->root_damage_rect); |
| + } |
| InitializeViewport(current_frame(), render_pass->output_rect, |
| gfx::Rect(current_frame()->device_viewport_size), |
| current_frame()->device_viewport_size); |