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Side by Side Diff: gpu/ipc/service/direct_composition_surface_win.h

Issue 2743663006: Allow switching DirectCompositionSurfaceWin between drawing modes. (Closed)
Patch Set: rebase Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_
6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_
7 7
8 #include <d3d11.h> 8 #include <d3d11.h>
9 #include <dcomp.h> 9 #include <dcomp.h>
10 #include <windows.h> 10 #include <windows.h>
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
42 float scale_factor, 42 float scale_factor,
43 bool has_alpha) override; 43 bool has_alpha) override;
44 gfx::SwapResult SwapBuffers() override; 44 gfx::SwapResult SwapBuffers() override;
45 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; 45 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override;
46 gfx::VSyncProvider* GetVSyncProvider() override; 46 gfx::VSyncProvider* GetVSyncProvider() override;
47 bool ScheduleOverlayPlane(int z_order, 47 bool ScheduleOverlayPlane(int z_order,
48 gfx::OverlayTransform transform, 48 gfx::OverlayTransform transform,
49 gl::GLImage* image, 49 gl::GLImage* image,
50 const gfx::Rect& bounds_rect, 50 const gfx::Rect& bounds_rect,
51 const gfx::RectF& crop_rect) override; 51 const gfx::RectF& crop_rect) override;
52 bool SetEnableDCLayers(bool enable) override;
52 bool FlipsVertically() const override; 53 bool FlipsVertically() const override;
53 bool SupportsPostSubBuffer() override; 54 bool SupportsPostSubBuffer() override;
54 bool OnMakeCurrent(gl::GLContext* context) override; 55 bool OnMakeCurrent(gl::GLContext* context) override;
55 bool SupportsSetDrawRectangle() const override; 56 bool SupportsDCLayers() const override;
56 bool SetDrawRectangle(const gfx::Rect& rect) override; 57 bool SetDrawRectangle(const gfx::Rect& rect) override;
57 gfx::Vector2d GetDrawOffset() const override; 58 gfx::Vector2d GetDrawOffset() const override;
58 59
59 bool Initialize(std::unique_ptr<gfx::VSyncProvider> vsync_provider); 60 bool Initialize(std::unique_ptr<gfx::VSyncProvider> vsync_provider);
60 61
61 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); 62 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting();
63 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain() const {
64 return swap_chain_;
65 }
62 66
63 protected: 67 protected:
64 ~DirectCompositionSurfaceWin() override; 68 ~DirectCompositionSurfaceWin() override;
65 69
66 private: 70 private:
67 struct Overlay { 71 struct Overlay {
68 Overlay(int z_order, 72 Overlay(int z_order,
69 gfx::OverlayTransform transform, 73 gfx::OverlayTransform transform,
70 scoped_refptr<gl::GLImage> image, 74 scoped_refptr<gl::GLImage> image,
71 gfx::Rect bounds_rect, 75 gfx::Rect bounds_rect,
72 gfx::RectF crop_rect); 76 gfx::RectF crop_rect);
73 Overlay(const Overlay& overlay); 77 Overlay(const Overlay& overlay);
74 78
75 ~Overlay(); 79 ~Overlay();
76 80
77 int z_order; 81 int z_order;
78 gfx::OverlayTransform transform; 82 gfx::OverlayTransform transform;
79 scoped_refptr<gl::GLImage> image; 83 scoped_refptr<gl::GLImage> image;
80 gfx::Rect bounds_rect; 84 gfx::Rect bounds_rect;
81 gfx::RectF crop_rect; 85 gfx::RectF crop_rect;
82 }; 86 };
83 87
84 bool CommitAndClearPendingOverlays(); 88 bool CommitAndClearPendingOverlays();
89 void ReleaseCurrentSurface();
85 void InitializeSurface(); 90 void InitializeSurface();
86 void ReleaseDrawTexture(); 91 // Release the texture that's currently being drawn to. If will_discard is
92 // true then the surface should be discarded without swapping any contents
93 // to it.
94 void ReleaseDrawTexture(bool will_discard);
87 95
88 ChildWindowWin child_window_; 96 ChildWindowWin child_window_;
89 97
90 HWND window_ = nullptr; 98 HWND window_ = nullptr;
91 // This is a placeholder surface used when not rendering to the 99 // This is a placeholder surface used when not rendering to the
92 // DirectComposition surface. 100 // DirectComposition surface.
93 EGLSurface default_surface_ = 0; 101 EGLSurface default_surface_ = 0;
94 102
95 // This is the real surface representing the backbuffer. It may be null 103 // This is the real surface representing the backbuffer. It may be null
96 // outside of a BeginDraw/EndDraw pair. 104 // outside of a BeginDraw/EndDraw pair.
97 EGLSurface real_surface_ = 0; 105 EGLSurface real_surface_ = 0;
98 gfx::Size size_ = gfx::Size(1, 1); 106 gfx::Size size_ = gfx::Size(1, 1);
99 bool first_swap_ = true; 107 bool first_swap_ = true;
108 bool enable_dc_layers_ = false;
100 std::unique_ptr<gfx::VSyncProvider> vsync_provider_; 109 std::unique_ptr<gfx::VSyncProvider> vsync_provider_;
101 std::vector<Overlay> pending_overlays_; 110 std::vector<Overlay> pending_overlays_;
111 gfx::Rect swap_rect_;
102 112
103 gfx::Vector2d draw_offset_; 113 gfx::Vector2d draw_offset_;
104 114
105 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; 115 base::win::ScopedComPtr<ID3D11Device> d3d11_device_;
106 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; 116 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_;
107 base::win::ScopedComPtr<IDCompositionTarget> dcomp_target_; 117 base::win::ScopedComPtr<IDCompositionTarget> dcomp_target_;
108 base::win::ScopedComPtr<IDCompositionVisual2> visual_; 118 base::win::ScopedComPtr<IDCompositionVisual2> visual_;
109 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; 119 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_;
120 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_;
110 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; 121 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_;
111 122
112 // Keep track of whether the texture has been rendered to, as the first draw 123 // Keep track of whether the texture has been rendered to, as the first draw
113 // to it must overwrite the entire thing. 124 // to it must overwrite the entire thing.
114 bool has_been_rendered_to_ = false; 125 bool has_been_rendered_to_ = false;
115 126
116 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); 127 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin);
117 }; 128 };
118 129
119 } // namespace gpu 130 } // namespace gpu
120 131
121 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 132 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_
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