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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 2743663006: Allow switching DirectCompositionSurfaceWin between drawing modes. (Closed)
Patch Set: rebase Created 3 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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1738 void GL_APIENTRY GLES2SwapBuffersWithBoundsCHROMIUM(GLsizei count, 1738 void GL_APIENTRY GLES2SwapBuffersWithBoundsCHROMIUM(GLsizei count,
1739 const GLint* rects) { 1739 const GLint* rects) {
1740 gles2::GetGLContext()->SwapBuffersWithBoundsCHROMIUM(count, rects); 1740 gles2::GetGLContext()->SwapBuffersWithBoundsCHROMIUM(count, rects);
1741 } 1741 }
1742 void GL_APIENTRY GLES2SetDrawRectangleCHROMIUM(GLint x, 1742 void GL_APIENTRY GLES2SetDrawRectangleCHROMIUM(GLint x,
1743 GLint y, 1743 GLint y,
1744 GLint width, 1744 GLint width,
1745 GLint height) { 1745 GLint height) {
1746 gles2::GetGLContext()->SetDrawRectangleCHROMIUM(x, y, width, height); 1746 gles2::GetGLContext()->SetDrawRectangleCHROMIUM(x, y, width, height);
1747 } 1747 }
1748 void GL_APIENTRY GLES2SetEnableDCLayersCHROMIUM(GLboolean enabled) {
1749 gles2::GetGLContext()->SetEnableDCLayersCHROMIUM(enabled);
1750 }
1748 1751
1749 namespace gles2 { 1752 namespace gles2 {
1750 1753
1751 extern const NameToFunc g_gles2_function_table[] = { 1754 extern const NameToFunc g_gles2_function_table[] = {
1752 { 1755 {
1753 "glActiveTexture", 1756 "glActiveTexture",
1754 reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), 1757 reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
1755 }, 1758 },
1756 { 1759 {
1757 "glAttachShader", 1760 "glAttachShader",
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3054 }, 3057 },
3055 { 3058 {
3056 "glSwapBuffersWithBoundsCHROMIUM", 3059 "glSwapBuffersWithBoundsCHROMIUM",
3057 reinterpret_cast<GLES2FunctionPointer>(glSwapBuffersWithBoundsCHROMIUM), 3060 reinterpret_cast<GLES2FunctionPointer>(glSwapBuffersWithBoundsCHROMIUM),
3058 }, 3061 },
3059 { 3062 {
3060 "glSetDrawRectangleCHROMIUM", 3063 "glSetDrawRectangleCHROMIUM",
3061 reinterpret_cast<GLES2FunctionPointer>(glSetDrawRectangleCHROMIUM), 3064 reinterpret_cast<GLES2FunctionPointer>(glSetDrawRectangleCHROMIUM),
3062 }, 3065 },
3063 { 3066 {
3067 "glSetEnableDCLayersCHROMIUM",
3068 reinterpret_cast<GLES2FunctionPointer>(glSetEnableDCLayersCHROMIUM),
3069 },
3070 {
3064 NULL, NULL, 3071 NULL, NULL,
3065 }, 3072 },
3066 }; 3073 };
3067 3074
3068 } // namespace gles2 3075 } // namespace gles2
3069 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 3076 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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