Index: cc/layers/render_surface_impl.cc |
diff --git a/cc/layers/render_surface_impl.cc b/cc/layers/render_surface_impl.cc |
index 4b6355631c136132effbc5ef218dd955f3d3e009..64ee09e10ef67e23d84de8c680717ae515a1ab15 100644 |
--- a/cc/layers/render_surface_impl.cc |
+++ b/cc/layers/render_surface_impl.cc |
@@ -357,7 +357,7 @@ int RenderSurfaceImpl::GetRenderPassId() { |
return id(); |
} |
-void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) { |
+void RenderSurfaceImpl::AppendRenderPass(RenderPassSink* pass_sink) { |
danakj
2017/03/13 14:46:00
Now that this is the case, this function doesn't u
danakj
2017/03/13 14:47:51
Or, if you like, this could just return a unique_p
|
std::unique_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size()); |
gfx::Rect damage_rect = GetDamageRect(); |
damage_rect.Intersect(content_rect()); |