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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp

Issue 2741833005: Make PrePaintTreeWalkContext::treeBuilderContext a unique_ptr (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintPropertyTreeBuilder.h" 5 #include "core/paint/PaintPropertyTreeBuilder.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include "core/dom/DOMNodeIds.h" 8 #include "core/dom/DOMNodeIds.h"
9 #include "core/frame/FrameView.h" 9 #include "core/frame/FrameView.h"
10 #include "core/frame/LocalFrame.h" 10 #include "core/frame/LocalFrame.h"
11 #include "core/frame/Settings.h" 11 #include "core/frame/Settings.h"
12 #include "core/layout/LayoutInline.h" 12 #include "core/layout/LayoutInline.h"
13 #include "core/layout/LayoutView.h" 13 #include "core/layout/LayoutView.h"
14 #include "core/layout/compositing/CompositingReasonFinder.h" 14 #include "core/layout/compositing/CompositingReasonFinder.h"
15 #include "core/layout/svg/LayoutSVGResourceMasker.h" 15 #include "core/layout/svg/LayoutSVGResourceMasker.h"
16 #include "core/layout/svg/LayoutSVGRoot.h" 16 #include "core/layout/svg/LayoutSVGRoot.h"
17 #include "core/layout/svg/SVGLayoutSupport.h" 17 #include "core/layout/svg/SVGLayoutSupport.h"
18 #include "core/layout/svg/SVGResources.h" 18 #include "core/layout/svg/SVGResources.h"
19 #include "core/layout/svg/SVGResourcesCache.h" 19 #include "core/layout/svg/SVGResourcesCache.h"
20 #include "core/paint/FindPropertiesNeedingUpdate.h" 20 #include "core/paint/FindPropertiesNeedingUpdate.h"
21 #include "core/paint/ObjectPaintProperties.h" 21 #include "core/paint/ObjectPaintProperties.h"
22 #include "core/paint/PaintLayer.h" 22 #include "core/paint/PaintLayer.h"
23 #include "core/paint/SVGRootPainter.h" 23 #include "core/paint/SVGRootPainter.h"
24 #include "platform/transforms/TransformationMatrix.h" 24 #include "platform/transforms/TransformationMatrix.h"
25 #include "wtf/PtrUtil.h" 25 #include "wtf/PtrUtil.h"
26 26
27 namespace blink { 27 namespace blink {
28 28
29 PaintPropertyTreeBuilderContext 29 void PaintPropertyTreeBuilder::setupInitialContext(
30 PaintPropertyTreeBuilder::setupInitialContext() { 30 PaintPropertyTreeBuilderContext& context) {
31 PaintPropertyTreeBuilderContext context;
32 context.current.clip = context.absolutePosition.clip = 31 context.current.clip = context.absolutePosition.clip =
33 context.fixedPosition.clip = ClipPaintPropertyNode::root(); 32 context.fixedPosition.clip = ClipPaintPropertyNode::root();
34 context.currentEffect = EffectPaintPropertyNode::root(); 33 context.currentEffect = EffectPaintPropertyNode::root();
35 context.inputClipOfCurrentEffect = ClipPaintPropertyNode::root(); 34 context.inputClipOfCurrentEffect = ClipPaintPropertyNode::root();
36 context.current.transform = context.absolutePosition.transform = 35 context.current.transform = context.absolutePosition.transform =
37 context.fixedPosition.transform = TransformPaintPropertyNode::root(); 36 context.fixedPosition.transform = TransformPaintPropertyNode::root();
38 context.current.scroll = context.absolutePosition.scroll = 37 context.current.scroll = context.absolutePosition.scroll =
39 context.fixedPosition.scroll = ScrollPaintPropertyNode::root(); 38 context.fixedPosition.scroll = ScrollPaintPropertyNode::root();
40 return context;
41 } 39 }
42 40
43 // True if a new property was created, false if an existing one was updated. 41 // True if a new property was created, false if an existing one was updated.
44 static bool updatePreTranslation( 42 static bool updatePreTranslation(
45 FrameView& frameView, 43 FrameView& frameView,
46 PassRefPtr<const TransformPaintPropertyNode> parent, 44 PassRefPtr<const TransformPaintPropertyNode> parent,
47 const TransformationMatrix& matrix, 45 const TransformationMatrix& matrix,
48 const FloatPoint3D& origin) { 46 const FloatPoint3D& origin) {
49 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled()); 47 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled());
50 if (auto* existingPreTranslation = frameView.preTranslation()) { 48 if (auto* existingPreTranslation = frameView.preTranslation()) {
(...skipping 1076 matching lines...) Expand 10 before | Expand all | Expand 10 after
1127 updateOverflowClip(object, context); 1125 updateOverflowClip(object, context);
1128 updatePerspective(object, context); 1126 updatePerspective(object, context);
1129 updateSvgLocalToBorderBoxTransform(object, context); 1127 updateSvgLocalToBorderBoxTransform(object, context);
1130 updateScrollAndScrollTranslation(object, context); 1128 updateScrollAndScrollTranslation(object, context);
1131 updateOutOfFlowContext(object, context); 1129 updateOutOfFlowContext(object, context);
1132 1130
1133 context.forceSubtreeUpdate |= object.subtreeNeedsPaintPropertyUpdate(); 1131 context.forceSubtreeUpdate |= object.subtreeNeedsPaintPropertyUpdate();
1134 } 1132 }
1135 1133
1136 } // namespace blink 1134 } // namespace blink
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