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Unified Diff: chrome/browser/android/vr_shell/vr_shell_gl.cc

Issue 2739973002: Revert of WebVR compositor bypass via BrowserMain context + mailbox (Closed)
Patch Set: Created 3 years, 9 months ago
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Index: chrome/browser/android/vr_shell/vr_shell_gl.cc
diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc
index 0a66c94abb1af22db97278d4fff068e2c600dbf4..c9585acc3c7ca41f33e27c276feb5e5796b4e3be 100644
--- a/chrome/browser/android/vr_shell/vr_shell_gl.cc
+++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc
@@ -12,7 +12,6 @@
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_macros.h"
#include "base/threading/thread_task_runner_handle.h"
-#include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h"
#include "chrome/browser/android/vr_shell/ui_elements.h"
#include "chrome/browser/android/vr_shell/ui_scene.h"
#include "chrome/browser/android/vr_shell/vr_controller.h"
@@ -81,12 +80,9 @@
// 2-3 frames.
static constexpr unsigned kPoseRingBufferSize = 8;
-// Default downscale factor for computing the recommended WebVR
-// renderWidth/Height from the 1:1 pixel mapped size. Using a rather
-// aggressive downscale due to the high overhead of copying pixels
-// twice before handing off to GVR. For comparison, the polyfill
-// uses approximately 0.55 on a Pixel XL.
-static constexpr float kWebVrRecommendedResolutionScale = 0.5;
+// Magic numbers used to mark valid pose index values encoded in frame
+// data. Must match the magic numbers used in blink's VRDisplay.cpp.
+static constexpr std::array<uint8_t, 2> kWebVrPosePixelMagicNumbers{{42, 142}};
float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) {
float xdiff = (vec1.x - vec2.x);
@@ -176,12 +172,6 @@
VrShellGl::~VrShellGl() {
vsync_task_.Cancel();
- // TODO(mthiesse): Can we omit the Close() here? Concern is that if
- // both ends of the connection ever live in the same process for
- // some reason, we could receive another VSync request in response
- // to the closing message in the destructor but fail to respond to
- // the callback.
- binding_.Close();
if (!callback_.is_null()) {
// When this VSync provider is going away we have to respond to pending
// callbacks, so instead of providing a VSync, tell the requester to try
@@ -189,7 +179,13 @@
// to this message will go through some other VSyncProvider.
base::ResetAndReturn(&callback_)
.Run(nullptr, base::TimeDelta(), -1,
- device::mojom::VRVSyncProvider::Status::CLOSING);
+ device::mojom::VRVSyncProvider::Status::RETRY);
+ }
+ if (binding_.is_bound()) {
+ main_thread_task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&VrShellDelegate::OnVRVsyncProviderRequest,
+ delegate_provider_, base::Passed(binding_.Unbind())));
}
}
@@ -236,47 +232,23 @@
return;
}
- unsigned int textures[3];
- glGenTextures(3, textures);
+ unsigned int textures[2];
+ glGenTextures(2, textures);
ui_texture_id_ = textures[0];
content_texture_id_ = textures[1];
- webvr_texture_id_ = textures[2];
ui_surface_texture_ = gl::SurfaceTexture::Create(ui_texture_id_);
content_surface_texture_ = gl::SurfaceTexture::Create(content_texture_id_);
- webvr_surface_texture_ = gl::SurfaceTexture::Create(webvr_texture_id_);
CreateUiSurface();
CreateContentSurface();
ui_surface_texture_->SetFrameAvailableCallback(base::Bind(
&VrShellGl::OnUIFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
content_surface_texture_->SetFrameAvailableCallback(base::Bind(
&VrShellGl::OnContentFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
- webvr_surface_texture_->SetFrameAvailableCallback(base::Bind(
- &VrShellGl::OnWebVRFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
+ content_surface_texture_->SetDefaultBufferSize(
+ content_tex_physical_size_.width, content_tex_physical_size_.height);
ui_surface_texture_->SetDefaultBufferSize(ui_tex_physical_size_.width,
ui_tex_physical_size_.height);
- content_surface_texture_->SetDefaultBufferSize(
- content_tex_physical_size_.width, content_tex_physical_size_.height);
InitializeRenderer();
-
- // Pick a reasonable default size for the WebVR transfer surface
- // based on a downscaled 1:1 render resolution. This size will also
- // be reported to the client via CreateVRDisplayInfo as the
- // client-recommended renderWidth/renderHeight and for the GVR
- // framebuffer. If the client chooses a different size or resizes it
- // while presenting, we'll resize the transfer surface and GVR
- // framebuffer to match.
- gvr::Sizei render_target_size =
- gvr_api_->GetMaximumEffectiveRenderTargetSize();
- gvr::Sizei webvr_size = {static_cast<int>(render_target_size.width *
- kWebVrRecommendedResolutionScale),
- static_cast<int>(render_target_size.height *
- kWebVrRecommendedResolutionScale)};
-
- // TODO(klausw,crbug.com/699350): should we round the recommended
- // size to a multiple of 2^N pixels to be friendlier to the GPU? The
- // exact size doesn't matter.
-
- CreateOrResizeWebVRSurface(webvr_size);
vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this)));
OnVSync();
@@ -300,73 +272,6 @@
ui_surface_->j_surface().obj()));
}
-void VrShellGl::CreateOrResizeWebVRSurface(const gvr::Sizei& size) {
- if (!webvr_surface_texture_) {
- DLOG(ERROR) << "No WebVR surface texture available";
- return;
- }
-
- // ContentPhysicalBoundsChanged is getting called twice with
- // identical sizes? Avoid thrashing the existing context.
- if (size == webvr_surface_size_) {
- return;
- }
-
- if (!size.width || !size.height) {
- // Invalid size, defer until a new size arrives on a future bounds update.
- return;
- }
-
- webvr_surface_texture_->SetDefaultBufferSize(size.width, size.height);
- webvr_surface_size_ = size;
-
- if (mailbox_bridge_) {
- mailbox_bridge_->ResizeSurface(size.width, size.height);
- } else {
- mailbox_bridge_ = base::MakeUnique<MailboxToSurfaceBridge>();
- mailbox_bridge_->CreateSurface(webvr_surface_texture_.get());
- }
-}
-
-void VrShellGl::SubmitWebVRFrame(int16_t frame_index,
- const gpu::MailboxHolder& mailbox) {
- TRACE_EVENT0("gpu", "VrShellGl::SubmitWebVRFrame");
-
- // Swapping twice on a Surface without calling updateTexImage in
- // between can lose frames, so don't draw+swap if we already have
- // a pending frame we haven't consumed yet.
- bool swapped = false;
- if (pending_frames_.empty()) {
- swapped = mailbox_bridge_->CopyMailboxToSurfaceAndSwap(mailbox);
- if (swapped) {
- // Tell OnWebVRFrameAvailable to expect a new frame to arrive on
- // the SurfaceTexture, and save the associated frame index.
- pending_frames_.emplace(frame_index);
- }
- }
- // Always notify the client that we're done with the mailbox even
- // if we haven't drawn it, so that it's eligible for destruction.
- submit_client_->OnSubmitFrameTransferred();
- if (!swapped) {
- // We dropped without drawing, report this as completed rendering
- // now to unblock the client. We're not going to receive it in
- // OnWebVRFrameAvailable where we'd normally report that.
- submit_client_->OnSubmitFrameRendered();
- }
-
- TRACE_EVENT0("gpu", "VrShellGl::glFinish");
- // This is a load-bearing glFinish, please don't remove it without
- // before/after timing comparisons. Goal is to clear the GPU queue
- // of the native GL context to avoid stalls later in GVR frame
- // acquire/submit.
- glFinish();
-}
-
-void VrShellGl::SetSubmitClient(
- device::mojom::VRSubmitFrameClientPtrInfo submit_client_info) {
- submit_client_.Bind(std::move(submit_client_info));
-}
-
void VrShellGl::OnUIFrameAvailable() {
ui_surface_texture_->UpdateTexImage();
}
@@ -376,30 +281,42 @@
received_frame_ = true;
}
-void VrShellGl::OnWebVRFrameAvailable() {
- // A "while" loop here is a bad idea. It's legal to call
- // UpdateTexImage repeatedly even if no frames are available, but
- // that does *not* wait for a new frame, it just reuses the most
- // recent one. That would mess up the count.
- if (pending_frames_.empty()) {
- // We're expecting a frame, but it's not here yet. Retry in OnVsync.
- ++premature_received_frames_;
- return;
- }
-
- webvr_surface_texture_->UpdateTexImage();
- int frame_index = pending_frames_.front();
- TRACE_EVENT1("gpu", "VrShellGl::OnWebVRFrameAvailable", "frame", frame_index);
- pending_frames_.pop();
-
- // It is legal for the WebVR client to submit a new frame now, since
- // we've consumed the image. TODO(klausw): would timing be better if
- // we move the "rendered" notification after draw, or suppress
- // the next vsync until that's done?
-
- submit_client_->OnSubmitFrameRendered();
-
- DrawFrame(frame_index);
+bool VrShellGl::GetPixelEncodedFrameIndex(uint16_t* frame_index) {
+ TRACE_EVENT0("gpu", "VrShellGl::GetPixelEncodedFrameIndex");
+ if (!received_frame_) {
+ if (last_frame_index_ == (uint16_t)-1)
+ return false;
+ *frame_index = last_frame_index_;
+ return true;
+ }
+ received_frame_ = false;
+
+ // Read the pose index encoded in a bottom left pixel as color values.
+ // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which
+ // encodes the pose index, and device/vr/android/gvr/gvr_device.cc
+ // which tracks poses. Returns the low byte (0..255) if valid, or -1
+ // if not valid due to bad magic number.
+ uint8_t pixels[4];
+ // Assume we're reading from the framebuffer we just wrote to.
+ // That's true currently, we may need to use glReadBuffer(GL_BACK)
+ // or equivalent if the rendering setup changes in the future.
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ // Check for the magic number written by VRDevice.cpp on submit.
+ // This helps avoid glitches from garbage data in the render
+ // buffer that can appear during initialization or resizing. These
+ // often appear as flashes of all-black or all-white pixels.
+ if (pixels[1] == kWebVrPosePixelMagicNumbers[0] &&
+ pixels[2] == kWebVrPosePixelMagicNumbers[1]) {
+ // Pose is good.
+ *frame_index = pixels[0];
+ last_frame_index_ = pixels[0];
+ return true;
+ }
+ VLOG(1) << "WebVR: reject decoded pose index " << static_cast<int>(pixels[0])
+ << ", bad magic number " << static_cast<int>(pixels[1]) << ", "
+ << static_cast<int>(pixels[2]);
+ return false;
}
void VrShellGl::GvrInit(gvr_context* gvr_api) {
@@ -424,6 +341,12 @@
}
void VrShellGl::InitializeRenderer() {
+ // While WebVR is going through the compositor path, it shares
+ // the same texture ID. This will change once it gets its own
+ // surface, but store it separately to avoid future confusion.
+ // TODO(klausw,crbug.com/655722): remove this.
+ webvr_texture_id_ = content_texture_id_;
+
gvr_api_->InitializeGl();
webvr_head_pose_.assign(kPoseRingBufferSize,
gvr_api_->GetHeadSpaceFromStartSpaceRotation(
@@ -433,7 +356,6 @@
// For kFramePrimaryBuffer (primary VrShell and WebVR content)
specs.push_back(gvr_api_->CreateBufferSpec());
render_size_primary_ = specs[kFramePrimaryBuffer].GetSize();
- render_size_vrshell_ = render_size_primary_;
// For kFrameHeadlockedBuffer (for WebVR insecure content warning).
// Set this up at fixed resolution, the (smaller) FOV gets set below.
@@ -710,33 +632,15 @@
base::Bind(target, weak_vr_shell_, base::Passed(std::move(event))));
}
-void VrShellGl::DrawFrame(int16_t frame_index) {
- TRACE_EVENT1("gpu", "VrShellGl::DrawFrame", "frame", frame_index);
+void VrShellGl::DrawFrame() {
+ TRACE_EVENT0("gpu", "VrShellGl::DrawFrame");
// Reset the viewport list to just the pair of viewports for the
// primary buffer each frame. Head-locked viewports get added by
// DrawVrShell if needed.
buffer_viewport_list_->SetToRecommendedBufferViewports();
- // If needed, resize the primary buffer for use with WebVR.
- if (web_vr_mode_) {
- if (render_size_primary_ != webvr_surface_size_) {
- if (!webvr_surface_size_.width) {
- return;
- }
- render_size_primary_ = webvr_surface_size_;
- swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_);
- }
- } else {
- if (render_size_primary_ != render_size_vrshell_) {
- render_size_primary_ = render_size_vrshell_;
- swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_);
- }
- }
-
- TRACE_EVENT_BEGIN0("gpu", "VrShellGl::AcquireFrame");
gvr::Frame frame = swap_chain_->AcquireFrame();
- TRACE_EVENT_END0("gpu", "VrShellGl::AcquireFrame");
if (!frame.is_valid()) {
return;
}
@@ -745,12 +649,18 @@
DrawWebVr();
}
+ uint16_t frame_index;
gvr::Mat4f head_pose;
// When using async reprojection, we need to know which pose was used in
- // the WebVR app for drawing this frame. Only needed if reprojection is
- // in use.
- if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled()) {
+ // the WebVR app for drawing this frame. Due to unknown amounts of
+ // buffering in the compositor and SurfaceTexture, we read the pose number
+ // from a corner pixel. There's no point in doing this for legacy
+ // distortion rendering since that doesn't need a pose, and reading back
+ // pixels is an expensive operation. TODO(klausw,crbug.com/655722): stop
+ // doing this once we have working no-compositor rendering for WebVR.
+ if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled() &&
+ GetPixelEncodedFrameIndex(&frame_index)) {
static_assert(!((kPoseRingBufferSize - 1) & kPoseRingBufferSize),
"kPoseRingBufferSize must be a power of 2");
head_pose = webvr_head_pose_[frame_index % kPoseRingBufferSize];
@@ -774,10 +684,9 @@
if (index > frame_index && index <= frame_index + kPoseRingBufferSize)
break;
- const WebVrBounds& bounds = pending_bounds_.front().second;
- webvr_left_viewport_->SetSourceUv(bounds.left_bounds);
- webvr_right_viewport_->SetSourceUv(bounds.right_bounds);
- CreateOrResizeWebVRSurface(bounds.source_size);
+ const BoundsPair& bounds = pending_bounds_.front().second;
+ webvr_left_viewport_->SetSourceUv(bounds.first);
+ webvr_right_viewport_->SetSourceUv(bounds.second);
pending_bounds_.pop();
}
buffer_viewport_list_->SetBufferViewport(GVR_LEFT_EYE,
@@ -803,31 +712,21 @@
// Update the render position of all UI elements (including desktop).
scene_->UpdateTransforms(TimeInMicroseconds());
- {
- TRACE_EVENT0("gpu", "VrShellGl::UpdateController");
- UpdateController(GetForwardVector(head_pose));
- }
-
- // Finish drawing in the primary buffer, and draw the headlocked buffer
- // if needed. This must be the last drawing call, this method will
- // return with no frame being bound.
- DrawVrShellAndUnbind(head_pose, frame);
-
- {
- TRACE_EVENT0("gpu", "VrShellGl::Submit");
- frame.Submit(*buffer_viewport_list_, head_pose);
- }
+ UpdateController(GetForwardVector(head_pose));
+
+ DrawVrShell(head_pose, frame);
+
+ frame.Unbind();
+ frame.Submit(*buffer_viewport_list_, head_pose);
// No need to swap buffers for surfaceless rendering.
if (!surfaceless_rendering_) {
// TODO(mthiesse): Support asynchronous SwapBuffers.
- TRACE_EVENT0("gpu", "VrShellGl::SwapBuffers");
surface_->SwapBuffers();
}
}
-void VrShellGl::DrawVrShellAndUnbind(const gvr::Mat4f& head_pose,
- gvr::Frame& frame) {
+void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) {
TRACE_EVENT0("gpu", "VrShellGl::DrawVrShell");
std::vector<const ContentRectangle*> head_locked_elements;
std::vector<const ContentRectangle*> world_elements;
@@ -864,7 +763,6 @@
DrawUiView(&head_pose, world_elements, render_size_primary_,
kViewportListPrimaryOffset);
}
- frame.Unbind(); // Done with the primary buffer.
if (!head_locked_elements.empty()) {
// Add head-locked viewports. The list gets reset to just
@@ -877,13 +775,21 @@
*headlocked_right_viewport_);
// Bind the headlocked framebuffer.
+ // TODO(mthiesse): We don't unbind this? Maybe some cleanup is in order
+ // here.
frame.BindBuffer(kFrameHeadlockedBuffer);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
DrawUiView(nullptr, head_locked_elements, render_size_headlocked_,
kViewportListHeadlockedOffset);
- frame.Unbind(); // Done with the headlocked buffer.
- }
+ }
+}
+
+gvr::Sizei VrShellGl::GetWebVRCompositorSurfaceSize() {
+ // This is a stopgap while we're using the WebVR compositor rendering path.
+ // TODO(klausw,crbug.com/655722): Remove this method and member once we're
+ // using a separate WebVR render surface.
+ return content_tex_physical_size_;
}
void VrShellGl::DrawUiView(const gvr::Mat4f* head_pose,
@@ -1091,7 +997,7 @@
glDisable(GL_BLEND);
glDisable(GL_POLYGON_OFFSET_FILL);
- glViewport(0, 0, webvr_surface_size_.width, webvr_surface_size_.height);
+ glViewport(0, 0, render_size_primary_.width, render_size_primary_.height);
vr_shell_renderer_->GetWebVrRenderer()->Draw(webvr_texture_id_);
}
@@ -1122,14 +1028,13 @@
void VrShellGl::UpdateWebVRTextureBounds(int16_t frame_index,
const gvr::Rectf& left_bounds,
- const gvr::Rectf& right_bounds,
- const gvr::Sizei& source_size) {
+ const gvr::Rectf& right_bounds) {
if (frame_index < 0) {
webvr_left_viewport_->SetSourceUv(left_bounds);
webvr_right_viewport_->SetSourceUv(right_bounds);
} else {
pending_bounds_.emplace(
- frame_index, WebVrBounds(left_bounds, right_bounds, source_size));
+ std::make_pair(frame_index, std::make_pair(left_bounds, right_bounds)));
}
}
@@ -1163,12 +1068,6 @@
}
void VrShellGl::OnVSync() {
- while (premature_received_frames_ > 0) {
- TRACE_EVENT0("gpu", "VrShellGl::OnWebVRFrameAvailableRetry");
- --premature_received_frames_;
- OnWebVRFrameAvailable();
- }
-
base::TimeTicks now = base::TimeTicks::Now();
base::TimeTicks target;
@@ -1188,9 +1087,7 @@
pending_vsync_ = true;
pending_time_ = time;
}
- if (!web_vr_mode_) {
- DrawFrame(-1);
- }
+ DrawFrame();
}
void VrShellGl::OnRequest(device::mojom::VRVSyncProviderRequest request) {
@@ -1260,11 +1157,8 @@
void VrShellGl::CreateVRDisplayInfo(
const base::Callback<void(device::mojom::VRDisplayInfoPtr)>& callback,
uint32_t device_id) {
- // This assumes that the initial webvr_surface_size_ was set to the
- // appropriate recommended render resolution as the default size during
- // InitializeGl. Revisit if the initialization order changes.
device::mojom::VRDisplayInfoPtr info = VrShell::CreateVRDisplayInfo(
- gvr_api_.get(), webvr_surface_size_, device_id);
+ gvr_api_.get(), content_tex_physical_size_, device_id);
main_thread_task_runner_->PostTask(
FROM_HERE,
base::Bind(&RunVRDisplayInfoCallback, callback, base::Passed(&info)));
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