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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 94 | 94 |
| 95 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); | 95 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); |
| 96 } | 96 } |
| 97 | 97 |
| 98 FilterEffect* SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, | 98 FilterEffect* SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, |
| 99 Filter* filter) { | 99 Filter* filter) { |
| 100 LayoutObject* layoutObject = this->layoutObject(); | 100 LayoutObject* layoutObject = this->layoutObject(); |
| 101 if (!layoutObject) | 101 if (!layoutObject) |
| 102 return nullptr; | 102 return nullptr; |
| 103 | 103 |
| 104 ASSERT(layoutObject->style()); | 104 DCHECK(layoutObject->style()); |
| 105 const SVGComputedStyle& svgStyle = layoutObject->style()->svgStyle(); | 105 const SVGComputedStyle& svgStyle = layoutObject->style()->svgStyle(); |
| 106 | 106 |
| 107 Color color = svgStyle.floodColor(); | 107 Color color = svgStyle.floodColor(); |
| 108 float opacity = svgStyle.floodOpacity(); | 108 float opacity = svgStyle.floodOpacity(); |
| 109 | 109 |
| 110 FilterEffect* input1 = filterBuilder->getEffectById( | 110 FilterEffect* input1 = filterBuilder->getEffectById( |
| 111 AtomicString(m_in1->currentValue()->value())); | 111 AtomicString(m_in1->currentValue()->value())); |
| 112 ASSERT(input1); | 112 DCHECK(input1); |
| 113 | 113 |
| 114 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) | 114 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) |
| 115 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); | 115 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); |
| 116 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); | 116 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); |
| 117 FilterEffect* effect = FEDropShadow::create( | 117 FilterEffect* effect = FEDropShadow::create( |
| 118 filter, stdDevX, stdDevY, m_dx->currentValue()->value(), | 118 filter, stdDevX, stdDevY, m_dx->currentValue()->value(), |
| 119 m_dy->currentValue()->value(), color, opacity); | 119 m_dy->currentValue()->value(), color, opacity); |
| 120 effect->inputEffects().push_back(input1); | 120 effect->inputEffects().push_back(input1); |
| 121 return effect; | 121 return effect; |
| 122 } | 122 } |
| 123 | 123 |
| 124 } // namespace blink | 124 } // namespace blink |
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