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Unified Diff: chrome/browser/android/vr_shell/vr_shell_gl.cc

Issue 2738683002: WebVR compositor bypass via BrowserMain context + mailbox (Closed)
Patch Set: Less hacked up version Created 3 years, 9 months ago
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Index: chrome/browser/android/vr_shell/vr_shell_gl.cc
diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc
index 336d2b0472f4ce8c03bafe98d7629b20023598a8..ac6221e219265a0c101ec5303c73c40159b3ef34 100644
--- a/chrome/browser/android/vr_shell/vr_shell_gl.cc
+++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc
@@ -18,6 +18,7 @@
#include "chrome/browser/android/vr_shell/vr_gl_util.h"
#include "chrome/browser/android/vr_shell/vr_math.h"
#include "chrome/browser/android/vr_shell/vr_shell.h"
+#include "chrome/browser/android/vr_shell/vr_shell_command_buffer_gl.h"
#include "chrome/browser/android/vr_shell/vr_shell_delegate.h"
#include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
#include "device/vr/android/gvr/gvr_device.h"
@@ -83,9 +84,12 @@ static constexpr int kViewportListHeadlockedOffset = 2;
// 2-3 frames.
static constexpr unsigned kPoseRingBufferSize = 8;
-// Magic numbers used to mark valid pose index values encoded in frame
-// data. Must match the magic numbers used in blink's VRDisplay.cpp.
-static constexpr std::array<uint8_t, 2> kWebVrPosePixelMagicNumbers{{42, 142}};
+// Default downscale factor for computing the recommended WebVR
+// renderWidth/Height from the 1:1 pixel mapped size. Using a rather
+// aggressive downscale due to the high overhead of copying pixels
+// twice before handing off to GVR. For comparison, the polyfill
+// uses approximately 0.55 on a Pixel XL.
+static constexpr float kWebVrRecommendedResolutionScale = 0.5;
float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) {
float xdiff = (vec1.x - vec2.x);
@@ -235,24 +239,48 @@ void VrShellGl::InitializeGl(gfx::AcceleratedWidget window) {
return;
}
- unsigned int textures[2];
- glGenTextures(2, textures);
+ unsigned int textures[3];
+ glGenTextures(3, textures);
ui_texture_id_ = textures[0];
content_texture_id_ = textures[1];
+ webvr_texture_id_ = textures[2];
ui_surface_texture_ = gl::SurfaceTexture::Create(ui_texture_id_);
content_surface_texture_ = gl::SurfaceTexture::Create(content_texture_id_);
+ webvr_surface_texture_ = gl::SurfaceTexture::Create(webvr_texture_id_);
CreateUiSurface();
CreateContentSurface();
+ // WebVR surface is created below.
ui_surface_texture_->SetFrameAvailableCallback(base::Bind(
&VrShellGl::OnUIFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
content_surface_texture_->SetFrameAvailableCallback(base::Bind(
&VrShellGl::OnContentFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
- content_surface_texture_->SetDefaultBufferSize(
- content_tex_physical_size_.width, content_tex_physical_size_.height);
+ webvr_surface_texture_->SetFrameAvailableCallback(base::Bind(
+ &VrShellGl::OnWebVRFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
ui_surface_texture_->SetDefaultBufferSize(ui_tex_physical_size_.width,
ui_tex_physical_size_.height);
+ content_surface_texture_->SetDefaultBufferSize(
+ content_tex_physical_size_.width, content_tex_physical_size_.height);
InitializeRenderer();
+ // Pick a size for the WebVR transfer surface based on a downscaled
+ // recommended render resolution, and also use that size as the
+ // client-recommended renderWidth/renderHeight and for the GVR
+ // framebuffer. If the client chooses a different size or resizes
+ // it while presenting, we'll resize the transfer surface and GVR
+ // framebuffer to match.
+
+ auto render_target_size = gvr_api_->GetMaximumEffectiveRenderTargetSize();
+
+ gvr::Sizei webvr_size = {static_cast<int>(render_target_size.width *
+ kWebVrRecommendedResolutionScale),
+ static_cast<int>(render_target_size.height *
+ kWebVrRecommendedResolutionScale)};
+
+ // TODO(klausw): should the size be rounded to a multiple of N pixels
+ // to be friendlier to the GPU? The exact size doesn't matter.
+
+ CreateOrResizeWebVRSurface(webvr_size);
+
vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this)));
OnVSync();
@@ -275,6 +303,56 @@ void VrShellGl::CreateUiSurface() {
ui_surface_->j_surface().obj()));
}
+void VrShellGl::CreateOrResizeWebVRSurface(const gvr::Sizei& size) {
+ if (!webvr_surface_texture_) {
+ LOG(ERROR) << "No WebVR surface texture available";
+ return;
+ }
+
+ // ContentPhysicalBoundsChanged is getting called twice with
+ // identical sizes? Avoid thrashing the existing context.
+ if (size == webvr_surface_size_) {
+ return;
+ }
+
+ if (!size.width || !size.height) {
+ // Invalid size, defer until a new size arrives on a future bounds update.
+ return;
+ }
+
+ webvr_surface_texture_->SetDefaultBufferSize(size.width, size.height);
+ webvr_surface_size_ = size;
+
+ if (command_buffer_gl_) {
+ command_buffer_gl_->ResizeSurface(size.width, size.height);
+ } else {
+ command_buffer_gl_ = base::MakeUnique<VrShellCommandBufferGl>();
+ webvr_surface_ = command_buffer_gl_->CreateSurface(webvr_surface_texture_);
+ }
+}
+
+void VrShellGl::SubmitWebVRFrame(int16_t frame_index,
+ const gpu::MailboxHolder& mailbox) {
+ TRACE_EVENT0("gpu", "VrShellGl::SubmitWebVRFrame");
+
+ bool swapped = command_buffer_gl_->CopyFrameToSurface(
+ frame_index, mailbox, !pending_frames_.empty());
+ // Expect a new frame on the surface queue if draw was successful.
+ if (swapped) {
+ main_thread_task_runner_->PostTask(
+ FROM_HERE, base::Bind(&VrShell::OnSubmitWebVRFrameTransferred,
+ weak_vr_shell_, frame_index));
+ pending_frames_.emplace(frame_index);
+ }
+
+ TRACE_EVENT0("gpu", "VrShellGl::glFinish");
+ // This is a load-bearing glFinish, please don't remove it without
+ // before/after timing comparisons. Goal is to clear the GPU queue
+ // of the native GL context to avoid stalls later in GVR frame
+ // acquire/submit.
+ glFinish();
+}
+
void VrShellGl::OnUIFrameAvailable() {
ui_surface_texture_->UpdateTexImage();
}
@@ -284,42 +362,31 @@ void VrShellGl::OnContentFrameAvailable() {
received_frame_ = true;
}
-bool VrShellGl::GetPixelEncodedFrameIndex(uint16_t* frame_index) {
- TRACE_EVENT0("gpu", "VrShellGl::GetPixelEncodedFrameIndex");
- if (!received_frame_) {
- if (last_frame_index_ == (uint16_t)-1)
- return false;
- *frame_index = last_frame_index_;
- return true;
- }
- received_frame_ = false;
-
- // Read the pose index encoded in a bottom left pixel as color values.
- // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which
- // encodes the pose index, and device/vr/android/gvr/gvr_device.cc
- // which tracks poses. Returns the low byte (0..255) if valid, or -1
- // if not valid due to bad magic number.
- uint8_t pixels[4];
- // Assume we're reading from the framebuffer we just wrote to.
- // That's true currently, we may need to use glReadBuffer(GL_BACK)
- // or equivalent if the rendering setup changes in the future.
- glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
- // Check for the magic number written by VRDevice.cpp on submit.
- // This helps avoid glitches from garbage data in the render
- // buffer that can appear during initialization or resizing. These
- // often appear as flashes of all-black or all-white pixels.
- if (pixels[1] == kWebVrPosePixelMagicNumbers[0] &&
- pixels[2] == kWebVrPosePixelMagicNumbers[1]) {
- // Pose is good.
- *frame_index = pixels[0];
- last_frame_index_ = pixels[0];
- return true;
+void VrShellGl::OnWebVRFrameAvailable() {
+ // A "while" loop here is a bad idea. It's legal to call
+ // UpdateTexImage repeatedly even if no frames are available, but
+ // that does *not* wait for a new frame, it just reuses the most
+ // recent one. That would mess up the count.
+ if (pending_frames_.empty()) {
+ // We're expecting a frame, but it's not here yet. Retry in OnVsync.
+ ++premature_received_frames_;
+ return;
}
- VLOG(1) << "WebVR: reject decoded pose index " << static_cast<int>(pixels[0])
- << ", bad magic number " << static_cast<int>(pixels[1]) << ", "
- << static_cast<int>(pixels[2]);
- return false;
+
+ webvr_surface_texture_->UpdateTexImage();
+ int frame_index = pending_frames_.front();
+ TRACE_EVENT1("gpu", "VrShellGl::OnWebVRFrameAvailable", "frame", frame_index);
+ pending_frames_.pop();
+
+ // It is be legal for the WebVR client to submit a new frame now,
+ // since we've consumed the image. TODO(klausw): would timing be
+ // better to move the rendered notification after draw?
+
+ main_thread_task_runner_->PostTask(
+ FROM_HERE, base::Bind(&VrShell::OnSubmitWebVRFrameRendered,
+ weak_vr_shell_, frame_index));
+
+ DrawFrame(frame_index);
}
void VrShellGl::GvrInit(gvr_context* gvr_api) {
@@ -344,12 +411,6 @@ void VrShellGl::GvrInit(gvr_context* gvr_api) {
}
void VrShellGl::InitializeRenderer() {
- // While WebVR is going through the compositor path, it shares
- // the same texture ID. This will change once it gets its own
- // surface, but store it separately to avoid future confusion.
- // TODO(klausw,crbug.com/655722): remove this.
- webvr_texture_id_ = content_texture_id_;
-
gvr_api_->InitializeGl();
webvr_head_pose_.assign(kPoseRingBufferSize,
gvr_api_->GetHeadSpaceFromStartSpaceRotation(
@@ -359,6 +420,7 @@ void VrShellGl::InitializeRenderer() {
// For kFramePrimaryBuffer (primary VrShell and WebVR content)
specs.push_back(gvr_api_->CreateBufferSpec());
render_size_primary_ = specs[kFramePrimaryBuffer].GetSize();
+ render_size_vrshell_ = render_size_primary_;
// For kFrameHeadlockedBuffer (for WebVR insecure content warning).
// Set this up at fixed resolution, the (smaller) FOV gets set below.
@@ -630,15 +692,33 @@ void VrShellGl::SendGesture(InputTarget input_target,
base::Bind(target, weak_vr_shell_, base::Passed(std::move(event))));
}
-void VrShellGl::DrawFrame() {
- TRACE_EVENT0("gpu", "VrShellGl::DrawFrame");
+void VrShellGl::DrawFrame(int frame_index) {
+ TRACE_EVENT1("gpu", "VrShellGl::DrawFrame", "frame", frame_index);
// Reset the viewport list to just the pair of viewports for the
// primary buffer each frame. Head-locked viewports get added by
// DrawVrShell if needed.
buffer_viewport_list_->SetToRecommendedBufferViewports();
+ // If needed, resize the primary buffer for use with WebVR.
+ if (web_vr_mode_) {
+ if (render_size_primary_ != webvr_surface_size_) {
+ if (!webvr_surface_size_.width) {
+ return;
+ }
+ render_size_primary_ = webvr_surface_size_;
+ swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_);
+ }
+ } else {
+ if (render_size_primary_ != render_size_vrshell_) {
+ render_size_primary_ = render_size_vrshell_;
+ swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_);
+ }
+ }
+
+ TRACE_EVENT_BEGIN0("gpu", "VrShellGl::AcquireFrame");
gvr::Frame frame = swap_chain_->AcquireFrame();
+ TRACE_EVENT_END0("gpu", "VrShellGl::AcquireFrame");
if (!frame.is_valid()) {
return;
}
@@ -647,18 +727,12 @@ void VrShellGl::DrawFrame() {
DrawWebVr();
}
- uint16_t frame_index;
gvr::Mat4f head_pose;
// When using async reprojection, we need to know which pose was used in
- // the WebVR app for drawing this frame. Due to unknown amounts of
- // buffering in the compositor and SurfaceTexture, we read the pose number
- // from a corner pixel. There's no point in doing this for legacy
- // distortion rendering since that doesn't need a pose, and reading back
- // pixels is an expensive operation. TODO(klausw,crbug.com/655722): stop
- // doing this once we have working no-compositor rendering for WebVR.
- if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled() &&
- GetPixelEncodedFrameIndex(&frame_index)) {
+ // the WebVR app for drawing this frame. Only needed if reprojection is
+ // in use.
+ if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled()) {
static_assert(!((kPoseRingBufferSize - 1) & kPoseRingBufferSize),
"kPoseRingBufferSize must be a power of 2");
head_pose = webvr_head_pose_[frame_index % kPoseRingBufferSize];
@@ -682,9 +756,10 @@ void VrShellGl::DrawFrame() {
if (index > frame_index && index <= frame_index + kPoseRingBufferSize)
break;
- const BoundsPair& bounds = pending_bounds_.front().second;
- webvr_left_viewport_->SetSourceUv(bounds.first);
- webvr_right_viewport_->SetSourceUv(bounds.second);
+ const WebVrBounds& bounds = pending_bounds_.front().second;
+ webvr_left_viewport_->SetSourceUv(bounds.left_bounds);
+ webvr_right_viewport_->SetSourceUv(bounds.right_bounds);
+ CreateOrResizeWebVRSurface(bounds.source_size);
pending_bounds_.pop();
}
buffer_viewport_list_->SetBufferViewport(GVR_LEFT_EYE,
@@ -711,21 +786,31 @@ void VrShellGl::DrawFrame() {
const float screen_tilt = kDesktopScreenTiltDefault * M_PI / 180.0f;
scene_->UpdateTransforms(screen_tilt, TimeInMicroseconds());
- UpdateController(GetForwardVector(head_pose));
+ {
+ TRACE_EVENT0("gpu", "VrShellGl::UpdateController");
+ UpdateController(GetForwardVector(head_pose));
+ }
- DrawVrShell(head_pose, frame);
+ // Finish drawing in the primary buffer, and draw the headlocked buffer
+ // if needed. This must be the last drawing call, this method will
+ // return with no frame being bound.
+ DrawVrShellAndUnbind(head_pose, frame);
- frame.Unbind();
- frame.Submit(*buffer_viewport_list_, head_pose);
+ {
+ TRACE_EVENT0("gpu", "VrShellGl::Submit");
+ frame.Submit(*buffer_viewport_list_, head_pose);
+ }
// No need to swap buffers for surfaceless rendering.
if (!surfaceless_rendering_) {
// TODO(mthiesse): Support asynchronous SwapBuffers.
+ TRACE_EVENT0("gpu", "VrShellGl::SwapBuffers");
surface_->SwapBuffers();
}
}
-void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) {
+void VrShellGl::DrawVrShellAndUnbind(const gvr::Mat4f& head_pose,
+ gvr::Frame& frame) {
TRACE_EVENT0("gpu", "VrShellGl::DrawVrShell");
std::vector<const ContentRectangle*> head_locked_elements;
std::vector<const ContentRectangle*> world_elements;
@@ -762,6 +847,7 @@ void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) {
DrawUiView(&head_pose, world_elements, render_size_primary_,
kViewportListPrimaryOffset);
}
+ frame.Unbind(); // Done with the primary buffer.
if (!head_locked_elements.empty()) {
// Add head-locked viewports. The list gets reset to just
@@ -774,23 +860,15 @@ void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) {
*headlocked_right_viewport_);
// Bind the headlocked framebuffer.
- // TODO(mthiesse): We don't unbind this? Maybe some cleanup is in order
- // here.
frame.BindBuffer(kFrameHeadlockedBuffer);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
DrawUiView(nullptr, head_locked_elements, render_size_headlocked_,
kViewportListHeadlockedOffset);
+ frame.Unbind(); // Done with the headlocked buffer.
}
}
-gvr::Sizei VrShellGl::GetWebVRCompositorSurfaceSize() {
- // This is a stopgap while we're using the WebVR compositor rendering path.
- // TODO(klausw,crbug.com/655722): Remove this method and member once we're
- // using a separate WebVR render surface.
- return content_tex_physical_size_;
-}
-
void VrShellGl::DrawUiView(const gvr::Mat4f* head_pose,
const std::vector<const ContentRectangle*>& elements,
const gvr::Sizei& render_size,
@@ -997,7 +1075,7 @@ void VrShellGl::DrawWebVr() {
glDisable(GL_BLEND);
glDisable(GL_POLYGON_OFFSET_FILL);
- glViewport(0, 0, render_size_primary_.width, render_size_primary_.height);
+ glViewport(0, 0, webvr_surface_size_.width, webvr_surface_size_.height);
vr_shell_renderer_->GetWebVrRenderer()->Draw(webvr_texture_id_);
}
@@ -1028,13 +1106,14 @@ void VrShellGl::SetWebVrMode(bool enabled) {
void VrShellGl::UpdateWebVRTextureBounds(int16_t frame_index,
const gvr::Rectf& left_bounds,
- const gvr::Rectf& right_bounds) {
+ const gvr::Rectf& right_bounds,
+ const gvr::Sizei& source_size) {
if (frame_index < 0) {
webvr_left_viewport_->SetSourceUv(left_bounds);
webvr_right_viewport_->SetSourceUv(right_bounds);
} else {
- pending_bounds_.emplace(
- std::make_pair(frame_index, std::make_pair(left_bounds, right_bounds)));
+ pending_bounds_.emplace(std::make_pair(
+ frame_index, WebVrBounds(left_bounds, right_bounds, source_size)));
}
}
@@ -1068,6 +1147,12 @@ base::WeakPtr<VrShellGl> VrShellGl::GetWeakPtr() {
}
void VrShellGl::OnVSync() {
+ while (premature_received_frames_ > 0) {
+ TRACE_EVENT0("gpu", "VrShellGl::OnWebVRFrameAvailableRetry");
+ --premature_received_frames_;
+ OnWebVRFrameAvailable();
+ }
+
base::TimeTicks now = base::TimeTicks::Now();
base::TimeTicks target;
@@ -1087,7 +1172,9 @@ void VrShellGl::OnVSync() {
pending_vsync_ = true;
pending_time_ = time;
}
- DrawFrame();
+ if (!web_vr_mode_) {
+ DrawFrame(-1);
+ }
}
void VrShellGl::OnRequest(device::mojom::VRVSyncProviderRequest request) {
@@ -1157,8 +1244,11 @@ void VrShellGl::ResetPose() {
void VrShellGl::CreateVRDisplayInfo(
const base::Callback<void(device::mojom::VRDisplayInfoPtr)>& callback,
uint32_t device_id) {
+ // This assumes that the initial webvr_surface_size_ was set to the
+ // appropriate recommended render resolution as the default size during
+ // InitializeGl. Revisit if the initialization order changes.
device::mojom::VRDisplayInfoPtr info = VrShell::CreateVRDisplayInfo(
- gvr_api_.get(), content_tex_physical_size_, device_id);
+ gvr_api_.get(), webvr_surface_size_, device_id);
main_thread_task_runner_->PostTask(
FROM_HERE,
base::Bind(&RunVRDisplayInfoCallback, callback, base::Passed(&info)));
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