Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| index 0960615b9382ddd8515f3daff969a8b748bc5cfc..11e16fbb2f569c48b37537f64cefbbe242addd5f 100644 |
| --- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| @@ -818,9 +818,13 @@ sk_sp<SkImage> WebGLRenderingContextBase::makeImageSnapshot( |
| surface->getTextureHandle( |
| SkSurface::kDiscardWrite_TextureHandleAccess)) |
| ->fID; |
| + GLenum textureTarget = skia::GrBackendObjectToGrGLTextureInfo( |
| + surface->getTextureHandle( |
| + SkSurface::kDiscardWrite_TextureHandleAccess)) |
|
Zhenyao Mo
2017/03/10 00:10:24
Can we cache this and reuse it for both textureId
qiankun
2017/03/10 02:48:04
Done.
|
| + ->fTarget; |
| drawingBuffer()->copyToPlatformTexture( |
| - gl, textureId, GL_RGBA, GL_UNSIGNED_BYTE, 0, true, false, IntPoint(0, 0), |
| + gl, textureTarget, textureId, true, false, IntPoint(0, 0), |
| IntRect(IntPoint(0, 0), drawingBuffer()->size()), BackBuffer); |
| return surface->makeImageSnapshot(); |
| } |
| @@ -984,64 +988,6 @@ static const GLenum kSupportedTypesTexImageSourceES3[] = { |
| GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_INT_10F_11F_11F_REV, |
| }; |
| -bool isUnsignedIntegerFormat(GLenum internalformat) { |
| - switch (internalformat) { |
| - case GL_R8UI: |
| - case GL_R16UI: |
| - case GL_R32UI: |
| - case GL_RG8UI: |
| - case GL_RG16UI: |
| - case GL_RG32UI: |
| - case GL_RGB8UI: |
| - case GL_RGB16UI: |
| - case GL_RGB32UI: |
| - case GL_RGBA8UI: |
| - case GL_RGB10_A2UI: |
| - case GL_RGBA16UI: |
| - case GL_RGBA32UI: |
| - return true; |
| - default: |
| - return false; |
| - } |
| -} |
| - |
| -bool isSignedIntegerFormat(GLenum internalformat) { |
| - switch (internalformat) { |
| - case GL_R8I: |
| - case GL_R16I: |
| - case GL_R32I: |
| - case GL_RG8I: |
| - case GL_RG16I: |
| - case GL_RG32I: |
| - case GL_RGB8I: |
| - case GL_RGB16I: |
| - case GL_RGB32I: |
| - case GL_RGBA8I: |
| - case GL_RGBA16I: |
| - case GL_RGBA32I: |
| - return true; |
| - default: |
| - return false; |
| - } |
| -} |
| - |
| -bool isIntegerFormat(GLenum internalformat) { |
| - return (isUnsignedIntegerFormat(internalformat) || |
| - isSignedIntegerFormat(internalformat)); |
| -} |
| - |
| -bool isFloatType(GLenum type) { |
| - switch (type) { |
| - case GL_FLOAT: |
| - case GL_HALF_FLOAT: |
| - case GL_HALF_FLOAT_OES: |
| - case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| - return true; |
| - default: |
| - return false; |
| - } |
| -} |
| - |
| bool isSRGBFormat(GLenum internalformat) { |
| switch (internalformat) { |
| case GL_SRGB_EXT: |
| @@ -4953,17 +4899,26 @@ bool WebGLRenderingContextBase::canUseTexImageByGPU( |
| TexImageFunctionID functionID, |
| GLint internalformat, |
| GLenum type) { |
| - if (functionID == TexImage2D && |
| - (isFloatType(type) || isIntegerFormat(internalformat) || |
| - isSRGBFormat(internalformat))) |
| + // SRGB format has color-space conversion issue, see |
| + // https://github.com/KhronosGroup/WebGL/issues/2165. |
| + if (isSRGBFormat(internalformat)) |
| + return false; |
| + // Before we can detect internalformat in TexSubImage2D, we disable GPU path |
| + // if EXT_sRGB extension is enabled. |
| + if (functionID == TexSubImage2D && extensionEnabled(EXTsRGBName)) |
|
Zhenyao Mo
2017/03/10 00:10:24
This is a big fallback. Can we look into lifting
qiankun
2017/03/10 02:48:04
When we get clear on how to handle sRGB texture, w
|
| return false; |
| - // TODO(crbug.com/622958): Implement GPU-to-GPU path for WebGL 2 and more |
| - // internal formats. |
| - if (functionID == TexSubImage2D && |
| - (isWebGL2OrHigher() || extensionEnabled(OESTextureFloatName) || |
| - extensionEnabled(OESTextureHalfFloatName) || |
| - extensionEnabled(EXTsRGBName))) |
| +#if OS(MACOSX) |
| + // RGB5_A1 is not color-renderable on NVIDIA Mac, see crbug.com/676209. |
| + if (type == GL_UNSIGNED_SHORT_5_5_5_1) |
| return false; |
| +#endif |
| + // OES_texture_half_float doesn't support HALF_FLOAT_OES type for |
| + // CopyTexImage/CopyTexSubImage. And OES_texture_half_float doesn't require |
| + // HALF_FLOAT_OES type texture to be renderable. So, HALF_FLOAT_OES type |
| + // texture cannot be copied to or drawn to by glCopyTextureCHROMIUM. |
| + if (type == GL_HALF_FLOAT_OES) |
| + return false; |
| + |
| return true; |
| } |
| @@ -4986,10 +4941,8 @@ SnapshotReason WebGLRenderingContextBase::functionIDToSnapshotReason( |
| void WebGLRenderingContextBase::texImageCanvasByGPU( |
| TexImageFunctionID functionID, |
| HTMLCanvasElement* canvas, |
| + GLenum target, |
| GLuint targetTexture, |
| - GLenum targetInternalformat, |
| - GLenum targetType, |
| - GLint targetLevel, |
| GLint xoffset, |
| GLint yoffset, |
| const IntRect& sourceSubRectangle) { |
| @@ -4997,10 +4950,9 @@ void WebGLRenderingContextBase::texImageCanvasByGPU( |
| ImageBuffer* buffer = canvas->buffer(); |
| if (buffer && |
| !buffer->copyToPlatformTexture( |
| - functionIDToSnapshotReason(functionID), contextGL(), targetTexture, |
| - targetInternalformat, targetType, targetLevel, |
| - m_unpackPremultiplyAlpha, m_unpackFlipY, IntPoint(xoffset, yoffset), |
| - sourceSubRectangle)) { |
| + functionIDToSnapshotReason(functionID), contextGL(), target, |
| + targetTexture, m_unpackPremultiplyAlpha, m_unpackFlipY, |
| + IntPoint(xoffset, yoffset), sourceSubRectangle)) { |
| NOTREACHED(); |
| } |
| } else { |
| @@ -5008,9 +4960,9 @@ void WebGLRenderingContextBase::texImageCanvasByGPU( |
| toWebGLRenderingContextBase(canvas->renderingContext()); |
| ScopedTexture2DRestorer restorer(gl); |
| if (!gl->drawingBuffer()->copyToPlatformTexture( |
| - contextGL(), targetTexture, targetInternalformat, targetType, |
| - targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, |
| - IntPoint(xoffset, yoffset), sourceSubRectangle, BackBuffer)) { |
| + contextGL(), target, targetTexture, m_unpackPremultiplyAlpha, |
| + !m_unpackFlipY, IntPoint(xoffset, yoffset), sourceSubRectangle, |
| + BackBuffer)) { |
| NOTREACHED(); |
| } |
| } |
| @@ -5021,8 +4973,6 @@ void WebGLRenderingContextBase::texImageByGPU( |
| WebGLTexture* texture, |
| GLenum target, |
| GLint level, |
| - GLint internalformat, |
| - GLenum type, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| @@ -5035,24 +4985,18 @@ void WebGLRenderingContextBase::texImageByGPU( |
| ScopedTexture2DRestorer restorer(this); |
| GLuint targetTexture = texture->object(); |
| - GLenum targetType = type; |
| - GLenum targetInternalformat = internalformat; |
| - GLint targetLevel = level; |
| bool possibleDirectCopy = false; |
| - if (functionID == TexImage2D) { |
| - possibleDirectCopy = Extensions3DUtil::canUseCopyTextureCHROMIUM( |
| - target, internalformat, type, level); |
| + if (functionID == TexImage2D || functionID == TexSubImage2D) { |
| + possibleDirectCopy = Extensions3DUtil::canUseCopyTextureCHROMIUM(target); |
| } |
| GLint copyXOffset = xoffset; |
| GLint copyYOffset = yoffset; |
| + GLenum copyTarget = target; |
| // if direct copy is not possible, create a temporary texture and then copy |
| // from canvas to temporary texture to target texture. |
| if (!possibleDirectCopy) { |
| - targetLevel = 0; |
| - targetInternalformat = GL_RGBA; |
| - targetType = GL_UNSIGNED_BYTE; |
| contextGL()->GenTextures(1, &targetTexture); |
| contextGL()->BindTexture(GL_TEXTURE_2D, targetTexture); |
| contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, |
| @@ -5063,21 +5007,21 @@ void WebGLRenderingContextBase::texImageByGPU( |
| GL_CLAMP_TO_EDGE); |
| contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, |
| GL_CLAMP_TO_EDGE); |
| - contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, width, |
| - height, 0, GL_RGBA, targetType, 0); |
| + contextGL()->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, |
| + GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| copyXOffset = 0; |
| copyYOffset = 0; |
| + copyTarget = GL_TEXTURE_2D; |
| } |
| if (image->isCanvasElement()) { |
| texImageCanvasByGPU(functionID, static_cast<HTMLCanvasElement*>(image), |
| - targetTexture, targetInternalformat, targetType, |
| - targetLevel, copyXOffset, copyYOffset, |
| + copyTarget, targetTexture, copyXOffset, copyYOffset, |
| sourceSubRectangle); |
| } else { |
| - texImageBitmapByGPU(static_cast<ImageBitmap*>(image), targetTexture, |
| - targetInternalformat, targetType, targetLevel, |
| - !m_unpackFlipY); |
| + texImageBitmapByGPU(static_cast<ImageBitmap*>(image), copyTarget, |
| + targetTexture, !m_unpackFlipY, copyXOffset, copyYOffset, |
| + sourceSubRectangle); |
| } |
| if (!possibleDirectCopy) { |
| @@ -5177,11 +5121,11 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement( |
| if (functionID == TexImage2D) { |
| texImage2DBase(target, level, internalformat, sourceSubRectangle.width(), |
| sourceSubRectangle.height(), 0, format, type, 0); |
| - texImageByGPU(functionID, texture, target, level, internalformat, type, 0, |
| - 0, 0, canvas, adjustedSourceSubRectangle); |
| + texImageByGPU(functionID, texture, target, level, 0, 0, 0, canvas, |
| + adjustedSourceSubRectangle); |
| } else { |
| - texImageByGPU(functionID, texture, target, level, GL_RGBA, type, xoffset, |
| - yoffset, 0, canvas, adjustedSourceSubRectangle); |
| + texImageByGPU(functionID, texture, target, level, xoffset, yoffset, 0, |
| + canvas, adjustedSourceSubRectangle); |
| } |
| } else { |
| // 3D functions. |
| @@ -5263,9 +5207,14 @@ void WebGLRenderingContextBase::texImageHelperHTMLVideoElement( |
| sourceImageRect == sentinelEmptyRect() || |
| sourceImageRect == |
| IntRect(0, 0, video->videoWidth(), video->videoHeight()); |
| + // Format of source video may be 16-bit format, e.g. Y16 format. |
| + // glCopyTextureCHROMIUM will cause precision lost when uploading such video |
| + // texture to half float or float texture. |
|
Zhenyao Mo
2017/03/10 00:10:24
Well, the same can be said for RGBA8 formats, so I
qiankun
2017/03/10 02:48:04
Or we can increase the tolerance in the tests? I m
Zhenyao Mo
2017/03/10 22:45:43
What will be the tolerance to make it pass? I thin
qiankun
2017/03/10 23:54:19
When calling glCopy{Sub}TextureCHROMIUM, source_in
aleksandar.stojiljkovic
2017/03/14 13:43:46
Thanks.
Yes, that would break the 16 bit video. An
qiankun
2017/03/31 09:54:05
Done as aleksandar suggested.
|
| if (functionID == TexImage2D && sourceImageRectIsDefault && depth == 1 && |
| - GL_TEXTURE_2D == target && Extensions3DUtil::canUseCopyTextureCHROMIUM( |
| - target, internalformat, type, level)) { |
| + GL_TEXTURE_2D == target && |
| + canUseTexImageByGPU(functionID, internalformat, type) && |
| + (type != GL_FLOAT && type != GL_HALF_FLOAT && |
| + type != GL_UNSIGNED_INT_10F_11F_11F_REV)) { |
| DCHECK_EQ(xoffset, 0); |
| DCHECK_EQ(yoffset, 0); |
| DCHECK_EQ(zoffset, 0); |
| @@ -5307,9 +5256,9 @@ void WebGLRenderingContextBase::texImageHelperHTMLVideoElement( |
| // was handled in the paintCurrentFrameInContext() call. |
| if (imageBuffer->copyToPlatformTexture( |
| - functionIDToSnapshotReason(functionID), contextGL(), |
| - texture->object(), internalformat, type, level, |
| - m_unpackPremultiplyAlpha, m_unpackFlipY, IntPoint(0, 0), |
| + functionIDToSnapshotReason(functionID), contextGL(), target, |
| + texture->object(), m_unpackPremultiplyAlpha, m_unpackFlipY, |
| + IntPoint(0, 0), |
| IntRect(0, 0, video->videoWidth(), video->videoHeight()))) { |
| return; |
| } |
| @@ -5341,15 +5290,17 @@ void WebGLRenderingContextBase::texImageHelperHTMLVideoElement( |
| unpackImageHeight); |
| } |
| -void WebGLRenderingContextBase::texImageBitmapByGPU(ImageBitmap* bitmap, |
| - GLuint targetTexture, |
| - GLenum targetInternalformat, |
| - GLenum targetType, |
| - GLint targetLevel, |
| - bool flipY) { |
| - bitmap->bitmapImage()->copyToTexture(drawingBuffer()->contextProvider(), |
| - targetTexture, targetInternalformat, |
| - targetType, flipY); |
| +void WebGLRenderingContextBase::texImageBitmapByGPU( |
| + ImageBitmap* bitmap, |
| + GLenum target, |
| + GLuint targetTexture, |
| + bool flipY, |
| + GLint xoffset, |
| + GLint yoffset, |
| + const IntRect& sourceSubRectangle) { |
| + bitmap->bitmapImage()->copyToTexture( |
| + drawingBuffer()->contextProvider(), target, targetTexture, flipY, |
| + IntPoint(xoffset, yoffset), sourceSubRectangle); |
| } |
| void WebGLRenderingContextBase::texImage2D(GLenum target, |
| @@ -5417,11 +5368,11 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap( |
| if (functionID == TexImage2D) { |
| texImage2DBase(target, level, internalformat, width, height, 0, format, |
| type, 0); |
| - texImageByGPU(functionID, texture, target, level, internalformat, type, 0, |
| - 0, 0, bitmap, sourceSubRect); |
| + texImageByGPU(functionID, texture, target, level, 0, 0, 0, bitmap, |
| + sourceSubRect); |
| } else if (functionID == TexSubImage2D) { |
| - texImageByGPU(functionID, texture, target, level, GL_RGBA, type, xoffset, |
| - yoffset, 0, bitmap, sourceSubRect); |
| + texImageByGPU(functionID, texture, target, level, xoffset, yoffset, 0, |
| + bitmap, sourceSubRect); |
| } |
| return; |
| } |