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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "android_webview/browser/deferred_gpu_command_service.h" |
| 6 |
| 7 #include "android_webview/browser/gl_view_renderer_manager.h" |
| 8 #include "android_webview/browser/shared_renderer_state.h" |
| 9 #include "content/public/browser/android/synchronous_compositor.h" |
| 10 #include "gpu/command_buffer/service/shader_translator_cache.h" |
| 11 |
| 12 namespace android_webview { |
| 13 |
| 14 namespace { |
| 15 base::LazyInstance<scoped_refptr<DeferredGpuCommandService> > |
| 16 g_service = LAZY_INSTANCE_INITIALIZER; |
| 17 } // namespace |
| 18 |
| 19 base::LazyInstance<base::ThreadLocalBoolean> ScopedAllowGL::allow_gl; |
| 20 |
| 21 // static |
| 22 bool ScopedAllowGL::IsAllowed() { |
| 23 return allow_gl.Get().Get(); |
| 24 } |
| 25 |
| 26 ScopedAllowGL::ScopedAllowGL() { |
| 27 DCHECK(!allow_gl.Get().Get()); |
| 28 allow_gl.Get().Set(true); |
| 29 |
| 30 if (g_service.Get()) |
| 31 g_service.Get()->RunTasks(); |
| 32 } |
| 33 |
| 34 ScopedAllowGL::~ScopedAllowGL() { allow_gl.Get().Set(false); } |
| 35 |
| 36 // static |
| 37 void DeferredGpuCommandService::SetInstance() { |
| 38 if (!g_service.Get()) { |
| 39 g_service.Get() = new DeferredGpuCommandService; |
| 40 content::SynchronousCompositor::SetGpuService(g_service.Get()); |
| 41 } |
| 42 } |
| 43 |
| 44 DeferredGpuCommandService::DeferredGpuCommandService() {} |
| 45 |
| 46 DeferredGpuCommandService::~DeferredGpuCommandService() { |
| 47 base::AutoLock lock(tasks_lock_); |
| 48 DCHECK(tasks_.empty()); |
| 49 } |
| 50 |
| 51 // static |
| 52 void DeferredGpuCommandService::RequestProcessGLOnUIThread() { |
| 53 SharedRendererState* renderer_state = |
| 54 GLViewRendererManager::GetInstance()->GetMostRecentlyDrawn(); |
| 55 if (!renderer_state) { |
| 56 LOG(ERROR) << "No hardware renderer. Deadlock likely"; |
| 57 return; |
| 58 } |
| 59 renderer_state->ClientRequestDrawGL(); |
| 60 } |
| 61 |
| 62 // Called from different threads! |
| 63 void DeferredGpuCommandService::ScheduleTask(const base::Closure& task) { |
| 64 { |
| 65 base::AutoLock lock(tasks_lock_); |
| 66 tasks_.push(task); |
| 67 } |
| 68 if (ScopedAllowGL::IsAllowed()) { |
| 69 RunTasks(); |
| 70 } else { |
| 71 RequestProcessGLOnUIThread(); |
| 72 } |
| 73 } |
| 74 |
| 75 void DeferredGpuCommandService::ScheduleIdleWork( |
| 76 const base::Closure& callback) { |
| 77 // TODO(sievers): Should this do anything? |
| 78 } |
| 79 |
| 80 bool DeferredGpuCommandService::UseVirtualizedGLContexts() { return true; } |
| 81 |
| 82 scoped_refptr<gpu::gles2::ShaderTranslatorCache> |
| 83 DeferredGpuCommandService::shader_translator_cache() { |
| 84 if (!shader_translator_cache_.get()) |
| 85 shader_translator_cache_ = new gpu::gles2::ShaderTranslatorCache; |
| 86 return shader_translator_cache_; |
| 87 } |
| 88 |
| 89 void DeferredGpuCommandService::RunTasks() { |
| 90 bool has_more_tasks; |
| 91 { |
| 92 base::AutoLock lock(tasks_lock_); |
| 93 has_more_tasks = tasks_.size() > 0; |
| 94 } |
| 95 |
| 96 while (has_more_tasks) { |
| 97 base::Closure task; |
| 98 { |
| 99 base::AutoLock lock(tasks_lock_); |
| 100 task = tasks_.front(); |
| 101 tasks_.pop(); |
| 102 } |
| 103 task.Run(); |
| 104 { |
| 105 base::AutoLock lock(tasks_lock_); |
| 106 has_more_tasks = tasks_.size() > 0; |
| 107 } |
| 108 } |
| 109 } |
| 110 |
| 111 void DeferredGpuCommandService::AddRef() const { |
| 112 base::RefCountedThreadSafe<DeferredGpuCommandService>::AddRef(); |
| 113 } |
| 114 |
| 115 void DeferredGpuCommandService::Release() const { |
| 116 base::RefCountedThreadSafe<DeferredGpuCommandService>::Release(); |
| 117 } |
| 118 |
| 119 } // namespace android_webview |
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