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| 1 // Copyright 2013 Google Inc. All Rights Reserved. | 1 // Copyright 2013 Google Inc. All Rights Reserved. |
| 2 // | 2 // |
| 3 // Licensed under the Apache License, Version 2.0 (the "License"); | 3 // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 // you may not use this file except in compliance with the License. | 4 // you may not use this file except in compliance with the License. |
| 5 // You may obtain a copy of the License at | 5 // You may obtain a copy of the License at |
| 6 // | 6 // |
| 7 // http://www.apache.org/licenses/LICENSE-2.0 | 7 // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 // | 8 // |
| 9 // Unless required by applicable law or agreed to in writing, software | 9 // Unless required by applicable law or agreed to in writing, software |
| 10 // distributed under the License is distributed on an "AS IS" BASIS, | 10 // distributed under the License is distributed on an "AS IS" BASIS, |
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| 111 if (!buffer.ReadU16(&glyph->instructions_size)) { | 111 if (!buffer.ReadU16(&glyph->instructions_size)) { |
| 112 return FONT_COMPRESSION_FAILURE(); | 112 return FONT_COMPRESSION_FAILURE(); |
| 113 } | 113 } |
| 114 glyph->instructions_data = data + buffer.offset(); | 114 glyph->instructions_data = data + buffer.offset(); |
| 115 if (!buffer.Skip(glyph->instructions_size)) { | 115 if (!buffer.Skip(glyph->instructions_size)) { |
| 116 return FONT_COMPRESSION_FAILURE(); | 116 return FONT_COMPRESSION_FAILURE(); |
| 117 } | 117 } |
| 118 | 118 |
| 119 // Read the run-length coded flags. | 119 // Read the run-length coded flags. |
| 120 std::vector<std::vector<uint8_t> > flags(num_contours); | 120 std::vector<std::vector<uint8_t> > flags(num_contours); |
| 121 uint8_t flag = 0; | 121 { |
| 122 uint8_t flag_repeat = 0; | 122 uint8_t flag = 0; |
| 123 for (int i = 0; i < num_contours; ++i) { | 123 uint8_t flag_repeat = 0; |
| 124 flags[i].resize(glyph->contours[i].size()); | 124 for (int i = 0; i < num_contours; ++i) { |
| 125 for (size_t j = 0; j < glyph->contours[i].size(); ++j) { | 125 flags[i].resize(glyph->contours[i].size()); |
| 126 if (flag_repeat == 0) { | 126 for (size_t j = 0; j < glyph->contours[i].size(); ++j) { |
| 127 if (!buffer.ReadU8(&flag)) { | 127 if (flag_repeat == 0) { |
| 128 return FONT_COMPRESSION_FAILURE(); | 128 if (!buffer.ReadU8(&flag)) { |
| 129 } | |
| 130 if (flag & kFLAG_REPEAT) { | |
| 131 if (!buffer.ReadU8(&flag_repeat)) { | |
| 132 return FONT_COMPRESSION_FAILURE(); | 129 return FONT_COMPRESSION_FAILURE(); |
| 133 } | 130 } |
| 131 if (flag & kFLAG_REPEAT) { |
| 132 if (!buffer.ReadU8(&flag_repeat)) { |
| 133 return FONT_COMPRESSION_FAILURE(); |
| 134 } |
| 135 } |
| 136 } else { |
| 137 flag_repeat--; |
| 134 } | 138 } |
| 135 } else { | 139 flags[i][j] = flag; |
| 136 flag_repeat--; | 140 glyph->contours[i][j].on_curve = flag & kFLAG_ONCURVE; |
| 137 } | 141 } |
| 138 flags[i][j] = flag; | |
| 139 glyph->contours[i][j].on_curve = flag & kFLAG_ONCURVE; | |
| 140 } | 142 } |
| 141 } | 143 } |
| 142 | 144 |
| 143 // Read the x coordinates. | 145 // Read the x coordinates. |
| 144 int prev_x = 0; | 146 int prev_x = 0; |
| 145 for (int i = 0; i < num_contours; ++i) { | 147 for (int i = 0; i < num_contours; ++i) { |
| 146 for (size_t j = 0; j < glyph->contours[i].size(); ++j) { | 148 for (size_t j = 0; j < glyph->contours[i].size(); ++j) { |
| 147 uint8_t flag = flags[i][j]; | 149 uint8_t flag = flags[i][j]; |
| 148 if (flag & kFLAG_XSHORT) { | 150 if (flag & kFLAG_XSHORT) { |
| 149 // single byte x-delta coord value | 151 // single byte x-delta coord value |
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| 371 StoreInstructions(glyph, &offset, dst); | 373 StoreInstructions(glyph, &offset, dst); |
| 372 if (!StorePoints(glyph, &offset, dst, *dst_size)) { | 374 if (!StorePoints(glyph, &offset, dst, *dst_size)) { |
| 373 return FONT_COMPRESSION_FAILURE(); | 375 return FONT_COMPRESSION_FAILURE(); |
| 374 } | 376 } |
| 375 } | 377 } |
| 376 *dst_size = offset; | 378 *dst_size = offset; |
| 377 return true; | 379 return true; |
| 378 } | 380 } |
| 379 | 381 |
| 380 } // namespace woff2 | 382 } // namespace woff2 |
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