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Issue 2736643004: Add DCLayerOverlayProcessor and supporting DCLayer structures. (Closed)
Patch Set: split CALayerOverlay into DCLayerOverlay Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_surface.h" 5 #include "ui/gl/gl_surface.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/lazy_instance.h" 10 #include "base/lazy_instance.h"
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149 bool GLSurface::ScheduleCALayer(const ui::CARendererLayerParams& params) { 149 bool GLSurface::ScheduleCALayer(const ui::CARendererLayerParams& params) {
150 NOTIMPLEMENTED(); 150 NOTIMPLEMENTED();
151 return false; 151 return false;
152 } 152 }
153 153
154 void GLSurface::ScheduleCALayerInUseQuery( 154 void GLSurface::ScheduleCALayerInUseQuery(
155 std::vector<CALayerInUseQuery> queries) { 155 std::vector<CALayerInUseQuery> queries) {
156 NOTIMPLEMENTED(); 156 NOTIMPLEMENTED();
157 } 157 }
158 158
159 bool GLSurface::ScheduleDCLayer(const ui::DCRendererLayerParams& params) {
160 NOTIMPLEMENTED();
161 return false;
162 }
163
159 bool GLSurface::IsSurfaceless() const { 164 bool GLSurface::IsSurfaceless() const {
160 return false; 165 return false;
161 } 166 }
162 167
163 bool GLSurface::FlipsVertically() const { 168 bool GLSurface::FlipsVertically() const {
164 return false; 169 return false;
165 } 170 }
166 171
167 bool GLSurface::BuffersFlipped() const { 172 bool GLSurface::BuffersFlipped() const {
168 return false; 173 return false;
(...skipping 173 matching lines...) Expand 10 before | Expand all | Expand 10 after
342 347
343 bool GLSurfaceAdapter::ScheduleOverlayPlane(int z_order, 348 bool GLSurfaceAdapter::ScheduleOverlayPlane(int z_order,
344 gfx::OverlayTransform transform, 349 gfx::OverlayTransform transform,
345 GLImage* image, 350 GLImage* image,
346 const gfx::Rect& bounds_rect, 351 const gfx::Rect& bounds_rect,
347 const gfx::RectF& crop_rect) { 352 const gfx::RectF& crop_rect) {
348 return surface_->ScheduleOverlayPlane( 353 return surface_->ScheduleOverlayPlane(
349 z_order, transform, image, bounds_rect, crop_rect); 354 z_order, transform, image, bounds_rect, crop_rect);
350 } 355 }
351 356
357 bool GLSurfaceAdapter::ScheduleDCLayer(
358 const ui::DCRendererLayerParams& params) {
359 return surface_->ScheduleDCLayer(params);
360 }
361
352 bool GLSurfaceAdapter::IsSurfaceless() const { 362 bool GLSurfaceAdapter::IsSurfaceless() const {
353 return surface_->IsSurfaceless(); 363 return surface_->IsSurfaceless();
354 } 364 }
355 365
356 bool GLSurfaceAdapter::FlipsVertically() const { 366 bool GLSurfaceAdapter::FlipsVertically() const {
357 return surface_->FlipsVertically(); 367 return surface_->FlipsVertically();
358 } 368 }
359 369
360 bool GLSurfaceAdapter::BuffersFlipped() const { 370 bool GLSurfaceAdapter::BuffersFlipped() const {
361 return surface_->BuffersFlipped(); 371 return surface_->BuffersFlipped();
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389 scoped_refptr<GLSurface> InitializeGLSurface(scoped_refptr<GLSurface> surface) { 399 scoped_refptr<GLSurface> InitializeGLSurface(scoped_refptr<GLSurface> surface) {
390 return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat()); 400 return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat());
391 } 401 }
392 402
393 GLSurface::CALayerInUseQuery::CALayerInUseQuery() = default; 403 GLSurface::CALayerInUseQuery::CALayerInUseQuery() = default;
394 GLSurface::CALayerInUseQuery::CALayerInUseQuery(const CALayerInUseQuery&) = 404 GLSurface::CALayerInUseQuery::CALayerInUseQuery(const CALayerInUseQuery&) =
395 default; 405 default;
396 GLSurface::CALayerInUseQuery::~CALayerInUseQuery() = default; 406 GLSurface::CALayerInUseQuery::~CALayerInUseQuery() = default;
397 407
398 } // namespace gl 408 } // namespace gl
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