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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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1018 GLuint /* filter */) {} | 1018 GLuint /* filter */) {} |
1019 void GLES2InterfaceStub::ScheduleCALayerInUseQueryCHROMIUM( | 1019 void GLES2InterfaceStub::ScheduleCALayerInUseQueryCHROMIUM( |
1020 GLsizei /* count */, | 1020 GLsizei /* count */, |
1021 const GLuint* /* textures */) {} | 1021 const GLuint* /* textures */) {} |
1022 void GLES2InterfaceStub::CommitOverlayPlanesCHROMIUM() {} | 1022 void GLES2InterfaceStub::CommitOverlayPlanesCHROMIUM() {} |
1023 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {} | 1023 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {} |
1024 void GLES2InterfaceStub::FlushDriverCachesCHROMIUM() {} | 1024 void GLES2InterfaceStub::FlushDriverCachesCHROMIUM() {} |
1025 GLuint GLES2InterfaceStub::GetLastFlushIdCHROMIUM() { | 1025 GLuint GLES2InterfaceStub::GetLastFlushIdCHROMIUM() { |
1026 return 0; | 1026 return 0; |
1027 } | 1027 } |
| 1028 void GLES2InterfaceStub::ScheduleDCLayerSharedStateCHROMIUM( |
| 1029 GLfloat /* opacity */, |
| 1030 GLboolean /* is_clipped */, |
| 1031 const GLfloat* /* clip_rect */, |
| 1032 GLint /* z_order */, |
| 1033 const GLfloat* /* transform */) {} |
| 1034 void GLES2InterfaceStub::ScheduleDCLayerCHROMIUM( |
| 1035 GLuint /* contents_texture_id */, |
| 1036 const GLfloat* /* contents_rect */, |
| 1037 GLuint /* background_color */, |
| 1038 GLuint /* edge_aa_mask */, |
| 1039 const GLfloat* /* bounds_rect */, |
| 1040 GLuint /* filter */) {} |
1028 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, | 1041 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, |
1029 const GLfloat* /* m */) {} | 1042 const GLfloat* /* m */) {} |
1030 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {} | 1043 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {} |
1031 GLuint GLES2InterfaceStub::GenPathsCHROMIUM(GLsizei /* range */) { | 1044 GLuint GLES2InterfaceStub::GenPathsCHROMIUM(GLsizei /* range */) { |
1032 return 0; | 1045 return 0; |
1033 } | 1046 } |
1034 void GLES2InterfaceStub::DeletePathsCHROMIUM(GLuint /* path */, | 1047 void GLES2InterfaceStub::DeletePathsCHROMIUM(GLuint /* path */, |
1035 GLsizei /* range */) {} | 1048 GLsizei /* range */) {} |
1036 GLboolean GLES2InterfaceStub::IsPathCHROMIUM(GLuint /* path */) { | 1049 GLboolean GLES2InterfaceStub::IsPathCHROMIUM(GLuint /* path */) { |
1037 return 0; | 1050 return 0; |
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1168 GLint /* display_x */, | 1181 GLint /* display_x */, |
1169 GLint /* display_y */) {} | 1182 GLint /* display_y */) {} |
1170 void GLES2InterfaceStub::SwapBuffersWithBoundsCHROMIUM( | 1183 void GLES2InterfaceStub::SwapBuffersWithBoundsCHROMIUM( |
1171 GLsizei /* count */, | 1184 GLsizei /* count */, |
1172 const GLint* /* rects */) {} | 1185 const GLint* /* rects */) {} |
1173 void GLES2InterfaceStub::SetDrawRectangleCHROMIUM(GLint /* x */, | 1186 void GLES2InterfaceStub::SetDrawRectangleCHROMIUM(GLint /* x */, |
1174 GLint /* y */, | 1187 GLint /* y */, |
1175 GLint /* width */, | 1188 GLint /* width */, |
1176 GLint /* height */) {} | 1189 GLint /* height */) {} |
1177 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ | 1190 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
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