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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2735853002: Offset scissor and viewport when using SetDrawRectangle on surface. (Closed)
Patch Set: remove flag Created 3 years, 9 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 46620828f85d7d7c261a207988eae4ecfe5f2ea0..c77b2ef547f60a506bb3fdd6ac1c9677198d3d28 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -861,6 +861,12 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
// Return 0 if no stencil attachment.
GLenum GetBoundFramebufferStencilFormat(GLenum target);
+ gfx::Vector2d GetBoundFramebufferDrawOffset() const {
+ if (GetBoundDrawFramebuffer() || offscreen_target_frame_buffer_.get())
+ return gfx::Vector2d();
+ return surface_->GetDrawOffset();
+ }
+
void MarkDrawBufferAsCleared(GLenum buffer, GLint drawbuffer_i);
// Wrapper for CompressedTexImage{2|3}D commands.
@@ -1862,6 +1868,9 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
// Wrapper for glViewport
void DoViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ // Wrapper for glScissor
+ void DoScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+
// Wrapper for glUseProgram
void DoUseProgram(GLuint program);
@@ -5646,13 +5655,23 @@ void GLES2DecoderImpl::OnUseFramebuffer() const {
return;
state_.fbo_binding_for_scissor_workaround_dirty = false;
- if (workarounds().restore_scissor_on_fbo_change) {
+ if (supports_set_draw_rectangle_) {
+ gfx::Vector2d draw_offset = GetBoundFramebufferDrawOffset();
+ glViewport(state_.viewport_x + draw_offset.x(),
+ state_.viewport_y + draw_offset.y(), state_.viewport_width,
+ state_.viewport_height);
+ }
+
+ if (workarounds().restore_scissor_on_fbo_change ||
+ supports_set_draw_rectangle_) {
// The driver forgets the correct scissor when modifying the FBO binding.
- glScissor(state_.scissor_x,
- state_.scissor_y,
- state_.scissor_width,
+ gfx::Vector2d scissor_offset = GetBoundFramebufferDrawOffset();
+ glScissor(state_.scissor_x + scissor_offset.x(),
+ state_.scissor_y + scissor_offset.y(), state_.scissor_width,
state_.scissor_height);
+ }
+ if (workarounds().restore_scissor_on_fbo_change) {
// crbug.com/222018 - Also on QualComm, the flush here avoids flicker,
// it's unclear how this bug works.
glFlush();
@@ -7655,7 +7674,9 @@ void GLES2DecoderImpl::RestoreClearState() {
glClearDepth(state_.depth_clear);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST,
state_.enable_flags.scissor_test);
- glScissor(state_.scissor_x, state_.scissor_y, state_.scissor_width,
+ gfx::Vector2d scissor_offset = GetBoundFramebufferDrawOffset();
+ glScissor(state_.scissor_x + scissor_offset.x(),
+ state_.scissor_y + scissor_offset.y(), state_.scissor_width,
state_.scissor_height);
}
@@ -8718,6 +8739,7 @@ void GLES2DecoderImpl::DoSetDrawRectangleCHROMIUM(GLint x,
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glSetDrawRectangleCHROMIUM",
"failed on surface");
}
+ OnFboChanged();
}
void GLES2DecoderImpl::DoReadBuffer(GLenum src) {
@@ -11172,7 +11194,16 @@ void GLES2DecoderImpl::DoViewport(GLint x, GLint y, GLsizei width,
state_.viewport_y = y;
state_.viewport_width = std::min(width, viewport_max_width_);
state_.viewport_height = std::min(height, viewport_max_height_);
- glViewport(x, y, width, height);
+ gfx::Vector2d viewport_offset = GetBoundFramebufferDrawOffset();
+ glViewport(x + viewport_offset.x(), y + viewport_offset.y(), width, height);
+}
+
+void GLES2DecoderImpl::DoScissor(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ gfx::Vector2d draw_offset = GetBoundFramebufferDrawOffset();
+ glScissor(x + draw_offset.x(), y + draw_offset.y(), width, height);
}
error::Error GLES2DecoderImpl::HandleVertexAttribDivisorANGLE(
@@ -12461,7 +12492,9 @@ bool GLES2DecoderImpl::ClearLevel(Texture* texture,
glClearDepth(1.0f);
state_.SetDeviceDepthMask(GL_TRUE);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, true);
- glScissor(xoffset, yoffset, width, height);
+ gfx::Vector2d scissor_offset = GetBoundFramebufferDrawOffset();
+ glScissor(xoffset + scissor_offset.x(), yoffset + scissor_offset.y(), width,
+ height);
glClear(GL_DEPTH_BUFFER_BIT | (have_stencil ? GL_STENCIL_BUFFER_BIT : 0));
RestoreClearState();
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