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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_autogen.h

Issue 2735853002: Offset scissor and viewport when using SetDrawRectangle on surface. (Closed)
Patch Set: remove flag Created 3 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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2611 if (height < 0) { 2611 if (height < 0) {
2612 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glScissor", "height < 0"); 2612 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glScissor", "height < 0");
2613 return error::kNoError; 2613 return error::kNoError;
2614 } 2614 }
2615 if (state_.scissor_x != x || state_.scissor_y != y || 2615 if (state_.scissor_x != x || state_.scissor_y != y ||
2616 state_.scissor_width != width || state_.scissor_height != height) { 2616 state_.scissor_width != width || state_.scissor_height != height) {
2617 state_.scissor_x = x; 2617 state_.scissor_x = x;
2618 state_.scissor_y = y; 2618 state_.scissor_y = y;
2619 state_.scissor_width = width; 2619 state_.scissor_width = width;
2620 state_.scissor_height = height; 2620 state_.scissor_height = height;
2621 glScissor(x, y, width, height); 2621 DoScissor(x, y, width, height);
2622 } 2622 }
2623 return error::kNoError; 2623 return error::kNoError;
2624 } 2624 }
2625 2625
2626 error::Error GLES2DecoderImpl::HandleShaderSourceBucket( 2626 error::Error GLES2DecoderImpl::HandleShaderSourceBucket(
2627 uint32_t immediate_data_size, 2627 uint32_t immediate_data_size,
2628 const volatile void* cmd_data) { 2628 const volatile void* cmd_data) {
2629 const volatile gles2::cmds::ShaderSourceBucket& c = 2629 const volatile gles2::cmds::ShaderSourceBucket& c =
2630 *static_cast<const volatile gles2::cmds::ShaderSourceBucket*>(cmd_data); 2630 *static_cast<const volatile gles2::cmds::ShaderSourceBucket*>(cmd_data);
2631 GLuint shader = static_cast<GLuint>(c.shader); 2631 GLuint shader = static_cast<GLuint>(c.shader);
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5283 state_.enable_flags.cached_sample_alpha_to_one_ext = enabled; 5283 state_.enable_flags.cached_sample_alpha_to_one_ext = enabled;
5284 return true; 5284 return true;
5285 } 5285 }
5286 return false; 5286 return false;
5287 default: 5287 default:
5288 NOTREACHED(); 5288 NOTREACHED();
5289 return false; 5289 return false;
5290 } 5290 }
5291 } 5291 }
5292 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_AUTOGEN_H_ 5292 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_AUTOGEN_H_
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