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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/system/chromeos/power/power_event_observer.h" | 5 #include "ash/system/chromeos/power/power_event_observer.h" |
| 6 | 6 |
| 7 #include "ash/common/session/session_state_delegate.h" | 7 #include "ash/common/session/session_controller.h" |
| 8 #include "ash/common/system/tray/system_tray_notifier.h" | 8 #include "ash/common/system/tray/system_tray_notifier.h" |
| 9 #include "ash/common/wm_shell.h" | 9 #include "ash/common/wm_shell.h" |
| 10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
| 11 #include "ash/wm/power_button_controller.h" | 11 #include "ash/wm/power_button_controller.h" |
| 12 #include "chromeos/dbus/dbus_thread_manager.h" | 12 #include "chromeos/dbus/dbus_thread_manager.h" |
| 13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
| 14 #include "ui/aura/window_tree_host.h" | 14 #include "ui/aura/window_tree_host.h" |
| 15 #include "ui/base/user_activity/user_activity_detector.h" | 15 #include "ui/base/user_activity/user_activity_detector.h" |
| 16 #include "ui/compositor/compositor.h" | 16 #include "ui/compositor/compositor.h" |
| 17 #include "ui/display/manager/chromeos/display_configurator.h" | 17 #include "ui/display/manager/chromeos/display_configurator.h" |
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| 69 screen_lock_callback_.Reset(); | 69 screen_lock_callback_.Reset(); |
| 70 } | 70 } |
| 71 } | 71 } |
| 72 | 72 |
| 73 void PowerEventObserver::BrightnessChanged(int level, bool user_initiated) { | 73 void PowerEventObserver::BrightnessChanged(int level, bool user_initiated) { |
| 74 Shell::GetInstance()->power_button_controller()->OnScreenBrightnessChanged( | 74 Shell::GetInstance()->power_button_controller()->OnScreenBrightnessChanged( |
| 75 static_cast<double>(level)); | 75 static_cast<double>(level)); |
| 76 } | 76 } |
| 77 | 77 |
| 78 void PowerEventObserver::SuspendImminent() { | 78 void PowerEventObserver::SuspendImminent() { |
| 79 SessionStateDelegate* delegate = WmShell::Get()->GetSessionStateDelegate(); | 79 SessionController* controller = WmShell::Get()->session_controller(); |
| 80 | 80 |
| 81 // This class is responsible for disabling all rendering requests at suspend | 81 // This class is responsible for disabling all rendering requests at suspend |
| 82 // time and then enabling them at resume time. When the | 82 // time and then enabling them at resume time. When the |
| 83 // auto-screen-lock pref is not set this is easy to do since | 83 // auto-screen-lock pref is not set this is easy to do since |
| 84 // StopRenderingRequests() is just called directly from this function. If the | 84 // StopRenderingRequests() is just called directly from this function. If the |
| 85 // auto-screen-lock pref _is_ set, then the suspend needs to be delayed | 85 // auto-screen-lock pref _is_ set, then the suspend needs to be delayed |
| 86 // until the lock screen is fully visible. While it is sufficient from a | 86 // until the lock screen is fully visible. While it is sufficient from a |
| 87 // security perspective to block only until the lock screen is ready, which | 87 // security perspective to block only until the lock screen is ready, which |
| 88 // guarantees that the contents of the user's screen are no longer visible, | 88 // guarantees that the contents of the user's screen are no longer visible, |
| 89 // this leads to poor UX on the first resume since neither the user pod nor | 89 // this leads to poor UX on the first resume since neither the user pod nor |
| 90 // the header bar will be visible for a few hundred milliseconds until the GPU | 90 // the header bar will be visible for a few hundred milliseconds until the GPU |
| 91 // process starts rendering again. To deal with this, the suspend is delayed | 91 // process starts rendering again. To deal with this, the suspend is delayed |
| 92 // until all the lock screen animations have completed and the suspend request | 92 // until all the lock screen animations have completed and the suspend request |
| 93 // is unblocked from OnLockAnimationsComplete(). | 93 // is unblocked from OnLockAnimationsComplete(). |
| 94 if (!screen_locked_ && delegate->ShouldLockScreenAutomatically() && | 94 if (!screen_locked_ && controller->ShouldLockScreenAutomatically() && |
| 95 delegate->CanLockScreen()) { | 95 controller->CanLockScreen()) { |
| 96 screen_lock_callback_ = chromeos::DBusThreadManager::Get() | 96 screen_lock_callback_ = chromeos::DBusThreadManager::Get() |
| 97 ->GetPowerManagerClient() | 97 ->GetPowerManagerClient() |
| 98 ->GetSuspendReadinessCallback(); | 98 ->GetSuspendReadinessCallback(); |
| 99 VLOG(1) << "Requesting screen lock from PowerEventObserver"; | 99 VLOG(1) << "Requesting screen lock from PowerEventObserver"; |
| 100 chromeos::DBusThreadManager::Get() | 100 chromeos::DBusThreadManager::Get() |
| 101 ->GetSessionManagerClient() | 101 ->GetSessionManagerClient() |
| 102 ->RequestLockScreen(); | 102 ->RequestLockScreen(); |
| 103 } else if (waiting_for_lock_screen_animations_) { | 103 } else if (waiting_for_lock_screen_animations_) { |
| 104 // The lock-before-suspending pref has been set and the lock screen is ready | 104 // The lock-before-suspending pref has been set and the lock screen is ready |
| 105 // but the animations have not completed yet. This can happen if a suspend | 105 // but the animations have not completed yet. This can happen if a suspend |
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| 156 } else { | 156 } else { |
| 157 VLOG(1) << "Screen locked without suspend"; | 157 VLOG(1) << "Screen locked without suspend"; |
| 158 } | 158 } |
| 159 } | 159 } |
| 160 | 160 |
| 161 void PowerEventObserver::ScreenIsUnlocked() { | 161 void PowerEventObserver::ScreenIsUnlocked() { |
| 162 screen_locked_ = false; | 162 screen_locked_ = false; |
| 163 } | 163 } |
| 164 | 164 |
| 165 } // namespace ash | 165 } // namespace ash |
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