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Unified Diff: ash/common/wm/workspace/workspace_window_resizer.cc

Issue 2734653002: chromeos: Move files in //ash/common to //ash (Closed)
Patch Set: fix a11y tests, fix docs Created 3 years, 10 months ago
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Index: ash/common/wm/workspace/workspace_window_resizer.cc
diff --git a/ash/common/wm/workspace/workspace_window_resizer.cc b/ash/common/wm/workspace/workspace_window_resizer.cc
deleted file mode 100644
index 5f66ec57fd572e0d84222001b04f1f4081818698..0000000000000000000000000000000000000000
--- a/ash/common/wm/workspace/workspace_window_resizer.cc
+++ /dev/null
@@ -1,1021 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/common/wm/workspace/workspace_window_resizer.h"
-
-#include <algorithm>
-#include <cmath>
-#include <utility>
-#include <vector>
-
-#include "ash/common/ash_switches.h"
-#include "ash/common/metrics/user_metrics_action.h"
-#include "ash/common/wm/default_window_resizer.h"
-#include "ash/common/wm/dock/docked_window_layout_manager.h"
-#include "ash/common/wm/dock/docked_window_resizer.h"
-#include "ash/common/wm/panels/panel_window_resizer.h"
-#include "ash/common/wm/window_positioning_utils.h"
-#include "ash/common/wm/window_state.h"
-#include "ash/common/wm/wm_event.h"
-#include "ash/common/wm/wm_screen_util.h"
-#include "ash/common/wm/workspace/phantom_window_controller.h"
-#include "ash/common/wm/workspace/two_step_edge_cycler.h"
-#include "ash/common/wm_shell.h"
-#include "ash/common/wm_window.h"
-#include "ash/public/cpp/shell_window_ids.h"
-#include "ash/root_window_controller.h"
-#include "ash/shell.h"
-#include "base/memory/ptr_util.h"
-#include "base/memory/weak_ptr.h"
-#include "ui/base/hit_test.h"
-#include "ui/compositor/layer.h"
-#include "ui/display/display.h"
-#include "ui/display/screen.h"
-#include "ui/gfx/transform.h"
-#include "ui/wm/public/window_types.h"
-
-namespace ash {
-
-std::unique_ptr<WindowResizer> CreateWindowResizer(
- WmWindow* window,
- const gfx::Point& point_in_parent,
- int window_component,
- aura::client::WindowMoveSource source) {
- DCHECK(window);
- wm::WindowState* window_state = window->GetWindowState();
- // No need to return a resizer when the window cannot get resized or when a
- // resizer already exists for this window.
- if ((!window_state->CanResize() && window_component != HTCAPTION) ||
- window_state->drag_details()) {
- return nullptr;
- }
-
- if (window_component == HTCAPTION && !window_state->can_be_dragged())
- return nullptr;
-
- // TODO(varkha): The chaining of window resizers causes some of the logic
- // to be repeated and the logic flow difficult to control. With some windows
- // classes using reparenting during drag operations it becomes challenging to
- // implement proper transition from one resizer to another during or at the
- // end of the drag. This also causes http://crbug.com/247085.
- // It seems the only thing the panel or dock resizer needs to do is notify the
- // layout manager when a docked window is being dragged. We should have a
- // better way of doing this, perhaps by having a way of observing drags or
- // having a generic drag window wrapper which informs a layout manager that a
- // drag has started or stopped.
- // It may be possible to refactor and eliminate chaining.
- std::unique_ptr<WindowResizer> window_resizer;
-
- if (!window_state->IsNormalOrSnapped() && !window_state->IsDocked())
- return std::unique_ptr<WindowResizer>();
-
- int bounds_change =
- WindowResizer::GetBoundsChangeForWindowComponent(window_component);
- if (bounds_change == WindowResizer::kBoundsChangeDirection_None)
- return std::unique_ptr<WindowResizer>();
-
- window_state->CreateDragDetails(point_in_parent, window_component, source);
- const int parent_shell_window_id =
- window->GetParent() ? window->GetParent()->GetShellWindowId() : -1;
- if (window->GetParent() &&
- (parent_shell_window_id == kShellWindowId_DefaultContainer ||
- parent_shell_window_id == kShellWindowId_DockedContainer ||
- parent_shell_window_id == kShellWindowId_PanelContainer)) {
- window_resizer.reset(
- WorkspaceWindowResizer::Create(window_state, std::vector<WmWindow*>()));
- } else {
- window_resizer.reset(DefaultWindowResizer::Create(window_state));
- }
- window_resizer = window->GetShell()->CreateDragWindowResizer(
- std::move(window_resizer), window_state);
- if (window->GetType() == ui::wm::WINDOW_TYPE_PANEL)
- window_resizer.reset(
- PanelWindowResizer::Create(window_resizer.release(), window_state));
- if (window_resizer && window->GetParent() && !window->GetTransientParent() &&
- (parent_shell_window_id == kShellWindowId_DefaultContainer ||
- parent_shell_window_id == kShellWindowId_DockedContainer ||
- parent_shell_window_id == kShellWindowId_PanelContainer)) {
- window_resizer.reset(
- DockedWindowResizer::Create(window_resizer.release(), window_state));
- }
- return window_resizer;
-}
-
-namespace {
-
-// Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset
-// when resizing a window using touchscreen.
-const int kScreenEdgeInsetForTouchDrag = 32;
-
-// Current instance for use by the WorkspaceWindowResizerTest.
-WorkspaceWindowResizer* instance = NULL;
-
-// Returns true if the window should stick to the edge.
-bool ShouldStickToEdge(int distance_from_edge, int sticky_size) {
- return distance_from_edge < sticky_size &&
- distance_from_edge > -sticky_size * 2;
-}
-
-// Returns the coordinate along the secondary axis to snap to.
-int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
- int leading,
- int trailing,
- int none) {
- switch (edge) {
- case SECONDARY_MAGNETISM_EDGE_LEADING:
- return leading;
- case SECONDARY_MAGNETISM_EDGE_TRAILING:
- return trailing;
- case SECONDARY_MAGNETISM_EDGE_NONE:
- return none;
- }
- NOTREACHED();
- return none;
-}
-
-// Returns the origin for |src| when magnetically attaching to |attach_to| along
-// the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
-gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
- const gfx::Rect& attach_to,
- const MatchedEdge& edge) {
- int x = 0, y = 0;
- switch (edge.primary_edge) {
- case MAGNETISM_EDGE_TOP:
- y = attach_to.bottom();
- break;
- case MAGNETISM_EDGE_LEFT:
- x = attach_to.right();
- break;
- case MAGNETISM_EDGE_BOTTOM:
- y = attach_to.y() - src.height();
- break;
- case MAGNETISM_EDGE_RIGHT:
- x = attach_to.x() - src.width();
- break;
- }
- switch (edge.primary_edge) {
- case MAGNETISM_EDGE_TOP:
- case MAGNETISM_EDGE_BOTTOM:
- x = CoordinateAlongSecondaryAxis(edge.secondary_edge, attach_to.x(),
- attach_to.right() - src.width(),
- src.x());
- break;
- case MAGNETISM_EDGE_LEFT:
- case MAGNETISM_EDGE_RIGHT:
- y = CoordinateAlongSecondaryAxis(edge.secondary_edge, attach_to.y(),
- attach_to.bottom() - src.height(),
- src.y());
- break;
- }
- return gfx::Point(x, y);
-}
-
-// Returns the bounds for a magnetic attach when resizing. |src| is the bounds
-// of window being resized, |attach_to| the bounds of the window to attach to
-// and |edge| identifies the edge to attach to.
-gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
- const gfx::Rect& attach_to,
- const MatchedEdge& edge) {
- int x = src.x();
- int y = src.y();
- int w = src.width();
- int h = src.height();
- gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
- switch (edge.primary_edge) {
- case MAGNETISM_EDGE_LEFT:
- x = attach_origin.x();
- w = src.right() - x;
- break;
- case MAGNETISM_EDGE_RIGHT:
- w += attach_origin.x() - src.x();
- break;
- case MAGNETISM_EDGE_TOP:
- y = attach_origin.y();
- h = src.bottom() - y;
- break;
- case MAGNETISM_EDGE_BOTTOM:
- h += attach_origin.y() - src.y();
- break;
- }
- switch (edge.primary_edge) {
- case MAGNETISM_EDGE_LEFT:
- case MAGNETISM_EDGE_RIGHT:
- if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
- y = attach_origin.y();
- h = src.bottom() - y;
- } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
- h += attach_origin.y() - src.y();
- }
- break;
- case MAGNETISM_EDGE_TOP:
- case MAGNETISM_EDGE_BOTTOM:
- if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
- x = attach_origin.x();
- w = src.right() - x;
- } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
- w += attach_origin.x() - src.x();
- }
- break;
- }
- return gfx::Rect(x, y, w, h);
-}
-
-// Converts a window component edge to the magnetic edge to snap to.
-uint32_t WindowComponentToMagneticEdge(int window_component) {
- switch (window_component) {
- case HTTOPLEFT:
- return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
- case HTTOPRIGHT:
- return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
- case HTBOTTOMLEFT:
- return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
- case HTBOTTOMRIGHT:
- return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
- case HTTOP:
- return MAGNETISM_EDGE_TOP;
- case HTBOTTOM:
- return MAGNETISM_EDGE_BOTTOM;
- case HTRIGHT:
- return MAGNETISM_EDGE_RIGHT;
- case HTLEFT:
- return MAGNETISM_EDGE_LEFT;
- default:
- break;
- }
- return 0;
-}
-
-} // namespace
-
-// static
-const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
-
-// static
-const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
-
-// static
-const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
-
-WorkspaceWindowResizer* WorkspaceWindowResizer::GetInstanceForTest() {
- return instance;
-}
-
-// Represents the width or height of a window with constraints on its minimum
-// and maximum size. 0 represents a lack of a constraint.
-class WindowSize {
- public:
- WindowSize(int size, int min, int max) : size_(size), min_(min), max_(max) {
- // Grow the min/max bounds to include the starting size.
- if (is_underflowing())
- min_ = size_;
- if (is_overflowing())
- max_ = size_;
- }
-
- bool is_at_capacity(bool shrinking) const {
- return size_ == (shrinking ? min_ : max_);
- }
-
- int size() const { return size_; }
-
- bool has_min() const { return min_ != 0; }
-
- bool has_max() const { return max_ != 0; }
-
- bool is_valid() const { return !is_overflowing() && !is_underflowing(); }
-
- bool is_overflowing() const { return has_max() && size_ > max_; }
-
- bool is_underflowing() const { return has_min() && size_ < min_; }
-
- // Add |amount| to this WindowSize not exceeding min or max size constraints.
- // Returns by how much |size_| + |amount| exceeds the min/max constraints.
- int Add(int amount) {
- DCHECK(is_valid());
- int new_value = size_ + amount;
-
- if (has_min() && new_value < min_) {
- size_ = min_;
- return new_value - min_;
- }
-
- if (has_max() && new_value > max_) {
- size_ = max_;
- return new_value - max_;
- }
-
- size_ = new_value;
- return 0;
- }
-
- private:
- int size_;
- int min_;
- int max_;
-};
-
-WorkspaceWindowResizer::~WorkspaceWindowResizer() {
- if (did_lock_cursor_)
- shell_->UnlockCursor();
-
- if (instance == this)
- instance = NULL;
-}
-
-// static
-WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
- wm::WindowState* window_state,
- const std::vector<WmWindow*>& attached_windows) {
- return new WorkspaceWindowResizer(window_state, attached_windows);
-}
-
-void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
- int event_flags) {
- last_mouse_location_ = location_in_parent;
-
- int sticky_size;
- if (event_flags & ui::EF_CONTROL_DOWN) {
- sticky_size = 0;
- } else if ((details().bounds_change & kBoundsChange_Resizes) &&
- details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
- sticky_size = kScreenEdgeInsetForTouchDrag;
- } else {
- sticky_size = kScreenEdgeInset;
- }
- // |bounds| is in |GetTarget()->parent()|'s coordinates.
- gfx::Rect bounds = CalculateBoundsForDrag(location_in_parent);
- AdjustBoundsForMainWindow(sticky_size, &bounds);
-
- if (bounds != GetTarget()->GetBounds()) {
- if (!did_move_or_resize_) {
- if (!details().restore_bounds.IsEmpty())
- window_state()->ClearRestoreBounds();
- RestackWindows();
- }
- did_move_or_resize_ = true;
- }
-
- gfx::Point location_in_screen =
- GetTarget()->GetParent()->ConvertPointToScreen(location_in_parent);
-
- WmWindow* root = nullptr;
- display::Display display =
- display::Screen::GetScreen()->GetDisplayNearestPoint(location_in_screen);
- // Track the last screen that the pointer was on to keep the snap phantom
- // window there.
- if (display.bounds().Contains(location_in_screen)) {
- root =
- Shell::GetRootWindowControllerWithDisplayId(display.id())->GetWindow();
- }
- if (!attached_windows_.empty())
- LayoutAttachedWindows(&bounds);
- if (bounds != GetTarget()->GetBounds()) {
- // SetBounds needs to be called to update the layout which affects where the
- // phantom window is drawn. Keep track if the window was destroyed during
- // the drag and quit early if so.
- base::WeakPtr<WorkspaceWindowResizer> resizer(
- weak_ptr_factory_.GetWeakPtr());
- GetTarget()->SetBounds(bounds);
- if (!resizer)
- return;
- }
- const bool in_original_root = !root || root == GetTarget()->GetRootWindow();
- // Hide a phantom window for snapping if the cursor is in another root window.
- if (in_original_root) {
- UpdateSnapPhantomWindow(location_in_parent, bounds);
- } else {
- snap_type_ = SNAP_NONE;
- snap_phantom_window_controller_.reset();
- edge_cycler_.reset();
- SetDraggedWindowDocked(false);
- }
-}
-
-void WorkspaceWindowResizer::CompleteDrag() {
- if (!did_move_or_resize_)
- return;
-
- window_state()->set_bounds_changed_by_user(true);
- snap_phantom_window_controller_.reset();
-
- // If the window's state type changed over the course of the drag do not snap
- // the window. This happens when the user minimizes or maximizes the window
- // using a keyboard shortcut while dragging it.
- if (window_state()->GetStateType() != details().initial_state_type)
- return;
-
- bool snapped = false;
- if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
- if (!window_state()->HasRestoreBounds()) {
- gfx::Rect initial_bounds = GetTarget()->GetParent()->ConvertRectToScreen(
- details().initial_bounds_in_parent);
- window_state()->SetRestoreBoundsInScreen(
- details().restore_bounds.IsEmpty() ? initial_bounds
- : details().restore_bounds);
- }
- if (!dock_layout_->is_dragged_window_docked()) {
- // TODO(oshima): Add event source type to WMEvent and move
- // metrics recording inside WindowState::OnWMEvent.
- const wm::WMEvent event(snap_type_ == SNAP_LEFT
- ? wm::WM_EVENT_SNAP_LEFT
- : wm::WM_EVENT_SNAP_RIGHT);
- window_state()->OnWMEvent(&event);
- shell_->RecordUserMetricsAction(snap_type_ == SNAP_LEFT
- ? UMA_DRAG_MAXIMIZE_LEFT
- : UMA_DRAG_MAXIMIZE_RIGHT);
- snapped = true;
- }
- }
-
- if (!snapped) {
- if (window_state()->IsSnapped()) {
- // Keep the window snapped if the user resizes the window such that the
- // window has valid bounds for a snapped window. Always unsnap the window
- // if the user dragged the window via the caption area because doing this
- // is slightly less confusing.
- if (details().window_component == HTCAPTION ||
- !AreBoundsValidSnappedBounds(window_state()->GetStateType(),
- GetTarget()->GetBounds())) {
- // Set the window to WINDOW_STATE_TYPE_NORMAL but keep the
- // window at the bounds that the user has moved/resized the
- // window to.
- window_state()->SaveCurrentBoundsForRestore();
- window_state()->Restore();
- }
- } else if (!dock_layout_->is_dragged_window_docked()) {
- // The window was not snapped and is not snapped. This is a user
- // resize/drag and so the current bounds should be maintained, clearing
- // any prior restore bounds. When the window is docked the restore bound
- // must be kept so the docked state can be reverted properly.
- window_state()->ClearRestoreBounds();
- }
- }
-}
-
-void WorkspaceWindowResizer::RevertDrag() {
- window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_);
- snap_phantom_window_controller_.reset();
-
- if (!did_move_or_resize_)
- return;
-
- GetTarget()->SetBounds(details().initial_bounds_in_parent);
- if (!details().restore_bounds.IsEmpty())
- window_state()->SetRestoreBoundsInScreen(details().restore_bounds);
-
- if (details().window_component == HTRIGHT) {
- int last_x = details().initial_bounds_in_parent.right();
- for (size_t i = 0; i < attached_windows_.size(); ++i) {
- gfx::Rect bounds(attached_windows_[i]->GetBounds());
- bounds.set_x(last_x);
- bounds.set_width(initial_size_[i]);
- attached_windows_[i]->SetBounds(bounds);
- last_x = attached_windows_[i]->GetBounds().right();
- }
- } else {
- int last_y = details().initial_bounds_in_parent.bottom();
- for (size_t i = 0; i < attached_windows_.size(); ++i) {
- gfx::Rect bounds(attached_windows_[i]->GetBounds());
- bounds.set_y(last_y);
- bounds.set_height(initial_size_[i]);
- attached_windows_[i]->SetBounds(bounds);
- last_y = attached_windows_[i]->GetBounds().bottom();
- }
- }
-}
-
-WorkspaceWindowResizer::WorkspaceWindowResizer(
- wm::WindowState* window_state,
- const std::vector<WmWindow*>& attached_windows)
- : WindowResizer(window_state),
- attached_windows_(attached_windows),
- shell_(window_state->window()->GetShell()),
- did_lock_cursor_(false),
- did_move_or_resize_(false),
- initial_bounds_changed_by_user_(window_state_->bounds_changed_by_user()),
- total_min_(0),
- total_initial_size_(0),
- snap_type_(SNAP_NONE),
- num_mouse_moves_since_bounds_change_(0),
- magnetism_window_(NULL),
- weak_ptr_factory_(this) {
- DCHECK(details().is_resizable);
-
- // A mousemove should still show the cursor even if the window is
- // being moved or resized with touch, so do not lock the cursor.
- if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
- shell_->LockCursor();
- did_lock_cursor_ = true;
- }
-
- dock_layout_ = DockedWindowLayoutManager::Get(GetTarget());
-
- // Only support attaching to the right/bottom.
- DCHECK(attached_windows_.empty() || (details().window_component == HTRIGHT ||
- details().window_component == HTBOTTOM));
-
- // TODO: figure out how to deal with window going off the edge.
-
- // Calculate sizes so that we can maintain the ratios if we need to resize.
- int total_available = 0;
- for (size_t i = 0; i < attached_windows_.size(); ++i) {
- gfx::Size min(attached_windows_[i]->GetMinimumSize());
- int initial_size =
- PrimaryAxisSize(attached_windows_[i]->GetBounds().size());
- initial_size_.push_back(initial_size);
- // If current size is smaller than the min, use the current size as the min.
- // This way we don't snap on resize.
- int min_size = std::min(initial_size,
- std::max(PrimaryAxisSize(min), kMinOnscreenSize));
- total_min_ += min_size;
- total_initial_size_ += initial_size;
- total_available += std::max(min_size, initial_size) - min_size;
- }
- instance = this;
-}
-
-void WorkspaceWindowResizer::LayoutAttachedWindows(gfx::Rect* bounds) {
- gfx::Rect work_area(wm::GetDisplayWorkAreaBoundsInParent(GetTarget()));
- int initial_size = PrimaryAxisSize(details().initial_bounds_in_parent.size());
- int current_size = PrimaryAxisSize(bounds->size());
- int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
- int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
-
- int delta = current_size - initial_size;
- int available_size = end - start;
- std::vector<int> sizes;
- int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
-
- // leftovers > 0 means that the attached windows can't grow to compensate for
- // the shrinkage of the main window. This line causes the attached windows to
- // be moved so they are still flush against the main window, rather than the
- // main window being prevented from shrinking.
- leftovers = std::min(0, leftovers);
- // Reallocate any leftover pixels back into the main window. This is
- // necessary when, for example, the main window shrinks, but none of the
- // attached windows can grow without exceeding their max size constraints.
- // Adding the pixels back to the main window effectively prevents the main
- // window from resizing too far.
- if (details().window_component == HTRIGHT)
- bounds->set_width(bounds->width() + leftovers);
- else
- bounds->set_height(bounds->height() + leftovers);
-
- DCHECK_EQ(attached_windows_.size(), sizes.size());
- int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
- for (size_t i = 0; i < attached_windows_.size(); ++i) {
- gfx::Rect attached_bounds(attached_windows_[i]->GetBounds());
- if (details().window_component == HTRIGHT) {
- attached_bounds.set_x(last);
- attached_bounds.set_width(sizes[i]);
- } else {
- attached_bounds.set_y(last);
- attached_bounds.set_height(sizes[i]);
- }
- attached_windows_[i]->SetBounds(attached_bounds);
- last += sizes[i];
- }
-}
-
-int WorkspaceWindowResizer::CalculateAttachedSizes(
- int delta,
- int available_size,
- std::vector<int>* sizes) const {
- std::vector<WindowSize> window_sizes;
- CreateBucketsForAttached(&window_sizes);
-
- // How much we need to grow the attached by (collectively).
- int grow_attached_by = 0;
- if (delta > 0) {
- // If the attached windows don't fit when at their initial size, we will
- // have to shrink them by how much they overflow.
- if (total_initial_size_ >= available_size)
- grow_attached_by = available_size - total_initial_size_;
- } else {
- // If we're shrinking, we grow the attached so the total size remains
- // constant.
- grow_attached_by = -delta;
- }
-
- int leftover_pixels = 0;
- while (grow_attached_by != 0) {
- int leftovers = GrowFairly(grow_attached_by, &window_sizes);
- if (leftovers == grow_attached_by) {
- leftover_pixels = leftovers;
- break;
- }
- grow_attached_by = leftovers;
- }
-
- for (size_t i = 0; i < window_sizes.size(); ++i)
- sizes->push_back(window_sizes[i].size());
-
- return leftover_pixels;
-}
-
-int WorkspaceWindowResizer::GrowFairly(int pixels,
- std::vector<WindowSize>* sizes) const {
- bool shrinking = pixels < 0;
- std::vector<WindowSize*> nonfull_windows;
- for (size_t i = 0; i < sizes->size(); ++i) {
- WindowSize& current_window_size = (*sizes)[i];
- if (!current_window_size.is_at_capacity(shrinking))
- nonfull_windows.push_back(&current_window_size);
- }
- std::vector<float> ratios;
- CalculateGrowthRatios(nonfull_windows, &ratios);
-
- int remaining_pixels = pixels;
- bool add_leftover_pixels_to_last = true;
- for (size_t i = 0; i < nonfull_windows.size(); ++i) {
- int grow_by = pixels * ratios[i];
- // Put any leftover pixels into the last window.
- if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
- grow_by = remaining_pixels;
- int remainder = nonfull_windows[i]->Add(grow_by);
- int consumed = grow_by - remainder;
- remaining_pixels -= consumed;
- if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
- // Because this window overflowed, some of the pixels in
- // |remaining_pixels| aren't there due to rounding errors. Rather than
- // unfairly giving all those pixels to the last window, we refrain from
- // allocating them so that this function can be called again to distribute
- // the pixels fairly.
- add_leftover_pixels_to_last = false;
- }
- }
- return remaining_pixels;
-}
-
-void WorkspaceWindowResizer::CalculateGrowthRatios(
- const std::vector<WindowSize*>& sizes,
- std::vector<float>* out_ratios) const {
- DCHECK(out_ratios->empty());
- int total_value = 0;
- for (size_t i = 0; i < sizes.size(); ++i)
- total_value += sizes[i]->size();
-
- for (size_t i = 0; i < sizes.size(); ++i)
- out_ratios->push_back((static_cast<float>(sizes[i]->size())) / total_value);
-}
-
-void WorkspaceWindowResizer::CreateBucketsForAttached(
- std::vector<WindowSize>* sizes) const {
- for (size_t i = 0; i < attached_windows_.size(); i++) {
- int initial_size = initial_size_[i];
- int min = PrimaryAxisSize(attached_windows_[i]->GetMinimumSize());
- int max = PrimaryAxisSize(attached_windows_[i]->GetMaximumSize());
-
- sizes->push_back(WindowSize(initial_size, min, max));
- }
-}
-
-void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
- if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
- gfx::Point point = OriginForMagneticAttach(
- GetTarget()->GetParent()->ConvertRectToScreen(*bounds),
- magnetism_window_->GetBoundsInScreen(), magnetism_edge_);
- point = GetTarget()->GetParent()->ConvertPointFromScreen(point);
- bounds->set_origin(point);
- }
-}
-
-void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
- gfx::Rect* bounds) {
- const uint32_t edges =
- WindowComponentToMagneticEdge(details().window_component);
- if (UpdateMagnetismWindow(*bounds, edges)) {
- *bounds = GetTarget()->GetParent()->ConvertRectFromScreen(
- BoundsForMagneticResizeAttach(
- GetTarget()->GetParent()->ConvertRectToScreen(*bounds),
- magnetism_window_->GetBoundsInScreen(), magnetism_edge_));
- }
-}
-
-bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
- uint32_t edges) {
- // |bounds| are in coordinates of original window's parent.
- gfx::Rect bounds_in_screen =
- GetTarget()->GetParent()->ConvertRectToScreen(bounds);
- MagnetismMatcher matcher(bounds_in_screen, edges);
-
- // If we snapped to a window then check it first. That way we don't bounce
- // around when close to multiple edges.
- if (magnetism_window_) {
- if (window_tracker_.Contains(magnetism_window_->aura_window()) &&
- matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(),
- &magnetism_edge_)) {
- return true;
- }
- window_tracker_.Remove(magnetism_window_->aura_window());
- magnetism_window_ = NULL;
- }
-
- // Avoid magnetically snapping windows that are not resizable.
- // TODO(oshima): change this to window.type() == TYPE_NORMAL.
- if (!window_state()->CanResize())
- return false;
-
- for (WmWindow* root_window : shell_->GetAllRootWindows()) {
- // Test all children from the desktop in each root window.
- const std::vector<WmWindow*> children =
- root_window->GetChildByShellWindowId(kShellWindowId_DefaultContainer)
- ->GetChildren();
- for (auto i = children.rbegin();
- i != children.rend() && !matcher.AreEdgesObscured(); ++i) {
- wm::WindowState* other_state = (*i)->GetWindowState();
- if (other_state->window() == GetTarget() ||
- !other_state->window()->IsVisible() ||
- !other_state->IsNormalOrSnapped() || !other_state->CanResize()) {
- continue;
- }
- if (matcher.ShouldAttach(other_state->window()->GetBoundsInScreen(),
- &magnetism_edge_)) {
- magnetism_window_ = other_state->window();
- window_tracker_.Add(magnetism_window_->aura_window());
- return true;
- }
- }
- }
- return false;
-}
-
-void WorkspaceWindowResizer::AdjustBoundsForMainWindow(int sticky_size,
- gfx::Rect* bounds) {
- gfx::Point last_mouse_location_in_screen =
- GetTarget()->GetParent()->ConvertPointToScreen(last_mouse_location_);
- display::Display display =
- display::Screen::GetScreen()->GetDisplayNearestPoint(
- last_mouse_location_in_screen);
- gfx::Rect work_area =
- GetTarget()->GetParent()->ConvertRectFromScreen(display.work_area());
- if (details().window_component == HTCAPTION) {
- // Adjust the bounds to the work area where the mouse cursor is located.
- // Always keep kMinOnscreenHeight or the window height (whichever is less)
- // on the bottom.
- int max_y =
- work_area.bottom() - std::min(kMinOnscreenHeight, bounds->height());
- if (bounds->y() > max_y) {
- bounds->set_y(max_y);
- } else if (bounds->y() <= work_area.y()) {
- // Don't allow dragging above the top of the display until the mouse
- // cursor reaches the work area above if any.
- bounds->set_y(work_area.y());
- }
-
- if (sticky_size > 0) {
- // Possibly stick to edge except when a mouse pointer is outside the
- // work area.
- if (display.work_area().Contains(last_mouse_location_in_screen))
- StickToWorkAreaOnMove(work_area, sticky_size, bounds);
- MagneticallySnapToOtherWindows(bounds);
- }
- } else if (sticky_size > 0) {
- MagneticallySnapResizeToOtherWindows(bounds);
- if (!magnetism_window_ && sticky_size > 0)
- StickToWorkAreaOnResize(work_area, sticky_size, bounds);
- }
-
- if (attached_windows_.empty())
- return;
-
- if (details().window_component == HTRIGHT) {
- bounds->set_width(std::min(bounds->width(),
- work_area.right() - total_min_ - bounds->x()));
- } else {
- DCHECK_EQ(HTBOTTOM, details().window_component);
- bounds->set_height(std::min(bounds->height(),
- work_area.bottom() - total_min_ - bounds->y()));
- }
-}
-
-bool WorkspaceWindowResizer::StickToWorkAreaOnMove(const gfx::Rect& work_area,
- int sticky_size,
- gfx::Rect* bounds) const {
- const int left_edge = work_area.x();
- const int right_edge = work_area.right();
- const int top_edge = work_area.y();
- const int bottom_edge = work_area.bottom();
- bool updated = false;
- if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
- bounds->set_x(left_edge);
- updated = true;
- } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
- bounds->set_x(right_edge - bounds->width());
- updated = true;
- }
- if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
- bounds->set_y(top_edge);
- updated = true;
- } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) &&
- bounds->height() < (bottom_edge - top_edge)) {
- // Only snap to the bottom if the window is smaller than the work area.
- // Doing otherwise can lead to window snapping in weird ways as it bounces
- // between snapping to top then bottom.
- bounds->set_y(bottom_edge - bounds->height());
- updated = true;
- }
- return updated;
-}
-
-void WorkspaceWindowResizer::StickToWorkAreaOnResize(const gfx::Rect& work_area,
- int sticky_size,
- gfx::Rect* bounds) const {
- const uint32_t edges =
- WindowComponentToMagneticEdge(details().window_component);
- const int left_edge = work_area.x();
- const int right_edge = work_area.right();
- const int top_edge = work_area.y();
- const int bottom_edge = work_area.bottom();
- if (edges & MAGNETISM_EDGE_TOP &&
- ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
- bounds->set_height(bounds->bottom() - top_edge);
- bounds->set_y(top_edge);
- }
- if (edges & MAGNETISM_EDGE_LEFT &&
- ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
- bounds->set_width(bounds->right() - left_edge);
- bounds->set_x(left_edge);
- }
- if (edges & MAGNETISM_EDGE_BOTTOM &&
- ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) {
- bounds->set_height(bottom_edge - bounds->y());
- }
- if (edges & MAGNETISM_EDGE_RIGHT &&
- ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
- bounds->set_width(right_edge - bounds->x());
- }
-}
-
-int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
- return PrimaryAxisCoordinate(size.width(), size.height());
-}
-
-int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
- switch (details().window_component) {
- case HTRIGHT:
- return x;
- case HTBOTTOM:
- return y;
- default:
- NOTREACHED();
- }
- return 0;
-}
-
-void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
- const gfx::Rect& bounds) {
- if (!did_move_or_resize_ || details().window_component != HTCAPTION)
- return;
-
- SnapType last_type = snap_type_;
- snap_type_ = GetSnapType(location);
- if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
- snap_phantom_window_controller_.reset();
- edge_cycler_.reset();
- if (snap_type_ == SNAP_NONE) {
- SetDraggedWindowDocked(false);
- return;
- }
- }
-
- DCHECK(snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT);
- DockedAlignment desired_alignment = (snap_type_ == SNAP_LEFT)
- ? DOCKED_ALIGNMENT_LEFT
- : DOCKED_ALIGNMENT_RIGHT;
- const bool can_dock =
- ash::switches::DockedWindowsEnabled() &&
- dock_layout_->CanDockWindow(GetTarget(), desired_alignment) &&
- dock_layout_->GetAlignmentOfWindow(GetTarget()) != DOCKED_ALIGNMENT_NONE;
- if (!can_dock) {
- // If the window cannot be docked, undock the window. This may change the
- // workspace bounds and hence |snap_type_|.
- SetDraggedWindowDocked(false);
- snap_type_ = GetSnapType(location);
- }
- const bool can_snap = snap_type_ != SNAP_NONE && window_state()->CanSnap();
- if (!can_snap && !can_dock) {
- snap_type_ = SNAP_NONE;
- snap_phantom_window_controller_.reset();
- edge_cycler_.reset();
- return;
- }
- if (!edge_cycler_) {
- edge_cycler_.reset(new TwoStepEdgeCycler(
- location, snap_type_ == SNAP_LEFT
- ? TwoStepEdgeCycler::DIRECTION_LEFT
- : TwoStepEdgeCycler::DIRECTION_RIGHT));
- } else {
- edge_cycler_->OnMove(location);
- }
-
- // Update phantom window with snapped or docked guide bounds.
- // Windows that cannot be snapped or are less wide than kMaxDockWidth can get
- // docked without going through a snapping sequence.
- gfx::Rect phantom_bounds;
- const bool should_dock =
- can_dock && (!can_snap ||
- GetTarget()->GetBounds().width() <=
- DockedWindowLayoutManager::kMaxDockWidth ||
- edge_cycler_->use_second_mode() ||
- dock_layout_->is_dragged_window_docked());
- if (should_dock) {
- SetDraggedWindowDocked(true);
- phantom_bounds = GetTarget()->GetParent()->ConvertRectFromScreen(
- dock_layout_->dragged_bounds());
- } else {
- phantom_bounds =
- (snap_type_ == SNAP_LEFT)
- ? wm::GetDefaultLeftSnappedWindowBoundsInParent(GetTarget())
- : wm::GetDefaultRightSnappedWindowBoundsInParent(GetTarget());
- }
-
- if (!snap_phantom_window_controller_) {
- snap_phantom_window_controller_.reset(
- new PhantomWindowController(GetTarget()));
- }
- snap_phantom_window_controller_->Show(
- GetTarget()->GetParent()->ConvertRectToScreen(phantom_bounds));
-}
-
-void WorkspaceWindowResizer::RestackWindows() {
- if (attached_windows_.empty())
- return;
- // Build a map from index in children to window, returning if there is a
- // window with a different parent.
- using IndexToWindowMap = std::map<size_t, WmWindow*>;
- IndexToWindowMap map;
- WmWindow* parent = GetTarget()->GetParent();
- const std::vector<WmWindow*> windows(parent->GetChildren());
- map[std::find(windows.begin(), windows.end(), GetTarget()) -
- windows.begin()] = GetTarget();
- for (auto i = attached_windows_.begin(); i != attached_windows_.end(); ++i) {
- if ((*i)->GetParent() != parent)
- return;
- size_t index =
- std::find(windows.begin(), windows.end(), *i) - windows.begin();
- map[index] = *i;
- }
-
- // Reorder the windows starting at the topmost.
- parent->StackChildAtTop(map.rbegin()->second);
- for (auto i = map.rbegin(); i != map.rend();) {
- WmWindow* window = i->second;
- ++i;
- if (i != map.rend())
- parent->StackChildBelow(i->second, window);
- }
-}
-
-WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
- const gfx::Point& location) const {
- // TODO: this likely only wants total display area, not the area of a single
- // display.
- gfx::Rect area(wm::GetDisplayWorkAreaBoundsInParent(GetTarget()));
- if (details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
- // Increase tolerance for touch-snapping near the screen edges. This is only
- // necessary when the work area left or right edge is same as screen edge.
- gfx::Rect display_bounds(wm::GetDisplayBoundsInParent(GetTarget()));
- int inset_left = 0;
- if (area.x() == display_bounds.x())
- inset_left = kScreenEdgeInsetForTouchDrag;
- int inset_right = 0;
- if (area.right() == display_bounds.right())
- inset_right = kScreenEdgeInsetForTouchDrag;
- area.Inset(inset_left, 0, inset_right, 0);
- }
- if (location.x() <= area.x())
- return SNAP_LEFT;
- if (location.x() >= area.right() - 1)
- return SNAP_RIGHT;
- return SNAP_NONE;
-}
-
-void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) {
- if (should_dock) {
- if (!dock_layout_->is_dragged_window_docked()) {
- window_state()->set_bounds_changed_by_user(false);
- dock_layout_->DockDraggedWindow(GetTarget());
- }
- } else {
- if (dock_layout_->is_dragged_window_docked()) {
- dock_layout_->UndockDraggedWindow();
- window_state()->set_bounds_changed_by_user(true);
- }
- }
-}
-
-bool WorkspaceWindowResizer::AreBoundsValidSnappedBounds(
- wm::WindowStateType snapped_type,
- const gfx::Rect& bounds_in_parent) const {
- DCHECK(snapped_type == wm::WINDOW_STATE_TYPE_LEFT_SNAPPED ||
- snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED);
- gfx::Rect snapped_bounds = wm::GetDisplayWorkAreaBoundsInParent(GetTarget());
- if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)
- snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width());
- snapped_bounds.set_width(bounds_in_parent.width());
- return bounds_in_parent == snapped_bounds;
-}
-
-} // namespace ash
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