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Unified Diff: ash/common/wm/overview/window_grid.cc

Issue 2734653002: chromeos: Move files in //ash/common to //ash (Closed)
Patch Set: fix a11y tests, fix docs Created 3 years, 10 months ago
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Index: ash/common/wm/overview/window_grid.cc
diff --git a/ash/common/wm/overview/window_grid.cc b/ash/common/wm/overview/window_grid.cc
deleted file mode 100644
index eced1f5ce42247846331e49479b4731527f5c56b..0000000000000000000000000000000000000000
--- a/ash/common/wm/overview/window_grid.cc
+++ /dev/null
@@ -1,844 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/common/wm/overview/window_grid.h"
-
-#include <algorithm>
-#include <functional>
-#include <set>
-#include <utility>
-#include <vector>
-
-#include "ash/common/ash_switches.h"
-#include "ash/common/shelf/wm_shelf.h"
-#include "ash/common/wm/overview/cleanup_animation_observer.h"
-#include "ash/common/wm/overview/scoped_overview_animation_settings.h"
-#include "ash/common/wm/overview/scoped_overview_animation_settings_factory.h"
-#include "ash/common/wm/overview/window_selector.h"
-#include "ash/common/wm/overview/window_selector_delegate.h"
-#include "ash/common/wm/overview/window_selector_item.h"
-#include "ash/common/wm/window_state.h"
-#include "ash/common/wm/wm_screen_util.h"
-#include "ash/common/wm_window.h"
-#include "ash/public/cpp/shelf_types.h"
-#include "ash/public/cpp/shell_window_ids.h"
-#include "ash/root_window_controller.h"
-#include "ash/wm/window_state_aura.h"
-#include "base/command_line.h"
-#include "base/i18n/string_search.h"
-#include "base/memory/ptr_util.h"
-#include "base/strings/string_number_conversions.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "third_party/skia/include/pathops/SkPathOps.h"
-#include "ui/compositor/layer_animation_observer.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/gfx/animation/tween.h"
-#include "ui/gfx/canvas.h"
-#include "ui/gfx/geometry/safe_integer_conversions.h"
-#include "ui/gfx/geometry/vector2d.h"
-#include "ui/gfx/scoped_canvas.h"
-#include "ui/views/background.h"
-#include "ui/views/border.h"
-#include "ui/views/painter.h"
-#include "ui/views/view.h"
-#include "ui/views/widget/widget.h"
-#include "ui/wm/core/shadow.h"
-#include "ui/wm/core/shadow_types.h"
-#include "ui/wm/core/window_animations.h"
-
-namespace ash {
-namespace {
-
-using Windows = std::vector<WmWindow*>;
-
-// A comparator for locating a given target window.
-struct WindowSelectorItemComparator {
- explicit WindowSelectorItemComparator(const WmWindow* target_window)
- : target(target_window) {}
-
- bool operator()(std::unique_ptr<WindowSelectorItem>& window) const {
- return window->GetWindow() == target;
- }
-
- const WmWindow* target;
-};
-
-// Time it takes for the selector widget to move to the next target. The same
-// time is used for fading out shield widget when the overview mode is opened
-// or closed.
-const int kOverviewSelectorTransitionMilliseconds = 250;
-
-// The color and opacity of the screen shield in overview.
-const SkColor kShieldColor = SkColorSetARGB(255, 0, 0, 0);
-const float kShieldOpacity = 0.7f;
-
-// The color and opacity of the overview selector.
-const SkColor kWindowSelectionColor = SkColorSetARGB(51, 255, 255, 255);
-const SkColor kWindowSelectionBorderColor = SkColorSetARGB(76, 255, 255, 255);
-
-// Border thickness of overview selector.
-const int kWindowSelectionBorderThickness = 1;
-
-// Corner radius of the overview selector border.
-const int kWindowSelectionRadius = 4;
-
-// In the conceptual overview table, the window margin is the space reserved
-// around the window within the cell. This margin does not overlap so the
-// closest distance between adjacent windows will be twice this amount.
-const int kWindowMargin = 5;
-
-// Windows are not allowed to get taller than this.
-const int kMaxHeight = 512;
-
-// Margins reserved in the overview mode.
-const float kOverviewInsetRatio = 0.05f;
-
-// Additional vertical inset reserved for windows in overview mode.
-const float kOverviewVerticalInset = 0.1f;
-
-// A View having rounded corners and a specified background color which is
-// only painted within the bounds defined by the rounded corners.
-// TODO(varkha): This duplicates code from RoundedImageView. Refactor these
-// classes and move into ui/views.
-class RoundedRectView : public views::View {
- public:
- RoundedRectView(int corner_radius, SkColor background)
- : corner_radius_(corner_radius), background_(background) {}
-
- ~RoundedRectView() override {}
-
- void OnPaint(gfx::Canvas* canvas) override {
- views::View::OnPaint(canvas);
-
- SkScalar radius = SkIntToScalar(corner_radius_);
- const SkScalar kRadius[8] = {radius, radius, radius, radius,
- radius, radius, radius, radius};
- SkPath path;
- gfx::Rect bounds(size());
- bounds.set_height(bounds.height() + radius);
- path.addRoundRect(gfx::RectToSkRect(bounds), kRadius);
-
- canvas->ClipPath(path, true);
- canvas->DrawColor(background_);
- }
-
- private:
- int corner_radius_;
- SkColor background_;
-
- DISALLOW_COPY_AND_ASSIGN(RoundedRectView);
-};
-
-// BackgroundWith1PxBorder renders a solid background color, with a one pixel
-// border with rounded corners. This accounts for the scaling of the canvas, so
-// that the border is 1 pixel thick regardless of display scaling.
-class BackgroundWith1PxBorder : public views::Background {
- public:
- BackgroundWith1PxBorder(SkColor background,
- SkColor border_color,
- int border_thickness,
- int corner_radius);
-
- void Paint(gfx::Canvas* canvas, views::View* view) const override;
-
- private:
- // Color for the one pixel border.
- SkColor border_color_;
-
- // Thickness of border inset.
- int border_thickness_;
-
- // Corner radius of the inside edge of the roundrect border stroke.
- int corner_radius_;
-
- DISALLOW_COPY_AND_ASSIGN(BackgroundWith1PxBorder);
-};
-
-BackgroundWith1PxBorder::BackgroundWith1PxBorder(SkColor background,
- SkColor border_color,
- int border_thickness,
- int corner_radius)
- : border_color_(border_color),
- border_thickness_(border_thickness),
- corner_radius_(corner_radius) {
- SetNativeControlColor(background);
-}
-
-void BackgroundWith1PxBorder::Paint(gfx::Canvas* canvas,
- views::View* view) const {
- gfx::RectF border_rect_f(view->GetContentsBounds());
-
- gfx::ScopedCanvas scoped_canvas(canvas);
- const float scale = canvas->UndoDeviceScaleFactor();
- border_rect_f.Scale(scale);
- const float inset = border_thickness_ * scale - 0.5f;
- border_rect_f.Inset(inset, inset);
-
- SkPath path;
- const SkScalar scaled_corner_radius =
- SkFloatToScalar(corner_radius_ * scale + 0.5f);
- path.addRoundRect(gfx::RectFToSkRect(border_rect_f), scaled_corner_radius,
- scaled_corner_radius);
-
- cc::PaintFlags flags;
- flags.setStyle(cc::PaintFlags::kStroke_Style);
- flags.setStrokeWidth(1);
- flags.setAntiAlias(true);
-
- SkPath stroke_path;
- flags.getFillPath(path, &stroke_path);
-
- SkPath fill_path;
- Op(path, stroke_path, kDifference_SkPathOp, &fill_path);
- flags.setStyle(cc::PaintFlags::kFill_Style);
- flags.setColor(get_color());
- canvas->sk_canvas()->drawPath(fill_path, flags);
-
- if (border_thickness_ > 0) {
- flags.setColor(border_color_);
- canvas->sk_canvas()->drawPath(stroke_path, flags);
- }
-}
-
-// Returns the vector for the fade in animation.
-gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
- const gfx::Rect& bounds) {
- gfx::Vector2d vector;
- switch (direction) {
- case WindowSelector::UP:
- case WindowSelector::LEFT:
- vector.set_x(-bounds.width());
- break;
- case WindowSelector::DOWN:
- case WindowSelector::RIGHT:
- vector.set_x(bounds.width());
- break;
- }
- return vector;
-}
-
-// Creates and returns a background translucent widget parented in
-// |root_window|'s default container and having |background_color|.
-// When |border_thickness| is non-zero, a border is created having
-// |border_color|, otherwise |border_color| parameter is ignored.
-// The new background widget starts with |initial_opacity| and then fades in.
-views::Widget* CreateBackgroundWidget(WmWindow* root_window,
- ui::LayerType layer_type,
- SkColor background_color,
- int border_thickness,
- int border_radius,
- SkColor border_color,
- float initial_opacity) {
- views::Widget* widget = new views::Widget;
- views::Widget::InitParams params;
- params.type = views::Widget::InitParams::TYPE_POPUP;
- params.keep_on_top = false;
- params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
- params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
- params.layer_type = layer_type;
- params.accept_events = false;
- widget->set_focus_on_creation(false);
- // Parenting in kShellWindowId_WallpaperContainer allows proper layering of
- // the shield and selection widgets. Since that container is created with
- // USE_LOCAL_COORDINATES BoundsInScreenBehavior local bounds in |root_window_|
- // need to be provided.
- root_window->GetRootWindowController()->ConfigureWidgetInitParamsForContainer(
- widget, kShellWindowId_WallpaperContainer, &params);
- widget->Init(params);
- WmWindow* widget_window = WmWindow::Get(widget->GetNativeWindow());
- // Disable the "bounce in" animation when showing the window.
- widget_window->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE);
- // The background widget should not activate the shelf when passing under it.
- widget_window->GetWindowState()->set_ignored_by_shelf(true);
- if (params.layer_type == ui::LAYER_SOLID_COLOR) {
- widget_window->GetLayer()->SetColor(background_color);
- } else {
- views::View* content_view =
- new RoundedRectView(border_radius, SK_ColorTRANSPARENT);
- content_view->set_background(new BackgroundWith1PxBorder(
- background_color, border_color, border_thickness, border_radius));
- widget->SetContentsView(content_view);
- }
- widget_window->GetParent()->StackChildAtTop(widget_window);
- widget->Show();
- widget_window->SetOpacity(initial_opacity);
- return widget;
-}
-
-bool IsMinimizedStateType(wm::WindowStateType type) {
- return type == wm::WINDOW_STATE_TYPE_DOCKED_MINIMIZED ||
- type == wm::WINDOW_STATE_TYPE_MINIMIZED;
-}
-
-} // namespace
-
-WindowGrid::WindowGrid(WmWindow* root_window,
- const std::vector<WmWindow*>& windows,
- WindowSelector* window_selector)
- : root_window_(root_window),
- window_selector_(window_selector),
- window_observer_(this),
- window_state_observer_(this),
- selected_index_(0),
- num_columns_(0),
- prepared_for_overview_(false) {
- std::vector<WmWindow*> windows_in_root;
- for (auto* window : windows) {
- if (window->GetRootWindow() == root_window)
- windows_in_root.push_back(window);
- }
-
- for (auto* window : windows_in_root) {
- window_observer_.Add(window->aura_window());
- window_state_observer_.Add(window->GetWindowState());
- window_list_.push_back(
- base::MakeUnique<WindowSelectorItem>(window, window_selector_));
- }
-}
-
-WindowGrid::~WindowGrid() {}
-
-void WindowGrid::Shutdown() {
- for (const auto& window : window_list_)
- window->Shutdown();
-
- if (shield_widget_) {
- // Fade out the shield widget. This animation continues past the lifetime
- // of |this|.
- WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow());
- ui::ScopedLayerAnimationSettings animation_settings(
- widget_window->GetLayer()->GetAnimator());
- animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
- kOverviewSelectorTransitionMilliseconds));
- animation_settings.SetTweenType(gfx::Tween::EASE_OUT);
- animation_settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- // CleanupAnimationObserver will delete itself (and the shield widget) when
- // the opacity animation is complete.
- // Ownership over the observer is passed to the window_selector_->delegate()
- // which has longer lifetime so that animations can continue even after the
- // overview mode is shut down.
- views::Widget* shield_widget = shield_widget_.get();
- std::unique_ptr<CleanupAnimationObserver> observer(
- new CleanupAnimationObserver(std::move(shield_widget_)));
- animation_settings.AddObserver(observer.get());
- window_selector_->delegate()->AddDelayedAnimationObserver(
- std::move(observer));
- shield_widget->SetOpacity(0.f);
- }
-}
-
-void WindowGrid::PrepareForOverview() {
- InitShieldWidget();
- for (const auto& window : window_list_)
- window->PrepareForOverview();
- prepared_for_overview_ = true;
-}
-
-void WindowGrid::PositionWindows(bool animate) {
- if (window_selector_->is_shut_down() || window_list_.empty())
- return;
- DCHECK(shield_widget_.get());
- // Keep the background shield widget covering the whole screen.
- WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow());
- const gfx::Rect bounds = widget_window->GetParent()->GetBounds();
- widget_window->SetBounds(bounds);
- gfx::Rect total_bounds =
- root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent(
- root_window_->GetChildByShellWindowId(
- kShellWindowId_DefaultContainer)));
- // Windows occupy vertically centered area with additional vertical insets.
- int horizontal_inset =
- gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(),
- kOverviewInsetRatio * total_bounds.height()));
- int vertical_inset =
- horizontal_inset +
- kOverviewVerticalInset * (total_bounds.height() - 2 * horizontal_inset);
- total_bounds.Inset(std::max(0, horizontal_inset - kWindowMargin),
- std::max(0, vertical_inset - kWindowMargin));
- std::vector<gfx::Rect> rects;
-
- // Keep track of the lowest coordinate.
- int max_bottom = total_bounds.y();
-
- // Right bound of the narrowest row.
- int min_right = total_bounds.right();
- // Right bound of the widest row.
- int max_right = total_bounds.x();
-
- // Keep track of the difference between the narrowest and the widest row.
- // Initially this is set to the worst it can ever be assuming the windows fit.
- int width_diff = total_bounds.width();
-
- // Initially allow the windows to occupy all available width. Shrink this
- // available space horizontally to find the breakdown into rows that achieves
- // the minimal |width_diff|.
- int right_bound = total_bounds.right();
-
- // Determine the optimal height bisecting between |low_height| and
- // |high_height|. Once this optimal height is known, |height_fixed| is set to
- // true and the rows are balanced by repeatedly squeezing the widest row to
- // cause windows to overflow to the subsequent rows.
- int low_height = 2 * kWindowMargin;
- int high_height =
- std::max(low_height, static_cast<int>(total_bounds.height() + 1));
- int height = 0.5 * (low_height + high_height);
- bool height_fixed = false;
-
- // Repeatedly try to fit the windows |rects| within |right_bound|.
- // If a maximum |height| is found such that all window |rects| fit, this
- // fitting continues while shrinking the |right_bound| in order to balance the
- // rows. If the windows fit the |right_bound| would have been decremented at
- // least once so it needs to be incremented once before getting out of this
- // loop and one additional pass made to actually fit the |rects|.
- // If the |rects| cannot fit (e.g. there are too many windows) the bisection
- // will still finish and we might increment the |right_bound| once pixel extra
- // which is acceptable since there is an unused margin on the right.
- bool make_last_adjustment = false;
- while (true) {
- gfx::Rect overview_bounds(total_bounds);
- overview_bounds.set_width(right_bound - total_bounds.x());
- bool windows_fit = FitWindowRectsInBounds(
- overview_bounds, std::min(kMaxHeight + 2 * kWindowMargin, height),
- &rects, &max_bottom, &min_right, &max_right);
-
- if (height_fixed) {
- if (!windows_fit) {
- // Revert the previous change to |right_bound| and do one last pass.
- right_bound++;
- make_last_adjustment = true;
- break;
- }
- // Break if all the windows are zero-width at the current scale.
- if (max_right <= total_bounds.x())
- break;
- } else {
- // Find the optimal row height bisecting between |low_height| and
- // |high_height|.
- if (windows_fit)
- low_height = height;
- else
- high_height = height;
- height = 0.5 * (low_height + high_height);
- // When height can no longer be improved, start balancing the rows.
- if (height == low_height)
- height_fixed = true;
- }
-
- if (windows_fit && height_fixed) {
- if (max_right - min_right <= width_diff) {
- // Row alignment is getting better. Try to shrink the |right_bound| in
- // order to squeeze the widest row.
- right_bound = max_right - 1;
- width_diff = max_right - min_right;
- } else {
- // Row alignment is getting worse.
- // Revert the previous change to |right_bound| and do one last pass.
- right_bound++;
- make_last_adjustment = true;
- break;
- }
- }
- }
- // Once the windows in |window_list_| no longer fit, the change to
- // |right_bound| was reverted. Perform one last pass to position the |rects|.
- if (make_last_adjustment) {
- gfx::Rect overview_bounds(total_bounds);
- overview_bounds.set_width(right_bound - total_bounds.x());
- FitWindowRectsInBounds(overview_bounds,
- std::min(kMaxHeight + 2 * kWindowMargin, height),
- &rects, &max_bottom, &min_right, &max_right);
- }
- // Position the windows centering the left-aligned rows vertically.
- gfx::Vector2d offset(0, (total_bounds.bottom() - max_bottom) / 2);
- for (size_t i = 0; i < window_list_.size(); ++i) {
- window_list_[i]->SetBounds(
- rects[i] + offset,
- animate
- ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
- : OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
- }
-
- // If the selection widget is active, reposition it without any animation.
- if (selection_widget_)
- MoveSelectionWidgetToTarget(animate);
-}
-
-bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) {
- bool recreate_selection_widget = false;
- bool out_of_bounds = false;
- bool changed_selection_index = false;
- gfx::Rect old_bounds;
- if (SelectedWindow()) {
- old_bounds = SelectedWindow()->target_bounds();
- // Make the old selected window header non-transparent first.
- SelectedWindow()->SetSelected(false);
- }
-
- // [up] key is equivalent to [left] key and [down] key is equivalent to
- // [right] key.
- if (!selection_widget_) {
- switch (direction) {
- case WindowSelector::UP:
- case WindowSelector::LEFT:
- selected_index_ = window_list_.size() - 1;
- break;
- case WindowSelector::DOWN:
- case WindowSelector::RIGHT:
- selected_index_ = 0;
- break;
- }
- changed_selection_index = true;
- }
- while (!changed_selection_index ||
- (!out_of_bounds && window_list_[selected_index_]->dimmed())) {
- switch (direction) {
- case WindowSelector::UP:
- case WindowSelector::LEFT:
- if (selected_index_ == 0)
- out_of_bounds = true;
- selected_index_--;
- break;
- case WindowSelector::DOWN:
- case WindowSelector::RIGHT:
- if (selected_index_ >= window_list_.size() - 1)
- out_of_bounds = true;
- selected_index_++;
- break;
- }
- if (!out_of_bounds && SelectedWindow()) {
- if (SelectedWindow()->target_bounds().y() != old_bounds.y())
- recreate_selection_widget = true;
- }
- changed_selection_index = true;
- }
- MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds,
- animate);
-
- // Make the new selected window header fully transparent.
- if (SelectedWindow())
- SelectedWindow()->SetSelected(true);
- return out_of_bounds;
-}
-
-WindowSelectorItem* WindowGrid::SelectedWindow() const {
- if (!selection_widget_)
- return nullptr;
- CHECK(selected_index_ < window_list_.size());
- return window_list_[selected_index_].get();
-}
-
-bool WindowGrid::Contains(const WmWindow* window) const {
- for (const auto& window_item : window_list_) {
- if (window_item->Contains(window))
- return true;
- }
- return false;
-}
-
-void WindowGrid::FilterItems(const base::string16& pattern) {
- base::i18n::FixedPatternStringSearchIgnoringCaseAndAccents finder(pattern);
- for (const auto& window : window_list_) {
- if (finder.Search(window->GetWindow()->GetTitle(), nullptr, nullptr)) {
- window->SetDimmed(false);
- } else {
- window->SetDimmed(true);
- if (selection_widget_ && SelectedWindow() == window.get()) {
- SelectedWindow()->SetSelected(false);
- selection_widget_.reset();
- selector_shadow_.reset();
- }
- }
- }
-}
-
-void WindowGrid::WindowClosing(WindowSelectorItem* window) {
- if (!selection_widget_ || SelectedWindow() != window)
- return;
- WmWindow* selection_widget_window =
- WmWindow::Get(selection_widget_->GetNativeWindow());
- std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings_label =
- ScopedOverviewAnimationSettingsFactory::Get()
- ->CreateOverviewAnimationSettings(
- OverviewAnimationType::OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM,
- selection_widget_window);
- selection_widget_->SetOpacity(0.f);
-}
-
-void WindowGrid::OnWindowDestroying(aura::Window* window) {
- window_observer_.Remove(window);
- window_state_observer_.Remove(wm::GetWindowState(window));
- auto iter = std::find_if(window_list_.begin(), window_list_.end(),
- WindowSelectorItemComparator(WmWindow::Get(window)));
-
- DCHECK(iter != window_list_.end());
-
- size_t removed_index = iter - window_list_.begin();
- window_list_.erase(iter);
-
- if (empty()) {
- // If the grid is now empty, notify the window selector so that it erases us
- // from its grid list.
- window_selector_->OnGridEmpty(this);
- return;
- }
-
- // If selecting, update the selection index.
- if (selection_widget_) {
- bool send_focus_alert = selected_index_ == removed_index;
- if (selected_index_ >= removed_index && selected_index_ != 0)
- selected_index_--;
- SelectedWindow()->SetSelected(true);
- if (send_focus_alert)
- SelectedWindow()->SendAccessibleSelectionEvent();
- }
-
- PositionWindows(true);
-}
-
-void WindowGrid::OnWindowBoundsChanged(aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) {
- // During preparation, window bounds can change. Ignore bounds
- // change notifications in this case; we'll reposition soon.
- if (!prepared_for_overview_)
- return;
-
- auto iter = std::find_if(window_list_.begin(), window_list_.end(),
- WindowSelectorItemComparator(WmWindow::Get(window)));
- DCHECK(iter != window_list_.end());
-
- // Immediately finish any active bounds animation.
- window->layer()->GetAnimator()->StopAnimatingProperty(
- ui::LayerAnimationElement::BOUNDS);
- PositionWindows(false);
-}
-
-void WindowGrid::OnPostWindowStateTypeChange(wm::WindowState* window_state,
- wm::WindowStateType old_type) {
- // During preparation, window state can change, e.g. updating shelf
- // visibility may show the temporarily hidden (minimized) panels.
- if (!prepared_for_overview_)
- return;
-
- wm::WindowStateType new_type = window_state->GetStateType();
- if (IsMinimizedStateType(old_type) == IsMinimizedStateType(new_type))
- return;
-
- auto iter =
- std::find_if(window_list_.begin(), window_list_.end(),
- [window_state](std::unique_ptr<WindowSelectorItem>& item) {
- return item->Contains(window_state->window());
- });
- if (iter != window_list_.end()) {
- (*iter)->OnMinimizedStateChanged();
- PositionWindows(false);
- }
-}
-
-void WindowGrid::InitShieldWidget() {
- // TODO(varkha): The code assumes that SHELF_BACKGROUND_MAXIMIZED is
- // synonymous with a black shelf background. Update this code if that
- // assumption is no longer valid.
- const float initial_opacity =
- (WmShelf::ForWindow(root_window_)->GetBackgroundType() ==
- SHELF_BACKGROUND_MAXIMIZED)
- ? 1.f
- : 0.f;
- shield_widget_.reset(
- CreateBackgroundWidget(root_window_, ui::LAYER_SOLID_COLOR, kShieldColor,
- 0, 0, SK_ColorTRANSPARENT, initial_opacity));
- WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow());
- const gfx::Rect bounds = widget_window->GetParent()->GetBounds();
- widget_window->SetBounds(bounds);
- widget_window->SetName("OverviewModeShield");
-
- ui::ScopedLayerAnimationSettings animation_settings(
- widget_window->GetLayer()->GetAnimator());
- animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
- kOverviewSelectorTransitionMilliseconds));
- animation_settings.SetTweenType(gfx::Tween::EASE_OUT);
- animation_settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- shield_widget_->SetOpacity(kShieldOpacity);
-}
-
-void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
- selection_widget_.reset(CreateBackgroundWidget(
- root_window_, ui::LAYER_TEXTURED, kWindowSelectionColor,
- kWindowSelectionBorderThickness, kWindowSelectionRadius,
- kWindowSelectionBorderColor, 0.f));
- WmWindow* widget_window = WmWindow::Get(selection_widget_->GetNativeWindow());
- const gfx::Rect target_bounds =
- root_window_->ConvertRectFromScreen(SelectedWindow()->target_bounds());
- gfx::Vector2d fade_out_direction =
- GetSlideVectorForFadeIn(direction, target_bounds);
- widget_window->SetBounds(target_bounds - fade_out_direction);
- widget_window->SetName("OverviewModeSelector");
-
- selector_shadow_.reset(new ::wm::Shadow());
- selector_shadow_->Init(::wm::ShadowElevation::LARGE);
- selector_shadow_->layer()->SetVisible(true);
- selection_widget_->GetLayer()->SetMasksToBounds(false);
- selection_widget_->GetLayer()->Add(selector_shadow_->layer());
- selector_shadow_->SetContentBounds(gfx::Rect(target_bounds.size()));
-}
-
-void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
- bool recreate_selection_widget,
- bool out_of_bounds,
- bool animate) {
- // If the selection widget is already active, fade it out in the selection
- // direction.
- if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) {
- // Animate the old selection widget and then destroy it.
- views::Widget* old_selection = selection_widget_.get();
- WmWindow* old_selection_window =
- WmWindow::Get(old_selection->GetNativeWindow());
- gfx::Vector2d fade_out_direction =
- GetSlideVectorForFadeIn(direction, old_selection_window->GetBounds());
-
- ui::ScopedLayerAnimationSettings animation_settings(
- old_selection_window->GetLayer()->GetAnimator());
- animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
- kOverviewSelectorTransitionMilliseconds));
- animation_settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN);
- // CleanupAnimationObserver will delete itself (and the widget) when the
- // motion animation is complete.
- // Ownership over the observer is passed to the window_selector_->delegate()
- // which has longer lifetime so that animations can continue even after the
- // overview mode is shut down.
- std::unique_ptr<CleanupAnimationObserver> observer(
- new CleanupAnimationObserver(std::move(selection_widget_)));
- animation_settings.AddObserver(observer.get());
- window_selector_->delegate()->AddDelayedAnimationObserver(
- std::move(observer));
- old_selection->SetOpacity(0.f);
- old_selection_window->SetBounds(old_selection_window->GetBounds() +
- fade_out_direction);
- old_selection->Hide();
- }
- if (out_of_bounds)
- return;
-
- if (!selection_widget_)
- InitSelectionWidget(direction);
- // Send an a11y alert so that if ChromeVox is enabled, the item label is
- // read.
- SelectedWindow()->SendAccessibleSelectionEvent();
- // The selection widget is moved to the newly selected item in the same
- // grid.
- MoveSelectionWidgetToTarget(animate);
-}
-
-void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
- gfx::Rect bounds =
- root_window_->ConvertRectFromScreen(SelectedWindow()->target_bounds());
- if (animate) {
- WmWindow* selection_widget_window =
- WmWindow::Get(selection_widget_->GetNativeWindow());
- ui::ScopedLayerAnimationSettings animation_settings(
- selection_widget_window->GetLayer()->GetAnimator());
- animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
- kOverviewSelectorTransitionMilliseconds));
- animation_settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
- animation_settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- selection_widget_->SetBounds(bounds);
- selection_widget_->SetOpacity(1.f);
-
- if (selector_shadow_) {
- ui::ScopedLayerAnimationSettings animation_settings_shadow(
- selector_shadow_->shadow_layer()->GetAnimator());
- animation_settings_shadow.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(
- kOverviewSelectorTransitionMilliseconds));
- animation_settings_shadow.SetTweenType(gfx::Tween::EASE_IN_OUT);
- animation_settings_shadow.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- bounds.Inset(1, 1);
- selector_shadow_->SetContentBounds(
- gfx::Rect(gfx::Point(1, 1), bounds.size()));
- }
- return;
- }
- selection_widget_->SetBounds(bounds);
- selection_widget_->SetOpacity(1.f);
- if (selector_shadow_) {
- bounds.Inset(1, 1);
- selector_shadow_->SetContentBounds(
- gfx::Rect(gfx::Point(1, 1), bounds.size()));
- }
-}
-
-bool WindowGrid::FitWindowRectsInBounds(const gfx::Rect& bounds,
- int height,
- std::vector<gfx::Rect>* rects,
- int* max_bottom,
- int* min_right,
- int* max_right) {
- rects->resize(window_list_.size());
- bool windows_fit = true;
-
- // Start in the top-left corner of |bounds|.
- int left = bounds.x();
- int top = bounds.y();
-
- // Keep track of the lowest coordinate.
- *max_bottom = bounds.y();
-
- // Right bound of the narrowest row.
- *min_right = bounds.right();
- // Right bound of the widest row.
- *max_right = bounds.x();
-
- // All elements are of same height and only the height is necessary to
- // determine each item's scale.
- const gfx::Size item_size(0, height);
- size_t i = 0;
- for (const auto& window : window_list_) {
- const gfx::Rect target_bounds = window->GetTargetBoundsInScreen();
- const int width =
- std::max(1, gfx::ToFlooredInt(target_bounds.width() *
- window->GetItemScale(item_size)) +
- 2 * kWindowMargin);
- if (left + width > bounds.right()) {
- // Move to the next row if possible.
- if (*min_right > left)
- *min_right = left;
- if (*max_right < left)
- *max_right = left;
- top += height;
-
- // Check if the new row reaches the bottom or if the first item in the new
- // row does not fit within the available width.
- if (top + height > bounds.bottom() ||
- bounds.x() + width > bounds.right()) {
- windows_fit = false;
- break;
- }
- left = bounds.x();
- }
-
- // Position the current rect.
- (*rects)[i].SetRect(left, top, width, height);
-
- // Increment horizontal position using sanitized positive |width()|.
- left += (*rects)[i].width();
-
- if (++i == window_list_.size()) {
- // Update the narrowest and widest row width for the last row.
- if (*min_right > left)
- *min_right = left;
- if (*max_right < left)
- *max_right = left;
- }
- *max_bottom = top + height;
- }
- return windows_fit;
-}
-
-} // namespace ash
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