| Index: ash/common/wm/overview/window_grid.cc
|
| diff --git a/ash/common/wm/overview/window_grid.cc b/ash/common/wm/overview/window_grid.cc
|
| deleted file mode 100644
|
| index eced1f5ce42247846331e49479b4731527f5c56b..0000000000000000000000000000000000000000
|
| --- a/ash/common/wm/overview/window_grid.cc
|
| +++ /dev/null
|
| @@ -1,844 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ash/common/wm/overview/window_grid.h"
|
| -
|
| -#include <algorithm>
|
| -#include <functional>
|
| -#include <set>
|
| -#include <utility>
|
| -#include <vector>
|
| -
|
| -#include "ash/common/ash_switches.h"
|
| -#include "ash/common/shelf/wm_shelf.h"
|
| -#include "ash/common/wm/overview/cleanup_animation_observer.h"
|
| -#include "ash/common/wm/overview/scoped_overview_animation_settings.h"
|
| -#include "ash/common/wm/overview/scoped_overview_animation_settings_factory.h"
|
| -#include "ash/common/wm/overview/window_selector.h"
|
| -#include "ash/common/wm/overview/window_selector_delegate.h"
|
| -#include "ash/common/wm/overview/window_selector_item.h"
|
| -#include "ash/common/wm/window_state.h"
|
| -#include "ash/common/wm/wm_screen_util.h"
|
| -#include "ash/common/wm_window.h"
|
| -#include "ash/public/cpp/shelf_types.h"
|
| -#include "ash/public/cpp/shell_window_ids.h"
|
| -#include "ash/root_window_controller.h"
|
| -#include "ash/wm/window_state_aura.h"
|
| -#include "base/command_line.h"
|
| -#include "base/i18n/string_search.h"
|
| -#include "base/memory/ptr_util.h"
|
| -#include "base/strings/string_number_conversions.h"
|
| -#include "third_party/skia/include/core/SkColor.h"
|
| -#include "third_party/skia/include/pathops/SkPathOps.h"
|
| -#include "ui/compositor/layer_animation_observer.h"
|
| -#include "ui/compositor/scoped_layer_animation_settings.h"
|
| -#include "ui/gfx/animation/tween.h"
|
| -#include "ui/gfx/canvas.h"
|
| -#include "ui/gfx/geometry/safe_integer_conversions.h"
|
| -#include "ui/gfx/geometry/vector2d.h"
|
| -#include "ui/gfx/scoped_canvas.h"
|
| -#include "ui/views/background.h"
|
| -#include "ui/views/border.h"
|
| -#include "ui/views/painter.h"
|
| -#include "ui/views/view.h"
|
| -#include "ui/views/widget/widget.h"
|
| -#include "ui/wm/core/shadow.h"
|
| -#include "ui/wm/core/shadow_types.h"
|
| -#include "ui/wm/core/window_animations.h"
|
| -
|
| -namespace ash {
|
| -namespace {
|
| -
|
| -using Windows = std::vector<WmWindow*>;
|
| -
|
| -// A comparator for locating a given target window.
|
| -struct WindowSelectorItemComparator {
|
| - explicit WindowSelectorItemComparator(const WmWindow* target_window)
|
| - : target(target_window) {}
|
| -
|
| - bool operator()(std::unique_ptr<WindowSelectorItem>& window) const {
|
| - return window->GetWindow() == target;
|
| - }
|
| -
|
| - const WmWindow* target;
|
| -};
|
| -
|
| -// Time it takes for the selector widget to move to the next target. The same
|
| -// time is used for fading out shield widget when the overview mode is opened
|
| -// or closed.
|
| -const int kOverviewSelectorTransitionMilliseconds = 250;
|
| -
|
| -// The color and opacity of the screen shield in overview.
|
| -const SkColor kShieldColor = SkColorSetARGB(255, 0, 0, 0);
|
| -const float kShieldOpacity = 0.7f;
|
| -
|
| -// The color and opacity of the overview selector.
|
| -const SkColor kWindowSelectionColor = SkColorSetARGB(51, 255, 255, 255);
|
| -const SkColor kWindowSelectionBorderColor = SkColorSetARGB(76, 255, 255, 255);
|
| -
|
| -// Border thickness of overview selector.
|
| -const int kWindowSelectionBorderThickness = 1;
|
| -
|
| -// Corner radius of the overview selector border.
|
| -const int kWindowSelectionRadius = 4;
|
| -
|
| -// In the conceptual overview table, the window margin is the space reserved
|
| -// around the window within the cell. This margin does not overlap so the
|
| -// closest distance between adjacent windows will be twice this amount.
|
| -const int kWindowMargin = 5;
|
| -
|
| -// Windows are not allowed to get taller than this.
|
| -const int kMaxHeight = 512;
|
| -
|
| -// Margins reserved in the overview mode.
|
| -const float kOverviewInsetRatio = 0.05f;
|
| -
|
| -// Additional vertical inset reserved for windows in overview mode.
|
| -const float kOverviewVerticalInset = 0.1f;
|
| -
|
| -// A View having rounded corners and a specified background color which is
|
| -// only painted within the bounds defined by the rounded corners.
|
| -// TODO(varkha): This duplicates code from RoundedImageView. Refactor these
|
| -// classes and move into ui/views.
|
| -class RoundedRectView : public views::View {
|
| - public:
|
| - RoundedRectView(int corner_radius, SkColor background)
|
| - : corner_radius_(corner_radius), background_(background) {}
|
| -
|
| - ~RoundedRectView() override {}
|
| -
|
| - void OnPaint(gfx::Canvas* canvas) override {
|
| - views::View::OnPaint(canvas);
|
| -
|
| - SkScalar radius = SkIntToScalar(corner_radius_);
|
| - const SkScalar kRadius[8] = {radius, radius, radius, radius,
|
| - radius, radius, radius, radius};
|
| - SkPath path;
|
| - gfx::Rect bounds(size());
|
| - bounds.set_height(bounds.height() + radius);
|
| - path.addRoundRect(gfx::RectToSkRect(bounds), kRadius);
|
| -
|
| - canvas->ClipPath(path, true);
|
| - canvas->DrawColor(background_);
|
| - }
|
| -
|
| - private:
|
| - int corner_radius_;
|
| - SkColor background_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(RoundedRectView);
|
| -};
|
| -
|
| -// BackgroundWith1PxBorder renders a solid background color, with a one pixel
|
| -// border with rounded corners. This accounts for the scaling of the canvas, so
|
| -// that the border is 1 pixel thick regardless of display scaling.
|
| -class BackgroundWith1PxBorder : public views::Background {
|
| - public:
|
| - BackgroundWith1PxBorder(SkColor background,
|
| - SkColor border_color,
|
| - int border_thickness,
|
| - int corner_radius);
|
| -
|
| - void Paint(gfx::Canvas* canvas, views::View* view) const override;
|
| -
|
| - private:
|
| - // Color for the one pixel border.
|
| - SkColor border_color_;
|
| -
|
| - // Thickness of border inset.
|
| - int border_thickness_;
|
| -
|
| - // Corner radius of the inside edge of the roundrect border stroke.
|
| - int corner_radius_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(BackgroundWith1PxBorder);
|
| -};
|
| -
|
| -BackgroundWith1PxBorder::BackgroundWith1PxBorder(SkColor background,
|
| - SkColor border_color,
|
| - int border_thickness,
|
| - int corner_radius)
|
| - : border_color_(border_color),
|
| - border_thickness_(border_thickness),
|
| - corner_radius_(corner_radius) {
|
| - SetNativeControlColor(background);
|
| -}
|
| -
|
| -void BackgroundWith1PxBorder::Paint(gfx::Canvas* canvas,
|
| - views::View* view) const {
|
| - gfx::RectF border_rect_f(view->GetContentsBounds());
|
| -
|
| - gfx::ScopedCanvas scoped_canvas(canvas);
|
| - const float scale = canvas->UndoDeviceScaleFactor();
|
| - border_rect_f.Scale(scale);
|
| - const float inset = border_thickness_ * scale - 0.5f;
|
| - border_rect_f.Inset(inset, inset);
|
| -
|
| - SkPath path;
|
| - const SkScalar scaled_corner_radius =
|
| - SkFloatToScalar(corner_radius_ * scale + 0.5f);
|
| - path.addRoundRect(gfx::RectFToSkRect(border_rect_f), scaled_corner_radius,
|
| - scaled_corner_radius);
|
| -
|
| - cc::PaintFlags flags;
|
| - flags.setStyle(cc::PaintFlags::kStroke_Style);
|
| - flags.setStrokeWidth(1);
|
| - flags.setAntiAlias(true);
|
| -
|
| - SkPath stroke_path;
|
| - flags.getFillPath(path, &stroke_path);
|
| -
|
| - SkPath fill_path;
|
| - Op(path, stroke_path, kDifference_SkPathOp, &fill_path);
|
| - flags.setStyle(cc::PaintFlags::kFill_Style);
|
| - flags.setColor(get_color());
|
| - canvas->sk_canvas()->drawPath(fill_path, flags);
|
| -
|
| - if (border_thickness_ > 0) {
|
| - flags.setColor(border_color_);
|
| - canvas->sk_canvas()->drawPath(stroke_path, flags);
|
| - }
|
| -}
|
| -
|
| -// Returns the vector for the fade in animation.
|
| -gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
|
| - const gfx::Rect& bounds) {
|
| - gfx::Vector2d vector;
|
| - switch (direction) {
|
| - case WindowSelector::UP:
|
| - case WindowSelector::LEFT:
|
| - vector.set_x(-bounds.width());
|
| - break;
|
| - case WindowSelector::DOWN:
|
| - case WindowSelector::RIGHT:
|
| - vector.set_x(bounds.width());
|
| - break;
|
| - }
|
| - return vector;
|
| -}
|
| -
|
| -// Creates and returns a background translucent widget parented in
|
| -// |root_window|'s default container and having |background_color|.
|
| -// When |border_thickness| is non-zero, a border is created having
|
| -// |border_color|, otherwise |border_color| parameter is ignored.
|
| -// The new background widget starts with |initial_opacity| and then fades in.
|
| -views::Widget* CreateBackgroundWidget(WmWindow* root_window,
|
| - ui::LayerType layer_type,
|
| - SkColor background_color,
|
| - int border_thickness,
|
| - int border_radius,
|
| - SkColor border_color,
|
| - float initial_opacity) {
|
| - views::Widget* widget = new views::Widget;
|
| - views::Widget::InitParams params;
|
| - params.type = views::Widget::InitParams::TYPE_POPUP;
|
| - params.keep_on_top = false;
|
| - params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
|
| - params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
|
| - params.layer_type = layer_type;
|
| - params.accept_events = false;
|
| - widget->set_focus_on_creation(false);
|
| - // Parenting in kShellWindowId_WallpaperContainer allows proper layering of
|
| - // the shield and selection widgets. Since that container is created with
|
| - // USE_LOCAL_COORDINATES BoundsInScreenBehavior local bounds in |root_window_|
|
| - // need to be provided.
|
| - root_window->GetRootWindowController()->ConfigureWidgetInitParamsForContainer(
|
| - widget, kShellWindowId_WallpaperContainer, ¶ms);
|
| - widget->Init(params);
|
| - WmWindow* widget_window = WmWindow::Get(widget->GetNativeWindow());
|
| - // Disable the "bounce in" animation when showing the window.
|
| - widget_window->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE);
|
| - // The background widget should not activate the shelf when passing under it.
|
| - widget_window->GetWindowState()->set_ignored_by_shelf(true);
|
| - if (params.layer_type == ui::LAYER_SOLID_COLOR) {
|
| - widget_window->GetLayer()->SetColor(background_color);
|
| - } else {
|
| - views::View* content_view =
|
| - new RoundedRectView(border_radius, SK_ColorTRANSPARENT);
|
| - content_view->set_background(new BackgroundWith1PxBorder(
|
| - background_color, border_color, border_thickness, border_radius));
|
| - widget->SetContentsView(content_view);
|
| - }
|
| - widget_window->GetParent()->StackChildAtTop(widget_window);
|
| - widget->Show();
|
| - widget_window->SetOpacity(initial_opacity);
|
| - return widget;
|
| -}
|
| -
|
| -bool IsMinimizedStateType(wm::WindowStateType type) {
|
| - return type == wm::WINDOW_STATE_TYPE_DOCKED_MINIMIZED ||
|
| - type == wm::WINDOW_STATE_TYPE_MINIMIZED;
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -WindowGrid::WindowGrid(WmWindow* root_window,
|
| - const std::vector<WmWindow*>& windows,
|
| - WindowSelector* window_selector)
|
| - : root_window_(root_window),
|
| - window_selector_(window_selector),
|
| - window_observer_(this),
|
| - window_state_observer_(this),
|
| - selected_index_(0),
|
| - num_columns_(0),
|
| - prepared_for_overview_(false) {
|
| - std::vector<WmWindow*> windows_in_root;
|
| - for (auto* window : windows) {
|
| - if (window->GetRootWindow() == root_window)
|
| - windows_in_root.push_back(window);
|
| - }
|
| -
|
| - for (auto* window : windows_in_root) {
|
| - window_observer_.Add(window->aura_window());
|
| - window_state_observer_.Add(window->GetWindowState());
|
| - window_list_.push_back(
|
| - base::MakeUnique<WindowSelectorItem>(window, window_selector_));
|
| - }
|
| -}
|
| -
|
| -WindowGrid::~WindowGrid() {}
|
| -
|
| -void WindowGrid::Shutdown() {
|
| - for (const auto& window : window_list_)
|
| - window->Shutdown();
|
| -
|
| - if (shield_widget_) {
|
| - // Fade out the shield widget. This animation continues past the lifetime
|
| - // of |this|.
|
| - WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow());
|
| - ui::ScopedLayerAnimationSettings animation_settings(
|
| - widget_window->GetLayer()->GetAnimator());
|
| - animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings.SetTweenType(gfx::Tween::EASE_OUT);
|
| - animation_settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - // CleanupAnimationObserver will delete itself (and the shield widget) when
|
| - // the opacity animation is complete.
|
| - // Ownership over the observer is passed to the window_selector_->delegate()
|
| - // which has longer lifetime so that animations can continue even after the
|
| - // overview mode is shut down.
|
| - views::Widget* shield_widget = shield_widget_.get();
|
| - std::unique_ptr<CleanupAnimationObserver> observer(
|
| - new CleanupAnimationObserver(std::move(shield_widget_)));
|
| - animation_settings.AddObserver(observer.get());
|
| - window_selector_->delegate()->AddDelayedAnimationObserver(
|
| - std::move(observer));
|
| - shield_widget->SetOpacity(0.f);
|
| - }
|
| -}
|
| -
|
| -void WindowGrid::PrepareForOverview() {
|
| - InitShieldWidget();
|
| - for (const auto& window : window_list_)
|
| - window->PrepareForOverview();
|
| - prepared_for_overview_ = true;
|
| -}
|
| -
|
| -void WindowGrid::PositionWindows(bool animate) {
|
| - if (window_selector_->is_shut_down() || window_list_.empty())
|
| - return;
|
| - DCHECK(shield_widget_.get());
|
| - // Keep the background shield widget covering the whole screen.
|
| - WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow());
|
| - const gfx::Rect bounds = widget_window->GetParent()->GetBounds();
|
| - widget_window->SetBounds(bounds);
|
| - gfx::Rect total_bounds =
|
| - root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent(
|
| - root_window_->GetChildByShellWindowId(
|
| - kShellWindowId_DefaultContainer)));
|
| - // Windows occupy vertically centered area with additional vertical insets.
|
| - int horizontal_inset =
|
| - gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(),
|
| - kOverviewInsetRatio * total_bounds.height()));
|
| - int vertical_inset =
|
| - horizontal_inset +
|
| - kOverviewVerticalInset * (total_bounds.height() - 2 * horizontal_inset);
|
| - total_bounds.Inset(std::max(0, horizontal_inset - kWindowMargin),
|
| - std::max(0, vertical_inset - kWindowMargin));
|
| - std::vector<gfx::Rect> rects;
|
| -
|
| - // Keep track of the lowest coordinate.
|
| - int max_bottom = total_bounds.y();
|
| -
|
| - // Right bound of the narrowest row.
|
| - int min_right = total_bounds.right();
|
| - // Right bound of the widest row.
|
| - int max_right = total_bounds.x();
|
| -
|
| - // Keep track of the difference between the narrowest and the widest row.
|
| - // Initially this is set to the worst it can ever be assuming the windows fit.
|
| - int width_diff = total_bounds.width();
|
| -
|
| - // Initially allow the windows to occupy all available width. Shrink this
|
| - // available space horizontally to find the breakdown into rows that achieves
|
| - // the minimal |width_diff|.
|
| - int right_bound = total_bounds.right();
|
| -
|
| - // Determine the optimal height bisecting between |low_height| and
|
| - // |high_height|. Once this optimal height is known, |height_fixed| is set to
|
| - // true and the rows are balanced by repeatedly squeezing the widest row to
|
| - // cause windows to overflow to the subsequent rows.
|
| - int low_height = 2 * kWindowMargin;
|
| - int high_height =
|
| - std::max(low_height, static_cast<int>(total_bounds.height() + 1));
|
| - int height = 0.5 * (low_height + high_height);
|
| - bool height_fixed = false;
|
| -
|
| - // Repeatedly try to fit the windows |rects| within |right_bound|.
|
| - // If a maximum |height| is found such that all window |rects| fit, this
|
| - // fitting continues while shrinking the |right_bound| in order to balance the
|
| - // rows. If the windows fit the |right_bound| would have been decremented at
|
| - // least once so it needs to be incremented once before getting out of this
|
| - // loop and one additional pass made to actually fit the |rects|.
|
| - // If the |rects| cannot fit (e.g. there are too many windows) the bisection
|
| - // will still finish and we might increment the |right_bound| once pixel extra
|
| - // which is acceptable since there is an unused margin on the right.
|
| - bool make_last_adjustment = false;
|
| - while (true) {
|
| - gfx::Rect overview_bounds(total_bounds);
|
| - overview_bounds.set_width(right_bound - total_bounds.x());
|
| - bool windows_fit = FitWindowRectsInBounds(
|
| - overview_bounds, std::min(kMaxHeight + 2 * kWindowMargin, height),
|
| - &rects, &max_bottom, &min_right, &max_right);
|
| -
|
| - if (height_fixed) {
|
| - if (!windows_fit) {
|
| - // Revert the previous change to |right_bound| and do one last pass.
|
| - right_bound++;
|
| - make_last_adjustment = true;
|
| - break;
|
| - }
|
| - // Break if all the windows are zero-width at the current scale.
|
| - if (max_right <= total_bounds.x())
|
| - break;
|
| - } else {
|
| - // Find the optimal row height bisecting between |low_height| and
|
| - // |high_height|.
|
| - if (windows_fit)
|
| - low_height = height;
|
| - else
|
| - high_height = height;
|
| - height = 0.5 * (low_height + high_height);
|
| - // When height can no longer be improved, start balancing the rows.
|
| - if (height == low_height)
|
| - height_fixed = true;
|
| - }
|
| -
|
| - if (windows_fit && height_fixed) {
|
| - if (max_right - min_right <= width_diff) {
|
| - // Row alignment is getting better. Try to shrink the |right_bound| in
|
| - // order to squeeze the widest row.
|
| - right_bound = max_right - 1;
|
| - width_diff = max_right - min_right;
|
| - } else {
|
| - // Row alignment is getting worse.
|
| - // Revert the previous change to |right_bound| and do one last pass.
|
| - right_bound++;
|
| - make_last_adjustment = true;
|
| - break;
|
| - }
|
| - }
|
| - }
|
| - // Once the windows in |window_list_| no longer fit, the change to
|
| - // |right_bound| was reverted. Perform one last pass to position the |rects|.
|
| - if (make_last_adjustment) {
|
| - gfx::Rect overview_bounds(total_bounds);
|
| - overview_bounds.set_width(right_bound - total_bounds.x());
|
| - FitWindowRectsInBounds(overview_bounds,
|
| - std::min(kMaxHeight + 2 * kWindowMargin, height),
|
| - &rects, &max_bottom, &min_right, &max_right);
|
| - }
|
| - // Position the windows centering the left-aligned rows vertically.
|
| - gfx::Vector2d offset(0, (total_bounds.bottom() - max_bottom) / 2);
|
| - for (size_t i = 0; i < window_list_.size(); ++i) {
|
| - window_list_[i]->SetBounds(
|
| - rects[i] + offset,
|
| - animate
|
| - ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
|
| - : OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
|
| - }
|
| -
|
| - // If the selection widget is active, reposition it without any animation.
|
| - if (selection_widget_)
|
| - MoveSelectionWidgetToTarget(animate);
|
| -}
|
| -
|
| -bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) {
|
| - bool recreate_selection_widget = false;
|
| - bool out_of_bounds = false;
|
| - bool changed_selection_index = false;
|
| - gfx::Rect old_bounds;
|
| - if (SelectedWindow()) {
|
| - old_bounds = SelectedWindow()->target_bounds();
|
| - // Make the old selected window header non-transparent first.
|
| - SelectedWindow()->SetSelected(false);
|
| - }
|
| -
|
| - // [up] key is equivalent to [left] key and [down] key is equivalent to
|
| - // [right] key.
|
| - if (!selection_widget_) {
|
| - switch (direction) {
|
| - case WindowSelector::UP:
|
| - case WindowSelector::LEFT:
|
| - selected_index_ = window_list_.size() - 1;
|
| - break;
|
| - case WindowSelector::DOWN:
|
| - case WindowSelector::RIGHT:
|
| - selected_index_ = 0;
|
| - break;
|
| - }
|
| - changed_selection_index = true;
|
| - }
|
| - while (!changed_selection_index ||
|
| - (!out_of_bounds && window_list_[selected_index_]->dimmed())) {
|
| - switch (direction) {
|
| - case WindowSelector::UP:
|
| - case WindowSelector::LEFT:
|
| - if (selected_index_ == 0)
|
| - out_of_bounds = true;
|
| - selected_index_--;
|
| - break;
|
| - case WindowSelector::DOWN:
|
| - case WindowSelector::RIGHT:
|
| - if (selected_index_ >= window_list_.size() - 1)
|
| - out_of_bounds = true;
|
| - selected_index_++;
|
| - break;
|
| - }
|
| - if (!out_of_bounds && SelectedWindow()) {
|
| - if (SelectedWindow()->target_bounds().y() != old_bounds.y())
|
| - recreate_selection_widget = true;
|
| - }
|
| - changed_selection_index = true;
|
| - }
|
| - MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds,
|
| - animate);
|
| -
|
| - // Make the new selected window header fully transparent.
|
| - if (SelectedWindow())
|
| - SelectedWindow()->SetSelected(true);
|
| - return out_of_bounds;
|
| -}
|
| -
|
| -WindowSelectorItem* WindowGrid::SelectedWindow() const {
|
| - if (!selection_widget_)
|
| - return nullptr;
|
| - CHECK(selected_index_ < window_list_.size());
|
| - return window_list_[selected_index_].get();
|
| -}
|
| -
|
| -bool WindowGrid::Contains(const WmWindow* window) const {
|
| - for (const auto& window_item : window_list_) {
|
| - if (window_item->Contains(window))
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void WindowGrid::FilterItems(const base::string16& pattern) {
|
| - base::i18n::FixedPatternStringSearchIgnoringCaseAndAccents finder(pattern);
|
| - for (const auto& window : window_list_) {
|
| - if (finder.Search(window->GetWindow()->GetTitle(), nullptr, nullptr)) {
|
| - window->SetDimmed(false);
|
| - } else {
|
| - window->SetDimmed(true);
|
| - if (selection_widget_ && SelectedWindow() == window.get()) {
|
| - SelectedWindow()->SetSelected(false);
|
| - selection_widget_.reset();
|
| - selector_shadow_.reset();
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -void WindowGrid::WindowClosing(WindowSelectorItem* window) {
|
| - if (!selection_widget_ || SelectedWindow() != window)
|
| - return;
|
| - WmWindow* selection_widget_window =
|
| - WmWindow::Get(selection_widget_->GetNativeWindow());
|
| - std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings_label =
|
| - ScopedOverviewAnimationSettingsFactory::Get()
|
| - ->CreateOverviewAnimationSettings(
|
| - OverviewAnimationType::OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM,
|
| - selection_widget_window);
|
| - selection_widget_->SetOpacity(0.f);
|
| -}
|
| -
|
| -void WindowGrid::OnWindowDestroying(aura::Window* window) {
|
| - window_observer_.Remove(window);
|
| - window_state_observer_.Remove(wm::GetWindowState(window));
|
| - auto iter = std::find_if(window_list_.begin(), window_list_.end(),
|
| - WindowSelectorItemComparator(WmWindow::Get(window)));
|
| -
|
| - DCHECK(iter != window_list_.end());
|
| -
|
| - size_t removed_index = iter - window_list_.begin();
|
| - window_list_.erase(iter);
|
| -
|
| - if (empty()) {
|
| - // If the grid is now empty, notify the window selector so that it erases us
|
| - // from its grid list.
|
| - window_selector_->OnGridEmpty(this);
|
| - return;
|
| - }
|
| -
|
| - // If selecting, update the selection index.
|
| - if (selection_widget_) {
|
| - bool send_focus_alert = selected_index_ == removed_index;
|
| - if (selected_index_ >= removed_index && selected_index_ != 0)
|
| - selected_index_--;
|
| - SelectedWindow()->SetSelected(true);
|
| - if (send_focus_alert)
|
| - SelectedWindow()->SendAccessibleSelectionEvent();
|
| - }
|
| -
|
| - PositionWindows(true);
|
| -}
|
| -
|
| -void WindowGrid::OnWindowBoundsChanged(aura::Window* window,
|
| - const gfx::Rect& old_bounds,
|
| - const gfx::Rect& new_bounds) {
|
| - // During preparation, window bounds can change. Ignore bounds
|
| - // change notifications in this case; we'll reposition soon.
|
| - if (!prepared_for_overview_)
|
| - return;
|
| -
|
| - auto iter = std::find_if(window_list_.begin(), window_list_.end(),
|
| - WindowSelectorItemComparator(WmWindow::Get(window)));
|
| - DCHECK(iter != window_list_.end());
|
| -
|
| - // Immediately finish any active bounds animation.
|
| - window->layer()->GetAnimator()->StopAnimatingProperty(
|
| - ui::LayerAnimationElement::BOUNDS);
|
| - PositionWindows(false);
|
| -}
|
| -
|
| -void WindowGrid::OnPostWindowStateTypeChange(wm::WindowState* window_state,
|
| - wm::WindowStateType old_type) {
|
| - // During preparation, window state can change, e.g. updating shelf
|
| - // visibility may show the temporarily hidden (minimized) panels.
|
| - if (!prepared_for_overview_)
|
| - return;
|
| -
|
| - wm::WindowStateType new_type = window_state->GetStateType();
|
| - if (IsMinimizedStateType(old_type) == IsMinimizedStateType(new_type))
|
| - return;
|
| -
|
| - auto iter =
|
| - std::find_if(window_list_.begin(), window_list_.end(),
|
| - [window_state](std::unique_ptr<WindowSelectorItem>& item) {
|
| - return item->Contains(window_state->window());
|
| - });
|
| - if (iter != window_list_.end()) {
|
| - (*iter)->OnMinimizedStateChanged();
|
| - PositionWindows(false);
|
| - }
|
| -}
|
| -
|
| -void WindowGrid::InitShieldWidget() {
|
| - // TODO(varkha): The code assumes that SHELF_BACKGROUND_MAXIMIZED is
|
| - // synonymous with a black shelf background. Update this code if that
|
| - // assumption is no longer valid.
|
| - const float initial_opacity =
|
| - (WmShelf::ForWindow(root_window_)->GetBackgroundType() ==
|
| - SHELF_BACKGROUND_MAXIMIZED)
|
| - ? 1.f
|
| - : 0.f;
|
| - shield_widget_.reset(
|
| - CreateBackgroundWidget(root_window_, ui::LAYER_SOLID_COLOR, kShieldColor,
|
| - 0, 0, SK_ColorTRANSPARENT, initial_opacity));
|
| - WmWindow* widget_window = WmWindow::Get(shield_widget_->GetNativeWindow());
|
| - const gfx::Rect bounds = widget_window->GetParent()->GetBounds();
|
| - widget_window->SetBounds(bounds);
|
| - widget_window->SetName("OverviewModeShield");
|
| -
|
| - ui::ScopedLayerAnimationSettings animation_settings(
|
| - widget_window->GetLayer()->GetAnimator());
|
| - animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings.SetTweenType(gfx::Tween::EASE_OUT);
|
| - animation_settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - shield_widget_->SetOpacity(kShieldOpacity);
|
| -}
|
| -
|
| -void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
|
| - selection_widget_.reset(CreateBackgroundWidget(
|
| - root_window_, ui::LAYER_TEXTURED, kWindowSelectionColor,
|
| - kWindowSelectionBorderThickness, kWindowSelectionRadius,
|
| - kWindowSelectionBorderColor, 0.f));
|
| - WmWindow* widget_window = WmWindow::Get(selection_widget_->GetNativeWindow());
|
| - const gfx::Rect target_bounds =
|
| - root_window_->ConvertRectFromScreen(SelectedWindow()->target_bounds());
|
| - gfx::Vector2d fade_out_direction =
|
| - GetSlideVectorForFadeIn(direction, target_bounds);
|
| - widget_window->SetBounds(target_bounds - fade_out_direction);
|
| - widget_window->SetName("OverviewModeSelector");
|
| -
|
| - selector_shadow_.reset(new ::wm::Shadow());
|
| - selector_shadow_->Init(::wm::ShadowElevation::LARGE);
|
| - selector_shadow_->layer()->SetVisible(true);
|
| - selection_widget_->GetLayer()->SetMasksToBounds(false);
|
| - selection_widget_->GetLayer()->Add(selector_shadow_->layer());
|
| - selector_shadow_->SetContentBounds(gfx::Rect(target_bounds.size()));
|
| -}
|
| -
|
| -void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
| - bool recreate_selection_widget,
|
| - bool out_of_bounds,
|
| - bool animate) {
|
| - // If the selection widget is already active, fade it out in the selection
|
| - // direction.
|
| - if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) {
|
| - // Animate the old selection widget and then destroy it.
|
| - views::Widget* old_selection = selection_widget_.get();
|
| - WmWindow* old_selection_window =
|
| - WmWindow::Get(old_selection->GetNativeWindow());
|
| - gfx::Vector2d fade_out_direction =
|
| - GetSlideVectorForFadeIn(direction, old_selection_window->GetBounds());
|
| -
|
| - ui::ScopedLayerAnimationSettings animation_settings(
|
| - old_selection_window->GetLayer()->GetAnimator());
|
| - animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN);
|
| - // CleanupAnimationObserver will delete itself (and the widget) when the
|
| - // motion animation is complete.
|
| - // Ownership over the observer is passed to the window_selector_->delegate()
|
| - // which has longer lifetime so that animations can continue even after the
|
| - // overview mode is shut down.
|
| - std::unique_ptr<CleanupAnimationObserver> observer(
|
| - new CleanupAnimationObserver(std::move(selection_widget_)));
|
| - animation_settings.AddObserver(observer.get());
|
| - window_selector_->delegate()->AddDelayedAnimationObserver(
|
| - std::move(observer));
|
| - old_selection->SetOpacity(0.f);
|
| - old_selection_window->SetBounds(old_selection_window->GetBounds() +
|
| - fade_out_direction);
|
| - old_selection->Hide();
|
| - }
|
| - if (out_of_bounds)
|
| - return;
|
| -
|
| - if (!selection_widget_)
|
| - InitSelectionWidget(direction);
|
| - // Send an a11y alert so that if ChromeVox is enabled, the item label is
|
| - // read.
|
| - SelectedWindow()->SendAccessibleSelectionEvent();
|
| - // The selection widget is moved to the newly selected item in the same
|
| - // grid.
|
| - MoveSelectionWidgetToTarget(animate);
|
| -}
|
| -
|
| -void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
|
| - gfx::Rect bounds =
|
| - root_window_->ConvertRectFromScreen(SelectedWindow()->target_bounds());
|
| - if (animate) {
|
| - WmWindow* selection_widget_window =
|
| - WmWindow::Get(selection_widget_->GetNativeWindow());
|
| - ui::ScopedLayerAnimationSettings animation_settings(
|
| - selection_widget_window->GetLayer()->GetAnimator());
|
| - animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
|
| - animation_settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - selection_widget_->SetBounds(bounds);
|
| - selection_widget_->SetOpacity(1.f);
|
| -
|
| - if (selector_shadow_) {
|
| - ui::ScopedLayerAnimationSettings animation_settings_shadow(
|
| - selector_shadow_->shadow_layer()->GetAnimator());
|
| - animation_settings_shadow.SetTransitionDuration(
|
| - base::TimeDelta::FromMilliseconds(
|
| - kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings_shadow.SetTweenType(gfx::Tween::EASE_IN_OUT);
|
| - animation_settings_shadow.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - bounds.Inset(1, 1);
|
| - selector_shadow_->SetContentBounds(
|
| - gfx::Rect(gfx::Point(1, 1), bounds.size()));
|
| - }
|
| - return;
|
| - }
|
| - selection_widget_->SetBounds(bounds);
|
| - selection_widget_->SetOpacity(1.f);
|
| - if (selector_shadow_) {
|
| - bounds.Inset(1, 1);
|
| - selector_shadow_->SetContentBounds(
|
| - gfx::Rect(gfx::Point(1, 1), bounds.size()));
|
| - }
|
| -}
|
| -
|
| -bool WindowGrid::FitWindowRectsInBounds(const gfx::Rect& bounds,
|
| - int height,
|
| - std::vector<gfx::Rect>* rects,
|
| - int* max_bottom,
|
| - int* min_right,
|
| - int* max_right) {
|
| - rects->resize(window_list_.size());
|
| - bool windows_fit = true;
|
| -
|
| - // Start in the top-left corner of |bounds|.
|
| - int left = bounds.x();
|
| - int top = bounds.y();
|
| -
|
| - // Keep track of the lowest coordinate.
|
| - *max_bottom = bounds.y();
|
| -
|
| - // Right bound of the narrowest row.
|
| - *min_right = bounds.right();
|
| - // Right bound of the widest row.
|
| - *max_right = bounds.x();
|
| -
|
| - // All elements are of same height and only the height is necessary to
|
| - // determine each item's scale.
|
| - const gfx::Size item_size(0, height);
|
| - size_t i = 0;
|
| - for (const auto& window : window_list_) {
|
| - const gfx::Rect target_bounds = window->GetTargetBoundsInScreen();
|
| - const int width =
|
| - std::max(1, gfx::ToFlooredInt(target_bounds.width() *
|
| - window->GetItemScale(item_size)) +
|
| - 2 * kWindowMargin);
|
| - if (left + width > bounds.right()) {
|
| - // Move to the next row if possible.
|
| - if (*min_right > left)
|
| - *min_right = left;
|
| - if (*max_right < left)
|
| - *max_right = left;
|
| - top += height;
|
| -
|
| - // Check if the new row reaches the bottom or if the first item in the new
|
| - // row does not fit within the available width.
|
| - if (top + height > bounds.bottom() ||
|
| - bounds.x() + width > bounds.right()) {
|
| - windows_fit = false;
|
| - break;
|
| - }
|
| - left = bounds.x();
|
| - }
|
| -
|
| - // Position the current rect.
|
| - (*rects)[i].SetRect(left, top, width, height);
|
| -
|
| - // Increment horizontal position using sanitized positive |width()|.
|
| - left += (*rects)[i].width();
|
| -
|
| - if (++i == window_list_.size()) {
|
| - // Update the narrowest and widest row width for the last row.
|
| - if (*min_right > left)
|
| - *min_right = left;
|
| - if (*max_right < left)
|
| - *max_right = left;
|
| - }
|
| - *max_bottom = top + height;
|
| - }
|
| - return windows_fit;
|
| -}
|
| -
|
| -} // namespace ash
|
|
|