Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(368)

Unified Diff: ash/common/frame/caption_buttons/frame_size_button.h

Issue 2734653002: chromeos: Move files in //ash/common to //ash (Closed)
Patch Set: fix a11y tests, fix docs Created 3 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: ash/common/frame/caption_buttons/frame_size_button.h
diff --git a/ash/common/frame/caption_buttons/frame_size_button.h b/ash/common/frame/caption_buttons/frame_size_button.h
deleted file mode 100644
index 0ab4dcf0a2274dea815083546cf4ce9ec3c5c21a..0000000000000000000000000000000000000000
--- a/ash/common/frame/caption_buttons/frame_size_button.h
+++ /dev/null
@@ -1,120 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ASH_COMMON_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_
-#define ASH_COMMON_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_
-
-#include <memory>
-
-#include "ash/ash_export.h"
-#include "ash/common/frame/caption_buttons/frame_caption_button.h"
-#include "ash/common/frame/caption_buttons/frame_size_button_delegate.h"
-#include "base/macros.h"
-#include "base/timer/timer.h"
-
-namespace views {
-class Widget;
-}
-
-namespace ash {
-class FrameSizeButtonDelegate;
-class PhantomWindowController;
-
-// The maximize/restore button.
-// When the mouse is pressed over the size button or the size button is touched:
-// - The minimize and close buttons are set to snap left and snap right
-// respectively.
-// - The size button stays pressed while the mouse is over the buttons to snap
-// left and to snap right. The button underneath the mouse is hovered.
-// When the drag terminates, the action for the button underneath the mouse
-// is executed. For the sake of simplicity, the size button is the event
-// handler for a click starting on the size button and the entire drag.
-class ASH_EXPORT FrameSizeButton : public FrameCaptionButton {
- public:
- FrameSizeButton(views::ButtonListener* listener,
- views::Widget* frame,
- FrameSizeButtonDelegate* delegate);
-
- ~FrameSizeButton() override;
-
- // views::CustomButton overrides:
- bool OnMousePressed(const ui::MouseEvent& event) override;
- bool OnMouseDragged(const ui::MouseEvent& event) override;
- void OnMouseReleased(const ui::MouseEvent& event) override;
- void OnMouseCaptureLost() override;
- void OnMouseMoved(const ui::MouseEvent& event) override;
- void OnGestureEvent(ui::GestureEvent* event) override;
-
- void set_delay_to_set_buttons_to_snap_mode(int delay_ms) {
- set_buttons_to_snap_mode_delay_ms_ = delay_ms;
- }
-
- private:
- enum SnapType { SNAP_LEFT, SNAP_RIGHT, SNAP_NONE };
-
- // Starts |set_buttons_to_snap_mode_timer_|.
- void StartSetButtonsToSnapModeTimer(const ui::LocatedEvent& event);
-
- // Animates the buttons adjacent to the size button to snap left and right.
- void AnimateButtonsToSnapMode();
-
- // Sets the buttons adjacent to the size button to snap left and right.
- // Passing in ANIMATE_NO progresses the animation (if any) to the end.
- void SetButtonsToSnapMode(FrameSizeButtonDelegate::Animate animate);
-
- // Updates |snap_type_|, whether the size button is pressed and whether any
- // other buttons are hovered.
- void UpdateSnapType(const ui::LocatedEvent& event);
-
- // Returns the button which should be hovered (if any) while in "snap mode"
- // for |event_location_in_screen|.
- const FrameCaptionButton* GetButtonToHover(
- const gfx::Point& event_location_in_screen) const;
-
- // Snaps |frame_| according to |snap_type_|. Returns true if |frame_| was
- // snapped.
- bool CommitSnap(const ui::LocatedEvent& event);
-
- // Sets the buttons adjacent to the size button to minimize and close again.
- // Clears any state set while snapping was enabled. |animate| indicates
- // whether the buttons should animate back to their original icons.
- void SetButtonsToNormalMode(FrameSizeButtonDelegate::Animate animate);
-
- // Widget that the size button acts on.
- views::Widget* frame_;
-
- // Not owned.
- FrameSizeButtonDelegate* delegate_;
-
- // Location of the event which started |set_buttons_to_snap_mode_timer_| in
- // view coordinates.
- gfx::Point set_buttons_to_snap_mode_timer_event_location_;
-
- // The delay between the user pressing the size button and the buttons
- // adjacent to the size button morphing into buttons for snapping left and
- // right.
- int set_buttons_to_snap_mode_delay_ms_;
-
- base::OneShotTimer set_buttons_to_snap_mode_timer_;
-
- // Whether the buttons adjacent to the size button snap the window left and
- // right.
- bool in_snap_mode_;
-
- // The action to execute when the drag/click is ended. If
- // |snap_type_| == SNAP_NONE, the size button's default action is run when the
- // drag/click is ended.
- SnapType snap_type_;
-
- // Displays a preview of how the window's bounds will change as a result of
- // snapping the window left or right. The preview is only visible if the snap
- // left or snap right button is pressed.
- std::unique_ptr<PhantomWindowController> phantom_window_controller_;
-
- DISALLOW_COPY_AND_ASSIGN(FrameSizeButton);
-};
-
-} // namespace ash
-
-#endif // ASH_COMMON_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_

Powered by Google App Engine
This is Rietveld 408576698