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Issue 2734653002: chromeos: Move files in //ash/common to //ash (Closed)
Patch Set: fix a11y tests, fix docs Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/common/wm/workspace_controller.h"
6
7 #include <utility>
8
9 #include "ash/common/shelf/wm_shelf.h"
10 #include "ash/common/wm/dock/docked_window_layout_manager.h"
11 #include "ash/common/wm/fullscreen_window_finder.h"
12 #include "ash/common/wm/window_state.h"
13 #include "ash/common/wm/wm_window_animations.h"
14 #include "ash/common/wm/workspace/workspace_event_handler.h"
15 #include "ash/common/wm/workspace/workspace_layout_manager.h"
16 #include "ash/common/wm/workspace/workspace_layout_manager_backdrop_delegate.h"
17 #include "ash/common/wm_shell.h"
18 #include "ash/common/wm_window.h"
19 #include "ash/public/cpp/shell_window_ids.h"
20 #include "ash/root_window_controller.h"
21 #include "base/memory/ptr_util.h"
22 #include "ui/compositor/layer.h"
23 #include "ui/compositor/scoped_layer_animation_settings.h"
24
25 namespace ash {
26 namespace {
27
28 // Amount of time to pause before animating anything. Only used during initial
29 // animation (when logging in).
30 const int kInitialPauseTimeMS = 750;
31
32 // The duration of the animation that occurs on first login.
33 const int kInitialAnimationDurationMS = 200;
34
35 } // namespace
36
37 WorkspaceController::WorkspaceController(WmWindow* viewport)
38 : viewport_(viewport),
39 event_handler_(WmShell::Get()->CreateWorkspaceEventHandler(viewport)),
40 layout_manager_(new WorkspaceLayoutManager(viewport)) {
41 viewport_->aura_window()->AddObserver(this);
42 viewport_->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE);
43 viewport_->SetLayoutManager(base::WrapUnique(layout_manager_));
44 }
45
46 WorkspaceController::~WorkspaceController() {
47 if (!viewport_)
48 return;
49
50 viewport_->aura_window()->RemoveObserver(this);
51 viewport_->SetLayoutManager(nullptr);
52 }
53
54 wm::WorkspaceWindowState WorkspaceController::GetWindowState() const {
55 if (!viewport_ || !viewport_->GetRootWindowController()->HasShelf())
56 return wm::WORKSPACE_WINDOW_STATE_DEFAULT;
57
58 const WmWindow* fullscreen = wm::GetWindowForFullscreenMode(viewport_);
59 if (fullscreen && !fullscreen->GetWindowState()->ignored_by_shelf())
60 return wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN;
61
62 // These are the container ids of containers which may contain windows that
63 // may overlap the launcher shelf and affect its transparency.
64 const int kWindowContainerIds[] = {
65 kShellWindowId_DefaultContainer, kShellWindowId_DockedContainer,
66 };
67 const gfx::Rect shelf_bounds(WmShelf::ForWindow(viewport_)->GetIdealBounds());
68 bool window_overlaps_launcher = false;
69 for (size_t i = 0; i < arraysize(kWindowContainerIds); i++) {
70 WmWindow* container = viewport_->GetRootWindow()->GetChildByShellWindowId(
71 kWindowContainerIds[i]);
72 for (WmWindow* window : container->GetChildren()) {
73 wm::WindowState* window_state = window->GetWindowState();
74 if (window_state->ignored_by_shelf() ||
75 (window->GetLayer() && !window->GetLayer()->GetTargetVisibility())) {
76 continue;
77 }
78 if (window_state->IsMaximized())
79 return wm::WORKSPACE_WINDOW_STATE_MAXIMIZED;
80 window_overlaps_launcher |= window->GetBounds().Intersects(shelf_bounds);
81 }
82 }
83
84 // Check if there are visible docked windows in the same display.
85 DockedWindowLayoutManager* dock = DockedWindowLayoutManager::Get(viewport_);
86 const bool docked_area_visible = dock && !dock->docked_bounds().IsEmpty();
87 return (window_overlaps_launcher || docked_area_visible)
88 ? wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF
89 : wm::WORKSPACE_WINDOW_STATE_DEFAULT;
90 }
91
92 void WorkspaceController::DoInitialAnimation() {
93 viewport_->Show();
94
95 ui::Layer* layer = viewport_->GetLayer();
96 layer->SetOpacity(0.0f);
97 SetTransformForScaleAnimation(layer, LAYER_SCALE_ANIMATION_ABOVE);
98
99 // In order for pause to work we need to stop animations.
100 layer->GetAnimator()->StopAnimating();
101
102 {
103 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
104
105 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
106 layer->GetAnimator()->SchedulePauseForProperties(
107 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS),
108 ui::LayerAnimationElement::TRANSFORM |
109 ui::LayerAnimationElement::OPACITY |
110 ui::LayerAnimationElement::BRIGHTNESS |
111 ui::LayerAnimationElement::VISIBILITY);
112 settings.SetTweenType(gfx::Tween::EASE_OUT);
113 settings.SetTransitionDuration(
114 base::TimeDelta::FromMilliseconds(kInitialAnimationDurationMS));
115 layer->SetTransform(gfx::Transform());
116 layer->SetOpacity(1.0f);
117 }
118 }
119
120 void WorkspaceController::SetMaximizeBackdropDelegate(
121 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) {
122 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate));
123 }
124
125 void WorkspaceController::OnWindowDestroying(aura::Window* window) {
126 DCHECK_EQ(WmWindow::Get(window), viewport_);
127 viewport_->aura_window()->RemoveObserver(this);
128 viewport_ = nullptr;
129 // Destroy |event_handler_| too as it depends upon |window|.
130 event_handler_.reset();
131 layout_manager_ = nullptr;
132 }
133
134 } // namespace ash
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